and Practice, 11(1), 36-44. doi: 10.1111/j.1745- 3992.1992.tb00230.x11. Paulson, F. L., Paulson, P. R., & Meyer, C. A. (1991). What makes a portfolio? Educational Leadership, 48, 60-63.12. Barrett, H. C. (2006). Using electronic portfolios for formative/classroom-based assessment. Connected Newsletter (Classroom Connect), 13(2), 4-6.13. Shepherd, A., & Cosgriff, B. (1998). Problem-based learning: A bridge between planning education and planning practice. Journal of Planning Education and Research, 17, 348-357. doi:10.1177/0739456X980170040914. Sung, Y. T., Chang, K. E., Chiou, S. K., & Hou, H. T. (2005). The design and application of a Web-based self- and peer-assessment system. Computer
Paper ID #16894Online Videos: What Every Instructor Should KnowMr. Petr Johanes, Stanford University Petr Johanes is currently a PhD student in Learning Sciences and Technology Design (LSTD) at the Stanford University Graduate School of Education. He holds a B.S. and M.S. from the Department of Materials Science at Stanford University and has experience teaching engineering courses as well as researching engineering education, especially in the context of online learning. Right now, Petr is looking to investigate the role of epistemological beliefs in learning.Dr. Larry Lagerstrom, Stanford Center for Professional
Paper ID #14485Scaling-up a MOOC at a State University in a Cost-effective MannerDr. Paul Morrow Nissenson, California State Polytechnic University - Pomona Paul Nissenson (Ph.D. Mechanical & Aerospace Engineering, University of California, Irvine, 2009) is an Assistant Professor in the Department of Mechanical Engineering at California State Polytechnic University, Pomona. He teaches courses in fluid mechanics, thermodynamics, and numerical methods. Paul’s research interests are studying the impact of technology in engineering education and computer modeling of atmospheric systems.Dr. Todd Dale Coburn P.E., California
the Curriculum and Instruction program at the College of Education, and at the same time, he is pursuing his Master’s degree in Petroleum Engineering at Texas Tech University. He is highly interested in conducting research within the Engineering Education frame- work. Mr. Yeter plans to graduate in December 2016 with both degrees and is looking forward to securing a teaching position within a research university and continuing his in-depth research on Engineering Ed- ucation. He is one of two scholarships awarded by NARST (National Association for Research in Science Teach- ing) to attend the ESERA (European Science Education Research Association) summer research confer- ˇ e Budˇejovice, Czech Republic
prevents students from exploiting their creativity and applying to it to innovative learning practices such as active learning (AL) and project- based learning (PBL) • The inability to grasp concepts can increase student drop-out rates and often times affects successful graduation and overall university enrolment.The researchers have actively these factors while designing and implementing the frameworkand hence decided on using the 3 modes. A plain desktop VR without any accessories, enhanceddVR with MS Kinect and HMD, and the CAVE-based iSpace virtual environment. The modesproposed in this study (dVR, enhanced dVR, and iSpace) are intended to be capable of thefollowing (although with varying levels of fidelity, immersion, and navigation
Paper ID #15087Year Two: Analysis of 3-D Technology Impact on STEM-based Courses;Specifically, Introduction to Engineering CoursesMr. Oscar Antonio Perez, University of Texas - El Paso Mr. Oscar Perez received his B.S. and Masters in Electrical Engineering from the University of Texas at El Paso with a special focus on data communications. Awarded the Woody Everett award from the American Society for engineering education August 2011 for the research on the impact of mobile de- vices in the classroom. He is currently pursuing a PhD in Electrical and Computer Engineering. Mr. Perez has been teaching the Basic Engineering
Educational Research Journal, 52(5), 925–955. doi:10.3102/00028312155846216. Fischer, G. (2014). Beyond hype and underestimation: identifying research challenges for the future of MOOCs, Distance Education, 35(2), 149–158. doi:10.1080/01587919.2014.9207527. Smith, P. L., & Ragan, T. J. (1999). Instructional design. New York, NY: Wiley.8. Kizilcec, R. F., & Schneider, E. (2015). Motivation as a lens to understand online learners. Transactions on Computer-Human Interaction, 22(2), 1–24. doi:10.1145/26997359. Breslow, L., Pritchard, D. E., DeBoer, J., Stump, G. S., Ho, A. D., & Seaton, D. T. (2013). Studying learning in the worldwide classroom: Research into edX’s first MOOC. Research & Practice in Assessment, 8(1
