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Displaying results 91 - 100 of 100 in total
Conference Session
Computer Hardware
Collection
2014 ASEE Annual Conference & Exposition
Authors
Mark A. Hopkins, Rochester Institute of Technology (KGCOE); Alexander Michael Kibbe, Rochester Institute of Technology
Tagged Divisions
Computers in Education
they have installed the student version of Matlab. Many of them have done that. Feedback about the lab from students, including official course evaluations, has been almostuniformly positive, which we attribute largely to the fact that many students consider the Arduinoto be something like state-of-the-art, want to know more about it, and feel that this lab gives themgood exposure to it. Another major factor in student satisfaction is that on the relatively rareoccasions when technical problems do arise, they are fairly easy to understand and to fix. Severalstudents have gone on to use the Arduino in other projects, such as Senior Capstone projects.References[1] D. Wilcher, “Physical Computing and DC Motor Control” in Learn Electronics
Conference Session
Computers in Education 3 - Modulus I
Collection
2021 ASEE Virtual Annual Conference Content Access
Authors
Larysa Nadolny, Iowa State University of Science and Technology; Md Imtiajul Alam, Iowa State University of Science and Technology; Michael Geoffrey Brown, Iowa State University of Science and Technology; Monica H. Lamm, Iowa State University of Science and Technology
Tagged Divisions
Computers in Education
-March-2021]. [Online]. Available: https://www.gamesforchange.org/festival/awards/[36] J.-B. Michel and et al., “Quantitative analysis of culture using millions of digitized books,” science, vol. 331, no. 6014, pp. 176–182, 2011.[37] J. N. Long and L. S. Young, “Multiplayer on-line role playing game style grading in a project based software engineering technology capstone sequence,” in American Society for Engineering Education. American Society for Engineering Education, 2011.[38] J. G. O’Brien and G. Sirokman, “Teaching vectors to engineering students through an interactive vector based game,” age, vol. 24, p. 1, 2014.[39] Y. Tang, S. Shetty, and X. Chen, “Interactive virtual reality games to teaching circuit analysis
Conference Session
CoED Mechanical Engineering Topics
Collection
2017 ASEE Annual Conference & Exposition
Authors
David G Alexander, California State University, Chico
Tagged Divisions
Computers in Education
Paper ID #19774Computer Simulations Developed to Improve Understanding of Thermody-namic PrinciplesDr. David G Alexander, California State University, Chico Dr. Alexander’s research interests and areas of expertise are in teaching pedagogy, capstone design, renewable energy systems, thermal sciences, vehicle system modeling and simulation, heat transfer, new product development, entrepreneurship, and technology transfer. He is PI and adviser of the Department of Energy Collegiate Wind Competition 2016. He is also working on an undergraduate research project modeling solar cells using a thermodynamics approach and analyzing
Conference Session
Innovative Teaching
Collection
2016 ASEE Annual Conference & Exposition
Authors
Mohammad Rafiq Muqri, DeVry University - Pomona; Javad Shakib, DeVry University - Pomona; Hasan Muqri; Moe Saouli, DeVry University - Pomona
Tagged Divisions
Computers in Education
morebasic background in math and science, with relatively less emphasis on general engineeringsciences, and more so with extensive technology and design content in accordance with generalnotion that engineering technology students are trained to apply technologies to design in a morehands-on fashion.In light of recommendations from industrial advisory board meetings, the regular curriculumupdates of our university curricula has been constantly revised not for the FE exam, but rather tostay in conformance with TAC of ABET accreditation criteria. Our capstone senior projects andtwo review courses were introduced earlier to train our technology students to analytically applythe theory and practical applications of math, science, and engineering
Conference Session
Computers in Education Division Technical Session 3: Digital Learning Part I
Collection
2020 ASEE Virtual Annual Conference Content Access
Authors
Zhiyi Li; Stephen H. Edwards, Virginia Tech
Tagged Divisions
Computers in Education
/database/network courses and capstone project courses. In RPGs,experience points (XP) are used to quantify a player’s (or character’s) progression through thegame. XP can be implemented in different ways. Level-based progression XP are widely applied:Players win enough XP as rewards to reach next higher level 27 . Players in the next level will haveincreased ability. We want to design level-based XP to reflect students’ progress through theircourses. However, we want to avoid associating XP directly with performance-based criteria suchas students’ assignment scores, since this may cause unexpected negative effects. A suite ofindicators that assess students’ progress and effort based on their submissions 8 are a possiblecandidate measure for XP
