an essential skill. It has been shown to be a goodpredictor of success in several engineering and technology-related disciplines [1] – [5]. An earlystudy from I. M. Smith in 1964 [6] identified at least 84 career areas for which spatial skills areimportant. Women, underrepresented minorities, and non-traditional students have been foundto have somewhat lower spatial visualization skills affecting their performance in STEM fieldsbut after specialized training, they showed improvements in their skills [7] – [10]. A study byUttal, et al. [11] published in 2013 found that more than 200 studies on improvement of spatialskills demonstrated that students who receive extensive training and practice on spatially-relevant skills showed increased
classes at Stevens do not rely heavily on these skills or that students can make up for themin other ways, e.g. teamwork. Future work will address these questions.IntroductionSpatial-visualization skills (SVS) are known to be critically important to success and retention inSTEM fields. At the same time, these skills are often learned through life experiences such asplaying sports, or playing with certain toys, rather than being taught explicitly in a formal setting[1-4]. Due to this reliance on life experience, the levels of spatial skills displayed by women andunderrepresented groups are typically lower than that of other student populations. Importantlyhowever, spatial skills can be learned and improved with appropriate training.One of the most
the semester, butstudents had mixed agreement about whether the sketching activities were helpful for learningcourse material. Our results are compared to previously reported findings from four-yearinstitutions and other community colleges, when available. We highlight promising strategies topromote learning and confidence for diverse student populations learning engineering graphics,which could potentially improve retention at other community colleges and four-yearinstitutions.IntroductionIn an effort to increase access to university education for low- and middle-class families, at least17 states have begun offering opportunities to attend two-year colleges tuition free [1]. Already,roughly 50% of engineers in the workforce with a terminal
Data: A More Deliberate Approach to Improving Student LearningIntroductionAn accredited undergraduate design technology program adopted an American Design DraftingAssociation (ADDA) certification exam [1] to help assess student learning in architecturalgraphics, a key component in architectural design technology. The exam has been administeredin a junior level architectural design technology course. All those enrolled in the course mustpast the exam in order to earn credit for the course. Almost all who don’t pass the exam duringtheir first sitting have retaken the exam before the end of the semester in which the course wasoffered and in which the exam was administered. There has been the very rare exception inwhich an exam taker will
feedback with ease. Additionally, Onshape keeps a complete history of changes sostudents will never accidentally lose work or overwrite each other's data.” [1]As Onshape was only released in 2014, there isn’t significant adoption in industry. This is aconcern that students and the department faculty share. The goal was to increase focus on CADfor College. By utilizing a package that can easily be used in other aspects of a student’s collegecareer, they might be more likely to “use it or lose it”. This paper will address how the courseincorporates concepts of lifelong learning to facilitate students expanding the topics learned inclass to other CAD platforms that may be more desirable on a resume.Engineering Design Tools is a 3 credit lab course at
tools that need to be integrated, even thoughwith standards this is getting easier. This presents unique challenges that will be discussed in thispaper. Finally, though some may argue otherwise, there are employment (internship andpermanent) advantages for graduates in some industries that do their CAx work using a preferredplatform.Literature ReviewWu et al. [1] pose the question “Is cloud-based design and manufacturing (CBDM) actually anew paradigm?” To answer this question they compare existing definitions related to the field ofCBDM, develop a checklist with requirements that can be used to verify the existence ofappropriate capabilities and provide a comparison with other related technologies such as web-and agent-based design and
gas, to demonstrate technology to utilize Dairy cow derived renewable natural gas (RNG) as a transportation fuel. Viking 40 and Viking 45 were built to demonstrate lower cost and higher rate composite production processes for the body and monocoque chassis. Hybrid electric Viking 45 participated in the Progres- sive Automotive X Prize as the only U.S. university vehicle and hybrid vehicle to participate in the finals round. The vehicle achieved 172 MPGe for 100 km at 95 km/hr. The latest full size vehicle is Lyn Okse (Norwegian for ”Lightning Ox”), a 1/4 ton electric pick-up truck with 300 mm of off-road ground clear- ance for campus grounds crews. The vehicle demonstrates the future of lower cost, more powerful
has probably beenmost pronounced in engineering, as engineering activities typically involve consumptionof energy and resources, and create changes in the physical environment [1]. A growingbody of literature is available, addressing and discussing the definition and use of variouscompetences including systems-thinking and critical thinking for sustainabledevelopment [2,3] . Systems-thinking is identified as an important learning outcomerelated to incorporating sustainability in engineering classroom. Additionally, systems-thinking provides an understanding of a system by examining the link and interactionsbetween the elements that comprise the whole system. Sustainability systems-thinkingskills include (i) identifying dynamic relationships
