Students’ Learning and During Decision Making the Coverage of Major-specific Concepts1 Emre Tokgoz, 2Alyssa Xiang, 3Julissa Molina, 4Sergio Duarte, 5Tanvir Ahmed, 6Joel Joseph 1 Emre.Tokgoz@farmingdale.edu; 2xiana21@farmingdale.edu; 3molij17@farmingdale.edu; 4 duarsp@farmingdale.edu; 5ahmet9@farmingdale.edu; 6josej18@farmingdale.edu1-6 Department of Computer Security, State University of New York, Farmingdale, New York, 11375As the cybersecurity field continues to grow, there are various factors that influence people’sinterest in seeking professional positions in cybersecurity. In academia, there are different methodsthat impact how students interact with others throughout an online course
for Civil Engineering Students Facing a Changing WorldABSTRACTFuture civil engineers need to be equipped to tackle the challenges of a changing world. TheAmerican Society of Civil Engineering highlights many needs for civil engineers of the futureincluding a strong foundation in sustainable design, quick adoption of emerging technologies,and the ability to use innovative problem-solving strategies [1]. Education is integral in helpingstudents develop professional skills and uniquely equipped to impact future engineers. Thefollowing paper describes the curricula and assessment tools used in a one-week summer course,introducing high school students to civil engineering concepts in sustainable designs, newtechnologies, and innovative problem
thesurvey results show participants building a stronger sense of belonging and connection to thecollege of engineering. In addition, mentors expressed the importance of finding a platform tosharpen their mentorship skills. Moving forward, mentees will be followed throughout theirgraduate school tenure to evaluate their level of engagement in engineering-sponsored events,leadership roles, and graduation rates.Keywords: peer mentorship, international graduate students, attrition, belonging, students’health and well-beingIntroductionThe number of international students in public universities in the U.S. has increased significantlyover the last decade despite a decrease in overall graduate student enrollment [1]. More than 50%of graduate students in
on the senior project experience. According to survey responses, a large majority ofstudents who participated demonstrated comprehension and valued the Better Conversationstools.IntroductionSenior project courses are a fixture in most civil engineering curricula in the country because ofABET accreditation requirements [1] related to effective communication and team performance,as well as industry goals that students perform design work for an unstructured design problemin the college environment prior to entering practice. In such courses, students have the potentialto demonstrate their best work in a team environment, making the courses an ideal place toconduct assessment. The benefits of team-based design courses come with challenges
to support student learning in the studios via active learning techniques. She is particularly interested in researching the impact of the engineering studio environment on student learning, engagement, and motivation, and investigating how the new studio curriculum impacts student’s perception of their engineering identity.Prof. Jonathan T. Butcher, Cornell University ©American Society for Engineering Education, 2025Work In Progress: A framework for evaluating student cognitive and affective reflections inBME studio learningIntroduction. Experiential learning immerses students in real-world scenarios and problemsolving, enriching their understanding through active engagement [1]. In engineering
theInternet of Things (IoT), wearable technologies, and advanced manufacturing. Theseinterdisciplinary fields require a workforce skilled in integrating physical artifacts with digitalplatforms to create seamless, innovative solutions. Higher education institutions are increasinglyturning to interdisciplinary approaches to address these demands, integrating diverse fields ofstudy to create innovative programs that prepare students for complex, real-world challenges [1],[2].This paper presents the development of a new interdisciplinary undergraduate program at theUniversity of the Pacific, the Bachelor of Science in Product Design and Entrepreneurship(PDEP). Situated at the intersection of human-centered design, engineering, andentrepreneurship, this
-enabled humanoid robots, exposure tohealthcare challenges, and the need for more STEM and biomedical professionals in SouthCarolina. The Education Commission of States found that South Carolina’s STEM pipelinefailed students annually at every educational level [1]. The demand for a strong STEM workforcewas expected to grow. However, there has been little to no growth in the student performance ofmath and science as reported in 2018 [1]. The quality of STEM teachers may be a key factor tothe current state of the STEM pipeline in South Carolina.With only 27% of 8th grade math teachers with an undergraduate degree in math, only 33% ofscience teachers with an undergraduate degree in science [1] and COVID-19 education deficitsfrom 2020 still lingering
technologies “refer to resources, artifacts,tools, concepts and innovations associated with digital, that have a disruptive potential totransform or generate changes in the processes where they are used, regardless of whether theseare new or old technologies” [1]. In short, these are the newer digital technologies that will helpindustry operate more efficiently and productively now and in the future. In the context of thispaper, the following technologies are considered emerging technologies: machine learning,artificial intelligence, cybersecurity, augmented reality, internet of things, virtual reality, sensors,robotics, machine vision, RFID, virtual reality, and drones. These technologies and others arecommon to Industry 4.0 and the push for cyber
