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A Multimedia Thermodynamics Course With Game

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Conference

2001 Annual Conference

Location

Albuquerque, New Mexico

Publication Date

June 24, 2001

Start Date

June 24, 2001

End Date

June 27, 2001

ISSN

2153-5965

Page Count

14

Page Numbers

6.61.1 - 6.61.14

DOI

10.18260/1-2--9585

Permanent URL

https://peer.asee.org/9585

Download Count

449

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Paper Authors

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Maria Velasco

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Joséantonio Turégano

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Jesús Alastruey

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Abstract
NOTE: The first page of text has been automatically extracted and included below in lieu of an abstract

Session 2220

A Multimedia Thermodynamics Courseware with GAME

José A. Turégano, Maria C. Velasco, Jesús Alastruey jat@posta.unizar.es/cvelasco@posta.unizar.es/jalastru@posta.unizar.es Dept. of Mechanical Engineering// Dept. of Computing University of Zaragoza, Spain

Abstract

GAME (Gestor-Autor de Multimedia Educativa) is a program that provides a teaching-learning environment designed as a tool to help authors to prepare materials to be used in the classroom in combination with the self-learning ability of the students. Its framework is based on the duality lessons-concepts to provide relevant material according to the author’s criteria for establishing educational strategies that cover a double function: to organize the instruction in the classroom and to provide the correspondent material for self-learning by students. It is strongly oriented towards flexibility in designing these strategies that allow adapting the material for any specific situation in a very simple manner.

The developed authoring tool allows the assembly of any new electronic material in an open framework of hypermedia configuration so that instructors are able to create new conceptual relations to reinforce meaningful learning, providing very useful operative relations between concepts and the different materials included in the structure.

I. Introduction

The project was founded on some previous experiences1,2,3: Advances in both hardware and software have made it possible for simulations to provide students with a meaningful environment within which they can interact with physical objects or scenarios from the real world4. Therefore, a set of computer simulations for labwork was developed.

At the same time, some interactive multimedia courseware materials were developed for Eng. Thermodynamics. As materials increased, we foresaw the need for creating a system to organize and manage them as a whole, in order to avoid inefficiencies inherent to the development of hypermedia environments and to prepare a package for using in self-learning as it could help to get a high motivation level in our students. So, GAME is meant to as a didactic computer based environment that allows organizing the contents and materials of a course, optimizing the demands

Proceedings of the 2001 American Society for Engineering Education Annual Conference & Exposition Copyright  2001, American Society for Engineering Education

Velasco, M., & Turégano, J., & Alastruey, J. (2001, June), A Multimedia Thermodynamics Course With Game Paper presented at 2001 Annual Conference, Albuquerque, New Mexico. 10.18260/1-2--9585

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