Tampa, Florida
June 15, 2019
June 15, 2019
June 19, 2019
Diversity and NSF Grantees Poster Session
17
10.18260/1-2--32323
https://peer.asee.org/32323
571
Kimberly Cook-Chennault is an Associate Professor in the Mechanical and Aerospace Engineering Department at Rutgers University. She holds BS and MS degrees in Mechanical Engineering from the University of Michigan and Stanford University respectively; and a PhD from the University of Michigan, Ann Arbor. Her research interests include design of integrated hybrid energy systems and investigation of the structure-property relationships in ferroelectric, dielectric and piezoelectric materials in the form of thin films and bulk composites for sensing/actuation and energy storage/harvesting applications. Dr. Cook-Chennault’s research group, the Hybrid Energy Systems and Materials Laboratory, conducts work towards understanding the fundamental mechanisms and processing parameters that allow for the control of physical material characteristics. In addition to this work, Dr. Cook-Chennault is the director of the Green Energy Undergraduate Program (GET UP) program which is funded through the National Science Foundation and the Student Learn and Achievent in Aerospace and Mechanical (SLAAM) Engineering Program.
Dr. Villanueva is an Assistant Professor in the Engineering Education Department and an Adjunct Professor in the Bioengineering Department in Utah State University. Her multiple roles as an engineer, engineering educator, engineering educational researcher, and professional development mentor for underrepresented populations has aided her in the design and integration of educational and physiological technologies to research 'best practices' for student professional development and training. In addition, she is developing methodologies around hidden curriculum, academic emotions and physiology, and engineering makerspaces.
The quest to incorporate digital games into US classrooms has been pervasive in educational communities over the last two decades. Educational video games have been studied as a mechanism for enhancing the engagement and performance of underrepresented groups (UGs) in spatial learning, physics, computer science, general engineering, software and electrical engineering, mechanical engineering (ME) computer aided design, and aerospace engineering. Less than a handful of these studies have explored games’ appeal, efficacy or UG performance as a function of gender. Preliminary findings on a study that explores the appeal, efficacy, and performance of UGs in engineering-based educational video games as a function of gender and those of intersectional backgrounds is discussed. Emphasis is placed on elucidating these students' perceptions of serious game structure, design and content, and how these factors motivate their learning of engineering concepts and self-identification as engineers. This work builds upon the Technology Acceptance Model.
Cook-Chennault, K., & Villanueva Alarcón, I. (2019, June), Board 32: Preliminary Findings: RIEF – Understanding Pedagogically Motivating Factors for Underrepresented and Nontraditional Students in Online Engineering Learning Modules Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32323
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