as condition of the purchase price. The studio was purchased from EARTechnology for approximately $36,000. Sony DSR-30 DVCAM deck:The use of the Sony deck was limited within the first few months of this study. The deck servedas a useful capture device only when the camera was being used to shoot raw video, and post-production was beginning on another part of the multimedia project, and the projects were shoton Mini-DV tape, rather than via the Laird Cap-Div. Camera issues:Issues with the camera, Canon XL1s, were explored to see if the extensive defects related to theoriginal XL1 have transferred over into this model. The first few of the notable issues with thecamera were: (1) the viewfinder’s sensitivity to light and potential for
California, San Diego Van Den Einde is a Teaching Professor in Structural Engineering at UC San Diego and the President of eGrove Education, Inc. She incorporates education innovations into courses (Peer Instruction, Project- based learning), prepares next generation faculty, advises student organizations, hears cases of academic misconduct, is responsible for ABET, and is committed to fostering a supportive environment for di- verse students. Her research focuses on engagement strategies for large classrooms and developing K-16 curriculum in earthquake engineering and spatial visualization.Dr. John E. Bell, Michigan State University JOHN BELL Professor, Educational Technology, College of Education. John Bell earned his
if they did change their major.IntroductionAs part of ongoing research, data was gathered on the visualization abilities of students enrolledin introductory engineering graphics courses at Virginia State University, an HBCU. The pretestscores of these students on the Purdue Spatial Visualization Test (PSVT) (Guay, 1976) weresignificantly lower than the average expected for incoming engineering and technology students.The visualization abilities of these subjects were improved through a variety of methodsincluding sketching, haptic activities and multimedia exercises. The content of the courses variedslightly throughout the years referenced in this study but consistently covered the topics oforthographic projection, section views, auxiliary
-chair and chair and as the Instructional Unit’s secretary, vice-chair, and chair. Page 22.1055.1 c American Society for Engineering Education, 2011 Measuring the Performance of the Engineering Design Graphics JournalIntroductionThe Engineering Design Graphics Journal (EDGJ) recently transitioned from being a print-onlyjournal to being an online-only journal aided by Open Journal Systems (OJS). Developed andadministered by the Public Knowledge Project, OJS is an integrated open source journalmanagement and publishing system that facilitates the
through this can be effective in transforming studentunderstanding of how CAD inflects engineering design output.Background and ContextThis project was motivated by a set of three distinct but intersecting forces: 1) Demand by ourstudents to add CAD instruction to an established social sciences-centered design and innovationundergraduate programming (the Programs in Design and Innovation, or PDI); 2) Recognitionthat PDI faculty were weak with CAD tools, and thus there was a need to teach CAD from theperspective of our strengths in human-centered design and design thinking; and 3) A fundingopportunity to support faculty who sought to integrate interactive educational technologies intotheir teaching. The authors pursued the funding opportunity by
CAD software. Additional resources used for the project can be found inbibliography. Page 22.1017.4EquipmentThe specific equipment used for this laboratory includes an Immersion MicroScribe G2Xdigitizer or portable CMM, Autodesk Inventor parametric modeling software, a HighRes plug-inpackage from ReverseEngineering.com that is used to link Inventor and the MicroScribe [6], agranite surface plate, precision ground aluminum blocks, and a Stratasys Dimension 1200 three-dimensional printer. The equipment is used to simulate a manufacturing and quality inspectionenvironment, where students perform geometric metrology on various manufactured
. Page 14.434.3In May 2002, the Department of Mathematics, Science and Technology Education in NorthCarolina State University’s College of Education received as a three-year grant (VisTE) from theNational Science Foundation to develop instructional units that utilize scientific and technicalvisualization. VisTE promotes technological literacy by attempting to link engineering,mathematics, science and technology concepts and promote technological literacy through theuse of scientific and technical visualization tools and techniques (Ernst & Clark, 6). The TECHknow Project was a National Science Foundation funded project that produced 20 instructionalunits based on technology problems issued by the Technology Student Association (TSA
