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Teaching Engineering Economy Principles Using A Web Based, Interactive Simulation

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Conference

2004 Annual Conference

Location

Salt Lake City, Utah

Publication Date

June 20, 2004

Start Date

June 20, 2004

End Date

June 23, 2004

ISSN

2153-5965

Conference Session

Innovative Teaching Methods in Engineering Economy

Page Count

8

Page Numbers

9.1176.1 - 9.1176.8

DOI

10.18260/1-2--13965

Permanent URL

https://peer.asee.org/13965

Download Count

294

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Paper Authors

author page

Kevin Dahm

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 1139

Teaching Engineering Economy Principles Using a Web-Based, Interactive Simulation

Kevin D. Dahm and Ravi P. Ramachandran Rowan University

David L. Silverstein University of Kentucky

Abstract A game simulating realistic economic decision-making was devised and integrated into a Rowan University course on engineering economics in 2001 and 2002. The activity was extremely well received and the NSF provided a CCLI grant for development of software that automates the game, making it suitable for widespread dissemination. In order to test this software, the game was integrated into an engineering economics course at the University of Kentucky during the fall 2003 semester. This paper will describe the game itself, the software, and their use in the classroom.

The game itself challenges students to not only learn engineering economic principles such as present worth, but also to use them to make realistic economic decisions in a competitive setting. Each student starts with $10,000, and is presented with a list of investment opportunities. Students apply the principles learned in class to the possible investments and make decisions, such as how much to bid on a particular item in an auction. Additional investment opportunities are introduced weekly throughout the semester. The required analysis grows in complexity as the students’ knowledge base increases. The game is interactive; for example the owner of a factory must negotiate the price of raw materials he/she needs with the owner of a mine.

The software is web based, written using a combination of standard HTML and Active Server Pages with a Microsoft Access Database. Students use the software to manage their company, taking such actions as placing bids in an auction, borrowing money from a bank, purchasing raw materials, and setting production rates for mines and factories. Students can also use the software to access reports on the current status of their company, viewing lists of assets, the current bank balance, etc.

In the fall of 2003, the game was integrated into a course at the University of Kentucky, with 10 senior chemical engineering students participating. In general the activity was popular with the students. The game and software are currently being modified in response to feedback obtained from this test.

Proceedings of the 2004 American Society for Engineering Education Annual Conference & Exposition Copyright © 2004, American Society for Engineering Education

Dahm, K. (2004, June), Teaching Engineering Economy Principles Using A Web Based, Interactive Simulation Paper presented at 2004 Annual Conference, Salt Lake City, Utah. 10.18260/1-2--13965

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