- Conference Session
- COED: Online and Blended Learning Part 2
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Nebojsa I. Jaksic, Colorado State University, Pueblo
- Tagged Divisions
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Computers in Education
of the assessment. While self-reflections are important components of experiential learning [4-6], positive self-reflections are significant components of the self-efficacy theory [19]. Here are some student comments: “That was such a good course offered. It was amazing,” “I loved getting hands on experience programming VR applications and doing the project as an individual, not in a group,” and “I liked the integration of VR and mechatronics and how we can combine the two to create applications that can help in that regard.” Question 8 was assessing the challenges students had in the course. Students did not have any problems with the VR concepts, only the implementation. Most comments addressing challenges were dealing with the EON
- Conference Session
- Computers in Education Division Poster Session
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Dazhi Yang, Boise State University; Steve R. Swasnon; Bhaskar B. C. Chittoori, Boise State University; Youngkyun Baek, Boise State University
- Tagged Divisions
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Computers in Education
implemented once at two different schools.In this study, we focused on how student participation in the STEM+C projects helpedstudents develop CT and the impact of students’ STEM+C experience on their attitudestoward STEM learning. A student attitude toward STEM survey [20] was given at thebeginning and end of the eight-week program. The development of the STEM survey waspartially supported by the National Science Foundation and was well validated [21]. TheSTEM survey has three subject categories, Math, Science, and Engineering andTechnology (engineering and technology were grouped together into one category) andwas intended to examine students’ attitudes as well as self-efficacy related to STEM.Students were videotaped working in small groups for
- Conference Session
- Computers in Education Division Poster Session
- Collection
- 2018 ASEE Annual Conference & Exposition
- Authors
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Wen Huang, Arizona State University, Polytechnic campus
- Tagged Divisions
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Computers in Education
Teamwork ?,” Int. J. Innov. Sci. Math. Educ., vol. 25, no. 4, pp. 32–44, 2017.[4] Technavio, “VR in Education Market - Trends and Forecasts,” 2017. [Online]. Available: https://www.businesswire.com/news/home/20170515006621/en/VR-Education-Market--- Trends-Forecasts-Technavio.[5] C. Toh, S. Miller, and T. Simpson, “The impact of virtual product dissection environments on student design learning and self-efficacy,” J. Eng. Des., vol. 26, pp. 48–73, 2015.[6] A. G. Abulrub, A. Attridge, and M. A. Williams, “Virtual Reality in Engineering Education : The Future of Creative Learning,” in Global Engineering Education Conference (EDUCON), 2011, pp. 751–757.[7] A. Richert, M. Shehadeh, and F. Willicks, “Digital