Advances in Engineering Education SUMMER 2020 VOLUME 8 ISSUE 2Implementation of Blended Learning for a Large SizeEngineering Mechanics CourseJUNG-HOON SULCentral Queensland UniversityMackay, Australia,ZHONGXIAO PENGANDNICOLE KESSISSOGLOUUniversity of New South WalesSydney, Australia ABSTRACT Engineering mechanics is a core course for mechanical engineering university students. In recentyears, the lecturers of a second-year undergraduate engineering mechanics course faced many newchallenges arising from ever-increasing class sizes, as well as evolving learning styles and expectations ofnew generation students due to advances in technology. This
Advances in Engineering Education SUMMER 2020 VOLUME 8 ISSUE 2Worked Example Videos for Blended Learningin Undergraduate EngineeringSARAH DARTEDMUND PICKERINGANDLES DAWESQueensland University of TechnologyGardens Point, Australia ABSTRACT Blended learning is becoming increasingly prevalent in engineering education due to its flexibilityand enhanced learning outcomes, however it can face challenges in maintaining student engage-ment and satisfaction. This study investigates the impact of worked example videos (WEVs) as ablended learning approach within undergraduate engineering, addressing a gap in the literaturearound their impact as a self-directed study
accredited. ABET, formerly known asthe Accreditation Board for Engineering and Technology, has changed their accreditation criteriain the late 90s from focusing on what is taught in the classroom to what the student would be ableto do after taking a particular course (Prados et al., 2005). It is the goal of educators to producedeep learners who will be able not only to grasp what is taught in the classroom, but also connectit to real world problems. Therefore, based on exploration of students’ conceptions of learning,approaches to learning, motivation and their experiences of the teaching-learning environment,educators can devise pedagogical tools that guarantee some level of deep learning. In addition,educators need to create successive contexts
design training is not widely accessible to the global community, particularlyto people experiencing the challenges that the SDGs are striving to address. Purpose. This manuscript describes the Ignite program created by the Center for Global Women’sHealth Technologies (GWHT) at Duke University, which uses the human-centered design frameworkto apply engineering design concepts to address specific challenges associated with the SDGs. Design/Method. Undergraduate students participate in a design course (BME 290) to learn how tocreate and deliver a technological solution to increase access to light at night, which is a significant chal-lenge in many communities around the globe. A subset of the undergraduate students partnered with anenergy-poor
1 ADVANCES IN ENGINEERING EDUCATION Interventions for Promoting Student Engagement and Predicting Performance in an Introductory Engineering Class INTRODUCTION AND MOTIVATION The U.S. has identified Science, Technology, Engineering, and Mathematics (STEM) as criticalareas for the creation of an educated workforce that maintains competitiveness (https://www.ed.gov/stem). According to the Department of Education, STEM-2026 Innovation Report (https://innovation.ed.gov/files/2016/09/AIR-STEM2026_Report_2016.pdf), “those graduates who havepractical and relevant STEM precepts embedded into
challengebased learning among others (Torres-Barreto, Alvarez-Melgarejo, and Prada 2017). Information andcommunication technologies were considered within the model, allowing a technical support duringthe whole project which included the communication and integration of the groups. A virtual char-acter named “Antonio”, was designed in order to accompany the students in their journey throughthe activities that constitute the challenges themselves. The theory that supports this model, themethodology used, as well as the partial results, are exposed in this paper. ENGINEERS IN SOCIETY Historically, the profile of an engineer has been associated with a broad background in calcula-tion methods, and therefore, with
Advances in Engineering Education SUMMER 2020 VOLUME 8 ISSUE 2Evaluation of an NSF Research Experience for Teachers(RET) Program for STEM Development: Water-EnergyEducation for the Next Generation (WE2NG)KATIE SCHNEIDERAMY MARTINANDTERRI S. HOGUEColorado School of MinesGolden, CO ABSTRACT In recent decades much attention has been given to the optimization of professional develop-ment to support education reform; especially as it relates to science, engineering, technology andmathematics (STEM) fields. Many studies have shown that the most effective STEM professionaldevelopment programs include active inquiry opportunities that take place over long
accredited. ABET, formerly known asthe Accreditation Board for Engineering and Technology, has changed their accreditation criteriain the late 90s from focusing on what is taught in the classroom to what the student would be ableto do after taking a particular course (Prados et al., 2005). It is the goal of educators to producedeep learners who will be able not only to grasp what is taught in the classroom, but also connectit to real world problems. Therefore, based on exploration of students’ conceptions of learning,approaches to learning, motivation and their experiences of the teaching-learning environment,educators can devise pedagogical tools that guarantee some level of deep learning. In addition,educators need to create successive contexts
Survey.” https://www.engineering.pitt.edu/uploadedFiles/_Content/Sub_Sites/Centers/EERC/_Documents/Reference_Materials/Pittsburgh%20Freshman%20Engineering%20Attitudes%20Survey.pdf. 23. MathWorks, Inc. SIMULINK Examples. http://www.mathworks.com/help/simulink/examples.html. AUTHOR Jianchu (Jason) Yao is a Professor with the Department of Engi- neering at East Carolina University (ECU), Greenville, North Carolina, USA. He received B.S. and M.S. degrees in electrical engineering from Shaanxi University of Science and Technology
3 ADVANCES IN ENGINEERING EDUCATION Humanitarian Aid and Relief Distribution (HARD) Game This paper presents the HARD game as a cooperative online educational game that mimics hu-manitarian supply chains typically found in relief operations. The game is influenced by the structureand dynamics of previous supply chain simulation games. One of the earliest SCM games is the BeerGame, originally developed by Jay Forrester at the Massachusetts Institute of Technology (Forrester,J. W. 1957), which has been long used by educators to show students the effects of order variationson commercial supply chains (Sterman, J. D. 1984; Riemer 2008; Lau 2015