- Conference Session
- Design in Engineering Education Poster Session
- Collection
- 2012 ASEE Annual Conference & Exposition
- Authors
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Ricardo G. Sanfelice, University of Arizona; Giampiero Campa, MathWorks; Manuel Abraham Robles, University of Arizona
- Tagged Divisions
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Design in Engineering Education
measurement noise e when points are near −1, the results of sgn(ξ2 + e) will push solu-tions towards −1 and end in this aforementioned“stuck” scenario. The challenges with this uniquetracking problem are explored in [6]. To mitigate this hysteresis behavior, a supervisor controllerwith two modes is used for pushing the state of the plant towards the stabilization point when awayfrom −1. Now introduce a discrete logic variable q ∈ {1, 2} that will be used for assuring thevalue of u “agrees” with the direction for the system to turn. For the case when q = 1, the state ξis pushed away from −1 in the CW direction. And for the case when q = 2, the state ξ is alreadypushed away from −1 and is pushed to the stabilization point. To achieve robust global
- Conference Session
- Capstone Design I
- Collection
- 2012 ASEE Annual Conference & Exposition
- Authors
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Robb E. Larson, Montana State University; David A. Miller, Montana State University
- Tagged Divisions
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Design in Engineering Education
to q 2 which was also pertinent to q 3)4: Yes, I think there would be an increased emphasis on simplicity and practicality.differencesin the design I think it poses an interesting dynamic of having to build someone else’s design.process This is something that can definitely occur out in industry so it gives them someknowledge real world experience on how to fit in within an existing design team. I door design however think students entering this kind of experience in academia might feelphilosophy like they are along for the ride and not really included in any of the decision making processes. To a small degree I would expect them to be
- Conference Session
- Design Cognition I
- Collection
- 2012 ASEE Annual Conference & Exposition
- Authors
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Jason A. Foster, University of Toronto; Patricia Kristine Sheridan, University of Toronto; Robert Irish, University of Toronto; Geoffrey Samuel Frost, University of Toronto
- Tagged Divisions
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Design in Engineering Education
where the learner can currently reach with his or her present understanding.Thus, the game provides an impetus to learners to encourage them to want to understand moredeeply. The learners move from concrete knowledge to the more abstract knowledge when theirunderstanding shifts from being an understanding of individual points to become anunderstanding at the level of strategies and approaches whereby the acquired knowledge isorganized into a system that can be applied into a new context 7.References[1] Entertainment Software Association of Canada. (2011). 2011 essential facts. Retrieved fromhttp://www.theesa.ca/wp-content/uploads/2011/10/Essential-Facts-2011.pdf.[2] Google Trends: gamification. Retrieved fromhttp://www.google.fr/trends/?q