Paper ID #23982A Low-cost Affordable Viscometer Design for Experimental Fluid ViscosityVerification and Drag Coefficient CalculationMr. Joseph Michael Derrick, Indiana University-Purdue University of Indianapolis I am a young professional engineer who has graduated from Purdue University in Indianapolis with a masters in Mechanical Engineering. It should also be noted that I also received my B.S. in Mechanical Engineering from there as well. My graduate studies was focused in thermal/fluid sciences and sys- tems/controls. Currently, my interests lie in aerospace applications with an emphasis in space propulsion and
Paper ID #33428Game Research Trends at the Annual ASEE Conference: A 15-year ContentAnalysisDr. Larysa Nadolny, Iowa State University of Science and Technology Dr. Larysa Nadolny is an Associate Professor in the School of Education and Human Computer Interac- tion at Iowa State University. Her research interests include the integration of game-based learning and gamification in higher education for academic achievement and motivation.Mr. Md Imtiajul Alam, Iowa State University of Science and Technology Imtiajul Alam is a Doctoral student in Human Computer Interaction at Iowa State University. His home department is the
integrity vulnerabilities in classeswith online components. It uses lockdown proctored biweekly quiz/exam which avoids integrityvulnerabilities common to online delivery methods. Since multiple choice can be restrictive,students’ hand-written scratch worksheets composed during assessment are scanned-in. This isfurther explained herein within the Proctored Assessment Component in Section 6 of this paper.3.8 Activity 8: Score Clarification to Foster MetacognitionScore Clarification is a technique that motivates learners in a quest for partial credit to explainthe problem-solving flow that they used in their formative assessment submissions fromscanned-in scratch sheets. These elicit an explanation of the solution in their own words withfirst-line
. Page 22.506.4 3. Defined Level – structured processes integrated with traditional university teaching, institutional strategic approach to e-learning including, possibly, an e-learning vision. 4. Managed Level – organizational approach with institutional criteria for evaluating e- learning in terms of improved student outcomes (beyond just student perception). 5. Optimized Level – continuous improvement processes, institutional program for regularly auditing the educational effectiveness of e-learning.The International Association for K-12 Online Learning (iNACOL) publishes the NationalStandards for Quality Online Teaching. These standards are designed to provide a set of qualityguidelines for on-line teaching and
the R-Studio/ShinyApps platform. Wediscuss this next.4.2. R-Studio/ShinyAppR is an open-source programming language popular in the data science community. R-Studio23 isan integrated development environment for R that is also free and open-source. R presents manyadvantages, being a free and open-source software with no license restrictions. It offers robustcross-platform compatibility and can be used on GNU/Linux, Mac OS X, and MicrosoftWindows environments in both 32- and 64-bit configurations. Over 4,800 library packages arecurrently available for use, including many powerful packages for matrix manipulation, statistics,and graphical representations. As such, R is the most comprehensive software in this group forstatistical analysis and
, P.; Lima, P.; Ribeiro, F.; Santos,V. (2000). Mobile robot competitions: Fostering advances in research, development and education in Larsen robotics. Paper presented at the CONTROLO 2000, Guimaraes, Portugal.[5] Li, Y. F., Ho, J., & Li, N. (2000). Development of a physically behaved robot work cell in virtual reality for task teaching. Robotics and Computer-Integrated Manufacturing, 16(2), 91.[6] Schank, R., & Abelson, R. (1977). Scripts plans goals and understanding: An inquiry into human knowledge structures. Hillsdale, New Jersey: Lawrence Erlbaum Associates.[7] Noice, H. (1991). The role of explanations and plan recognition in the learning of theatrical scripts. Cognitive Science: A
implementseveral lessons that illustrate real-world applications of concepts from middle school curriculum. In the first lesson, the relationship between wheel rotations, wheel circumference, anddistance traveled is derived. The effect of wheel diameter on forward velocity is assessed and theerrors that may accumulate from the use of an incorrect diameter of the wheel are examined. Thestudents use their knowledge of wheel rotations versus displacement to measure the length andwidth of the classroom. Next, the notion of feedback control is introduced through a controllerthat enables the robot to move a commanded linear distance. In the second lesson, the effect ofcommanding one wheel to move slower than the other wheel is observed. This leads to
