- Conference Session
- Curricular Issues in Computing and Information Technology Programs II
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- 2014 ASEE Annual Conference & Exposition
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Reneta Davina Lansiquot, New York City College of Technology; Ashwin Satyanarayana, New York City College of Technology; Candido Cabo, New York City College of Technology/CUNY
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Computing & Information Technology
areprovided with social and education networks to support learning. Activities include a WelcomeOrientation, registration workshops, study rooms, a mid-semester social event, and participationin a peer program. Faculty members are trained to implement cooperative learning, alternativeassessment in the classroom, cross-disciplinary writing assignments, and critical thinkingactivities. They also learn how to make use of the campus’s counseling, library, and othereducational resources as well as how to incorporate technology in the learning process.We have implemented LCs at our institution for more than 10 years, and the academicperformance of students participating in LCs reflects the national trends. When compared to thegeneral population at the
- Conference Session
- Curricular Issues in Computing and Information Technology Programs I
- Collection
- 2014 ASEE Annual Conference & Exposition
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Scott A. Kuhl, Michigan Technological University; Robert Pastel, Michigan Technological University; Ryan George, Michigan Technological University; Chad M. Meyers, Michigan Technological University; Matthew L. Freitag, Michigan Technological University; Jacob M. Lund, Michigan Technological University; Michael Paul Stefaniak
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Computing & Information Technology
,backgrounds, and interests. This paper focuses on the policies and techniques that we havesuccessfully used to attract, organize, motivate, and evaluate the students in the course. We alsoprovide analysis of enrollment in Husky Game Development from Fall 2011 through Spring 2014and describe how the faculty advisor and student management share and delegate responsibilities.We hope that HGD can serve as one possible model for instructors at other institutions who desireto implement a similar course.IntroductionTraditional computer science undergraduate courses often fail to give students hands-onexperience which will help them learn how to work with a team of peers to propose, design, anddevelop large applications. Traditional courses typically consist
- Conference Session
- Curricular Issues in Computing and Information Technology Programs II
- Collection
- 2014 ASEE Annual Conference & Exposition
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MD B. Sarder, University of Southern Mississippi
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Computing & Information Technology
board extensively. They need to be monitored for their discussions on coursemanagement site continually and guided constructively. Discussions generate ideas, help create alearning community in online classes, provide discussion transcripts, provide a means of onlineconference and collaboration, and get students thinking in writing as they write. It is shown thatarchived lectures with the PowerPoint slides helps student the most. Competitive group projectsare common course requirements. Technology such as selective release can create workenvironment so that students within the group use their specific room as virtual communicationplatform. It makes easy for students to do brain storming and share files with their group
- Conference Session
- Curricular Issues in Computing and Information Technology Programs II
- Collection
- 2014 ASEE Annual Conference & Exposition
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Norman Pestaina, Florida International University; Tiana Solis, Florida International University; Peter J. Clarke, Florida International Univeristy
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Computing & Information Technology
project may be used to assess the SOs of a computer scienceprogram. Farrell et al.8 describe an approach that attempts to develop a system for the fairallocation of course grades to the members of the senior project team. In grading our seniorprojects we use some of the ideas presented by Farrell et al.8, e.g., peer group assessment andevaluating meeting minutesAhmad et al.5 performed a study of the undergraduate software capstone project at 19 Pakistaniuniversities and provides generic support for quality assessment of capstone projects at theundergraduate level. The study investigated the current practices followed for assessment ofcomputer science and software engineering capstone projects and the formulation of genericrubrics for quality
- Conference Session
- Topics in Computing and Information Technologies
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- 2014 ASEE Annual Conference & Exposition
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Manghui Tu, Purdue University Calumet; Kimberly Lynn Spoa-Harty, Purdue University Calumet Graduate Student
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Computing & Information Technology
labeled as si has higher sensitive levelthan a data item that is labeled as sj if i > j. To fulfill tasks defined by the work role, a useraccesses sensitive assets with certain preference. Let O = {o1, o2, …, o} denote the set of Zaccess operations, for example, read, write, execute, delete, shutdown, print, copy, etc. Let Adenote the set of preference level where A = {a1, a2, …, an}, then the sensitive access preferencecan be defined by a set of 2-tuples, (di, aj). A data item with access preference ai is accessed withhigher frequency than a data item with access preference aj if i > j, and a1 is defined as thelowest access preference, e.g., zero access. Some operations will be performed regularly, and
- Conference Session
- New Trends in Computing and Information Technology Education
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- 2014 ASEE Annual Conference & Exposition
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Rob Elliott, Purdue University School of Engineering and Technology, Indiana University Purdue University at Indianapolis
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Computing & Information Technology
implementation of the flipped classroom. This discovery process revealed that there is no setdefinition of a “flipped” classroom and no specific outcomes that must be met in order toconsider a class “flipped.” However, a commonly accepted notion of the flipped classroom isthat it is result of an involved process that does more than simply rearrange the course schedule.Flipping combines a number of teaching methods and builds on theories such as student-centeredlearning, constructivism, problem-based learning, and peer assisted learning [3].There are a number of reasons why a flipped classroom might be considered. In the ongoingstruggle of offering breadth vs. depth in the classroom the flipped classroom could seem like ameans of increasing the amount of
- Conference Session
- Curricular Issues in Computing and Information Technology Programs I
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- 2014 ASEE Annual Conference & Exposition
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Jeffrey Chastine, Southern Polytechnic State University (ENG); Charles Richard Cole, Southern Polytechnic State University; Christopher Welty, Southern Polytechnic State University
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Computing & Information Technology
Architec-ture students can provide. It is this synergy that results from each discipline contributing to thesuccess of the other that makes for a better overall product that is both a unique architecturalpresentation and a visually exciting and engaging game design.Current Status and Future Plans As of this writing, we are entering the last weeks of fall semester 2013 and planning forthe “pitch” in spring 2014. Although the plans for the pitch are still fluid, the concept of the col-laborative will continue to acknowledge the synergy from our unique perspectives and to contin-ue to emphasize the importance of a team-approach in the design and production of the architec-tural product and game design product. We are faced with the challenge