for the behavioral sciences. Cambridge University Press.Bransford, J. D., Brown, A. L., & Cocking, R. R. (1999). How people learn: Brain, mind, experience, and school. National Academy Press.Crismond, D. P., & Adams, R. S. (2012). The informed design teaching and learning matrix. Journal of Engineering Education, 101(4), 738-797.Dorst, K., & Cross, N. (2001). Creativity in the design process: co-evolution of problem– solution. Design studies, 22(5), 425-437.Lawson, B. R. (1979). Cognitive strategies in architectural design. Ergonomics, 22(1), 59-68.Lawson, B., & Dorst, K. (2009). Design expertise. 2009.Ericsson, K. A. & Simon, H. A. (1993) Protocol analysis: Verbal reports as data. MIT Press
research design, it is important to keep in mind the limitations inherent in thisstudy. First, the results presented here are based on the analysis of students from a single coursewithin a multidisciplinary engineering department at a large, public institution. Additionalresearch of other engineering disciplines, senior design experiences, and at other institutionscould further enrich the results. Within the data collection design, the activities provided tostudents use terminology viewed as accessible to students; however, the results may be limitedbased on students’ interpretation of this terminology. This instrument was also not explicitlydesigned to explore iteration exclusively, as a result, it is possible that some students’perceptions were
Paper ID #18461Preparing Students for a Collaborative Engineering Design Work Environ-ment: A Study of Practicing EngineersMs. Tehya Stockman, Franklin W. Olin College of Engineering I am a current student at Franklin W. Olin College of engineering pursuing a degree in mechanical engi- neering with a concentration in sustainability. I have passions for art, design, education, and sustainability.Miss Claire Elizabeth Kincaid, Franklin W. Olin College of Engineering Student of Mechanical Engineering, research interests include design, education, and materials scienceMr. Thomas Andrew Heale, Franklin W. Olin College of
problems or gowith the first solution that comes to mind. Our goal is to understand how students’ conceptionsof design develop over the course of a design project. We have modified a Conceptions ofDesign Instrument7 that encompasses a broad range of design activities to be sensitive tostudents’ design experience with a simulated engineering design environment (Energy3D). Wehypothesize, based on previous research8,9,10 that students’ post-test responses would show achange towards more informed design behaviors.Research QuestionsThis research seeks to understand:RQ1: What design activities became MORE important to students after a design project?RQ2: What design activities because LESS important to students after a design project?RQ3: After a design
Paper ID #19637Approaches to Coaching Students in Design ReviewsDr. Robin Adams, Purdue University, West Lafayette (College of Engineering) Robin S. Adams is an Associate Professor in the School of Engineering Education at Purdue University and holds a PhD in Education, an MS in Materials Science and Engineering, and a BS in Mechanical Engineering. She researches cross-disciplinarity ways of thinking, acting and being; design learning; and engineering education transformation.Mr. Tiago R. Forin, Rowan University Tiago Forin is a PhD candidate in Engineering Education and researcher at Purdue University affiliated with
Paper ID #19900Engineering Students Rapidly Learning at Hackathon EventsMiss Cecilia La Place, Arizona State University Cecilia La Place is a third year student at Arizona State University studying Software Engineering. She joined the Fulton Undergraduate Research Initiative late last year after participating in hackathons in Arizona and a select few in southern California.Dr. Shawn S. Jordan, Arizona State University, Polytechnic campus SHAWN JORDAN, Ph.D. is an Assistant Professor of engineering in the Ira A. Fulton Schools of En- gineering at Arizona State University. He teaches context-centered electrical engineering
developed as a technique to use with groups[15]. In practice, “brainstorming” refers to anymethod of idea generation where groups or individuals are instructed to generate as many differentideas as possible[21]. Engineering instructors, in many cases, encourage their students to generateideas using “brainstorming,” but may not provide students with specific instruction on how toexecute it (following Osborn). Instead, the term may be used to suggest a “natural” approach tothinking of ideas, pursuing whatever comes to mind in the moment. The expectation is often thatideas should arise without using any cognitive strategy, and without any instructions on how toideate successfully. This lack of instruction often prevents novice engineers from
