; Leadership – Students collaborate and self-reflect on strengths and weaknesses as leaders and teammates while understanding how sustainability influences decision-making. 4. Deliverables (Written & Oral Reports) – Students write about and present their research, designs, and sustainability analysis (e.g. meaningfully, concisely, scientifically).Although the SIS was originally developed for the SM capstone project requirement, it wasapplied, modified and updated to the Sustainability Components Assessment (SCA) to focus onsustainability research and analysis and communication of sustainability findings. The SCA wasrecently used as a case study within a civil engineering Senior Design capstone course at StevensInstitute of
. Her teaching at Olin continues to inspire her to realize the potential for education in the twenty-first century.Prof. Paul Ruvolo, Franklin W. Olin College of EngineeringDr. C. Jason Woodard, Franklin W. Olin College of Engineering Jason Woodard is an associate professor and associate dean at Olin College. American c Society for Engineering Education, 2021 Work in Progress: Crafting a Virtual Studio: Some Models and ImplementationsAbstractStudio is an active form of pedagogy that can help train collaborative, reflective engineers.However, traditional studio pedagogy is predicated on a shared physical space---it is not clearhow to translate the benefits of the studio to
more useableand useful to instructors. Of equal importance, though, was that through the process ofgenerating the list, it became clear to us that some of the ITM’s best practices were written insuch a way that the three of us working on the document did not even agree on what they meant.This discovery helped us make a final set of revisions to the wording of the ITM’s best practicesthat both better aligned with the Model-Antithesis-Exemplar table and better reflected ouroriginal intentions for an ITM. The ITM we designed as a result of the process described here ispresented in Figure 3. Figure 3. The Institutional Teaching Model as presented to participants of the 2020 Teaching Workshop and promoted to faculty.In the summer of 2019, as
crits are common across many disciplines, including architecturaldesign, graphic design, and industrial design, providing a platform from which instructors canassess the work and design ability of their students [6]. In the field of architecture, studentscommunicate regularly with their peers and instructors, to reflect upon their design work [7].Interactions between students and their instructors and peers can range from informal discussionsthat focus on constructive feedback, or more formal discussions that are evaluative in nature [8].In the context of engineering education, the primary pedagogical tool are design reviewmeetings, which function similarly to design crits. They serve as a learning space where studentspresent the progress of
leadershipskills as learning outcomes. 1. IntroductionEmployability of graduates is a trivial question that has been focused upon in the field ofengineering education for decades. There exists a gap between the skills possessed by graduatesand the industrial requirement. This is often reflected in the form of lack of professional skillswhich involves teamwork and leadership skills [1].The future of the industrial sector, represented by Industry 4.0 has specific requirements liketeamwork and leadership (T&L) skills, self-regulated learning, and critical thinking, which needsto be satisfied by Education 4.0 [2]. T&L skills are highly rated and required skills in theindustry [3]. The competencies defined in Engineers Australia stage 1 [4], consist
Table 1. The course is intended toadvance student proficiency level beyond their starting state; because students come to theclass with a variety of starting skill levels, each assignment has been written to accommodatefor this. To provide context for how different proficiency levels are accommodated in thehomework, an example homework assignment utilizing the laser cutter has been included inAppendix C. Apprenticeship is again mirrored in the grading schema, which is proficiency-based. Thismeans that grades reflect the overall knowledge gained by students throughout course activitiesrather than points earned for correct answers [8]. Each assignment is rubric is mapped to athree-tiered proficiency scale. Key characteristics of work
have toldme in the past that it is hard for them to listen to a woman because ... ‘it’s like ... in my mind it’sstill set that I know what I’m doing because I’m the guy ...’” [10, p. 281]. While she successfullygraduated with a mechanical engineering degree, Sandra reflected, “I can understand where theyare coming from ‘cause maybe that’s the culture in his family and where he’s from” [10, p. 281].Put simply, Sandra’s friend had deeply held beliefs that women were less knowledgeable thanmen; nevertheless, her male friend’s beliefs were his issues alone and not a reflection of her orwomen as engineers. The idea that to belong in engineering is to be male is embedded in the fielddue to the historical traditions of being a masculine-oriented
