physically separated into two rooms sothat they could not communicate directly with each other but could do so only by text-chattingwithin the virtual laboratory environment. A teaching assistant was present in each room to helpthe students.In order to evaluate the usability of this game engine-based laboratory, a data set containing thestudents’ videogame playing background and a game log, which tracks the students’ activities,were collected and analyzed. The result shows that all students were able to complete thelaboratories regardless of their prior videogame playing experience. Also, it was discovered thatfrom the students’ laboratory operation perspective, most students made mistakes beforecompleting all tasks. From a collaboration perspective
. Page 26.1464.1 c American Society for Engineering Education, 2015 “Teaching an Electrical Circuits Course Online”AbstractDue to the increased demand for MOOCs, online, flipped, and hybrid courses, it is becomingmore important to identify techniques to also teach engineering courses virtually withoutcompromising standards. This paper will present a comparison of teaching an electric systemscourse for non-majors online and in a face to face classroom. It will provide a motivation forthis transition and examine the related literature for teaching engineering courses online. It willalso detail the challenges and lessons learned in transitioning an engineering course with anintegral laboratory
. Page 26.1462.1 c American Society for Engineering Education, 2015 “Teaching a first course in Human-Robot Interaction”AbstractThis paper will present the details of the design and implementation of an introductory course inhuman-robot interaction (HRI) for graduate and undergraduate students from various disciplines.Human-Robot Interaction is a multidisciplinary field that focuses on identifying methods forrobots to successfully interact with humans. This field of study involves the understanding,design, and evaluation of robotics systems to be used by or with humans1.The author will summarize the key elements of a first course in Human-Robot Interaction with asurvey of the most relevant areas in the
Technology. She teaches sophomore courses introducing digital design and electronic devices. She is a member of ASEE, IEEE and SWE. Her interests are engi- neering education and semiconductor physics. Page 26.1772.1 c American Society for Engineering Education, 2015 Work-in-Progress: Statistics Components in a Circuits Laboratory for ECE SophomoresAbstractStatistics concepts are required for undergraduate curricula in electrical engineering andcomputer engineering (ECE). Accreditation guidelines specify that such instruction must include“applications
Paper ID #11589Induced Collaborative Engagement for a ”Solution-to-Question” Model us-ing Remote Experimental Laboratories as a ToolMr. Obasegun Tekena Ayodele, Obafemi Awolowo University Obasegun Tekena Ayodele is a student researcher in the Department of Electronic and Electrical Engi- neering, Obafemi Awolowo University, Ile-Ife, Nigeria. His current research interest is in new teaching paradigms with Remote Labs. He focuses on defining approaches for designing realistic and engaging remote labs.Prof. Lawrence O Kehinde P.E., Obafemi Awolowo University, Ile-Ife, Osun State Professor Lawrence Kunle Kehinde, a former
Paper ID #13874Work-in-Progress: Design and Development of a New Networking Informa-tion Technology Program and LaboratoryDr. Xiaobing Hou, Central Connecticut State University Dr. Xiaobing Hou is currently an Assistant Professor in the Department of Computer Electronics and Graphics Technology at Central Connecticut State University. He received his Ph.D. degree in Information Science from the University of Pittsburgh. Dr. Hou’s teaching and research interests are in the areas of computer networking and information security. He is a member of IEEE, ACM, and ASEEDr. Shuju Wu, Central Connecticut State University Dr. Shuju Wu
) Page 26.1305.1 c American Society for Engineering Education, 2015 122th ASEE Annual Conference and Exposition Seattle, Washington, USA, June 14-17, 2015 Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C.Real-time 3D Reconstruction for Facilitating the Development of Game-based Virtual Laboratories Zhang, Z., Zhang, M., Chang, Y., Esche, S. K. & Chassapis, C.AbstractGame-based virtual laboratories (GBVLs) represent an important implementation of virtual realityand are often considered to be simulations of real or artificial environments. They are based
Paper ID #11826Work-in-Progress. SiLaRR: Installing, deploying on Internet, and using aRobotics Laboratory Remote or in classroom with a few clicksDr. German Carro Fernandez P.E., UNED (Spanish University for Distance Education Dr. on Electrical Engineering and Industrial Control, Spanish University for Distance Education (UNED), Madrid, Spain, M. Sc. on Research on Electrical Engineering and Industrial Control (Specialty on Telematics Engineering), (UNED), Madrid, Spain, Bachelor’s Degree of Computer Systems Engineering Tech.(BCompSysEng) (UNED), Madrid, Spain, M. Sc. on Financial and Tax Administration, University of