programming languages like Haskelland Ada. The complexity of hardware descriptions coupled with HDL similarities to sequentialprogramming languages has led the authors to propose the idea of introducing LP into HDLeducation. Using LP to improve HDL education has not been widely investigated. One earlyattempt involved an approach very similar to Knuth’s WEB approach [18][19] using a Prologlogic program to generate a human-readable form and a Verilog HDL file. The main thrust ofthis effort was to capture the formal operational semantics of the description and animate thebehavior of parallelisms. The approach taken in [18] and [19] will clearly suffer from the failingsof Knuth’s efforts with regard to a maintainability, tool-chain integration, and user
://nyti.ms/o6JvaR 3. Boyd D, Ellison N (2007). Social network sites: Definition, history, and scholarship. Journal of Computer-Mediated Communication, 13 (1): 210-230. 4. Michael Carter, Gerald C. Gannod, Janet E. Burge, Mladen Vouk, Paul V. Anderson, and Mark E. Hoffman (2011). “Communication Genres: Integrating Communication into the Software Engineering Curriculum”, in Proceedings of the 24th Conference on Software Engineering Education and Training, IEEE. 5. DiMicco JM, Millen D, Geyer W, Dugan C, Brownholtz B, Muller M (2008). Motivations for social networking at work. In Proceedings of CSCW 2008, San Diego, CA, USA: 711-720. 6. Duffy, J. (2011, December 28). Google users estimated at 62 million. PC
the engineering classroom.However, teaching computation and programming within the engineering classroom does notcome without challenges. Often times, engineering instructors are dealing with overpackedcurriculum, students who lack confidence or ability within their programming, or lack familiaritywith the programming environments available and useful to students today [5]. Furthermore,gaps continue to exist within racial, gender, and socioeconomic differences [6]. However, recentwork has shown that integrating programming into the curriculum through the lens of popularapplications of its use can help broaden participation within computing disciplines [7].Innovations in computing environments have given rise to technology-enhanced learning
answers to the questions, togetherwith an evaluation rubric for the open-ended question. This rubric evaluates the quality of thestudents’ answer on a 5-point scale, ranging from unsatisfactory to excellent, with examples foreach level. The last implementation document that was developed by the team is the User Guide.This guide includes user directions for each scene in the game. This will be packaged in theinstallation files of the game for anyone to use. [Insert Table 4]5. Future Study and Research Implementing Attack of the Recyclops and measuring its effects on sustainability learningand behavior with highest possible causal certainty is an integral part of this educational researchproject. Now
expecting to graduate in Spring of 2020. He has been working with high school computer science curriculum and is an advocate for Computer Science classes in all West Virginia schools. Recently, he has been working with middle school students in an after-school program focusing on exposure to STEM topics and experiences.Ms. Isabel Barrio Sanchez, West Virginia University Institute of Technology Isabel Barrio S´anchez is a college student at West Virginia University Institute of Technology. She is currently a Junior pursuing a Mathematics major and Computer Science and Economics minors. She has been working as a middle school and high school mentor for three years. Alongside the Computer Science department at WVU Tech and
actually be a virus or a malicious piece of software that may affect their computeroperation. So one of the things that needs to be included in the instructions, is how to properlyvet a piece of software before installing it.In addition to operating system issues, web browsers have become an integral part of the waystudents communicate, create, and interact with faculty, classmates and course materials. Aspreviously mentioned, all university students have access to Office 365, which can be accessedby local apps, but also allows access via a browser. In addition to Office 365, the university usesBlackboard as the main content management system (CMS). So students need to rely on theirbrowsers working. Some students do not know there are multiple web
kind ofapplication is helpful for tone and prosodic training, but “segmental errors cannot be shownclearly in this kind of application.”15 Page 26.386.3Monitoring mouth-shape movement is another way to provide visual feedback to learners. Odaand Ichinose developed an application called “Lip Reading AI” in 2007.16 The system allowsusers to look at their mouth-shape movements and compare them with standard movements. Tomake the application more efficient, in 2012 Arai and Oda integrated computer graphic (CG)animation into the application.4 They created the user’s 3D face model in advance. The modelwas then used to show the standard
Paper ID #14742WORK IN PROGRESS: The Missing Piece to the Classroom of the Future –The Ability to Scale Down to Scale UpMr. Pedro Arturo Espinoza, University of Texas, El Paso Pedro worked in the DVD manufacturing industry as a Quality Control Engineer for some years before ac- quiring his current position as an Instructional Technologist at The University of Texas at El Paso (UTEP). For over eleven years in this role, he has worked with a team of managers that oversee various learning environments and systems in the Academic Technologies Department at UTEP. He leads a group of more than 30 multidisciplinary student
