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Assessing Priorities in Engineering Design Through Augmented Reality

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Conference

2023 ASEE Annual Conference & Exposition

Location

Baltimore , Maryland

Publication Date

June 25, 2023

Start Date

June 25, 2023

End Date

June 28, 2023

Conference Session

Design in Engineering Education Division (DEED) Technical Session 1

Tagged Division

Design in Engineering Education Division (DEED)

Page Count

11

DOI

10.18260/1-2--42303

Permanent URL

https://peer.asee.org/42303

Download Count

262

Paper Authors

biography

Ibukunoluwa Eunice Salami University of Nebraska - Lincoln

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Ibukunoluwa Eunice Salami is a PhD Student in Engineering Education Research at the University of Nebraska-Lincoln. She has a bachelor's degree in Systems Engineering and a masters in Industrial Engineering. Her research interests include the transfer of learning and how young engineering student transition to the engineering industry.

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biography

Logan Andrew Perry University of Nebraska - Lincoln Orcid 16x16 orcid.org/0000-0003-1558-2579

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Dr. Perry is an Assistant Professor of Engineering Education in the Department of Civil & Environmental Engineering. His work contains a unique blend of engineering education and civil engineering projects. Dr. Perry's current work centers on understanding how students transfer their knowledge between engineering school and work. This is supplemented by his role in developing assessment techniques for two NSF-funded projects focused on the incorporation of virtual and mixed reality technology into civil engineering education. In addition, his past civil engineering research investigated the behavior of wood shear wall structures under seismic loading conditions. Dr. Perry’s expertise in both the engineering education and civil engineering domains provide him with a unique skillset that drives his interests in learning and technical engineering work.

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Abstract

Abstract Authentic learning is fast becoming one of the most effective educational instructional methods for teaching engineering education. One of the issues that students must face with transitioning into the industry is the application of school knowledge to their real-life practice. Engineering students are expected to think critically, come up with original solutions, and collaborate with other team members on projects. Often, traditional teaching methods are not enough to build these capacities in young engineers, which has led to the introduction of new instructional methods such as the incorporation of virtual reality as an authentic learning technique. Several authentic learning techniques have been used in the past to introduce students to virtual reality. While VR substitutes reality, transporting you to a different environment, AR enhances reality by superimposing information onto what is already visible. Hence, incorporating AR in authentic learning activity has the potential to help understand how users view the real world and make informed decisions to improve workplace decisions. This paper serves as a literature review for a larger study that investigates how engineering students set priorities in engineering design to assess their preparedness for industry. The larger study seeks to answer the following research questions: • How do students perceive their undergraduate education prepares them to set priorities in engineering design?" • How do authentic learning activities through AR change the way students think about design?

To answer the research questions, the advancement of teaching framework on professional preparation across professions known as the “three apprenticeships model” will be used as a guiding theoretical lens. To explore the research purpose, 10 civil engineering undergraduate students from a university in the Midwest will be assessed on their knowledge via an authentic learning activity to redesign a children’s playground using augmented reality based on five assessment metrices (cost, fun, sustainability, time, and safety). Feedback will be gathered through semi-structured interviews and analyzed through thematic analysis. The objective of this study is to give students exposure into real-world practice to understand industry requirements even before they graduate from school. This paper will present a brief literature review on the topic, while more details about the methodology, results, and future directions will be presented in a future paper.

Salami, I. E., & Perry, L. A. (2023, June), Assessing Priorities in Engineering Design Through Augmented Reality Paper presented at 2023 ASEE Annual Conference & Exposition, Baltimore , Maryland. 10.18260/1-2--42303

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