Paper ID #17215Introducing High-Performance Computing to Undergraduate StudentsDr. Suxia Cui, Prairie View A&M University Suxia Cui is an associate professor in the Department of Electrical and Computer Engineering at Prairie View A&M University (PVAMU). She joined PVAMU right after she obtained her Ph.D. degree in Com- puter Engineering from Mississippi State University in 2003. Her research interests include image and video processing, data compression, wavelets, computer vision, remote sensing, and computing educa- tion. Her projects are currently funded by NSF, United States Department of Agriculture, and
idea to a practical implementation possibility. In the followingsections we will highlight two such examples, the first example is the use of an embedded deviceto promote excitement in science and engineering in the high-schools and introductory classes atthe University level and the second example is from a senior design project from RPI where ateam went from design and simulation to deployment in one semester4.1 Use Case: Embedded Devices in the High-school and Freshman levelsThe Infinity Project[10] is an award-winning high school and early college program developed atSouthern Methodist University(SMU) in Dallas, TX and is aimed at creating excitement inscience and engineering in high school. The aim of the program is to bring math and
Course for Engineering StudentsAbstractFor Spring 2011, a senior-level robotics course (first taught in Spring 2010) had been revisedaccording to principles for “Smart Teaching” described in the book “How Learning Works”.Homework, laboratory sessions and anchor projects had been redesigned to provide betterscaffolding for students with 2 different but complementary engineering backgrounds, and alsofor a better flow towards the theme of humanoid robotics. The e-portfolio tool EMMA wasintegrated into this course as a collaboration and feedback tool between instructor and students tohelp improve student algorithm development work, but EMMA was not found to be responsiveenough nor useful for this kind of use.IntroductionIn the Summer 2010, the
teaching strategies of engineering project course. Students participated inlearning activities following the instructor's planning and guidance and their learningbehaviors to use a learning system were recorded in the database. Those attributes, such asfrequency, sequence, and association of learning behavior were identified through astructured arrangement and statistical analysis. In addition, those key learning activities thatinspire the students' creativity along with the creativity assessment results were discovered.According to our findings, high creativity students proceeded with active exploration duringlearning more frequently compared to low creativity students. The data analysis also showedmore instances of independent thinking created
Wallace is an undergraduate student in Nanosystems Engineering at Louisiana Tech University.Michael Swanbom, Louisiana Tech University Michael Swanbom is a Lecturer in Mechanical Engineering at Louisiana Tech University. Page 15.95.1© American Society for Engineering Education, 2010 A Student-Run Help Desk to Facilitate a Robotics-Based Course SequenceAbstractMany engineering programs have implemented project-based, first-year experiences to foster thedevelopment of skills and attitudes that improve student retention and better prepare students foran increasingly dynamic and global workplace
her B.S. in Engineering from Brown University, her M.S.E.E. from the University of Southern California, and her Ph.D. in Electrical Engineering from the University of Southern California in 1999. Her area of research is centered around the concept of humanized intelligence, the process of embedding human cognitive capability into the control path of autonomous systems. This work, which addresses issues of autonomous control as well as aspects of interaction with humans and the surrounding environment, has resulted in over 130 peer-reviewed pub- lications in a number of projects – from scientific rover navigation in glacier environments to assistive robots for the home. To date, her unique accomplishments have been
field. The first step involved determining what topics toemphasize as well as how to meet the learning objectives. This course was created to have aspecial emphasis on HRI design as it applies to mobile robotics. The presentation will providethe learning objectives as well as the details of the assignments necessary to meet thoseobjectives. These assignments included weekly readings, quizzes, labs and projects. A big partof this course involved the implementation of the HRI concepts on an actual robot platform. Thelabs included creating a robot dancer, music machine, touch free robot racer, robot conga line,robot remote control, and Braitenberg vehicles. The first phase of the final project involved thecreation of an urban search and rescue
results.IntroductionEffectively using technology in the classroom has been a concern in education for many years.1, 2While there are a variety of technologies that are used to support education (e.g., computers3,clickers4, cell phones5, etc.), we have chosen to focus our work on electronic notebooks (i.e.,website development for project documentation). We not only explain and explore the use ofthis technology in our courses, we assess its impacts comparing sections without the newtechnology to sections with the implementation.There is a body of work in education that evaluates and discusses the impacts of electronicportfolios (EPs) which in many ways are similar to electronic notebooks. EPs are digitalcollections of artifacts that provide authentic, valid, and reliable