Paper ID #18282Case Studies of Problem Exploration Processes in Engineering DesignMs. Jaryn Studer, Iowa State University Jaryn Studer is a Graduate Research Assistant at Iowa State University pursuing her M.S. in Human Computer Interaction. She received her B.S. in Industrial Engineering at West Virginia University. Her research interests include design and strategies to develop creative thinking.Dr. Shanna R. Daly, University of Michigan Shanna Daly is an Assistant Professor in Mechanical Engineering at the University of Michigan. She has a B.E. in Chemical Engineering from the University of Dayton (2003) and a Ph.D. in
Paper ID #19239Assessment of a Novel Learning Block Model for Engineering Design SkillDevelopment: A Case Example for Engineering Design InterviewingMaria R. Young, University of Michigan Maria Young is an assistant director of the Center for Socially Engaged Design at the University of Michi- gan (UM). She is also program manager of the UM Global Health Design Initiative. Maria holds a B.S.E. in biomedical engineering from the University of Michigan (2014) and an M.S. in human nutrition from Columbia University (2015). Maria has experience applying qualitative research methods to understand a community’s cultural context
educator and an engineering professor workedtogether to design and teach an undergraduate honors course to students from multipledisciplines at the University of Cincinnati. We discuss our planning process, share our courseassignments, discuss challenges encountered, and reflect upon outcomes for our students. Weexplain how the course enhanced interdisciplinary collaboration, fostered deep discussion, andinvestigated the links that connect artistic and scientific disciplines. We believe that throughintentional integration of engineering and art, students gained experience in a variety of modesof inquiry. They developed creative research approaches, problem solving skills, and innovativehabits of the mind that will serve them in their respective
Paper ID #18607Embracing Ambiguity: A Framework for Promoting Iterative Design Think-ing Approaches in Engineering and Design CurriculaAnnie Abell, Ohio State University Annie Abell is an Assistant Professor of Practice at The Ohio State University in the Department of Me- chanical & Aerospace Engineering. Abell received her BS in Mechanical Engineering from Valparaiso University and a MFA in Design Research & Development from The Ohio State University with an em- phasis on Industrial Design. She teaches project-based, product design courses to senior-level and gradu- ate engineering students, as well as an
Paper ID #19941Work in Progress: Quantification of Learning through Learning Statementsand Text MiningMr. Jackson Lyall Autrey, University of Oklahoma Jackson L. Autrey is a Master of Science student in Mechanical Engineering at the University of Ok- lahoma from Tulsa, Oklahoma. He holds a Bachelor of Science in Mechanical Engineering from the University of Oklahoma and currently is involved with research into design-based engineering education. After completion of his Master’s degree, Jackson plans to pursue a Ph.D. in Mechanical Engineering.Jennifer M. Sieber, University of Oklahoma Jennifer M. Sieber recently graduated
., Brown, A. L., & Cocking, R. R. (2000). How People Learn: Brain, Mind, Experience and School. Washington, D.C.: National Academy Press. 4. Brereton, M. (2004). Distributed cognition in engineering design: Negotiating between abstract and material representations Design representation (pp. 83-103): Springer 5. Chi, M. T. H. (2008). Three types of conceptual change: Belief revision, mental model transformation, and categorical shift. International handbook of research on conceptual change, 61-82. 6. Chi, M. T. H. (2011). Theoretical perspectives
effectivedesign of engineering projects [49, 50].In this current iteration, five of the design teams had unrelated design projects, while theremaining four teams performed projects that were a subset of their larger research project. Thischoice was at the discretion of each team’s project advisor. The teams are formed from 37senior-level engineering students. Most teams have a majority of mechanical engineeringstudents with a minority of systems engineering or electrical engineering students. In this work,we sought to discover if varying the depth of instruction in the design process steps would havean effect on the students’ execution of the designette project, as well as their execution of theirlonger-term, real world project. It is with this in mind