indicators for external evaluators, such as theAccreditation Board for Engineering and Technology (ABET), about the need to support boththe instruction and practice of professional communication3. Driven by such accreditation andworkplace demands, several institutions have embarked into establishing full scale EngineeringCommunication programs within their curriculum (e.g. University of Toronto, MercerUniversity), or have developed stand-alone courses for their students. In a few instances, such asthe case of MIT, communication instruction is embedded within the disciplinary curriculum.The key challenges in introducing communication pedagogy into an existing engineeringcurriculum are scalability and limited resources. Conventional approaches to
integrating computation into the undergraduate core curriculum. Falk also serves as the lead investigator for STEM Achievement in Baltimore Elementary Schools (SABES) an NSF funded Community Enterprise for STEM Learning partnership between JHU and Baltimore City Schools.Dr. Michael J. Reese Jr., Johns Hopkins University Page 26.744.1 c American Society for Engineering Education, 2015Exploring Undergraduate Students’ Computational Literacy in the Context of Problem SolvingAbstractThis paper evaluates undergraduate students’ performance during a problem-basedcomputational
Paper ID #15429Design and Implementation of GIS Virtual Learning Environments for Inter-active Visualization Using Desktop Virtual Reality (VR) & iSpaceProf. Magesh Chandramouli, Purdue University, Calumet (College of Technology) Magesh Chandramouli is an Asst. Professor in Computer Graphics Techology at Purdue University, Calumet. Earlier, he was a Frederick Andrews Fellow at Purdue University, West Lafayette, where he completed his doctoral studies. He received Master of Science degree from the University of Cal- gary, MEng from the National University of Singapore, and BE degree from the College of Engineering
design for the development of the new Basic Engineering course (now UNIV 1301) for engineering at UTEP for the Engineering, Science and University Colleges. Devel- oped over 5 new courses, including UTEP technology & society core curriculum classes specifically for incoming freshman with a STEM background. Dr. Perez was awarded the 2014 ”University of Texas at El Paso award for Outstanding Teaching”. Dr. Perez has thirteen years of professional experience working as an Electrical and Computer Engineer. leads a team to provide technical support to faculty and students utilizing UGLC classrooms and auditoriums. Dr. Perez is committed to the highest level of service to pro- vide an exceptional experience to all of
Paper ID #18368Year 2: The Missing Piece to the Classroom of the Future - The Ability toScale Down to Scale UpMr. Pedro Arturo Espinoza, University of Texas, El Paso Pedro worked in the manufacturing industry as a Quality Control Engineer for some years before acquir- ing his current position as an Instructional Technologist at the University of Texas at El Paso (UTEP). For over ten years in this role, he has worked with a team of managers that oversee various learning environments in the Academic Technologies Department at UTEP. He leads a group of more than 30 mul- tidisciplinary student employees that help support a
. https://snap.berkeley.edu/. Accessed January 2020.[11] K. Kahn, R. Megasari, E. Piantari, and E. Junaeti, "AI programming by children using snap! block programming in a developing country," in ECTEL Practitioner Proceedings 2018: 13th European Conference On Technology Enhanced Learning, Leeds, UK, September 3-6, 2018., 2018.[12] S. Lopez, J. M., Gonzalez, M. R., & Cano, E. V., "Visual programming languages integrated across the curriculum in elementary school: A two year case study using “scratch” in five schools," in Computers & Education, 2016.[13] S. Mishra, S. Balan, S. Iyer, and S. Murthy, "Effect of a 2-week Scratch Intervention in CS1 on Learners with Varying Prior Knowledge," in
Paper ID #9856Expanding a National Network for Automated Analysis of Constructed Re-sponse Assessments to Reveal Student Thinking in STEMDr. Mark Urban-Lurain, Michigan State University Mark Urban-Lurain is an Associate Professor and Associate Director of the Center for Engineering Edu- cation Research at Michigan State University. He is the lead PI and project director of the AACR project. Dr. Urban-Lurain is responsible for teaching, research and curriculum development, with emphasis on engineering education and, more broadly, STEM education. His research interests are in theories of cognition, how these theories
PCs and Associated TechnologiesAbstractThe How People Learn framework1, 2 was utilized to redesign the course Advanced FoodChemistry (IA-530), which is part of Universidad de las Américas Puebla (UDLAP) foodengineering master and doctoral programs. Our goal was to improve graduate food chemistryteaching and learning by creating high-quality learning environments that promote an interactiveclassroom while integrating formative assessments into classroom practices by means of TabletPCs and associated technologies. In order to examine how students perceived the use of TabletPCs and associated technologies, we conducted semi-structured interviews with IA-530 graduatestudents that had completed the course. The analysis
