Vancouver, BC
June 26, 2011
June 26, 2011
June 29, 2011
2153-5965
Computers in Education
10
22.425.1 - 22.425.10
10.18260/1-2--17706
https://peer.asee.org/17706
793
Norena Martin-Dorta is an Assistant Professor of Engineering Graphics and CAD at La Laguna University (ULL). She earned a degree in Architectural Technology in 1998 from ULL, an M.S. degree in Library Science and Documentation in 2005 and a Ph.D. in Industrial Engineering in 2009 from UPV. She joined La Laguna University in 2001 and her research interests include development of spatial abilities using multimedia technologies and sketch-based modeling.
Address: Av. Ángel Guimerá s/n, Escuela de Ingeniería de la Edificación, Dpt. de Expresión Gráfica en Arquitectura e Ingeniería, 38204, La Laguna, Spain; e-mail: nmartin@ull.es.
Isabel Sánchez Berriel is Assistant Professor of Computer Graphics and Artificial Intelligence at La Laguna University (ULL) and a Ph.D. candidate (ULPGC). She earned a MS degree in Mathematics in 1995 from ULL. Her Ph.D. research focuses on computational linguistic. She joined La Laguna University in 1998 and his research interests include development of 3D mobiles applications. Addresss: C/Astrofísico Francisco Sánchez s/n , Edificio de Física y Matemáticas, Campus Universitario Anchieta, 38271; e-mail: isanchez@ull.es.
Jose Luis Saorín is a professor of engineering graphics and computer aided design at La Laguna University. She received an MS degree in engineering from Polytechnic University of Valencia, Spain in 1991. He made a Ph.D. in developing spatial abilities using multimedia technologies and sketch-based modeling in 2006. She worked for private companies since 1992 as a project engineer in water supply systems. She joined La Laguna University in 2001.
Manuel Contero is a full professor of Engineering Graphics and CAD with the Graphic Engineering Department at the Universidad Politécnica de Valencia, Spain (UPV). He earned an M.Sc. degree in Electrical Engineering in 1990, and a Ph.D. in Industrial Engineering in 1995, both from UPV. In 1993 he joined Universidad Jaume I of Castellón, Spain (UJI) as assistant professor, promoting to associate professor in 1997. In 2000 he returned to UPV, being appointed full professor in 2008. His research interests focus on sketch-based modeling, collaborative engineering, human computer interaction, development of spatial abilities, and technology enhanced learning.
iCube: a 3D construction mobile game for spatial trainingStudies have shown that spatial ability tests can contribute to predicting success incertain areas, such as engineering, mathematics, physics and chemistry. Spatialvisualization involves the ability to mentally manipulate, rotate, move, and transformtwo- and three-dimensional spatial objects and features. Non-academic activities, suchas playing with construction toys as a young child and playing three dimensionalcomputer games seem to have strong relationship to spatial visualization ability. Thework presented in this paper describes the development and implementation of a 3Deducational mobile game for 3D spatial visualization training called iCube. The gameworks on iPhone and iPod Touch devices and consists of an application where thestudent performs a set of exercises about building models with unit-sized cubes in a 3Denvironment. There are two game modes: training and competition. The trainingexercises are designed so that the user can become familiarized with the gameenvironment. The competitions are sets of tasks, created by the teacher or administrator,which the user has to download, by logging in to the system with a username andpassword. Competition results are sent to the server with data on times and scores. Inthis work, a trial version was brought out and evaluated by twenty two users. The userwas asked to complete the training tasks available on the device and two competitions.In the satisfaction questionnaire, users positively valued some aspects: They felt that itcould be a good system for spatial training and users thought it was a fun game. Theresults of this phase allowed bugs to be detected and to improve the interface design ofthe application. The difficult to add or remove cubes with the finger over the touchscreen was rated as a negative aspect of the game. The finger print stuff causedproblems with interaction with the game's 3D environment.
Martin-Dorta, N., & Berriel, I. S., & Rodríguez, D. L., & Amado, H., & Saorin, J. L., & Contero, M. (2011, June), Design and Evaluation of a 3D Construction Mobile Game for the iPhone/iPod Touch Platform Paper presented at 2011 ASEE Annual Conference & Exposition, Vancouver, BC. 10.18260/1-2--17706
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