Paper ID #12018A Blocks-based Visual Environment to Teach Robot-Programming to K-12StudentsMr. Raghavender Goud yadagiri, NYU Polytechnic School of Engineering Raghavender Goud Yadagiri received his B.Tech degree in Electronics and Communication Engineering from JNTUH, Hyderabad, India, in 2011. After obtaining his B.Tech he worked as an Embedded As- sociate at Thinklabs Technosolutions Pvt. Ltd for two years. He is currently pursuing a M.S degree in Electrical and Computer Engineering with specialization in Computer Engineering. Raghavender con- ducts research in the Mechatronics and Controls Laboratory at NYU Polytechnic
mid-career employees and military personnel [4]. In order that the onlineeducation is at least equally effective (if not better) than face-to-face education in traditionalclassroom in all aspects such as academic quality, rigor and outcomes, appropriate teaching toolsmust be developed to suit the online teaching / learning media. In this regard, we believe the casestudy based education is one of the superior tools to deliver an equivalent laboratory experiencefor the online students!The process for developing case studies in described in section 2, a fully developed case study inthe domain of software testing is presented in Section 3, the instructions and teaching notes aregiven in Section 4, pedagogy and educational outcomes are discussed
and two hours of laboratory per week. It has three majorobjectives. To improve students’ awareness of origin, current status and future directions of the IoT. To introduce students advanced technologies that enable the emerging IoT. To teach student to be capable of developing the basic MCU based IoT applications.Course learning outcomesIn the preparation of this course, we derive the following course learning outcomes under theabove three major objectives. 1. To demonstrate the knowledge of the evolution of the IoT. 1.1 To understand the origin and current status of the IoT in industry and academy 1.2 To understand the major technology challenges for the promise of the IoT 2. To demonstrate the knowledge of
Paper ID #13135New Perspectives for Engineering Education – About the Potential of MixedReality for Learning and Teaching ProcessesDr. Katharina Schuster, RWTH Aachen University Katharina Schuster has been working as a scientific researcher at IMA/ZLW & IfU (IMA - Institute of Information Management in Mechanical Engineering, ZLW - Center for Learning and Knowledge Management & IfU - Assoc. Institute for Management Cybernetics e.V.) of RWTH Aachen University since 2009. She has completed her Master’s Degree in Communication Sciences, Psychology and Political Sciences at RWTH Aachen University and has spent
components in theircurriculum; theory components are carried out during traditional lectures and practicalcomponents are carried out during traditional laboratory settings. In a traditional lectureenvironment, the professor teaches in-class, in-person and supports the lecture materials withtextbooks, and lecture notes. In a traditional laboratory environment, the students conductexperiments, collect data and report their results under the guidance of their professor. Thesetraditional approaches have proven to work very well to educate engineering students. However,with the continuously increasing student enrollment, many educational institutions can’t findadequate laboratory space and equipment to meet the demand. In addition, students
Paper ID #13772Analysis of Student Interactions with Browser-Based Interactive SimulationsKyle Joe Branch, University of Utah Kyle Branch is a second-year graduate student at the University of Utah Department of Chemical Engi- neering. He has helped develop and teach a freshman laboratory course using the methods described in this paper. His main research interest is in engineering education, focusing on the creation and analysis of interactive simulations for undergraduate chemical engineering courses.Prof. Anthony Edward Butterfield, University of Utah Anthony Butterfield is an Assistant Professor (Lecturing) in the
involve small system design, signal processing, and intelligent instrumentation.Dr. Ying Yu, University of Hartford Dr. Ying Yu received her B.Eng. from Fudan University, Shanghai, China, in 2000. She received her M.S. and Ph.D. in Electrical Engineering from Brown University, R.I., USA, in 2003 and 2007, respec- tively. Currently, she is teaching as an associate professor of the Department of Electrical and Computer Engineering at the University of Hartford. Her current research interests are audio and speech signal processing, acoustic scene classification, speaker identification and verification, promoting diversity and inclusion in the academic environment, and teaching with new educational methods, including peer
