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Making Learning Fun: Implementing a Gamified Approach to Materials Science and Engineering Education

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Conference

2023 ASEE Annual Conference & Exposition

Location

Baltimore , Maryland

Publication Date

June 25, 2023

Start Date

June 25, 2023

End Date

June 28, 2023

Conference Session

Materials Division (MATS) Technical Session 3

Tagged Division

Materials Division (MATS)

Page Count

32

DOI

10.18260/1-2--43520

Permanent URL

https://peer.asee.org/43520

Download Count

161

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Paper Authors

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Shayna Earle McMaster University

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Liza-Anastasia DiCecco McMaster University

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Liza-Anastasia DiCecco is a 4th-year Ph.D. Candidate in Materials Engineering in the lab of Dr. Kathryn Grandfield at McMaster University. She holds the NSERC Vanier Scholarship, the most prestigious Canadian doctoral award, and is the current Student Representative of the Microscopical Society of Canada. Her research focuses on understanding the mechanisms behind biomineralization processes as well as using and developing electron microscopy methods, particularly liquid electron microscopy techniques, to characterize mineralized tissues and other biological materials. Outside of the lab, Liza has a passion for teaching and strives to make materials science education funner through gamified means, where she has worked as a Student Partner for pedagogical research with Dr. Bosco Yu on improving the first-year materials science and engineering curriculum at McMaster University.

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Dakota M Binkley McMaster University

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Muhammad Arshad McMaster University

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Andrew Lucentini McMaster University

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Gerald Tembrevilla McMaster University, Mount Saint Vincent University Orcid 16x16 orcid.org/0000-0003-0173-8472

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Gerald Tembrevilla obtained his PhD in science (physics) education at the University of British Columbia. He served as a postdoctoral fellow in the Faculty of Engineering at McMaster University. Currently, he is an Assistant Professor at Mount Saint Vincent University in Halifax, Canada and teaching and researching on the integration of learning technologies to improve hands-on science, scientific argumentation skills, and examination of the complicated impacts of learning technologies and design on K-12 STEM curriculum, pedagogy, and institutional policies in the Philippines and Canada.

During his PhD program, he completed

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Bosco Yu PhD, P.Eng McMaster University, University of Victoria

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Dr. Yu was an Assistant Professor at McMaster University (from 2020-2022). He was the leading materials science instructor for the Engineering 1 program at McMaster University. He was also one of the lead project developers for the first-year multidisciplinary project-based learning course (ENG 1P13). Dr. Yu's pedagogical approach focuses on experiential learning, collaborative learning, gamified learning, student-centred education, and design-led materials science education.
Dr. Yu joined the Department of Mechanical Engineering at the U. of Victoria in September 2022 as an Assistant Professor. He leads a research group ("Hybrid 3D") that leverages additive manufacturing to develop new generations of hybrid materials that are lightweight, recyclable and highly tunable to solve global sustainable development goals (UN SDG). He will incorporate elements of sustainable development into his education in the future.
He hopes to contribute to the transformation of the educational system in materials engineering — by increasing student engagement in lectures and motivating students to become lifelong learners.

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Abstract

Materials science plays a critical role in educating future engineers, where knowledge of materials selection is essential for design and problem-solving. However, many programs rely on traditional lecture styles to convey this fundamental knowledge. While these teaching styles can be effective, they provide little opportunity to actively engage and expose learners to memorable experiential learning elements. The COVID-19 pandemic presented a new opportunity to focus on developing unique teaching tools to reach students on virtual platforms. Although the development of these tools was critical in today’s technology-driven society, pandemic teaching and learning remained challenging, which likely contributed to the amplification of virtual gamified learning. In redesigning our first-year engineering curriculum within the Faculty of Engineering at McMaster University into the new Integrated Cornerstone Design Projects in Engineering (ENG 1P13) course, an opportunity to re-evaluate our teaching approach was presented, which allowed us to further explore ways to increase student engagement and learner creativity. This work focuses on the introduction of a gamified active-learning approach to teach materials science within the first-year curriculum. The purpose of this intervention was to enhance the learner experience to demystify the fundamentals by connecting theory to practice. Although pedagogical literature highlights the effectiveness of gamified learning strategies to enhance the learning experience, limited examples were found within the materials science and engineering fields. In this work, two types of materials science games along with other interactive lab components were successfully implemented in an adaptable fashion for in-person and virtual teaching styles for over 1200 learners. The first type is adapted based on popular board games in efforts to design relatable understandable games such that the students could focus on learning the new materials and not the game rules, “Materials Battleships”, and “Materials Taboo”, where gamified strategies are incorporated to introduce students to materials properties and materials selection. The second involves the design of custom virtual emulators that challenge learners to explore the mechanical and electrical behaviour of materials. The games challenged learners to explore various materials and science concepts in a fun way. Our survey responses from participating students were used to evaluate the approach; these findings highlight that gamification stimulated students’ interest in material science and motivation to participate. While the majority of students surveyed found the new activities enjoyable, the results also indicate higher learning engagement and increased interest in materials science for upper-level stream selection choice after the open first year. The analysis of these surveys targets what factors were effective in increasing engagement as well as effectiveness in teaching content. The success of gamified learning for material science coupled with the targeted data for improvement and adaption creates a space for significant improvement in the material science curriculum.

Earle, S., & DiCecco, L., & Binkley, D. M., & Arshad, M., & Lucentini, A., & Tembrevilla, G., & Yu, B. (2023, June), Making Learning Fun: Implementing a Gamified Approach to Materials Science and Engineering Education Paper presented at 2023 ASEE Annual Conference & Exposition, Baltimore , Maryland. 10.18260/1-2--43520

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