mobilerobotics learning platform was developed by faculty and students of the department to be used asthe centerpiece of outreach efforts to middle school math and science teachers in order todemonstrate STEM concepts at the K-16 levels and to provide a sense of excitement and buy-infor University students enrolled in the CEEN program. The platform, named the CEENBoT™,was first introduced to freshman CEEN students in the fall semester of 2008, while currentCEEN seniors, projected to graduate in 2010, possess no direct experience with the newplatform.This paper gives the results of an assessment conducted in the fall semester of 2009 with the goalof measuring the educational impact of senior students’ project-based experiences with theCEENBoT™ mobile
slower pace in the USuniversities compared to the international counterparts 32, 33. In the US, it has been considered invarious forms and at different levels in engineering curricula. As examples, Mechatronics hasbeen proposed as a module at freshman level in an Introduction to Engineering course35, a seniorelective to ME/EE, a required course in EE/ME 26, 28, 30, a track/concentration option31, a separateprogram34 and also a graduate course or graduate degree option33. The course has been deliveredin different formats from traditional lecture and lab combination26, 37 to entirely project-based Page 23.417.2approach30, 39. The coverage of
for Engineering Education, 2019 Using Computer Based Simulation to Improve Learning Experience in Mechanical Behavior of Materials ClassAbstractTraditionally, the study of Mechanical Behavior of Materials class relies on solving analyticalsolution using a piece of paper and pen. With the advance of computer simulations, both hardwareand software, there is a need to advance the education with adoption of advanced computertechnologies. In this project, we recently developed a new project-based finite element modelingmodule in Mechanical Behavior of Materials class. Specifically, students are required to identifya project which requires to using a commercial finite element software package to simulate themechanical
theaccomplishments of one of three robotics teams that participated in the summer roboticsworkshop in 2008. The program which is administered by NASA's Office of Education placesstudent teams at several NASA Centers engaged in robotics work. Robotics Team 1 at theMarshall Space Flight Center located in Huntsville, Alabama was assigned to the Self-AwareSurface Networks (SASN) project. The SASN project is studies the use of networks to gatherdata from scientific instruments and to control robotic vehicles in scenarios similar to thoseanticipated when NASA returns to the moon or beyond. SASN project has a fleet of eight (8)small MARCbot robots acquired from the U.S. Army which have been modified with a prototypecommunications network. The project also has a
classroom project modules that supported students indeveloping an entrepreneurial mindset in the context of software engineering. The modulesconnect the software development life-cycle from beginning to end including user focusedrequirements elicitation and evaluating quality attributes. The modules were implemented in ajunior level software engineering course in 2019. A student survey was developed and measuredstudent perceptions of learning objectives that tie directly into ABET accreditation outcomes.Students reported they found the activities most helpful for designing, building, and testing realworld systems.Qualitatively, we found that the student work completed in these modules to be higher qualitythan similar work submitted in prior years
with Raspberry PiAbstractOur paper describes a challenging and enjoyable undergraduate student project that details theprocess of configuring a Raspberry Pi into an advanced multimedia player as a headless systemcontrollable by infrared remote or secure shell (SSH) protocol. This paper provides amethodological, step-by-step set of specific instructions on how to replicate this project. Theundergraduate student applied concepts from operating systems (OS), networks, and electronicsinto practical steps to exploit readily available open-source software packages and highly-customizable hardware components. Electronic components were soldered to build a modifiedprinted circuit board (PCB) with a liquid crystal display (LCD) screen and push-buttons
other types of multimedia that augment learningwith content that is interactive, engaging, and readily available. Lectures, in-class demos, andlaboratory projects for the Rose-Hulman ECE481 music synthesis and audio signal processingcourse, have been deployed as a set of learning modules hosted on Connexions(http://www.cnx.org), encouraging free distribution, customization, and localization of thecontent. The course materials include “screencasts” – narrated videos of computer screenactivity. The screencasts embody the theoretical exposition with handwriting, diagrams, andanimations drawn on a tablet device, and also demonstrate LabVIEW programming techniquesto implement the concepts. In addition, downloadable LabVIEW simulations (VIs) offer