contain hands-on laboratory activities to emphasizecourse concepts4, it became apparently that this course should contain similar learningcomponents for teaching professional skills, mainly using simulations. This was supported by theadaptive nature of this course, which is continually redesigned to maintain its relevance in thearea of technology. Thus, new technology components are implemented every two years, whilemaintaining the historical elements of industry practices that do not waiver, such as the history ofthe Internet and Circuitry.The course under examination not only contains a lecture component, but a hands-on computerlab component, which include the simulations. The hands-on lab component allows students theopportunity to actively
. Page 26.1752.1 c American Society for Engineering Education, 2015 Work in Progress: Flatlab–An interactive learning environment for experiential learning, problem-based assessment, and dynamic instruction in engineering Peter Goldsmith peter.goldsmith@ucalgary.ca Dept. Mechanical Engineering University of CalgaryAbstractThe goal of this work in progress is to design a virtual environment that integrates experientiallearning with assessment and teaching. The proposed FLATLAB is a Focused Learning,Assessment, and Teaching Laboratory with a
University of Cluj-Napoca, Electrical and Computer Engineering Department at Rose-Hulman Institute of Technology, Terre Haute, Indiana and R@D engi- neer for The Institute of Scientific Research for Automation and Telecommunications, Bucharest Roma- nia. Over the past ten years she taught several undergraduate and graduate courses on Electronic Compo- nents and Circuits, Digital Design, Design of Fault Tolerant Systems and Testing of Digital Systems. Her current research interest includes Reliability and Fault Tolerance of Electronic Systems, Programmable Logic Devices and new educational methods teaching digital system design and analog electronics, em- phasizing ”hands-on” experiences and project-based-learning. She has
engineering drawing, improve their threedimensional (3D) visualization skills, and to teach the fundamentals of a computer aided design.The students meet with the instructor twice a week in the laboratory during this three-credit-hoursemester-long course with each class lasting two hours long. Each class is scheduled to deliverthe lecture first after which the students are allowed to complete their assigned homework andask questions as needed. The students learn the principles of orthographic projections and applythe principles to multiple view drawings by hand during the first four weeks of a fourteen-weeksemester. A 3D computer aided parametric modeling tool, CATIA, is then introduced after handdrawing, followed by auxiliary and section views
- sity of Louisville. Jeff graduated from Furman University in 1992 with degrees in Computer Science and Philosophy. After ten years working in industry, he returned to school, completing his Ph.D. in Computer Science Engineering at the University of Louisville’s Speed School of Engineering in 2008. Since com- pleting his degree, he has been teaching engineering mathematics courses and continuing his dissertation research in cyber security for industrial control systems. In his teaching, Dr. Hieb focuses on innovative and effective use of tablets, digital ink, and other technology and is currently investigating the use of the flipped classroom model and collaborative learning. His research in cyber security for industrial
engineering programs, mixed methods research, and innovative approaches to teaching. Currently, she teaches within the first-year engineering program at Ohio State while maintaining an active engineering education research program.Dr. Krista M. Kecskemety, Ohio State University Krista Kecskemety is a Senior Lecturer in the Engineering Education Innovation Center at The Ohio State University. Krista received her B.S. in Aerospace Engineering at The Ohio State University in 2006 and received her M.S. from Ohio State in 2007. In 2012, Krista completed her Ph.D. in Aerospace Engineering at Ohio State. Her engineering education research interests include investigating first-year engineering student experiences, faculty
Paper ID #132303D-Printed Smart Lamp WorkshopDr. Nebojsa I Jaksic P.E., Colorado State University - Pueblo NEBOJSA I. JAKSIC earned the Dipl. Ing. degree in electrical engineering from Belgrade University (1984), the M.S. in electrical engineering (1988), the M.S. in industrial engineering (1992), and the Ph.D. in industrial engineering from the Ohio State University (2000). He is currently a Professor at Colorado State University-Pueblo teaching robotics and automation courses. Dr. Jaksic has over 60 publications and holds two patents. Dr. Jaksic’s interests include robotics, automation, and nanotechnology engineering
