Paper ID #5943Developing Authentic Projects for a Senior Level Design ClassDr. MEHMET EMRE BAHADIR, MURRAY STATE UNIVERSITY MEHMET EMRE BAHADIR is an Assistant Professor of Industrial Technology at Murray State Univer- sity. His teaching and research interests are in the field of product design and sustainable manufacturing. Page 23.394.1 c American Society for Engineering Education, 2013 Developing Authentic Projects for a Senior Level Design ClassAbstractAt Murray State University
Paper ID #7577A Significant Reverse Engineering Project Experience within an EngineeringGraphics ClassProf. Douglas Howard Ross, University of Alabama, Birmingham Douglas H. Ross (M’11) received a B.S. in Mechanical Engineering from the University of Illinois at Champaign, Ill. in 1979. He earned an M.S. in Computer and Information Sciences from the Univer- sity of Alabama at Birmingham in 2007 and is a Ph.D. candidate in that department. He worked as a design and automation engineer for Flo-Con Systems and Vesuvius from 1979 to 2002. He worked as a programmer and instructor for the University of Alabama Birmingham from
American Society for Engineering Education, 2013 Intradepartmental Collaboration to Improve the Quality of Engineering Drawings Created by Students in Senior Design ProjectAbstractThis paper discusses the collaboration of faculty members in the mechanical engineeringtechnology department to improve the quality of students’ design work in a senior designproject of the Machine Design class. A faculty member who taught Machine Design, acapstone course, collaborated with two faculty members who taught Advanced Solid Modeling,a feeder course for Machine Design. The collaboration originated from a review of studentsdesign work in the senior design project of the machine design class which indicated that manystudents who took three
explorereal engineering design is unknown.This paper describes how to incorporate the IGL into the Graphical Communications course, andshows how students are engaged to learn at a higher level of the Bloom’s taxonomy [9-11] byimplementing sustainable design final projects. Students work in teams to collaboratively collectinformation, define and analyze the problems, and seek the effective solution. Instead offollowing faculty member’s instruction to passively complete the model design, students have anopportunity to apply the skills they learned in class to solve the real-world problem, and to thinkas an engineer. IGL introduced a greater level of excitement and enthusiasm by allowingstudents to explore the topics of personal interest to themselves
simulation and engineering analysis, as well asother areas of the students’ interest, are practiced in under graduate research and/or individualstudies. Earlier, a team of two students had been engaged in a project titled as: Computer AidedReverse Engineering of a Toy Car. One of the main objectives of this project was for the studentsto extend their knowledge of reverse engineering and to also gain a hands-on experience in thefield of solid modeling of complicated products. Coordinates Measurement Machine (CMM), acaliper, and a micrometer were used to measure the main dimensions of the Toy Car. A solidmodeling program was then used for creating the model and manufacturing analysis. This paperreports the re-engineering methodology and process of the
Scholar. Page 23.616.1 c American Society for Engineering Education, 2013 Freehand Sketching for Engineers: A Pilot StudyAbstractThis paper describes a pilot study to evaluate Freehand Sketching for Engineers, a one credit,five week course taught to undergraduate engineering students. The short-term goal of thiscourse was to improve engineering students’ freehand sketching ability and to assess theirprogress with metrics. The long-term objective (desired learning outcome) of this course is toimprove the creativity and innovation of student design projects by enhancing students’ ability
students’ ability to create solid models when givenan assembly drawing and their spatial visualization ability. Students were administered thePSVT:R and the MCT and were then given an assembly drawing and asked to model as many ofthe seven parts as possible during a 110 minute class period. The parts in the assembly ranged incomplexity from a ball to a valve body. Students were given a ruler to measure parts on the B-size drawing and determine sizes of features based on the given scale (2:1). Relationships wereexamined between the PSVT:R, MCT, modeling activity, final project and the final exam. Thispaper will present the results of this study and discuss implications for future research.IntroductionWith the reduced amount of instructional time
ongoing study were selected from analyses of best practices identified in the research literature on both active learning and virtual learning. This paper is a continuation of a previous exploratory study and paper that discussed preliminary results. This paper discusses the refinements made to these activities following initial attempts to use them with students in both face-‐to-‐face and online settings as well as findings based on a variety of feedback data. Data sources used to refine instructional design included student surveys; discussion forum posts; project rubric analyses; peer, self, and instructor assessment data; and instructor
industry practitioners, faculty andstudents believe there is value in learning how to construct technical drawings using a pencil andthat ‘the haptic experience of pencil and paper line production and layout, combined with thediscipline of using orthographic and axonometric projections appears to engender a deeperappreciation of accepted conventions 16.”Some suggest that engineering students are dissatisfied with flat, non-engaging instructionalapproaches and tools. A review of engineering mechanics projects found that none employedhaptics for the feel of forces involved 17. With “feeling as believing” as their guide, a group ofOhio State researchers developed a haptic interface to a set of software activities used byengineering undergraduates and