Paper ID #15475WORK IN PROGRESS: A Study on Student Feedback Regarding the Us-ability of Online LaboratoriesMr. Christian Kreiter MSc, Carinthia University of Applied SciencesMr. Danilo Garbi Zutin P.E., Carinthia University of Applied Sciences Danilo G. Zutin is currently a Senior Researcher and team member of the Center of Competence in Online Laboratories and Open Learning (CCOL) at the Carinthia University of Applied Sciences (CUAS), Vil- lach, Austria, where he has been engaged in projects for the development of online laboratories, softtware architectures for online laboratories and online engineering in general. Danilo
design projects andultimately as alumni. Is the introduction in second year working? Are our senior students andalumni using CAD/CAE intelligently or are they using it as a black box? We opted to use recentcapstone design projects to provide some initial feedback. These projects have been conducted Page 11.340.3by students who have experienced our second year courses.Capstone design projects at Guelph are identified and developed by the students and completedin a single semester. Teams are typically made up of 3-4 students. Actual product development,prototyping and industrial collaborations are encouraged. Each design team has a faculty
nanotechnology engineering education and research. He is a licensed PE in the State of Colorado, a member of ASEE, a senior member of IEEE, and a senior member of SME. c American Society for Engineering Education, 2018 A Virtual Reality Course using EON Reality: Students’ Experiences Nebojsa I. JaksicAbstractThis paper describes students’ experiences in a required first-year graduate-level one-semesterthree credit-hour mechatronics engineering course on virtual reality (VR). The course includedlectures with assignments and tests, lab examples, lab exercises, and a final VR project. The VRlab environment was provided by EON Reality. It included one large single screen
controls R&D and manufacturing. She has used her indus- try background to foster industrial partnerships at the University, and to develop courses and supervise students in projects that support educational robotics.Mr. Jose M. Santos, University of Nebraska-Lincoln Mr. Santos is an undergraduate student at the University of Nebraska-Lincoln (Omaha Campus) where he’s currently earning a double-major in Computer Engineering and Mathematics. He also holds a Bach- elor’s Science degree in Electronics Engineering Technology (EET) from DeVry Institute of Technology (now DeVry University). He is the creator and lead software architect of the CEENBoT-API (Application Programming Interface) presently in use in various
towards STEAM and STEM fields by showcasing how those skills impact the current project in real-world ways that people can understand and be involved in. As part of a university that is focused on supporting the 21st century student demographic he continues to innovate and research on how we can design new methods of learning to educate both our students and communities on how STEM and STEAM make up a large part of that vision and our future.Mrs. Herminia Hemmitt, University of Texas, El Paso Mrs. Herminia Hemmitt is part of the Learning Environments team in Academic Technologies at The University of Texas at El Paso. She is responsible for coordinating classroom technology upgrades and implementations to ensure
that approve undergraduate curricula as theclients, since a defining characteristic of clients is that they can grant or withdrawapproval for a project and the details of its development. At a major state university,changes in the undergraduate curriculum undergo review and approval from committeesat the department, college and university level.Stakeholders are parties that “have something at stake.” They can either influence or canbe influenced by the solution being developed, but they are not direct users of theproduct/service, nor do they have the decision making prerogatives that clients do14. Inthis case, we identified two major groups of stakeholders: the first is external to theuniversity and comprises of potential employers who look
Portfolios in Academic Advising, Self-Guided Learning, and Self-AssessmentAbstractAs part of our undergraduate program’s commitment to producing quality engineers who havebegun to look beyond entry-level jobs, we have recently launched the Notre Dame ElectronicPortfolio (NDeP) project. In its second year in the chemical engineering department,implementation of the program for new sophomores was informed by the pilot year andimproved in both scope and execution. We have further collected data at the start and end ofthese sophomores’ first semester to track changes in student perceptions as they relate to many ofthe desired outcomes of our accredited engineering programs. We have found that this semestermarks several changes in