of failure, we relied on interviews and surveys from variedstakeholders (e.g., graduate students, their mentors, graduate program directors, representativesfrom grant-giving organizations, and faculty on hiring committees) to identify these barriers. Wealso shared our personal reflections on the challenges associated with this effort. We examinedthese barriers using the Ishikawa Fishbone Diagram to determine root causes of the challengesassociated with scaling an immersive professional development experience.We found that barriers to participation included time spent away from support systems, potentialdelays in graduation, lack of understanding of the value of professional development, andfunding for participating in these opportunities
process, to support team collaboration, to aid in theconstruction and testing of functional prototypes and, ultimately, to host an online final designshowcase for the 45 teams. Other top challenges involved pivoting the teaching and learning ofphysical computing technologies (i.e., Arduino, circuits and coding) through interactivesynchronous studio sessions in lieu of hands-on, in-person studio sessions. Elements of coursere-design efforts presented in this paper illustrate the course transition from in-person toemergency remote format. Mixed-method data collection included pre/post Engineering DesignSelf-Efficacy (EDSE) student survey (Carberry et al., 2010), mid-quarter anonymous studentfeedback and an end of quarter student reflection. Mid
evidence. By applying story, youcan support both your engineer’s logical thinking and their need for empathetic and socialengagement with the team… Stories unfold logically: beginning, middle, and end; cause andeffect. Stories will help your engineers focus on the connections between information. So,sharing a short story that reflects those patterns serves to reinforce logical, patterned thinking.”[5]“As Neil Postman describes a concept first introduced by Northrup Frye, a story is able to comealive in a listener or culture when it achieves resonance, which is the right combination ofcontext and connection so as to ‘acquire a universal significance.’ In other words, regardless ofthe setting, the listener of a story with resonance is able to hear
importance of engineering communication within the design project.Our students author several reports of varying lengths and formality. Examples of these includethe engineer interview report, field trip reports, guest speaker reflections, and the formal designreport for the project. There is also a fair bit of oral communication. We have discussed thecompany presentations, but there are also presentations associated with the project and animpromptu speech occurs occasionally. Some of the assignments also include graphicalcommunication with 3D modeling or hand sketches to show how various components or partswork together to accomplish a process.Lesson 10: Encourage metacognition and reflectionAs stated above, one of the primary goals of the course is
communication) to the audience that their project was targeting, and 3)reflecting upon their experience.Students had a month to work on their outreach project individually or in small groups afterselecting an option and submitting an initial rationale and plan, which was supported throughscheduled program check-in time. During these scheduled times, students working on similarprojects (or student teams) shared ideas in Zoom breakout rooms, discussed, planned, anddefined tasks to move their project forward. At the end of the summer, individuals and teamspresented brief overviews of their project, shared plans for implementation, and submitted awritten reflection on its impact on their personal growth.When we asked the students to articulate the
and program evaluator at University of Michigan. Also he taught an ”individual learning skills” as an assistant instructor in the University of Texas at Austin for five years. American c Society for Engineering Education, 2021 Inclusive Leadership in an Engineering Leadership CourseBackground Engineering educators have seen significant changes in the Accreditation Board forEngineering and Technology (ABET) criteria starting in the early 2000. Pre-empted byworkforce demands, these modifications seek to address changing workplace dynamics andglobalization. One change reflects the evolution of teamwork in ABET’s Criteria 3, studentoutcomes, which now states
influence that CIT-Ehas had on him. But we were still left with unanswered questions related to the demographics ofCIT-E and its impact. For example: 1. Who makes up the CIT-E CoP, and how does it reflect the demographics of CEE faculty? 2. To what extent is the model course being used, and by whom? Why? Which lessons are being accessed the most? 3. What skills have faculty members gained from their association with CIT-E, and has it made a meaningful impact on faculty professional networks? 4. What else do faculty members want out of CIT-E, and what are the next steps for CIT-E as a CoP? 5. Which aspects of the CIT-E CoP reflect the characteristics of a CoP as found in the literature?Finding answers to these questions
work has chosen to adopt Scrum at an operational level. Theintent is that Scrum Teams will be formed within the department that will be focused ondeveloping products that can enhance the quality of the student experience, quality of education,and the success of the faculty. Some of these products can include changes to the curriculum,modifications to instruction, and recruitment, and professional development.A prevalent change strategy in STEM education [19], identifies the use of dissemination,reflection, policy, and shared vision tactics to support a balanced approach to institutional change[19]. Each of the key features of Scrum promote align with these tactics [20]. Scrum can promotedissemination through the transparent approach which can