available through the university and customized using Google Script. The tool’sfeatures were incorporated to address the key barriers to remote collaboration and aligns withbest practices in virtual teams.17 Two prior empirical studies support the effectiveness of theintervention (scaffolds) by empirically showing that a combination of the collaboration tool andembedded scaffolds have significant impact on teamwork skill development for engineeringstudents.18 We extend this study by exploring qualitatively how the scaffolds supportedcollaborative work and what elements of the intervention made an impact to the differentprocesses that teams go through when working in projects. Figure 1: Example of a Team Site with Embedded
, Sharplesidentified the lack of a ready-made theory of personal learning to use to inform design oftechnology to support learning in multiple contexts over long periods of time.8 Milrad raisedquestions concerning how learning activities using mobile technologies can be designed tosupport innovative education practices.22 Sharples also wrote on this theme by questioning howthe use of mobile devices can be integrated within broader educational scenarios.23 Taylorexpressed concerns for a lack of development of appropriate methods for evaluating learning inmobile environments.18 Tension between informal networked learning interactions and schooleducation regulated by a set curriculum provides further challenges. Sharples wrote that mostschools and colleges do
CNC machine without the need to be in a physical lab. Users operatein the virtual environment using an immersive virtual reality headset (i.e. Oculus Rift) and standard inputdevices (i.e. mouse and keyboard), both of which combined make for easy movement and realisticvisuals. On-screen tutorials allow users to learn about what they need to do to operate the machinewithout the need for outside instruction. While designing and perfecting this environment has been theprimary focus of this project thus far, the research goal is to test the ease of use and the pedagogicaleffectiveness of the immersive technology as it relates to education in STEM fields.Initial usability studies for this environment featured students from the graduate level CAD
understanding. However, those limitations may be resolvedwith improvements in the design of the software. Specifically, the design of 2D and 3Denvironments will need to reduce the level of support provided to participants. For example, the3D breadboard software can progressively decrease the feedback provided to learners so thatthey have the help they need early in practice but are not hindered as they prepare for thetransition. Both the 2D simulation and the 3D breadboard software can also facilitate thetransition by requiring similar procedures to what is necessary in the physical environment. Forexample, allowing participants to choose the correct resistor by reading a resistance sheet is amore difficult task then allowing them to type in the
Paper ID #15631 from Boise State University in 2013 and B.S in Electrical Engineering from Durango Institute of Tech- nology (Mexico) in 2010. He has been a graduate advisor for several senior design projects, including a construction of a power amplifier, a design of a solar PV plant to support voltage at the end of the feeder, and a development of algorithm to determine the hosting capacity of a distribution feeder. Currently, he is working as an engineering contractor for Idaho Power. His main work is to evaluate the impact of utility scale PV farms connected to the distribution system and create mitigation options. Previously, he was a field engineer for a private construction company in Mexico designing and
as possible without compromising other students’ learning experience.Prof. Matthew E Taylor, Washington State University Matthew E. Taylor graduated magna cum laude with a double major in computer science and physics from Amherst College in 2001. After working for two years as a software developer, he began his Ph.D. work at the University of Texas at Austin with an MCD fellowship from the College of Natural Sciences. He received his doctorate from the Department of Computer Sciences in the summer of 2008, supervised by Peter Stone. Matt then completed a two year postdoctoral research position at the University of Southern California with Milind Tambe and spent 2.5 years as an assistant professor at Lafayette College