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Design and Development of a Virtual Reality Educational Game for Architectural and Construction Reviews

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Conference

2019 ASEE Annual Conference & Exposition

Location

Tampa, Florida

Publication Date

June 15, 2019

Start Date

June 15, 2019

End Date

June 19, 2019

Conference Session

Construction Engineering Division Technical Session 6 - Technology & Simulation

Tagged Division

Construction Engineering

Page Count

16

DOI

10.18260/1-2--32592

Permanent URL

https://peer.asee.org/32592

Download Count

3026

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Paper Authors

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Fadi Castronovo California State University, East Bay

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My name is Fadi Castronovo, I am an Assistant Professor of Engineering at Cal State East Bay. I received my doctorate in Architectural Engineering at Penn State with a minor in Educational Psychology. I am strongly focused on my teaching and research. In my teaching, I strive to provide an engaging and active learning experience to my students, by applying innovative technology and researched pedagogical interventions. I translate this passion for pedagogy in my research by evaluating the intersection of innovative technology and learning. In this website, you can learn about my experiences and work.

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Dragana Nikolic University of Reading

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Silvia Mastrolembo Ventura Politecnico di Milano & University of Brescia

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Vrinda Shroff California State University, East Bay

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Anh Nguyen

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Nguyen H.P. Dinh Mission College

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Hello, I am Nguyen Dinh, a Computer Science student at Mission College, Santa Clara, California.

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Semih Yilmaz California State University, East Bay

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Reza Akhavian California State University East Bay

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Dr. Reza Akhavian is an Assistant Professor of Construction Management at the School of Engineering, California State University East Bay (CSUEB) and the director of the Data-informed Construction Engineering (DiCE) Group. He received his Ph.D. in Civil Engineering (with Construction Engineering and Management concentration) from the University of Central Florida (UCF). He also holds an M.S. (UCF, 2012) and a B.S. (University of Tehran, 2010) in Civil Engineering. He has more than 30 articles published in peer-reviewed journals and conference proceedings and serves as a member of the editorial board of the American Society of Civil Engineers (ASCE) Journal of Construction Engineering and Management (JCEM). His industry experience includes working with Bentley Systems and DPR Construction.

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Cristian Gaedicke California State University East Bay

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Dr. Cristian Gaedicke earned the Ph.D. in civil engineering from the University of Illinois at Urbana-Champaign in 2009 and is a licensed professional engineer (Civil). His research interests include connecting STEM education to engineering practice, sustainable construction materials, infrastructure, and construction engineering. Dr. Gaedicke has participated in engineering education projects sponsored by the NSF and Chevron and has served as co-PI on projects with MESA and Project Lead the Way.

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Abstract

The growing adoption of building information modeling software in the construction industry requires instructors to design and leverage innovative pedagogical interventions. Furthermore, construction instructors must support their students in gaining essential problem-solving skills such as the analysis and evaluation of proposed construction and design solutions. In this study, the research team aimed at designing and developing an educational virtual reality game to support students in evaluating and reviewing design models of residential buildings. Research has illustrated that reviewing designs using traditional methods, such as drawings, can tax a students’ cognitive process. To tackle this issue, the team has developed the Design Review Simulator (DRS), a virtual reality educational simulation game. The learning objectives of the game are to support students in developing evaluation and reviewing skills of mistakes in construction projects through the use of virtual reality. We used a five-phase instructional design framework – A.D.D.I.E. – to analyze, design, develop, implement and evaluate the DRS game. Currently, the authors have performed the first three phases of the A.D.D.I.E. process. In the analysis phase, the team evaluated literature, the future users of the games, and defined learning objectives. We then designed and developed the game in the Unity 3D game engine. The model used for this project was an as-built Revit model of a residential townhouse in the heart of the San Francisco Bay Area, provided by a local architectural firm specialized in renovations and retrofits. The team and the architects selected this model due to the high presence of modeling mistakes. This paper presents the analysis, design, and development efforts of the DRS in order to support other instructors and designers in developing future virtual reality games for construction education. Therefore, this experience’s contribution provides a direction to future game developers in designing similar educational virtual reality games.

Castronovo, F., & Nikolic, D., & Mastrolembo Ventura, S., & Shroff, V., & Nguyen, A., & Dinh, N. H., & Yilmaz, S., & Akhavian, R., & Gaedicke, C. (2019, June), Design and Development of a Virtual Reality Educational Game for Architectural and Construction Reviews Paper presented at 2019 ASEE Annual Conference & Exposition , Tampa, Florida. 10.18260/1-2--32592

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