Institute of Technology (MIT) and Singapore University of Technologyand Design (SUTD). During GLP, a design-based wilderness education class addressesthe development of design thinking, engineering science, and leadership skills; it consistsof project-based classroom and shop activities on campus, followed by a multidaywilderness expedition. After the 2015 class, students tended to place increasedimportance on tasks related to immediate action such as building. At the same time,decreased importance was placed on exploratory tasks such as understanding the problemand iterating. The 2016 curriculum was modified with these findings in mind, increasingthe time spent discussing exploratory aspects of the design process and increasing thenumber of
Paper ID #17857Development and Use of a Client Interaction Rubric for Formative Assess-mentDr. John K. Estell, Ohio Northern University Dr. John K Estell is Professor of Computer Engineering and Computer Science at Ohio Northern Uni- versity, providing instruction primarily in the areas of introductory computer programming and first-year engineering. He has been on the faculty of the Electrical & Computer Engineering and Computer Science Department since 2001, and served as department chair from 2001-2010. He received a B.S.C.S.E. degree from The University of Toledo and the M.S. and Ph.D. degrees in Computer Science
senior year, encountered mostly non-open-ended problems, with predominantly pre-defined, closed-form solution sets. Even more challenging for the industrial engineering population is thatthey tend to crave order, processes, lists, and procedures, either by self-selection into the major or throughinculcation. Once they arrive at capstone, they are commissioned to solve problems that don’t have anexplicit algorithm, list, or established process to solve them.Due to the real-world nature of senior capstone, in effect the students receive a blank sheet of paper,hearing “go figure out what the problem is –and solve it”. In addition to this, there are some sponsorswho may not respond very quickly, or change their minds, or receive the initial data and
Paper ID #19152Work in Progress: A Delphi Study to Investigate the Value of Board Gamesto Teach Teamwork SkillsDr. Kevin Ray Hadley, South Dakota School of Mines and Technology Dr. Hadley received his BS in Chemical Engineering at the Colorado School of Mines and his PhD in Chemical Engineering at Vanderbilt University. At Vanderbilt, he also completed their teaching certificate program and was the first participant to publish the results of his project in a national peer-reviewed journal, Chemical Engineering Education. Afterwards, Dr. Hadley completed a postdoctoral study at NASA. IN 2012, he joined the faculty at South
– that becomes the hunt for möjligheterfor us as engineering educators.Works Cited1. Sfard, A. On Two Metaphors for Learning and the Dangers of Choosing Just One. Educ. Res. 27, 4–13 (1998).2. Frezza, S. T. A knowledge basis for engineering design. Proc. - Front. Educ. Conf. FIE 2015–Febru, (2015).3. Eris, O. Effective Inquiry for Innovative Engineering Design. (Kluwer, 2004).4. Chi, M. T. H. in Creative thought: An investigation of conceptual structures and processes (eds. Ward, T. B. & Smith, S. M.) 209–234 (American Psychological Association, 1997).5. Robinson, K. Out of Our Minds: Learning to be Creative. (Wiley Capstone, 2011).6. Amabile, T. M. Creativity in Context: Update to the social
Paper ID #18643Managing Interdisciplinary Senior Design with Nuclear ApplicationsDr. Tristan Utschig, Kennesaw State University Dr. Tristan T. Utschig is Associate Director for Learning Sciences in the Center for Excellence in Teaching and Learning (CETL) and is Associate Professor of Nuclear Engineering at Kennesaw State University. Formerly, he was Assistant Director for CETL and the Office of Assessment at Georgia Tech, and prior that was a tenured Associate Professor of Engineering Physics at Lewis-Clark State College. Dr. Utschig consults with faculty across the university about bringing scholarly teaching and
