was held on the Carnegie Mellon University campus on December 2ndand 3rd, 2019. The objective of the two-day AI+STEM workshop was to bring together expertsand non-experts in the fields of AI and STEM education to discuss ways that industry, academia,and government could work better together to i) explore how the field of STEM education couldpotentially benefit from AI advancements, ii) propose education and knowledge acquisitionstrategies for the 21st century job landscape that will require lifelong learning and possibly causeentire shifts in expertise (potentially as a result of the very same AI technologies that couldenhance STEM education) and iii) engage with policy and decision makers in order to ensurethat ethical guidelines are in
]. Traditionally, case studies have been used as educational tools in areas ofbusiness, law, ethics, economics, systems engineering and medicine but not so much common insoftware engineering. Case studies have many unique and distinct advantages in softwareengineering education including: Application of knowledge or skills in a real-world setting Identification and clearer definition of the problem Participative, collaborative, inclusive and team based approach Opportunities for creative brain storming, and Developing solution of a problem.Therefore, the hypothesis presented in this paper is that the case studies would be effectiveeducational tools to introduce real-world professional practices into the classroom which
policy." Ethics & Behavior 11.3, 233247, 2001. [3] Hutton, Patricia A. "Understanding student cheating and what educators can do about it." College Teaching 54.1, 171176, 2006. [4] zyBooks. https://zybooks.zyante.com/. March 2016. [5] Carnegie Research I Universities. http://www.washington.edu/tools/universities94.html, March 2016. [6] David Weerts, State Governments and Research Universities: A Framework for a Renewed Partnership. New York: Routledge, p. 26, 2002. [7] Gregory A. Krohn and Catherine M. O'Connor, "Student Effort and Performance over the Semester" The Journal of Economic Education Vol. 36, No. 1 (Winter), pp. 328, 2005. [8] Judy Shearda, Selby Markhama & Martin Dicka, "Investigating
, political, ethical, health and safety,manufacturability, and sustainabilityTo assess the effectiveness of this work, we will focus on the following outcome: 1. Students are able to successfully complete a design project that uses DSP to meet realistic constraints.The following analysis shows that most projects in the past five years that should have used DSPto meet realistic constraints were either avoided, did not meet the constraints, or were notsuccessfully completed. Data was compiled from the senior projects for the last five years(2011-2015).Out of a total of 84 projects, 18 (21%) should have used DSP to meet realistic constraints. As anaside to the main focus of this work, this small percentage may indicate that students
onlineplatform could assist with initiating conversations among potential team members and help makethe in-person class sessions more efficient. Thus this work corroborates the decision to implementtools to gauge student interest and list skill sets for better team formation.Faculty at the Franklin W. Olin College have determined that teamwork and team dynamics arecrucial for ensuring a satisfactory Capstone Design experience 7 . Their overall process of teambuilding and formation is very similar to the process followed in this work. They take intoaccount not just student preferences for projects on a 5 scale rating, but also use GPA as ameasure of work ethic, while the authors also use the students skill set. They determine that theinitial teaming
humanoids, emotion,teaming, ethics, machine learning, natural language processing, robot control, safety, userinterfaces, user-centered design, social behaviors, the Uncanny Valley, and HRI metrics.Murphy et al. states that one challenge in creating such a course is identifying a cost-effectiverobot and case studies to illustrate these key principles of HRI2.The HRI Young Researcher Workshop was part of the inaugural ACM/IEEE Conference onHuman-Robot Interaction (HRI’06)3. This workshop provided a means for young HRIresearchers to present their current research and provide students with the opportunity to presentwhat they feel are challenges to a career in HRI. This allowed for the formation of collaborativerelationships across disciplines and
. CS1 Calc 2 non-Eng Calc 2 Eng Comp Arch CS CoP Stoc Proc CS Ethics Dynamics TAM CoP MatSE Mech CS Systems Statics Solids MatSE CoP Therm & MechFigure 10: Spread of the randexam system from its
benefits.Future studies could focus on the instructors’ point of view of the role of smartphones inclassrooms and how instructors perceive the influences of smartphones on students’ learning andperformances to determine why many instructors are banning the use of smartphones inclassrooms.References[1] Brown, D. G., Burg, J. J., & Dominick, J. L.; A strategic plan for ubiquitous laptop computing, Communications of the ACM, 41, pp. 26-35, 1998.[2] Brown D.G., & Petitto, K. R.; The status of ubiquitous computing, Educase Week, 38, pp. 25-33, 2003.[3] Melerdiercks, K.; The dark side of the laptop university, Journal of Ethics, 14, pp. 9-11, 2005.[4] Young, J. R.; The fight for classroom attention: professor vs laptop
PitfallsClarification Promise. Clarify the underlying Epistemological Pitfall. Limiting instructor,content, skills, and dispositions needed to learner, and researcher conceptions ofmaster a certain domain knowledge and knowingPersonalization Promise. Find personalized Ownership/Security Pitfall. Mishandlingpaths through the learning process for each and learner data legally, ethically, andevery student economically (intentionally or not)Optimization Promise. Increase learning gains Development Pitfall. Creating an adaptivewhile reducing the time durations needed to learning system can bankrupt an institution dueachieve them to high
to solve a social good.Mr. Jacob Lam Herring, University of Virginia Research assistant with the team since Summer 2020Sin Lin, University of Virginia Undergraduate Civil Engineering Student at the University of Virginia.Dr. Rider W. Foley, University of Virginia Dr. Rider W. Foley is an assistant professor in the science, technology & society program in the De- partment of Engineering and Society at the University of Virginia. He is the principal investigator at University of Virginia on the ’4C Project’ on Cultivating Cultures of Ethical STEM education with col- leagues from Notre Dame, Xavier University and St. Mary’s College. He is the co-PI on the SCC Harlem project funded by the NSF that explores
the Executive Committee for the Computing Accreditation Commission of ABET, and also serves as a program evaluator for the Engineering Accreditation Commission. He is also a founding member and serves as Vice President of The Pledge of the Computing Professional, an organization dedicated to the promotion of ethics in the computing professions through a standardized rite-of-passage ceremony. c American Society for Engineering Education, 2018 Partnering to Develop Educational Software Applications: A Four-Year Retrospective StudyIntroductionSeveral years ago, a project was added to the first-year programming sequence at Ohio NorthernUniversity that focused on