,qualitative analyses may provide more detailed information on the quality of interdisciplinaryresearch conducted within this program. Further, qualitative analytical strategies would also beuseful for providing evidence regarding how each student’s prior experiences (e.g.,undergraduate training, prior work experience) and learning engagement in program activities(e.g., learning and writing communities) impact individual interdisciplinarity. Thus, furtherstudies are needed in order to best understand these processes within engineering doctoralstudents.AcknowledgementsFunding for this research was provided by the NSF NRT program (NSF-DGE-1545403).Data-Enabled Discovery and Design of Energy Materials, D3EM.References[1] C.H. Ward, and J.A. Warren
. His research interests include capstone design teaching and assessment, undergraduate engineering stu- dent leadership development, and social network analysis. He is also a licensed professional engineer in the Commonwealth of Virginia.Prof. Tom Weis, Rhode Island School of DesignLt. Col. Harry Howard Jones IV c American Society for Engineering Education, 2018 Mechanical Engineering Design for Complex Environments: Incorporating Industrial Design Perspectives into a Multidisciplinary Capstone Design ProjectAbstract The rapid pace of global communications development coupled with an unprecedentedincrease in technological advancement has increased the need for
. Robin D Anderson, James Madison University Robin D. Anderson serves as the Academic Unit Head for the Department of Graduate Psychology at James Madison University. She holds a doctorate in Assessment and Measurement. She previously served as the Associate Director of the Center for Assessment and Research Studies at JMU. Her areas of research include assessment practice and engineering education research. c American Society for Engineering Education, 2018 Validating a Sustainable Design Rubric by Surveying Engineering Educators: Comparing Professional Viewpoints with Established Sustainability
) continuedavailability of critical resources, (2) readiness maintained in the face of climate change, (3) wasteand pollution minimized, and (4) management and practices built on sustainability andcommunity [14]”. The course is designed to develop baseline competencies in students thatprepare them to address these four primary objectives.All graduates of the USAFA will commission into the US Air Force and serve a minimum offive years. In this position graduates fundamentally are decision makers. Regardless of major,they will be prioritizing, executing and advocating for a variety of projects. Their ability tounderstand the long term implications of sustainable and resilient infrastructure is critical tomaintaining national defense. Additionally, many graduates
Science and Mathematics, Engineering, and Technical EducationAbstractSTEM students face general education requirements in humanities as a part of theirdegree programs. Many students believe these courses are of little value to theireducation and career goals. Policy discussions at all levels of government has politicizedhistory education. History curriculum focusing on societal and political developmentsseems obscure to the high school or undergraduate STEM student. STEMstory focuses onengaging STEM students by examining history general education courses through thelens of history of technology. The study proposes curriculum for a U.S. history surveycourse focusing on progress in science and technology incorporating best practices
environment.Project PathThe semester-long project was organized according to the user-centered design thinking process[4], navigating from the understanding phase to the ideation phase and concluding in the refiningphase. At the beginning of the project students researched the topic mixed reality, learned aboutits origin about 50 years ago [5] and explored MR capabilities with the Microsoft HoloLens, astate of the art MR device.Student teams were asked to respond the question “How could mixed reality impact machinerysolutions for industrial process automation and integration”. Over the course of the semester,students were expected to respond to these important issues: • Explore and identify a design opportunity around a specific theme in which mixed
responsibility, develop and implement complex systems,communicate and function within multidisciplinary groups, and understand impacts of theirdesigns in different societal and environmental contexts.Achieving these outcomes requires a pedagogy that not only holistically broadens non-technicalaspects of engineering design, but provides a conducive learning environment that is responsiveto the changing professional industry landscape. At our University, we have endeavored tofacilitate innovation and professional efficacy by closely tying our capstone course with currentindustry practice. The course begins with as a traditional lecture course in parallel with theproblem-based learning format during the first five weeks to rapidly prepare learners for
undergraduate degree program inrobotics. At that time, there were only a handful of universities worldwide offeringundergraduate Robotics programs, none in the United States, although many universitiesincluded robotics within a discipline such as Computer Science, Electrical Engineering, orMechanical Engineering. WPI took a decidedly different approach. We introduced Robotics as amulti-disciplinary engineering discipline to meet the needs of 21st century engineering. Thecurriculum, designed top-down, incorporates a number of best practices, including spiralcurriculum, a unified set of core courses, multiple pathways, inclusion of social issues andentrepreneurship, an emphasis on project-based learning, and capstone design projects. Thispaper provides a
needs. • We should help our students to prepare themselves to be makers, discoverers or along this spectrum, and we should teach engineering fundamentals as a foundation for careers both in research and in practice. • We should build our education around the way our students best learn, engaging them in their learning, and implementing pilots to understand the desirable balance of classroom, project and digital education. • In view of the speed of scientific and technological development, we should teach students the NEET Ways of Thinking, how to think, and how to learn more effectively by themselves.We should be prepared to embark on a bold change, with widespread impact at MIT andpotentially
Paper ID #22413Effectiveness of Gamification Activities in a Project-based Learning Class-roomDr. Eleanor Leung, Minnesota State University Mankato, Iron Range Engineering Dr. Eleanor Leung is an assistant professor with the Iron Range Engineering (IRE) program which is part of Minnesota State University, Mankato. She joined IRE in August 2016 and is the electrical engineering faculty member who leads competencies in the areas of electric machines, signals and systems, three phase systems and controls systems. Her research area is in wireless communications focusing on space-time block coding and the design of signal
to put theory into practice in the real world.She goes on to write that ”students should be continually engaged in these intellectual processesthroughout the curriculum — not just in their final year — and at an increasingly sophisticatedlevel.” She advocates for ”the need to do all of the above concurrently and continually across thecurriculum, in an intentional and coherent way, which may require a “wipe the slate clean”approach to the design of 21st century engineering education” [14].Similarly, the University of Dayton sponsors a Kern Entrepreneurial Engineer Network (KEEN)Fellows Program for faculty to reach 100 percent of the undergraduate engineering studentpopulation by significantly expanding the number of faculty involved in the
Development major at Utah Valley University.Prof. Marty J Clayton, Digital Media Undergraduate degree at The Ohio State University Graduate Degree at Savannah College of Art and Design Full time Instructor at Columbus College of Art and Design Adjunct professor at University of Utah Associate Professor at Utah Valley University Marty Clayton entered the 3D animation and video game industries through the ”back door” when those industries were in their infancy. He received his Bachelor’s Degree from The Ohio State University in a rigorous design program in which he learned how to design indoor and outdoor spaces. He graduated with the Senior Award for his program and his senior design for the Baltimore Inner Harbor was