definition of the solution, and the analysisverifies that the design satisfies all established requirements. A prototype of the design is thenfabricated, and carefully planned tests are conducted to validate that the design meets allrequirements. Finally, manufacturing processes, appropriate for the anticipated production rate,are developed and verified.At each stage of the engineering process, there is typically a review where engineers presentformal slide presentations to customers, superiors, or other stakeholders. Each step of theengineering process typically requires a significant increase in investment, so these reviews serveas a gate that must be passed before proceeding to the next step.Although the reviews often go by different names
Paper title: Sacrificing Safety in the Name of Innovation: The OceanGate Titan DisasterPaper ID: 44648Author: Danny MarchantSecondary author: Elisabeth Arnold Weiss (research advisor)Submission type: StudentSacrificing Safety in the Name of Innovation: The OceanGate Titan DisasterIn 2023, the OceanGate Titan submersible embarked on a mission to visit the Titanic, ending in acatastrophic implosion and the loss of all five souls on board. Despite successful missionsdescending to the Titanic before, OceanGate and founder Stockton Rush repeatedly ignoredwarnings, had an insufficient pressure depth testing plan, oversimplified the submersible'sdesign, and sacrificed safety in the name of innovation. Design choices such as a carbon fiberhull and
• Low population “mental health literacy” • Inadequate infrastructure, facilities, equipment, drug distribution systems • Shortage of skilled mental health workers • Geographic maldistribution of available workforce • Disciplinary imbalance: dominated by physicians and nurses • Hospital centered • Undeveloped information systems, with lack of high-quality local information to support planning • Poorly developed mental health systems research capacity • No culture of evaluation or continuous quality improvement • Poorly organized and marginalized consumers, carers, civil society • Narrow population coverage: wide “treatment gap
about evolving technologiesand industry trends throughout their careers. This further prepares them to successfully navigatethe workforce with an openness to new ideas and a capability to address complex problems in theindustry. These skills are essential for roles that require analysis, decision-making, andmaneuvering through complex situations. Additionally, the project enforces the students todevelop extensive management skills through hands-on experience in planning, organizing, andexecuting projects, providing valuable expertise in various professional settings.Since the project integrates several areas in electrical engineering, it therefore provides a broadunderstanding of the interplay between these fields, enabling the practical
outcomes.IntroductionTo meet the Orange County Sustainability Decathlon 2023 (OCSD23) challenge, the Cal Poly Pomona teambegan with a collaborative assignment to develop a schematic design of the house. We formed eight designgroups; each group included three students from architecture and three students from civil engineering.These competing design groups brainstormed ideas and submitted eight different schematic designs. Of theeight designs, students, faculty, and industry mentors voted on the best design and floor plan. The studentssubmitted names for the final house design and chose “Roots” by popular vote. Our logo, submitted as anextra credit assignment, was designed to align with our narrative, mission, and school colors.The final submission was the Roots
about science [10].II.Program Development Program development began as a series of experiences and discoveries that changed the perspective on what to teach, and how. In 2022, the Sensor Signal and Information Processing center at Arizona State University hosted a Research Experience for Teachers (SenSIP RET). The program was centered around the goal of exposing Secondary and College educators to current research, and introducing them to research practices, with the expectation that they would bring back new lesson plans to share that experience in their own classrooms. The SenSIP program’s first week was overwhelming, for two reasons. There was an incredible amount of technical material given, with the expectation that the teachers
offering of the course in Spring 2023 will be discussed, along with lessonslearned, challenges, and plans for future improvements of the course.KeywordsStudent projects, industrial automation lab, laboratory development.IntroductionAutomation is a vital part of modern society, allowing supply to meet demand in variousindustries. It is the method or system of controlling a process using electronic devices to keephuman intervention to a minimum1. Automation was first introduced in the early ages with theinventions of the watermill and windmill to lessen human labor involvement2. Later, the conceptwas introduced along with electricity into the manufacturing industry in the early-to-mid 20thcentury3. Over time, automation extended into the
reducing the equity and op- portunity gap for under-represented students, with particular emphasis on women, gendered minorities, first-generation, and low-income students in STEM. Shannen is currently pursuing her doctorates in Edu- cational Leadership and earned a M.S. in Higher Education and B.A. in Public Health Policy (with Minors in Asian American Studies and Educational Studies).Dr. Lily G. Gossage, California State Polytechnic University, Pomona Lily Gossage is the Director of Maximizing Engineering Potential and Women in Science and Engineer- ing: Center for Gender, Diversity & Student Excellence at Cal Poly Pomona. She provides management- level oversight for the development, strategic planning
of the datagathering and analysis process. The collaborative team-based research approach proved effectivein systematically sifting through the extensive responses, narrowing it to essential topics. Theirwork also extended to extracting quotes that captured the student’s experiences, concerns, andsentiments regarding the department’s operations and responses to incidents that they planned toshare with the department faculty.Results & Discussion:Research findings were categorized into three overarching themes that aligned with the questionprompts: student expectations (Prompt 1), challenges with current climate (Prompt 2), andgeneral impact on students (both Prompt 1 & 2). For each main theme, researchers thenidentified sub-themes as
requires the use of screen reading softwarewhere the end-user must translate the LaTeX code and punctuation. Microsoft Word’s latestversion of Equation Editor is compatible with screen reading software and provides mathematicnotation in a tractable format. STEM courses rely heavily on visually-delivered information in the form of diagrams, graphs,charts, images, etc. Being able to access visual references is assumed in an engineering course, soteaching methods must be revised to deliver similar information in either a tactile, audio, oralternative method. Access plans for education technologies must be developed such as thosedescribed in Clippinger et al. [5] There have been several efforts to automatically create tactile graphics for the