literature in Engineering and other disciplines on team teaching to betterunderstand this andragogical approach. We determined that Davis’ [1] interdisciplinary teamteaching frame and criteria for teaching evaluation provided a collective lens for examining howwe were working together and how that affects our students’ learning outcomes for all of thematerial we include as part of the course. With this lens in mind, we share the story of ourcourse’s evolution as we reflect on our personal experiences.Stories of teaching experiences provide an important resource for other faculty; simultaneously,stories provide a format for examining ongoing teaching practices for the authors. This paperoverlays stories of our current practices onto Davis’ degrees of
developing pedagogy that encourages students in reflective learning and personal self reflection in engineering classes in addition to her passion for engineering ethics and conceptual learning. American c Society for Engineering Education, 2021 Work in Progress: Leveraging Curriculum to Mitigate Engineering Killer Courses Historically Engineering curriculums dropout rates have hovered around 50% over thepast 60 years despite attempts to mediate the losses. Most students don’t enjoy Calculus,Differential Equations, or Physics. Moreover, given the heavy course load at typicallyengineering schools it is very difficult for some students to
, the Mixed Circuits LogicControls Lab is using the latest modeling hardware and software, the NI Elvis II workstations withMultisim electrical simulation environment. However, these workstations are prohibitivelyexpensive for home use by students.The course student learning outcomes (SLOs) with their connections to ABET Student Outcomes,as well as grading policies and metrics, are described in [22 and 23]. Students start labs by workingin pairs. When done, students write lab reports consisting of two parts, design descriptions (writtenas a pair) and self-reflections (written individually).Digital Logic Controller Lab Design Problem and Laboratory Environment Changes The Digital Logic Controller Lab consists of two design problems. The
of autism, and reflect on their care practices (Doğa, 2020). Over adecade's research has shown that computer-assisted technology can be used as an educationaland therapeutic tool in this population (Ploog, 2012). The design of the augmented and mixedreality environments in this study has been done to facilitate a simple learning experience.Another critical aspect that is closely interrelated to design is ‘cueing’. The role and importanceof visual, auditory, and tactile cueing in designing augmented environments has been highlightedby many notable works (Angelopoulos, 2018; Janssen, Steveninck, Salim, Bloem, Heida, &Wezel, 2020; Miller, Cooper, & Szoboszlay, 2019; Pangilinan, Lukas, & Mohan, 2019). Visual,auditory, and tactile
highlighted areas to improve to save students time inimplemented activities. The latter could be due to the course's implementation during theCOVID-19 pandemic, i.e., through synchronous distance education. Finally, the course alsohelped students reflect on their degree choices by making them solve problems they would nothave faced if they did not take the course.Keywords: challenge-based learning, higher education, educational innovation, competency-based education, integrated course.IntroductionAn integrated globalized world, new competencies demanded by the job market, new educationalmodels, and technological advances challenge universities to reflect on the social concerns aboutthe effectiveness of traditional higher education. Our institution, a
lower-division engineering students, of whom 11 were enrolled in an engineeringmajor with a significant emphasis on entrepreneurship and 25 were enrolled in other engineeringmajors. Structured interviews of covered the participants’ family background, their motivations forenrolling in their major, their expectations with respect to career (including startups), their attitudestoward risk, and reflection on the interview. In the course of the interviews, participants were askedto rate their risk tolerance and their interest in pursuing a startup. Analysis of the interviews suggeststhat the principal indicator of entrepreneurial intent was interest in a startup, that most students’perceptions of the desirability of startups are negative, and that
of us. (Mohr p.xxvii-iii)The book presents tools and concepts to support women to share their ideas, their voices, andtake actions that align with their aspirations and life’s purpose. It is important to note thatMohr’s definition of ‘playing big’ is not about traditional ideas like wealth generation, prestige,or power. Instead, it is about taking bold, unencumbered strides toward work that is meaningfulto the individual.Book club objectives and organizationOne of the goals of the book club was to carve out time for participants to reflect on their pastexperiences and uncover what playing big means to them. Undergraduate engineering andcomputer science students’ schedules tend to be fast paced and packed with curricular, co-curricular, and
