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Conference Session
COED: Online and Blended Learning Part 2
Collection
2018 ASEE Annual Conference & Exposition
Authors
Nebojsa I. Jaksic, Colorado State University, Pueblo
Tagged Divisions
Computers in Education
on the large screen and the computer monitor simultaneously. Overall, students’ VR experiences were positive. Bibliography[1] W. R. Sherman and A. B. Craig, Understanding Virtual Reality: Interface, Application, and Design (The Morgan Kaufmann Series in Computer Graphics), Morgan Kaufmann 2003.[2] G. C. Burdea and P. Coiffet, Virtual Reality Technology, 2nd Edition, John Wiley and Sons, 2003.[3] Justice, Bergerud, Garrison, Cariero, and Churches, Interactive 3D Application Development – Using EON Professional for Creating 3D Visualizations, EON Reality Inc. and Kentucky Community and Technical College System, 2010.[4] D. A. Kolb, Experiential Learning: Experience as the Source of Learning and Development, Prentice
Conference Session
COED: Gamification and Introducing Students to Programming
Collection
2018 ASEE Annual Conference & Exposition
Authors
Farzana Rahman, Florida International University
Tagged Divisions
Computers in Education
languageenvironment to a much harder OOP environment.3.1 Integration of Experiential Learning Stage  4   Stage  1   Ac*ve   Concrete   Experimenta*on   Experience   (trying  what  was   learned,  tes1ng   (observing,   implica1ons  of   learning,   concepts  in  new   learning  by   situa1on)     experience)   Stage  2   Stage  3   Reflec*ve