students to examine the properties of various signal processingalgorithms using real-life signals. A simple audio compression scheme that usesthe Fast Fourier Transform (FFT) is described with details. The algorithm exposesthe students to the application of the FFT in a simplified MPEG-like audiocompression scheme. The hardware–software interaction of J-DSP with the TIDSK is also explained to students; an introduction to the architecture and itsperipherals is also part of the learning experience. Pre- and Post- assessmentinstruments have been developed and administered. 1. INTRODUCTIONAn effective course in Digital Signal Processing (DSP) must convey theoreticaland practical knowledge of concepts associated with the
AC 2008-318: STUDENT ATTITUDES TOWARDS THE USE OF GRAPHICALPROGRAMMING LANGUAGESJeremy Garrett, Virginia Polytechnic Institute and State University Jeremy Garrett is currently working on his Ph.D. in Curriculum and Instruction, with a specialization in Integrative S.T.E.M. Education, at Virginia Tech. His doctoral research, which he has recently begun, is on college freshmen-level engineering design curriculum. He has an M.S. in Applied and Industrial Physics from Virginia Tech, and a B.S. in Physics from Western (North) Carolina University. He has been teaching freshmen and sophomore general engineering courses for the last four years (some years as a lead teacher / instructor and some years as an
thecage. The server cages were fabricated in Paraguay by an outside contractor and installed in theschools. A graphic of the server cage is shown in Figure 1. Figure 1 Server cage designed for Paraguay Educa by UW engineering students. This student project is a wonderful example of how college students can successfullyapply their professional skills while supporting non-profit efforts around the world. The studentsworked with a diverse team comprised of people from numerous countries and cultures whichrequired them to alter their normal practices in engineering design courses to accommodate theneeds of the group. In the long term, the UW College of Engineering curriculum has decided toincorporate these design projects as student
various handy functions and enables group workcapabilities. The paper also provides intervention data in the classroom through the analysisof surveys collected among students.1. IntroductionNowadays, laboratories that work with hands-on experiments are among the core componentsof engineering studies. Hands-on experiments help efficiently digest theoretical concepts andtrain students to rely on the facts according to physical evidence. On the other hand, highequipment cost and the lack of the necessary maintenance and assistance have led to reducedimportance of hand-on laboratories on the curriculum. Software simulators, based onmathematical models, can be an alternative method to replace the traditional hands-onlaboratories; however, the valuable
students, to more easily collaborate on student problems in anappropriate contextual environment. Without a laptop policy, students and mentors discussproblems and issues using paper listings of code and errors. This does not address problems thatarise from installation, configuration, and integration inconsistencies among softwarecomponents installed in the system. Configuration and integration problems are common inpractice and experiencing them in an academic environment has great educational value.The final academic motivation, and perhaps the strongest, is the educational benefits studentsreceive administering their personalized computing environment. Computing and technology
program coordinator for the Make to Innovate program at Iowa State University. This program provides our students with an opportunity to do hands-on projects and includes everything from underwater to space projects. In addition to my duties at Iowa State University, I also serve as the president of the Stratospheric Ballooning Association. This organization aims to promote, educate, and encourage collaboration for high-altitude balloon projects.Dr. Benjamin Ahn, Iowa State University c American Society for Engineering Education, 2018 Work-In-Progress: Developing engineering students’ professional development skills through augmented and virtual reality
student learning”, and applying this trend for face-to-face instruction results in a need toprovide students more opportunities to develop course materials in concert with the instructorduring class time, such as solving an optics problem or building a simulation model, and also toparticipate in other students work or just simply to take one’s own class notes. Thus as personal“hand-written notes” and “narrations” are the most natural tools to record, review, integrate anddevelop our own learning process, we are continuing the existing project to include the use ofTablet PCs (or Pen Tablets with Desktop PCs on Windows Vista) and multimedia technologiesat the student level with the goal of achieving more active and hopefully deeper learning