to the discussion on preparing students for the cybersecurity landscape's evolvingchallenges, advocating for the inclusion of experiential learning in cybersecurity education. Itunderscores the importance of developing programs that enhance students' real-world problem-solving abilities, aiming to equip them with the skills necessary to navigate and protect againstdigital threats effectively.1 INTRODUCTION AND BACKGROUNDThe cybersecurity landscape is rapidly transforming as individuals increasingly entrust personalinformation to companies for essential services like banking, healthcare, and education. Thetechnological advancement of the past three decades has introduced numerous vulnerabilitiesthat malicious actors seek to exploit for profit
Kristine Reed, OU Polytechnic Institute Teri K. Reed is the inaugural Director of the OU Polytechnic Institute and Professor and George Kaiser Family Foundation Chair at OU-Tulsa. ©American Society for Engineering Education, 2025 A Comparison of Novice and Expert Approaches to Problem SolvingIntroductionTeaching the ability to transfer knowledge between courses and contexts is a major goal ofeducators. The transfer of knowledge, or transfer of learning, is often defined as “the ability toapply knowledge gained in one situation to a new, different situation” [1] and is commonlyassociated with solving new or ill-defined problems. Educators still struggle to teach or trainstudents how to transfer their
. Teaching students aboutstakeholder engagement through scaffolded lessons and reflections encourages them to ideatemore inclusive and stakeholder-centered design sketches. Directions for future improvement ofthe MODS module and plans for more intentional classroom discussions around stakeholders arediscussed.Keywords: Design Thinking, Design Education, Stakeholder Engagement, StakeholderIdentification, Pre-College1. IntroductionEngaging with and understanding the needs of diverse stakeholders is essential for engineersaddressing complex sociotechnical challenges. Stakeholders encompass all individuals who mightbe impacted by a design artifact (e.g., users, clients, and manufacturers) and even those indirectlyimpacted [1]. Effective engineering
achievement. However, no prior literature haspracticed an intervention that addresses all three phases of Zimmerman’s Cyclical Phases Modelof metacognition while aiming to help students better understand concepts in computing.Therefore, using CompassX we include 1) an initial forethought phase in which students plantheir studying, 2) a performance phase in which students self-monitor their progress, and 3) aself-reflection phase where students evaluate and adjust their strategies. In this paper, we share thekey features of CompassX that promote metacognitive study behaviors, how our users engagedwith those features, and how continued practice of metacognition using those features is related toimproved learning outcomes. Students used CompassX
theirundergraduate education. The question is whether graduates have gained sufficient knowledge topass the PE exam upon graduation. The following study focused on how closely the curriculumfrom a statistically averaged EAC-ABET accredited civil engineering program aligns with thecontent on the five new civil engineering specific PE exams.The average civil engineering curriculum from a study of 87 EAC-ABET accredited programswas compared to the content (232 unique subtopics) on the revised CE discipline specific PEexams. The NCEES topic list for each exam was mapped to course descriptions in undergraduaterequired and elective courses. The results indicate that 1) the range of civil engineering topicsvaries significantly in each of the five NCEES civil
after the project.Statistical analysis will be conducted to determine the effectiveness of the two project tracks inhelping GTAs understand the EML framework and improve their teaching abilities.IntroductionBackground of GTA training courseA team of engineering faculty from a public research university piloted a training course forgraduate teaching assistants (GTAs) in 2017, focusing on teaching pedagogy and leadershipdevelopment [1]. The course takes the format of weekly seminars, in which a guest speakerpresents an interactive session within the course scope each week. Topics range from holdingoffice hours and general rubric design to presentation skills and ethics. Early feedback wassought from faculty members who work with a large number of
todo well on exams during introductory computing courses [1]. Furthermore, generating teachingmaterials with audio and visuals, not specific to computing, has also been shown to have apositive impact on students. [2]. This finding indicates that SCRVs on exam content maypositively impact a student’s exam performance.Another area of research is peer teaching, also known as peer instruction or peer learning, whichis a common tactic in classrooms where students aim to increase their knowledge on a subject byteaching the content they are trying to learn [3]. Peer teaching can come in many differentvarieties [3]. Furthermore, peer teaching has been identified in other scientific disciplines such asphysics to be one of the most widespread and