and computer science. Assignments include hands-on programming challengesthat are called the “triple challenge” as they all require: 1) Mathematics, with the application of numerical methods for computation and verification of correctness (via self-check, proof, math fact, or comparison with a math tool such as MATLAB or Mathematica). 2) Programming, with iterative, dynamic and recursive methods and knowledge of complexity theory. 3) Parallel Execution, with methods of shared memory scale-up, distributed memory scale- out, and finally methods of co-processing covered (GP-GPU so far, with QPU planned as an option).While the triple challenge is what students must learn to do using programming methods andpractices
can be visualized inthat setting.The research plan entails an initial phase of testing the games within the co-requisite pre-calculusMath 126E/26B courses at UNLV and CSN during the Spring and Summer semesters of 2024,followed by iterative refinements based on feedback. A pilot study of the game focusing on basicarithmetic operations and linear and quadratic functions was conducted with a smaller studentcohort during the Summer of 2023. Moreover, we have piloted/tested for usability and classroomintegration logistics in Summer 2023 in 5 pre-calculus I courses at UNLV and CSN. The resultshelped us refine the delivery mechanism of the games and Canvas application activities. We arecurrently collecting data from a larger cohort of 8 pre-calculus
undergraduate electivein biomedical engineering at the University of California Irvine. Students were instructed in theprinciples of identifying unmet clinical needs and subsequently applied the platform for needsfinding, culminating in the development of a proposed design plan by the end of the course [10].Throughout the course, students received instruction in a diverse range of topics encompassingteam formation, human-centered engineering, regulatory controls, intellectual propertyconsiderations, and global, cultural, social, environmental, and economic design factors. Thecurriculum also covered unmet needs evaluation, go-to-market strategy, and commercializationconcepts, ensuring a comprehensive understanding of the multifaceted considerations
better than on the class periods that they did not engage in Nearpod.5 ConclusionOverall, Nearpod use received very favorable feedback. As an instructor, I was able to see whichparts of the lecture that students were understanding, and which areas required additional timeand attention. Student engagement improved through the use of Nearpod. Nearpod is an exampleof using gamification and technology to improve the student classroom experience. I plan toutilize Nearpod in all my future Computer Science classes. Future research could be done todetermine the optimal number of times during the semester to utilize the tool. Toward the end ofthe semester, I realized that there was a student paced setting on Nearpod that I could use toallow the students
reports.Similarly for drafting, surveyed practitioners described wraparound scripts: Python to read CAD files by layer and construct a full RISA 3D model including the correct member material type. Python to extract linework synced with ultrasonic thickness testing data to create a heatmap of the structure. Excel VBA to optimize the design foundation piles, print the associated calculations, and draft all the piles in plan and elevation view in CAD.There were many more examples gathered in the surveys, but these illustrate the overarchingthemes: the ability to leverage programming in structural engineering practice to createefficiency, improve accuracy when transferring information from one software tool to another
institutions. The results can inform strategiccurriculum development, the design of more effective student support systems, and betterresource allocation to address the specific needs of students in these fields. Beyond the academicliterature on student success in engineering, this research also provides a practical framework foreducational institutions to make informed decisions in curriculum design and planning in theevolving field of engineering education.1 IntroductionEngineering curricula are intentionally designed to ensure contingency, consistency, and integrity,recognizing that later courses build progressively on the knowledge acquired in earlier ones. Thisis especially evident with mathematics-related courses, including but not limited to
risk. Members aretaught proper battery maintenance, storage procedures, and operation. The bulk of the safetyprotocol is associated with flight testing. Rotating propellors and the possibility of spontaneousin-flight failure necessitate safety rules like setting minimum distances once drones are armed.These rules are detailed in safety documents created by students and enforced in the field.Flight automation software is another important topic taught by the team. To operate in a precisemanner, software is used to write flight plans that the UAVs follow without user input. Thisleaves less room for user error. BANSHEE UAV primarily utilizes ArduPilot’s MissionPlannerbut the skills learned are transferable. The software is used during flight
Learning, and Creative Conflict, eachcomprising its own distinct set of subskills.CST was employed to annotate the student messages in our dataset. However, due to a limitednumber of messages exhibiting creative conflict, we labeled messages solely based on whether thestudent demonstrated conversation or active learning skills. In Table 2, we present acomprehensive breakdown of the main skills of CST used in this study, along with their respectivesubskills. Conversation and its subskills primarily focus on planning or executing ideas that havealready been discussed. On the contrary, active learning represents student interactions whereinthey discuss new ideas, provide feedback to each other, encourage diverse opinions, and askquestions. Existing
study were: (1) What factors enable or hinder theadoption of ChatGPT in embedded systems design education contexts?, and (2) How canChatGPT be best implemented in embedded systems design education contexts? This researchemployed a structured intervention that integrated pre-planned activities involving ChatGPT intothe coursework, as well as allowing students to develop their own ways to use ChatGPT onassignments. Qualitative and quantitative data were collected through observations, surveys, andinterviews, allowing for a review of the tool's impact on student learning. Students were giventhe opportunity to utilize ChatGPT for assignments, provided they reflected on their choice touse ChatGPT or not. Thematic analysis of the interviews and
college. Fig15. Response to survey question 15Among the general suggestions by students given to question 16 “Can you think of other waysthat the instructor can use ChatGPT to enhance your learning?” the most interesting and valuablecomments are provided below: 1) “Compare ChatGPT code to instructor's code.” 2) “Show students how to use ChatGPT effectively.” 3) “Show the limitations of ChatGPT.” 4) “ChatGPT can make study guides or plans or practice problems.” 5) “Use it to study for quizzes and tests. Feed it the study guide and PowerPoints and it will quiz you on it.” 6) “Use ChatGPT to come up with in-class exercises and practice problems.”2- Analytical Statistics:In this section, we evaluate