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- Curricular Issues in Computing and Information Technology Programs II
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- 2014 ASEE Annual Conference & Exposition
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Norman Pestaina, Florida International University; Tiana Solis, Florida International University; Peter J. Clarke, Florida International Univeristy
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Computing & Information Technology
national accrediting agencies. A critical part of theassessment process is the generation of useful data for analysis and evaluation yielding indicatorsfor program improvement. Senior year capstone projects are a fertile source of such data. In thispaper, we outline the Student Outcomes and Senior Project course of the BS-CS program atFlorida International University (FIU). We describe and evaluate a methodology used to performassessment of attainment of the BS-CS Student Outcomes using data from the Senior Projectcourse.1. IntroductionUndergraduate program assessment continues to be a significant undertaking in manyinstitutions. It is the critical component of the continuous improvement process, and may providestakeholders with some confidence in
- Conference Session
- Potpourri
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- 2014 ASEE Annual Conference & Exposition
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Afsaneh Minaie, Utah Valley University; Reza Sanati-Mehrizy, Utah Valley University; Paymon Sanati-Mehrizy, Icahn School of Medicine at Mount Sinai; Ali Sanati-Mehrizy
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Computing & Information Technology
program.Computer Engineering Senior Design Project Course at UVUThe purpose of a capstone design project course is to provide graduating senior students theopportunity to demonstrate understanding of the concepts they have learned during the course oftheir studies. As with many computer engineering programs, students of the computerengineering program at Utah Valley University conclude their degree programs with a semestercapstone design experience. The intent is for students to utilize competencies developed in thefirst three years of the curriculum in the solution of an embedded design problem. Our senior Page 24.1380.3design course is structured as a
- Conference Session
- Embedded Systems and Mobile Computing
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- 2014 ASEE Annual Conference & Exposition
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Javad Shakib, DeVry University, Pomona; Mohammad Rafiq Muqri, DeVry University, Pomona
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Computing & Information Technology
lessons learned will be explained in this paperin full detail.1. IntroductionIn most undergraduate engineering programs, students are required to complete a capstone designproject by building and testing a prototype1. Depending on the nature and complexity of the designspecifications, the final product may be a composite of analog and digital, hardware and software,discrete components and off-the-shelf parts.For a majority of the projects in disciplines such as electrical engineering and mechanicalengineering, the primary processing component of these projects is a microcontroller unit (MCU).It used to be that the number of different MCUs and development tools (DT) available to peoplewas pretty limited, but times have changed. Digikey2 lists over
- Conference Session
- Curricular Issues in Computing and Information Technology Programs I
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- 2014 ASEE Annual Conference & Exposition
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Jeffrey Chastine, Southern Polytechnic State University (ENG); Charles Richard Cole, Southern Polytechnic State University; Christopher Welty, Southern Polytechnic State University
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Computing & Information Technology
area of the pro-cess and goals of the respective disciplines. This paper reports the concept, process, and results of a student and faculty universitycollaborative to explore the potential synergy of digital game design capstone projects and archi-tectural thesis projects. The research intent of the collaboration was two-fold: establishing aprocess that allowed interdepartmental student and faculty exchange and, more importantly, themanifestation and analysis of a new area where the two disciplines cross-pollinate - what the col-laborators referred to as “the overlap”. It was this interstitial piece between the two disciplines,the zone of intellectual inquiry and application, that added value to each discipline’s goals. Thecontributions
- Conference Session
- Embedded Systems and Mobile Computing
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- 2014 ASEE Annual Conference & Exposition
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Mohammad Rafiq Muqri, DeVry University, Pomona; Brian Joseph Lane
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Computing & Information Technology
computer engineering capstone senior project. As such this paper concerns problem solvedand lessons learned while conducting the design and testing; the paper also describes the firsthand experiences of the student who integrated and developed the Mac Bluetooth interface. Oneof the downsides of typical mobile robots is that they can’t travel safely over rough unknownterrain. The key feature of this ATSV is that it can travel over uneven and vegetated groundwhile remotely-controlled.Autonomous Terrain Sensing Vehicle has three different settings that a user can selectphysically from the keypad on the HC12 board or from a GUI that has been designed tocommunicate via Bluetooth. The vehicle has sonar that detects if there is an object ten inchesfrom
- Conference Session
- Potpourri
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- 2014 ASEE Annual Conference & Exposition
- Authors
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Afsaneh Minaie, Utah Valley University; Reza Sanati-Mehrizy, Utah Valley University; Paymon Sanati-Mehrizy, Icahn School of Medicine at Mount Sinai; Ali Sanati-Mehrizy
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Computing & Information Technology
fundamentals of analog and digital wireless communications. Includes baseband and bandpass, analog and digital signaling techniques along with appropriate mathematical background in Fourier transforms, probability and random variables. Introduces both software and hardware designs.19. ECE 4800 Computer Engineering Senior Design Project Prerequisite: ECE 3740 Description: Serves as a project-oriented capstone course for computer engineering majors. Emphasizes major hardware and software design. Includes identification and completion of a suitable design project to be mutually selected by the faculty supervisor and student. Requires weekly written and oral presentations as well as a final written project report and an oral