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Displaying results 31 - 35 of 35 in total
Conference Session
POTPOURRI
Collection
2013 ASEE Annual Conference & Exposition
Authors
Jeffrey Chastine, Southern Polytechnic State University
Tagged Divisions
Computing & Information Technology
with such mediums, as it generally requires proprietary hardware andsoftware. Further, developing even the most basic of applications can require advanced technical Page 23.485.2skill, making the field not only technologically inaccessible to students, but potentiallynegatively influencing their perceptions about computing. History has shown that over time bothof these barriers are typically lowered through decreased hardware costs and higher levels ofcode abstraction, enabling students to experiment with the technology and be creative in howthey apply it. Early adopters also have “bragging rights” among their peers, fostering a sense
Conference Session
Information and Network Security
Collection
2013 ASEE Annual Conference & Exposition
Authors
Krystal S Corbett, Cyber Innovation Center; Chuck Gardner, New Orleans Military and Maritime Academy; Anthony Joseph Taffaro Jr., New Orleans Military and Maritime Academy; Marvin Nelson, Benton High School
Tagged Divisions
Computing & Information Technology
education in 2007. He became a Computer Science teacher and Technology Coordinator at St. Catherine of Siena School in the Archdiocese of New Orleans where he also taught English, social studies, and Latin. In 2012, Mr. Taffaro joined the faculty and staff of New Orleans Military and Maritime Academy located aboard Federal City in Algiers, Louisiana, a suburb of New Orleans. He is currently the school’s business and data manager and teaches Creative Writing and Cyber Science.Mr. Marvin Nelson, Benton High School Page 23.967.1 c American Society for Engineering Education, 2013
Conference Session
Emerging Information Technologies
Collection
2011 ASEE Annual Conference & Exposition
Authors
Richard G. Helps, Brigham Young University
Tagged Divisions
Computing & Information Technology
Education of the ACM (ACM-SIGITE) conferenceproceedings supports this conclusion, with the majority of the published papers focusing on newtechnology developments that could be introduced into the classroom, with little or noconsideration of the educational curriculum architecture required or affected by these changes16.When it comes to rewards for educational design faculty tenure and promotion decisions incomputing disciplines are commonly based on successful research and peer-reviewed Page 22.874.3publication; upgrading curricula is seldom well recognized and rewarded for faculty in highereducation academic environments. Thus, in a rapidly
Conference Session
Emerging Computing and Information Technologies II
Collection
2015 ASEE Annual Conference & Exposition
Authors
Jessica Richards, BYU; Joseph J Ekstrom, Brigham Young University
Tagged Divisions
Computing & Information Technology
objectwas different for each individual. These people may talk for a long time about blue objects,thinking that they are discussing the same blue object, before they realize that one means a bluestar-shaped object, one means a blue triangle-shaped object, and one means a blue diamond-shaped object.An IT professional named “Bob” is instructed to develop software for the military. The softwareis intended to support the action of “securing” headquarters. • For the Navy, Bob needs to write financial support software that would enable them to issue a purchase order for the building • For the Air Force, Bob creates software that automatically locks the doors and switches on the alarm system. • For the Army, Bob needs to develop a program
Conference Session
Curricular Issues in Computing and Information Technology Programs I
Collection
2014 ASEE Annual Conference & Exposition
Authors
Jeffrey Chastine, Southern Polytechnic State University (ENG); Charles Richard Cole, Southern Polytechnic State University; Christopher Welty, Southern Polytechnic State University
Tagged Divisions
Computing & Information Technology
Architec-ture students can provide. It is this synergy that results from each discipline contributing to thesuccess of the other that makes for a better overall product that is both a unique architecturalpresentation and a visually exciting and engaging game design.Current Status and Future Plans As of this writing, we are entering the last weeks of fall semester 2013 and planning forthe “pitch” in spring 2014. Although the plans for the pitch are still fluid, the concept of the col-laborative will continue to acknowledge the synergy from our unique perspectives and to contin-ue to emphasize the importance of a team-approach in the design and production of the architec-tural product and game design product. We are faced with the challenge