Technology and Learning Design at Simon Fraser University. With an interdisciplinary background in interaction design, media arts and education, her passion lies in exploring how innovative technologies can be harnessed to promote teaching and learning.Qing Liu, Simon Fraser University Qing Liu is a doctoral student in Educational Technology and Learning Design at Simon Fraser University. Her research focuses on conceptual change, the potential of learning by arguing, the role of need for cognition in learning, the effectiveness of intelligent tutoring systems, and meta-analysis of empirical studies.Dr. Olusola O Adesope, Washington State University-Pullman Dr. Olusola O. Adesope is an Assistant Professor of Educational
Paper ID #13859Connecting Theory and Software: Experience with an Undergraduate FiniteElement CourseDr. Natasha Smith P.E., University of Southern Indiana Dr. Smith is an Assistant Professor at the University of Southern Indiana.Dr. Julian Ly Davis, University of Southern Indiana Julian received is PhD from Virginia Tech in Engineering Mechanics in 2007. He spent a semester teach- ing at community college in the area and then spent two years at University of Massachusetts continuing his research in finite element modeling and biomechanics and continuing to teach. In 2010, he began his current tenure track position at the
™platform to achieve a meaningful and valuable laboratory experience that also complemented andenhanced lecture topics. Freshman year, students soldered together their CEENBoTs whilebeing introduced to basic electric circuit principles, then they learned to program the CEENBoTwith microprocessor programming in assembly and an introduction to the C language. In ajunior level course, they fitted the robots to play a game of laser tag. Beyond this, students didnot do much more with adding sensors or intelligence to their robots. This new course wouldprovide the advanced experiences with the CEENBoT, by adding an extensive sensor suite,applying a robotics intelligence methodology, and teaching a robust programming structure thatwould equip robots with
either be executed by users on the server-side or remote-side. This choicecan be altered with ease at any time. The development of two sample VIs created as webdocuments, for an undergraduate and a graduate engineering mechanics course are included anddiscussed in the paper to clearly illustrate the power and utility of this type of Virtual Instruments.LabVIEW Virtual Instruments published as HTML files also seem to have a great potentialapplication in the area of experimental research. Using these files, the investigators have theopportunity to remotely monitor the health of structural members in the field or laboratory withoutactually needing to be present at the experimental site for the entire duration of the experiment. Thiscapability of
Paper ID #13121Work-in-Progress: An Educational Tool to Support Learning Robot VisionDr. Fernando Garcia Gonzalez, Florida Golf Coast University Dr. Fernando Gonzalez joined FGCU as an Assistant Professor in the Software Engineering Program in the fall of 2013. Previously he has worked at Texas A&M International University in Laredo, Texas, the U.S. Department of Energy at Los Alamos National Laboratory in Los Alamos, New Mexico and at the University of Central Florida in Orlando, Florida. Dr. Gonzalez graduated from the University of Illinois in 1997 with a Ph.D. in Electrical Engineering. He received his Master’s
Paper ID #12612Perceptions of Students toward Utilizing Smartphone in the ClassroomDr. Mohammadjafar Esmaeili, University of Dayton Mohammadjafar Esmaeili received a Ph.D. degree in Technology with concentration in information secu- rity from Eastern Michigan University in 2014. He has a B.S. degree in electrical engineering and M.S. degree in management of information systems. Dr. Esmaeili is currently working as a full time faculty in the department of Electrical and Computer Engineering Technology at University of Dayton. Dr. Esmaeili has over 4 years of experience in utilizing active learning methodologies in teaching
Paper ID #13868An Integrated Project-Driven Course in Computer Programming for Me-chanical Engineering StudentsProf. Debra J Mascaro, University of Utah Debra J. Mascaro is the Director of Undergraduate Studies in Mechanical Engineering at the University of Utah. She holds a B.A. in Physics from Gustavus Adolphus College in St. Peter, MN, and a Ph.D. in Materials Science and Engineering from the Massachusetts Institute of Technology. She primarily teaches freshman design and programming courses.Prof. Stephen Mascaro, University of Utah Stephen Mascaro received the B.A. in Physics from Houghton College, the B.S. in Mechanical
. 23 7.3% Teaching in Higher Education, 12(3), 349-‐363. 2007. I. Jung & C. Latchem. Quality assurance and accreditation in distance education and e- 22 6.9% Learning: Models, policies and research. Routledge. 2012. R. Donnelly. Harmonizing technology with interaction in blended problem-‐based learning. 20 6.3% Computers &