- Conference Session
- COED: Online and Blended Learning Part 2
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Nebojsa I. Jaksic, Colorado State University, Pueblo
- Tagged Divisions
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Computers in Education
on the large screen and the computer monitor simultaneously. Overall, students’ VR experiences were positive. Bibliography[1] W. R. Sherman and A. B. Craig, Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics), Morgan Kaufmann 2003.[2] G. C. Burdea and P. Coiffet, Virtual Reality Technology, 2nd Edition, John Wiley and Sons, 2003.[3] Justice, Bergerud, Garrison, Cariero, and Churches, Interactive 3D Application Development – Using EON Professional for Creating 3D Visualizations, EON Reality Inc. and Kentucky Community and Technical College System, 2010.[4] D. A. Kolb, Experiential Learning: Experience as the Source of Learning and Development, Prentice
- Conference Session
- COED: Gamification and Introducing Students to Programming
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Farzana Rahman, Florida International University
- Tagged Divisions
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Computers in Education
languageenvironment to a much harder OOP environment.3.1 Integration of Experiential Learning Stage 4 Stage 1 Ac*ve Concrete Experimenta*on Experience (trying what was learned, tes1ng (observing, implica1ons of learning, concepts in new learning by situa1on) experience) Stage 2 Stage 3 Reflec*ve