enteringfirst year engineering students, some of them have difficulties in dealing with orthographicapplications (projections, orthographic to isometric transformations, etc.). They seem to lacksufficient geometric and/or trigonometric relational skills, both of which are essential whenmodeling even simple geometric objects. Augmented Reality (AR) technology could provide asolution to this problem. The potential benefits of AR are improvements in the students’ abilitieswith respect to spatial cognition, concept development, decision making as well as designmodifications and refinements due to the support for viewing and ‘touching’ the design.This paper will explore the integration of AR into the Computer Aided Design (CAD) processwith SolidWorks
confidence to assess the student outcomes. Forour recent ABET accreditation review, we implemented this model with considerable success. The main goal of this paper is to present the methodology used in this model. A uniquefeature of our model is a comparison of the indirect student self-assessment scores with the direct Page 23.230.2assessment scores obtained through exams, quizzes, lab reports and special projects, on a scale of1 through 5 (with 1 being the highest level of achievement). First the paper describes theassessment method for the MET degree program and then the presents how the method is appliedto the computer graphics course to
Page 23.1121.4population, 93% (or 80 participants) have taught Engineering Graphics. 3When asking the order in which our academic participants learned Engineering Graphics, 81%responded that they learned 2D before 3D. The authors’ previous research2 on this topic showsthat the students who learn Engineering Graphics (focused on multiview projections and missingviews/lines) in a 2D environment develop higher spatial visualization skills than the studentswho learn Engineering Graphics in a 3D modeling space. (a) academic programs of the faculty members (b) percentage of the academic participants who
Information Graphics and Engineering DesignAbstractDocumentation for engineering design requires succinct project descriptions, often withinformation and data visualizations. In an effort to expose students to these types ofvisualizations students were asked to summarize each individual chapter of a technology-basedbook of their choice using a different visualization method. This exercise exposed students to awide range of methods and gave them tools for future engineering project document design. ThePeriodic Table of Visualization Methods1 website was used as a starting point for the types ofvisualizations students could explore. This site is an e-learning site focusing on visual literacy:the ability to evaluate, apply, or create conceptual visual
Integrated Defense Systems, where Speroni worked as a radar systems analyst. This work experience was heavy on MATLAB and data analysis. His second co-op was at Instron, where he worked on several different projects. Speroni worked on testing a new hardness engineering software, as well as designing custom test fixtures. These designs were made using SolidWorks. His current co-op is at Resolute Marine Energy, where he is again using SolidWorks to design hydraulic systems. Page 23.233.1 c American Society for Engineering Education, 2013Augmenting a First-year Design Course with an
Paper ID #7233A Comparison of Manual vs. Online Grading for Solid ModelsHolly K. Ault Ph.D., Worcester Polytechnic Institute Holly K. Ault received her BS, MSME and Ph.D. degrees from Worcester Polytechnic Institute in 1974, 1983 and 1988 respectively. She has worked as a Manufacturing Engineer for the Norton Company and Product Development Engineer for the Olin Corporation. She is currently Associate Professor of Me- chanical Engineering atWorcester Polytechnic Institute, co-director of the Assistive Technology Resource Center, and director of the Melbourne Global Project Center. In the fall of 2001, she was invited as the
. Motivation and Scope of the Work: Engineering Design, Creativity and SustainabilityEngineering graphics design is one of the main languages of the engineering profession andengineering students can do meaningful design projects in the first year18. The engineering Page 23.1152.4graphics course plays a large role in developing visualization, creativity and personalimagination. As the first step in engineering education as well as an entry point to a professionalengineering career, the engineering graphics class is an appropriate venue to introducesustainability concepts. The engineering graphics curriculum has continuously developed,incorporating
is very difficult to separate entirely from theverbal system and one can often take precedence over the other depending on the situation. Itis plausible that the students' long-term store of information regarding the solids presented inthis task has been coded in a standard orientation and possibly using a coding system whichhas become more verbal and semantic than visual. The geometries may have been codedverbally by using a verbal descriptive system, which is amodal in nature. Semantic codingmay also have been utilised where the representation of the geometry in long-term memoryhas been assigned to some class, possibly one governed by a pictorial projection system.This could be due to the conditioning effect, previously discussed by