in the first year of an engineering curriculum reinforcestheir foundational nature. As first-year students enter university with a wide range ofbackgrounds, it can be difficult to create an immersive and engaging introductory experience thatreinforces these foundational skills without relying on a deeper understanding of technicalmaterial. In fact, for some students, introductory projects with roots in highly technical materialmay be alienating, damaging to student confidence, and ultimately detrimental to measures ofacademic success and degree persistence. It has been shown that student confidence in their ownacademic ability is affected by self and peer performance [1],[2] and the first year of a student’suniversity experience impacts
innovation and competitiveness across the continent. Onenotable contributing factor for this is the low participation of women in the field [1]. Accordingto the Bureau of Labor Statistics, percentage of graduating women engineers in 2022 was around20% and there was not much improvement in this over the past decade. Research has identifiedseveral factors influencing this underrepresentation of women in engineering, including societalstereotypes portraying engineering as a job suited for only men [2], a lack of visible successfulrole models [3], microaggressions, gender biases and social isolation from male counterparts [4,Chandler (2017)], work life balance issues and inequitable compensation [1].Previous studies [5] indicate that women in Science
State University. His research interests lie in exploring undergraduate and pre-college engineering student opportunities and experiences. ¨Mr. Michael M. Malschutzky, Hochschule Bonn-Rhein-Sieg, University of Applied Sciences, Germany Michael M. Malsch¨utzky is a Research Associate at the Centre for Teaching Development and Innovation (ZIEL) as well as Affiliate Faculty at the Department of Management Sciences at Hochschule Bonn-Rhein-Sieg, University of Applied Sciences (H-BRS), Germany. He received his Diplom-Ingenieur (FH) in Mechanical Engineering from H-BRS in 2005. After working as Test & Validation Engineer (TIER-1) and Program Management Engineer (OEM) in the automotive industry, he
final Engineering Skills Self-EfficacyScale [1]. This scale measures self-efficacy in three key areas: experimental, tinkering, anddesign. The survey will be administered again at the end of each of the following five subsequentsemesters to track changes in self-efficacy based on workshop utilization for various courses’projects.BackgroundWhile it’s widely recognized that nearly half of students who graduate from four-yearuniversities start their education at community colleges [2], the numbers are notably lower forengineering students. Only 43% of engineering graduates have attended a community college,and just 13% have earned an associate degree [3]. Community colleges also enroll a higherpercentage of underrepresented minority groups, with
3Dmodels are intended to aid in the estimation of the mussel’s configuration once they are underwater. This is to help build adataset that can be used for training AI-based recognition models. The system proposed in this article enables the generationof photorealistic 3D models using an commercially available ESP32 camera connected microcontroller developed by Espressif[11] and a rotating stage. We made use of state-of-the-art 3D reconstruction tools known as Neural Radiance Fields (NeRF)[26] to build the models. Fig. 1 provides an overview of our system components and the preliminary outcomes from thephotorealistic 3D model. We worked on making this platform accessible to STEM enthusiasts and the K-12 community in particular by making
use of active learning, recognizing “that true learning resultsfrom doing things and reflecting on the outcomes, not from passively receiving information.” [1,p. 111] In design education specifically, Project-Based Learning (PBL) has become the de factostandard approach of active learning across engineering curricula [2]. Its success, however,depends on student motivation - without it, students may struggle to engage fully, potentiallylimiting the positive outcomes of the pedagogy.The key feature of active learning is that it is learner-centred and therefore places moreresponsibility on the student than teacher-centred methods. Past research has described severalbarriers to student engagement with innovative active learning approaches
studentunderstanding of the fundamentals of modeling mechanical systems and vibrations. Theequipment is portable and 3D printed at a tabletop 3D printer to reduce cost. The free pendulumportion of the kit was implemented in two sections of control theory courses. Students reportedmoderate learning gains and indicated the learning experience with the materials and equipmentwas enjoyable, while the biggest challenges were with coding and the use of Arduino tooperationalize the collection of data.1. IntroductionThe learning context for this work is centered around the challenge of helping students bridgetheory with practice. We have reported on this issue in multiple prior papers [1-9] but havechosen to summarize the issues here so that we can fully address the