Conference Session
CoED General Technical Session I
Collection
2012 ASEE Annual Conference & Exposition
Authors
Dirk Schaefer, Georgia Institute of Technology; J. Lane Thames, Georgia Institute of Technology; Robert Donald Wellman Jr., Georgia Institute of Technology; Dazhong Wu, Georgia Institute of Technology; Sungshik Yim, Georgia Institute of Technology; David W. Rosen, Georgia Institute of Technology
Tagged Divisions
Computers in Education
categories: (1) service consumers, (2) serviceproducers, and (2) service managers. Service consumers utilize the services offered by theCBDM. Service consumers include, for example, students participating in distributed design andmanufacturing projects, researchers/engineers investigating a new design prototypes, orcompanies with geographically distributed manufacturing shops that need to manufacture thecomponents of a new product. Service producers provide human resources in term of intellectualcapital and labor that result in provisioning of useful services. For example, a laboratory assistantor production manager could be a service producer who installs a new set of devices andequipment into the CBDM and integrates these components to form a new
Conference Session
COED: Online and Blended Learning Part 1
Collection
2018 ASEE Annual Conference & Exposition
Authors
Swaroop Joshi, Ohio State University; Neelam Soundarajan, Ohio State University; Jeremy Morris, Ohio State University
Tagged Divisions
Computers in Education
collaborative learning is not directly relevant to our approach since thekinds of activities considered in much of that work, e.g., team projects in capstone design coursesas well as in several of the systems listed above do not, for the most part, involve students in ateam trying to resolve cognitive conflicts. Indeed, students in such teams often go out of their wayto not criticize the ideas offered by other members of the team for fear of offending them. Morerelevant for us is the work on the role of argumentation in learning. But, as Driver et al. [8] putit, “[although] argument is a central feature of the resolution of scientific controversies, scienceteaching has paid . . . little attention to [this] practice . . . It is our contention that
Conference Session
Computational Tools and Simulation II
Collection
2009 Annual Conference & Exposition
Authors
Brianno Coller, Northern Illinois University
Tagged Divisions
Computers in Education
engineering course, including the capstone senior design course, other core courses, and technical electives. The differences in hours reported were statistically significant and dramatic. The average time invested in numerical methods was 35% higher than the next highest course. It was twice the average of all other courses. Details are published in Coller Page 14.844.5 & Scott3.• Finding #2: Students taking the game-based numerical methods cours appear to learn the material more deeply than students taking traditional textbook-based numerical methods courses. Using a concept mapping technique, we3 compared the
Conference Session
Programming for Engineering Students
Collection
2010 Annual Conference & Exposition
Authors
John Baker, University of Kentucky; Vincent Capece, University of Kentucky; Keith Rouch, University of Kentucky
Tagged Divisions
Computers in Education
software. This effort was targeted atsupplementing material in a number of mechanical design courses. Pferdehirt, et al8, usedCamtasia in developing weekly 15-30 minute recordings provided on-line as part of the coursematerial for a graduate-level Project Management course in a Master of Engineering inProfessional Practice (MEPP) program. Pagliari, et al9, used Camtasia in an on-line TechnicalPresentations class. The authors state that lectures were created in Camtasia to teach students touse another software product, Microsoft Producer. The students then created their own trainingpresentations using Microsoft Producer. Shearman, et al10, describe a large set of modulesconsisting of screencast videos produced in Camtasia for a music synthesis and
Conference Session
Computers in Education (CoED) Engineering Poster Session
Collection
2013 ASEE Annual Conference & Exposition
Authors
Neelam Soundarajan, Ohio State University
Tagged Divisions
Computers in Education
, following the completion of each assignmentwill be able to read the summaries of the discussions created by the students in the various groupsand look for common misconceptions which can help tailor the future direction of the course or,possibly, the way the course is taught in future offerings.4. Prototype SystemWe are currently in the process of implementing a prototype version of the PICOLA system. Thisis the design/implementation project in the capstone design course in our Computer Science andEngineering (CSE) program. Thus the students who will work on the prototype are CSE majorswho are in the final semester of their programs. Most of these students have extensive experience inimplementing large scale software systems as part of their