June 14, 2015
June 14, 2015
June 17, 2015
Computers in Education
26.1188.1 - 26.1188.12
New Perspectives for Engineering Education – About the Potential of Mixed Reality for Learning and Teaching ProcessesIn the field of Digital Humanities, one important aspect lies on the process ofknowledge gain and knowledge transfer. In that context, the majority of MixedReality scenarios have been mainly the subject of game engines. 'Mixed Reality'describes the combination of virtual environments and natural user interfaces.Here, the user's field of view is controlled by his natural head movements via ahead mounted display. Data gloves e.g. allow direct interaction with virtualobjects and omnidirectional treadmills enable unrestricted navigation through avirtual environment by natural walking movements. Other tools as 3-Dimensionaljoysticks or sensor-enhanced clothes may come into play.To evaluate perspectives and potential for the use of Mixed Reality settings withinacademic education a study was carried out, focusing on the impact of immersionand flow on cognitive processes. Therefor a quasi-experimental design waschosen as the selection of the participants (major group: students of mechanicalengineering) of the study could not be randomized completely. A Mixed-Reality-Simulator (Virtual Theater) is used which combines two natural user interfaces: ahead mounted display (HMD) and an omnidirectional floor. To assess the effectsof natural user interfaces on cognitive processes, a two-group-plan (treatment andcontrol group) was established. The Mixed-Reality-Simulator (Virtual Theatre)was used as main stimulus of the treatment group whereas the control group useda laptop as interaction device. The learning environment was kept constant overboth groups. The data were collected and interpreted with quantitative methods.Constraints of data collection consist as the influence of the hardware can only beevaluated within a set of independent variables, which consists of a combinationof different user interfaces to a Mixed-Reality-Simulator. Thereby not all of thedisruptive factors could be eliminated.In this paper the study and the detailed results are described, which showedadvantages especially regarding affective and motivational factors of virtualenvironments for cognitive processes. In particular, the depth of the resulting“immersion” and the phenomenon of “flow” are discussed. The paper closes witha discussion of the question, to what extend such innovative technologies establishnew possibilities for educational sciences and pedagogics, especially focusing onengineering education and the field of virtual experiments.
Schuster, K., & Richert, A., & Jeschke, S. (2015, June), New Perspectives for Engineering Education – About the Potential of Mixed Reality for Learning and Teaching Processes Paper presented at 2015 ASEE Annual Conference & Exposition, Seattle, Washington. 10.18260/p.24525
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