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- Computing and Information Technology Division Technical Session 8
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Afsaneh Minaie, Utah Valley University; Reza Sanati-Mehrizy, Utah Valley University; Janis P. Raje
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Computing and Information Technology
graduation rates of participating students in Computer Science and Engineering. 3. Provide leadership training and opportunities for students within a student chapter of a professional organization, through multidisciplinary projects, and through student-to- student mentoring. 4. Strengthen engaged learning opportunities for students through a CS 1400 (Fundamentals of Programming) course project (freshman level) and through multidisciplinary IEEE student section projects and a required for-credit capstone project. 5. Provide faculty mentors for each program participant; increase the efficacy of faculty mentoring provided to each student participant in the scholarship program by faculty- mentor training and
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- Computing and Information Technology Division Technical Session 4
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Afsaneh Minaie, Utah Valley University; Reza Sanati-Mehrizy, Utah Valley University; Benjamin Chambers
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Diversity
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Computing and Information Technology
design is currently notyet well represented in undergraduate academic programs.In order to prepare our computer engineering students for the autonomous vehicle designexperience which can be considered as a complex embedded systems design, we offer twocourses on embedded systems. However, these two courses on embedded systems design are notenough to teach the students the skills that they need. In order to satisfy the ABET requirementsstudents in computer engineering program are required to take a capstone course. The projectsthat students do in this capstone course are embedded projects. This paper will describeautonomous vehicle projects that the students have done in this capstone course.IntroductionWikipedia defines autonomous vehicle as “ A
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- Computing and Information Technology Division Technical Session 2
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Saeed Al-Haj, Ohio Northern University
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Computing and Information Technology
are familiar withthe kit components.Students in the introductory computer security course performed better on tasks that have cleardeliverables and expectations. In open-ended design projects, students need more guidelines tohelp them move from one stage to another stage in the project. Senior students in advanced securitycourse performed better in open-ended design project. This is expected because they have moreknowledge about the design process and they are working on their capstone projects.Students’ Projects:The kit was used in two courses over several semesters, 26 students submitted the project. In onesemester, students were asked to form teams and work on ONE given idea; implementing an IoTsurveillance system for smart homes. The goal
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- Computing and Information Technology Division Technical Session 5
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Jared Oluoch, University of Toledo
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Computing and Information Technology
afocus on hands-on education. This content is a major component of the CSET program thatsatisfies ABET ETAC Criteria. The Computer Science content of the program was enhanced andredesigned after Fall 2006 to meet ABET CAC Criteria.The CSET program is a mid-station between Computer Science and Computer EngineeringTechnology. The program is geared primarily to students that enjoy hands-on or Project-BasedLearning (PBL). Experiential learning effectively engages students 1,2 , supports technology andcollaboration 3,4,5,6 , reduces failure rates 7 , and exposes students to Science, Technology,Engineering and Mathematics (STEM) careers 8 .// The rest of this paper is structured as follows.ABET Student Outcome CriteriaBoth ETAC and CAC require
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- Computing and Information Technology Division Technical Session 3
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Margaret Ellis, Virginia Tech; Catherine T. Amelink, Virginia Tech; Stephen H. Edwards, Virginia Tech; Clifford A. Shaffer, Virginia Tech
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Diversity
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Computing and Information Technology
. Anderson. 2011. Deciding to Major in Computer Science: A Grounded Theory of Students’ Self-Assessment of Ability. In Proceedings of the Seventh International Workshop on Computing Education Research (ICER ’11). ACM, New York, NY, USA, 3–10.[25] Joe Linhoff and Amber Settle. 2009. Motivating and Evaluating Game Development Capstone Projects. In Proceedings of the 4th International Conference on Foundations of Digital Games (FDG ’09). ACM, New York, NY, USA, 121–128.[26] Runestone Interactive LLC. 2019. How to Think Like a Computer Scientist: Interactive Edition. https://runestone.academy/runestone/static/thinkcspy/index.html.[27] Dastyni Loksa and Andrew J. Ko. 2016. The Role of Self-Regulation in Programming Problem Solving
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- Computing and Information Technology Division Technical Session 7
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Stephen Michael MacNeil, University of California, San Diego; Mohsen M. Dorodchi, University of North Carolina at Charlotte; Erfan Al-Hossami, University of North Carolina at Charlotte; Aileen Benedict, University of North Carolina at Charlotte; Devansh Desai, University of North Carolina at Charlotte; Mohammad Javad Mahzoon, Core Compete Inc.
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Computing and Information Technology
postdoctoral researcher in the Design Lab at UC San Diego.Dr. Mohsen M Dorodchi, UNC, Charlotte Dr. Dorodchi has been teaching in the field of computing for over 30 years of which 20 years as educator. He has taught majority of the courses in the computer science and engineering curriculum over the past 20 years such as introductory programming, data structures, databases, software engineering, system programming, etc. He is involved in multiple NSF supported research projects including Learning and Predictive Analytics Research, Research Practitioner Partnership, Implementing Teaching Methods to help Students learn more efficiently in active learning, etc.Erfan Al-Hossami, University of North Carolina at Charlotte Erfan Al
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- Computing and Information Technology Division Technical Session 1
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Mia Minnes, University of California, San Diego; Sheena Ghanbari Serslev, University of California, San Diego ; Madison Edwards
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Computing and Information Technology
are grounded in John Dewey’s theory ofLearning by Doing and are defined by learning a concept through experiencing it or working directly withsaid concept [25]. Several projects evaluate the extent to which each experience prepares students. AtOhio State University [21], students who participated in an internship, a real-world project, or capstoneclasses were surveyed on their perceived improvement in various technical and non-technical categoriessuch as integrating multiple technologies, analyzing cost/benefit tradeoffs, leadership skills, teamwork,communication, and personal growth. This survey indicated that compared to capstone classes and real-world projects, internships resulted in the greatest improvement in all categories except for
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- Computing and Information Technology Division Technical Session 9
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Mohammad Rafiq Muqri, DeVry University, Pomona
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Computing and Information Technology
programming assignments, although there were issues early on.7. Student’s performance in the initial course offering and in the course of capstone projects was exceptionally high. This result was due to a biased sampling; the four juniors taking the special topic course initiated the effort, and the sophomores that attended regularly were invited by the instructor. We hope to see better understanding of basic principles and excellent performance in the future versions of the course.ConclusionsStatistics Literacy and critical thinking is necessary in today’s world that is fascinated withnumbers and data. Even if one is not responsible for conducting Monte Carlo simulations, oneneeds the basic understanding to properly use the information