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Using Augmented Reality to Enhance Learning Experiences About Electrical Circuits

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Conference

2018 Mid Atlantic Section Fall Meeting

Location

Brooklyn Technical High School, Brooklyn, New York, New York

Publication Date

October 26, 2018

Start Date

October 26, 2018

End Date

October 27, 2018

DOI

10.18260/1-2--31460

Permanent URL

https://peer.asee.org/31460

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Paper Authors

biography

Juan Carlos Estrella

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A Second Year Computer Engineer student at City Tech, interested in using Augmented Reality to create a better environment, learning and fun experience for students in Electrical Circuits.

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Suleyman Baran Turac New York City College of Technology

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I'm currently a sophomore at New York City College of Technology, majoring in Computer Engineering Technology. I enjoy coding on C# and Python and currently really interested in making AR projects.

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Wellington Daniel Verduga Macias

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I am Wellington Verduga. I am 22 years old currently. I am originally from Guayaquil, Ecuador. I lived there my entire upcoming. I moved to New York in 2013 at 17 years old. I finished my High School through TASC and I am now trying to get my major in CET in CityTech.

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Benito Mendoza New York City College of Technology Orcid 16x16 orcid.org/0000-0002-7074-9645

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Benito Mendoza is an Assistant Professor of Computer Engineering at the New York City College of Technology (CITY TECH). Before he joined CITY TECH, he worked as a Postdoctoral Research Engineer at ExxonMobil Research and Engineering Company. His areas of interest include Multi-Agent Systems, Bio-Inspired Systems, Context and Situation Awareness, Cyber-Physical Systems, and Artificial Intelligence in Education and Intelligent Tutoring Systems. He holds a PhD. in Computer Science and Engineering from the University of South Carolina and an MSc in Artificial Intelligence and a BSc in Computer Science from the University of Veracruz, Mexico.

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Abstract

Augmented Reality (AR) refers to technologies that superimpose digital content generated by computers over the user’s view of the real world. Using computer-generated sensory input such as sound or graphics overlaid on top of the real-world view, AR technologies enhance the version of the physical environment. AR has moved beyond expensive military applications in recent years and now has entered a wide variety of domains such as entertainment and advertisement. In engineering education, AR has the potential to serve as a learning aid as well as a basis for innovation. The 3D visualizations provided by this technology allows to: (i) detect flaws in designs before the building process starts; (ii) observe phenomena that are invisible to the naked eye, such as wind flow and electromagnetic fields; (iii) incorporate features of the real world such as machinery, facilities, or places into small sets. We present the preliminary results of using a prototype of a mobile application that aims to be an aid for students in an introductory course to computer engineering. Using AR technologies, our mobile app enhances learning about electrical circuits by bringing alive some of the diagrams in the lab manual of the class. It provides animated 3D models where students can play and experiment to understand how to use basic components in the circuits’ diagrams work and the relationship between voltage, resistance, and current.

Estrella, J. C., & Turac, S. B., & Verduga Macias, W. D., & Mendoza, B. (2018, October), Using Augmented Reality to Enhance Learning Experiences About Electrical Circuits Paper presented at 2018 Mid Atlantic Section Fall Meeting, Brooklyn Technical High School, Brooklyn, New York, New York. 10.18260/1-2--31460

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