significant correlation witha p value of 0.0176. Accordingly, the Lego™ assembly test is proposed as a suitable way toassess spatial visualization ability for elementary school age students.IntroductionIn recent years, it has increasingly been recognized that spatial visualization skills are importantin supporting student success in Science, Technology, Engineering, and Math (STEM) educationand retention of these students in STEM careers ([1]-[5]). Many first-year college engineeringprograms and high schools with pre-engineering curriculum have incorporated spatialvisualization training into their curriculum and have seen large learning gains in spatialvisualization skills ([6]-[11]).Several researchers have attempted to provide a clear definition of
incredibly time-consuming, if notimpossible. Therefore, utilizing a PDM system to provide feedback to students should increasetheir learning and also expose them to a tool used in industry.Bringing new technology into the classroom is always difficult; we all face limited resourcessuch as time and funding. In an attempt to decrease the resource requirements of implementation:our process of implementing a PDM solution in our IEG course will be shared. Particularattention on hardware requirements and selection, PDM setup and installation, training forinstructional staff, and implementation lessons learned will be communicated.1 IntroductionEngineering Graphics is a core course in mechanical engineering programs that is influenced bychanges in computer
Societyof Mechanical Engineers [1]. From the experience of teaching this class multiple times, it wasobserved that students usually miss the connection between dimensioning and actualmanufacturing processes as a manufacturing experience is not offered until junior level. Lack ofmanufacturing experience makes it very challenging for our students to construct the knowledge[2] and make this skill be recalled throughout their career. Our undergraduate assessment continuesto show that we are not performing well in this area. This paper allows us to address the problemsthrough a virtual experience based around the success of MOOC’s [3] and literature thatemphasizes key qualities of online video content [4]. The target students in this project arefreshman
second language acquisition in programming languages, flipped classroom, and virtual training. She is a member of the American Society for Engineering Education (ASEE). c American Society for Engineering Education, 2020Enhancing Learning of Engineering Graphics through GamificationIntroductionGeneration Z, who were born after 1997 are the majority in today’s college classrooms ([1]–[3]).Comparing to millennial predecessors, they grow up immersed in technology, regularly playvideo games, have an even shorter attention span, and prefer engaged and interactive learning([4]–[7]). As college professors, how do we face challenges posed by tech-savvy Gen Zers andengage their learning using new
communicate ideasand to store information for future use. The area that deals with two-dimensional pictorialrepresentations and communication of information is called “graphics” [1]. The area of graphicshave been evolved from very crude hand sketches to the currently used formal engineeringdrawings [2]. For engineers, the graphics language using lines and symbols to representinformation has been proved to be more effective than verbal communication [3]. According toBertoline, Wiebe, Miller, and Mohler [4], 92% of the communication in engineering is based ongraphics whereas the remaining 8% is shared by verbal and mathematical communication. Thispopularity itself calls for the inclusion of a well-developed graphics curriculum in ourengineering schools
struggle forming aconnection between these resulting in drawings that are either under-dimensioned or over-dimensioned. In this evidence-based practice paper, an instructional method to teach theinteraction between sketch curves, constraints, and dimensions is presented with the goal ofcreating engineering drawings with suitable dimensional data. Exercises that have beendeveloped and refined are presented to illustrate the method and convey best-practice approachesin the classroom. Examples of student work is presented to illustrate the common mistakesmade. The method presented is independent of the CAD software and can be taught in first-yeargraphics courses or even upper-level design courses.1. IntroductionWhen starting to learn a CAD software
the basic terminologyused in GD&T, opportunities to apply GD&T in a design setting for modestly complex parts,activities where students can apply GD&T within a CAD environment, and laboratories wherestudents inspect parts using calipers and coordinate measuring machines (CMM). GeoTol Pro: APractical Guide to Geometric Tolerancing per ASME Y14.5 – 2009 [1] and ASME Standards forDimensioning & Tolerancing [2] are the main resources used in the course.A key learning outcome of this course and of the Engineering Technology program is thatstudents be able to apply appropriate datum reference frames (DRF) to designs. To be successful,DRF concepts need to be introduced and applied in many ways and at different levels ofcomplexity
requirements.Within the Civil, Geological and Environmental programs, the decision was taken to requirestudents to complete an introductory AutoCAD course[1] at a neighboring technical institution aspart of their program. This was a reasonable measure for the interim but for the longer term, amore integrated offering was desired. A replacement course has now been developed and wasfirst offered in September 2016.The first year course taken by all engineering students in the college, and a prerequisite for thiscourse, includes the following topics: isometric and orthographic drawings and translations backand forth between the two, freehand sketching, section and auxiliary views, scaling anddimensioning, lettering, titles, borders, and interpretation of