specific EM student outcomes was performed on the submitted groupwork from a section of the class taught in spring 2020. Rubrics with four performance levels for eachstudent outcome were created. A majority of the groups were proficient or exemplary in six of the EMstudent outcomes assessed, and all of the groups were proficient or exemplary in two. Additionally,the project was qualitatively assessed using student feedback and instructor reflections. Preliminaryresults indicate the project successfully met the stated PBL and EML goals. Future work will befocused on individualizing the EM assessment process and developing a baseline for comparison todetermine the effectiveness of the project at meeting the stated skillset-based course
. While mostcreativity frameworks involve divergent thinking (concept generation), convergent thinking(iterating a prototype), as well as openness to idea exploration, and reflection, in practice andunder constraints most engineering projects focus disproportionately on the first two of these four.Useful interventions might find ways to increase students’ “openness to idea exploration” and“reflection” about design.Studies have shown that students’ creativity increases when risk taking is supported in theclassroom (Daly [65] again, citing others). Increasing incentives for students to take risks andexplore ideas, and providing an environment in which they feel safe doing so, could disrupt the“lockstep” “death march” and enhance creativity and free
arts toevoke and provoke different ways of knowing in the researcher but also in the audience as they reflect on their ownexperiences in relationship to the research interpretations [60]. Arts-based research methods emerged as a branch ofWestern qualitative research theories and practices [66] that occur along a continuum of art-science, which providesflexibility for using creative practices in the research design, content generation, analysis, and/or interpretation. Ichose these inductive and generative creative practices to produce knowledge that mirrors the processes that Nail[61] and CRM [5] describe. Arts-based methods can be used in tandem with traditional qualitative and quantitativepractices or alone [60], which in my work-in-progress
recognizedin the AEC industry. It has the capacity to scan existing spatial conditions and generate densepoint-cloud models. They include ground topography, rock formations, landscapes, forest canopiesand the built environment in general.T-LiDAR scanning devices emit narrow laser beams/pulses that hit, and capture reflected lightintensity, spatial coordinates (x, y, z) and color coordinates (read, green, blue) from distant points.That is, seven quantities are captured per hit point. The laser-based scanners were firstcommercially available in the mid-1990s and they evolved considerably in the last 25 years.Today, modern rotating T-LiDAR scanners may capture one million points per second within a1000-meter range with 5mm accuracy. LiDAR applications
Education from 2005 to 2016. Their “working definition considers interdisciplinaryinteractions as attempts to address real-world cases and problems by integrating heterogeneousknowledge bases and knowledge-making practices, whether these are gathered under theinstitutional cover of a discipline or not” and was adapted from (Krohn 2010). In the literaturethey reviewed, “the reported success factors include taking a system approach, employingreal-world problems as exemplars and tasks, involving reflective dialogue, and aspects ofinfrastructure and collaboration. Reported challenges address institutional barriers, complexity,and acquiring adequate levels of support.” The authors go on to report that “motivation behindinterdisciplinary education … is
education, the pro- fessional formation of engineers, the role of empathy and reflection in engineering learning, and student development in interdisciplinary and interprofessional spaces.Amy Ingalls, University of Georgia Amy Ingalls is an instructional designer with the University of Georgia Office of Online Learning. She holds a Master of Education in Instructional Design and an Education Specialist in Library Media. Amy American c Society for Engineering Education, 2021 Paper ID #32550has extensive experience developing, designing, and supporting impactful online courses at
student experiences.Structured reflections, interdisciplinary assignments, and reworked assessment criteria inviteparticipants to make elements of HC explicit, thereby providing spaces and times for criticalengagement, while extracurricular activities fulfill a complementary role by leveraging HC tocultivate more broad-based engineering skills that are not part of formal curricula. Notably, 3 5publications specifically articulated how the surfacing of HC could enable broader curricularreform, including one that discussed the possibility of emphasizing ethics as a core engineeringcompetency. We address the significance of this approach to HC in more
volume of researchon games and learning in the past 15 years has grown along with related theoretical frameworks,methods, and areas of study 6 7 8 . In engineering education, there are a variety of game-basedapproaches for teaching and learning with generally positive results 9 , although there is a need formore transparency in design and more rigorous methodological techniques 10 .This growth in gaming research is also reflected at the American Society for EngineeringEducation (ASEE) annual conference proceedings, expanding from 12 papers during the2001-2005 conferences to 73 papers during 2016-2020, a six fold increase over 20 years. Byexamining the evolution of gaming trends over time, the results can be used to inform the ASEEcommunity of