graduatestudent mentors learn key aspects of holistic mentoring--a comprehensive bidirectional approachto mentorship that integrates career and psychosocial support to foster a supportive relationshippromoting personal and professional enrichment--from modules developed by University faculty.This graduate student-centered, mixed-methods study focuses on our initial research andevaluation efforts of EMPOWERS through three piloted instruments: 1) We examine the resultsof a piloted graduate student mental health, well-being, and inclusion survey, 2) We explorequantitative and qualitative results of an evaluation survey, and 3) We present the results ofinterviews with EMPOWERS graduate student participants on their mentoring self-efficacy.Results from our
of Industrial and Systems Engineering and Fitts Faculty Fellow in Health Systems Engineering. She previously spent several years on the faculty of the Stephen M. Ross School of Business a ©American Society for Engineering Education, 2025 Study Design and Assessment Framework for Testing Augmented Reality Tools in Engineering EducationGimantha N. Perera1*, Emily Fang2, Robert Kulasingam2, Laura J. Bottomley3, Karen B. Chen2, Julie S.Ivy4 1 Systems and Industrial Engineering, University of Arizona, Arizona, USA 2 Department of Industrial and Systems Engineering, North Carolina State University, North Carolina, USA
Professor, Universidad Central del Ecuador UCE, Facultad de Ciencias Administrativas. Quito, Ecuador.* Correspondence: Miguel Andrés Guerra, MAGuerra@usfq.edu.ecAbstractCommunicating complex ideas, especially technical ones, is a challenge for engineering students,particularly when addressing non-expert audiences. This project aimed to enhance theircommunication skills by incorporating a creative assignment into their courses, where studentscreated a 1-minute Reel-style video explaining an engineering concept. The videos, designed tobe engaging and entertaining, were uploaded to a class social media account with a "publicaudience" setting. If a video went viral, students could earn extra credit. This project wasimplemented in three civil
to greaterincreases in extrinsic motivation, while the open-ended projects will lead to greater increases inintrinsic motivation, as compared to a control group that employs neither of these goals.1. Introduction1.1. Student MotivationStudent engagement is a vital aspect of learning. Active and meaningful engagement on the partof the student with course material has been shown to benefit a number of desired studentoutcomes, including comprehension, retention, and application of material [1], [2], [3].Meaningful engagement, in turn, has been shown to correlate with motivation [4], [5], [6].Motivation can be described as the psychological impetus that drives goal-directed behavior [7],[8].The self-determination theory (SDT) developed by Deci
, effective learning strategies, and mindfulness practices.Through the final project, students apply systems engineering principles to synthesize coursetopics into meaningful groupings, reflecting on their personal and academic growth.The study addresses three research questions: (1) Which course topics do students identify asmost influential and useful for their future? (2) What common grouping strategies do studentsuse, and do these align with the course framework? (3) Does the systems engineering approachfoster unique metacognitive insights? A qualitative analysis of student submissions from the Fall2024 cohort reveals that time management and rest are identified as the most impactful skills.Grouping strategies ranged from simple categories
behavior, it will lead to an intention andultimately, materialize in said behavior.We are using TPB to examine post-graduation intentions and outcomes of undergraduateengineering students. For this paper, we focused on baseline data for a larger longitudinal study.In particular, we examined the following questions: (1) To what extent did students indicateplans to enter the STEM workforce and/or STEM graduate programs after graduation? (2) Whatbehavioral, subjective, and/or control factors influenced their decisions? (3) Did those factorsdiffer by income status, operationalized by Pell Grant status?Our population was a group of undergraduate engineering students participating in a projectfunded by the National Science Foundation’s (NSF’s
insightful, experiential, and engaging, potentially bridging the gap in teaching mobileaccessibility. Our research sheds light on extending accessibility education in computingdisciplines to mobile contexts.1 IntroductionTeaching university students about accessibility is important to raise their awareness andknowledge regarding the accessible design of software. Prior literature emphasizes learningobjectives [1], learning outcomes [2], teaching methods [3], and other aspects of accessibilityeducation.Empathy towards the technology barriers experienced by people with disabilities has beenidentified as a leading goal of accessibility education [4], [5], and experiential learning has beeneffective in inspiring this outlook while conveying
enjoyable and productive collaborations and interactions withtheir international colleagues. In keeping with research on intercultural competency, the programwas designed to build intercultural awareness and skills, forge international personal andprofessional connections, and encourage thinking about the global energy landscape—with aspecial focus on Brazil and the U.S,Twenty-three graduate students (12 from the U.S. and 11 from Brazil) completed all GIGELprogram requirements in Summer 2022. The design of the program included: 1. asynchronouslearning of online modules on Brightspace (an online learning platform); 2. five LIVE Zoomsessions, and 3. readings and assignments on Country Navigator (an online intercultural learningprogram).We built the