of programming interfaces with a key focus onunderstanding programming fundamentals that remain essentially unchanged regardless of themethodology and/or language.Programming instruction in ENGR 110 involves a five-week introduction to fundamentalprogramming concepts through the Python language. This instruction utilizes the zyBooks onlineeducational platform as an interactive e-text, while simultaneously employing team-basedinstruction through in-class collaborative activities. The ENGR 110 curriculum culminates in acomprehensive Vector Project, which, while involving other skills developed throughout thecourse, also requires students to develop useful programs in Python from realistic constraints.ENGR 111 culminates in team-based
Scholar and is the current endowed chair for innovation in science, engineering and mathematics education at Rose-Hulman Institute of Technology. c American Society for Engineering Education, 2017 A Multidisciplinary Pilot Course on the Internet of Things: Curriculum Development Using Lean Startup PrinciplesAbstractThis paper will summarize the development and teaching of a multidisciplinary, project-based,pilot course on the Internet of Things using strategies inspired by the Lean Startup movement.The course was taught at Rose-Hulman Institute of Technology, a small teaching institution inthe Midwest with an emphasis on engineering education. Eight students from four differentmajors
AC 2007-447: VERILOG HDL CONTROLLED ROBOT FOR TEACHINGCOMPLEX SYSTEMS DESIGNAustin Griffith, University of Wyoming Austin Griffith completed the Bachelor of Science degree in Electrical Engineering in 2004 and the Masters of Science degree in Electrical Engineering in 2006 at the University of Wyoming. He is a member of IEEE and Tau Beta Pi -- the Engineering Honor Society. He is project engineer with Plasma Cam of Colorado City, Colorado.Steven Barrett, University of Wyoming Steven F. Barrett received the BS Electronic Engineering Technology from the University of Nebraska at Omaha in 1979, the M.E.E.E. from the University of Idaho at Moscow in 1986, and the Ph.D. from The University
graduate student project that requires thestudents to produce a flexible FEA program to analyze beam vibration using the MATLAB userfunction capability. This work is intended to solidify for the students the basics of structuralvibration analysis, including calculation of natural frequencies and mode shapes, and also forcedharmonic response analysis. It also provides an introduction to some students on FEA. Thosewho already have FEA experience gain more insight into development of a structural model,including mass, stiffness, and damping matrices, than they may obtain from use of standard FEAsoftware, such as ANSYS®. Also, the students gain valuable programming experience, andbetter knowledge of the widely-used mathematical software tool
Impact of Peer-Generated Screencast Tutorials on Computer-Aided Design EducationAbstract This paper presents the design strategies of an engineering education research project fundedby the National Science Foundation (NSF) and discusses the preliminary findings. Studyparticipants were the students who enrolled in the "Mechanical Engineering Drawing" courseand learned about computer-aided design (CAD). We grouped students into two sections ascontrol section versus experimental section. Control group students received a traditional andteacher-centered instruction. The screencast tutorials were provided to them by their instructors.In the experimental section, students designed their own screencast tutorials. They shared
Dr. Afrin Naz, she has developed and implemented several programs to increase West Virginia’s girls’ interest in STEM disciplines. She is currently working on the curriculum for STEM projects that will be implemented in Spring 2020 at several middle schools in Southern West Virginia. c American Society for Engineering Education, 2020 Competition Of VEX Educational Robotics to Advance Girls Education (Research-to-Practice) Strand: OtherIntroductionApproximately, half of West Virginia high school graduates are female. Meanwhile according toACT college readiness data, as low as 14% of the female high school graduates in
forward, we will refer to the Sidekick basic kit for TILaunchPad™ as The System.Almost one hundred 5th grade science students used the system over the course of this pastacademic year. The goal of using the system was to allow the students to develop the skillsetnecessary to create a series of projects that utilized light emitting diodes (LEDs) and a moisturesensor. These projects fit well within the existing 5th grade science curriculum.Once the students understood how The System functioned, they developed and began testing aseries of systems to measure the moisture content of the air at a number of different locationsaround their school. These systems recorded moisture data for subsequent analysis. This was allfacilitated by using the system to
showcasing how those skills impact the current project in real-world ways that people can understand and be involved in. As part of a university that is focused on supporting the 21st century student demographic he continues to innovate and research on how we can design new methods of learning to educate both our students and communities on how STEM and STEAM make up a large part of that vision and our future.Mr. Pedro Arturo Espinoza, University of Texas, El Paso Pedro worked in the manufacturing industry as a Quality Control Engineer for some years before acquir- ing his current position as an Instructional Technologist at the University of Texas at El Paso (UTEP). For over 10 years in this role, he has worked with a