; Roy, R. (2007). An introduction to capturing and understanding the cognitive behaviour of design engineers. Journal of Engineering Design, 18(4), 311–325. https://doi.org/10.1080/09544820600963412Coltheart, M. (2001). Assumptions and methods in cognitive neuropsychology. The Handbook of Cognitive Neuropsychology: What Deficits Reveal about the Human Mind, 3–21.Cross, N. (2001). Design cognition: results from protocol and other empirical studies of design activity. In Design knowing and learning: cognition in design education (pp. 79–103). Elsevier.Crozier, S., Sirigu, A., Lehéricy, S., van de Moortele, P. F., Pillon, B., Grafman, J., … LeBihan, D. (1999). Distinct prefrontal activations in processing
Paper ID #19293Characterizing Students’ Micro-Iterations Strategies through Data-LoggedDesign ActionsDr. Corey T. Schimpf, The Concord Consoritum Corey Schimpf is a Learning Analytics Scientist at the non-for-profit Concord Consortium, which de- velops technology and curriculum for STEM learning in K-12. One avenue of his work focuses on the development and analysis of learning analytics that model students’ cognitive states or strategies from fine-grained computer-logged data from students participating in open-ended technology-centered science and engineering projects. In another avenue of his work he develops assistive
, J.D., Brown, A.L., & Cocking, R.R., (1999). How People Learn: Brain, Mind, Experience and School, National Research Council, National Academies Press, Washington D.C.17. Kolb, D. A. (1984). Experiential Learning: Experience as the Source of Learning and Development. Englewood Cliffs, N.J.: Prentice Hall.18. Bailey, R. (2007). Effects of Industrial Experience and Coursework During Sophomore and Junior Years on Student Learning of Engineering Design. Journal of Mechanical Design, 129, 662-667.19. Blair, B., Millea, M. M., & Hammer, J. (Oct 2004). The Impact of Cooperative Education on Academic Performance and Compensation of Engineering Majors. Journal of Engineering Education, 93(4), 333-338.20. Nilson, L. (2010). Teaching at
Industrial Revolution, Crown Business Publisher.21. Higher Education Makerspace Initiative, accessed at https://hemi.mit.edu/ on January 11, 201722. Makershare, as accessed at https://makershare.mit.edu/ on January 11, 201723. Dougherty, D. (2016), Free to Make: How the Maker Movement is Changing Our Schools, Our Jobs, and Our Minds, North Atlantic Books.24. Forest, C., Hashemi Farzaneh, H., Weinmann, J., and Lindemann, U. (2016, June), Quantitative Survey and Analysis of Five Maker Spaces at Large, Research-Oriented Universities, ASEE Annual Conference & Exposition, New Orleans, Louisiana.25. Wilczynski, V. (2015, June), Academic Makerspaces and Engineering Design, ASEE Annual Conference & Exposition, Seattle, Washington.26
California, Berkeley, and at the University of Minnesota. He currently is the Administrative Director for the Department of Electrical and Computer Engineering at the University of Minnesota, where he has taken a keen interest in the role of student groups in engineering education and implemented and manages the Exceed Lab, an interdisciplinary makerspace for students to design and build engineering projects. c American Society for Engineering Education, 2017 Creating Meaningful Experiences Through Extracurricular Project-Based Experiential LearningAbstractEducators, employers, and students all understand the value of both taking part in extracurricularactivities and the
Paper ID #19289Work in Progress: Assessing Motivation in Capstone Design CoursesDr. Peter Rogers, The Ohio State University Dr. Peter Rogers is a Professor of Practice in the Department of Engineering Education The Ohio State University. He joined the university in October 2008 bringing with him 35 years of industrial experience. His career includes senior leadership roles in engineering, sales, and manufacturing developing products using multidisciplinary teams to convert customer needs to commercially viable products and services. Rogers co-led the development of an ABET-approved year-long Capstone design experience
Paper ID #18507Examining the Effect of a Paradigm-Relatedness Problem-Framing Tool onIdea GenerationAmy E. Rechkemmer, University of Michigan Amy Rechkemmer is a junior student of Computer Science Engineering at the University of Michigan.Maya Z. Makhlouf, University of Michigan Maya Makhlouf is a sophomore student of Mechanical Engineering at the University of Michigan.Jennifer M. Wenger, University of Michigan Jennifer Wenger is a senior student of Industrial and Operations Engineering at the University of Michi- gan.Eli M. Silk, Rutgers, The State University of New Jersey Eli Silk is an Assistant Professor of