Research in the Purdue University College of Education. As Associate Dean he works to build research programs, infrastructure and faculty development mechanisms, and consults or advises on a large number of research projects from very diverse content areas. Gilger’s background includes an MS and certification in Clinical Child/School Psychology, and he holds an MA and PhD in Developmental Psychology with a specialty in Behavioral Genetics. Gilger’s scholarship is multidisciplinary spanning the clinical, educational and neuroscience disciplines. His teaching and research has tended to focus on normal and abnormal neuropsychological development, genetics, and the etiology of
. The students’ response to this teaching method wasoutstanding, and the score of the Students’ Opinion of Instructors’ Survey (SOIS) for this coursewas the highest at the university level.IntroductionComputer Aided Design has become an integral part of any construction project. Traditionalpaper blueprints are quickly becoming too primitive to meet the needs of the current buildingindustry. Architects now share CAD drawings to expedite the design development and reviewcycles in order to increase construction productivity. In addition, researchers suggest that usingCAD increases the students’ creativity and problem solving [3].Familiarity with the development and exchange of CAD drawings is now a necessary skill inmost engineering fields in
Hadipriono Tan has worked in the areas of construction of infrastructures and buildings, failure assessment of buildings and bridges, construction accident investigations, forensic engineering, ancient buildings, ancient bridges, and the ancient history of science and engineering for over 40 years. The tools he uses include fault tree analysis, fuzzy logic, artificial intelligence, and virtual reality.Dr. Michael Parke, Ohio State University Dr. Parke has over twenty years experience in satellite based earth science research. He has been teaching first year engineering for the past seventeen years, with emphasis on computer aided design, computer programming, and project design and documentation
, Ohio State University Dr. Parke has over twenty years experience in satellite based earth science research. He has been teaching first year engineering for the past eighteen years, with emphasis on computer aided design, computer programming, and project design and documentation. c American Society for Engineering Education, 2017 Classroom Education Using Animation and Virtual Reality of the Great Wall of China in JinshanlingAbstract- The field of virtual reality (VR) has provided many useful aids in the academicsetting due to the user-friendly control of realistically immersive 3D simulation. Someexamples include virtual simulation (e.g., simulation of a medical surgery for
Paper ID #9247Using Touch Interface Technology for Spatial Visualization TraininDr. Lelli Van Den Einde, University of California, San Diego Van Den Einde is a Lecturer with Potential Security of Employment (LPSOE) at UCSD. She teaches core undergraduate courses in Structural Engineering, is the chair of the ABET committee responsible for the continuous curricular improvement process, incorporates education innovations into courses (Peer Instruction, Project-based learning), is responsible for TA training (preparing next generation faculty), serves as faculty advisor to student organizations, hears cases of academic
. Page 12.1292.1© American Society for Engineering Education, 2007 Spatial Visualization by Realistic 3D ViewsAbstractSpatial visualization skills are essential in many engineering and technology fields. These skillsare especially important in hand sketching and computer-aided design (CAD) of engineeringgraphics, when it is necessary to visualize and represent three-dimensional (3D) objects andassemblies. Educators and researchers have developed various types of tests to assess students’abilities in spatial visualization tasks. Conventional visualization tests usually use axonometricdrawings, mostly isometric projections, to represent 3D objects. However, isometric drawingsare dimensionally distorted and lack many features
Paper ID #9242Solid Modeling Strategies – Analyzing Student ChoicesHolly K. Ault Ph.D., Worcester Polytechnic Institute Holly K. Ault is Associate Professor of Mechanical Engineering at WPI. She serves as director of the Melbourne (Australia) Project Center and co-director of the Assistive Technology Resource Center. She received her BS in chemistry, and MS and Ph.D. degrees in Mechanical Engineering from Worcester Polytechnic Institute in 1974, 1983 and 1988 respectively. Professor Ault has advised off-campus project students in London, Copenhagen, Stockholm, Windhoek (Namibia), San Jose (Costa Rica), Washington DC
spatial skills and invite them to take an optional 1-credit course to helpdevelop these skills. This class meets for 1.5 hours once a week for 14 weeks. Thetopics covered in this class include: isometric drawing, orthographic projections, flatpatterns, 3-D rotations, object reflections and planes of symmetry, cutting planes,surfaces and solids of revolution, and combining solids. Topics are listed in the orderthat was thought to develop 3-D spatial skills and in the order they have beentraditionally covered in this class.In the past we have noticed that 1) some students have a difficult time jumping right intoisometric sketching and 2) that by the end of the semester students seem bored, especiallywhen coving the topics of surfaces and solids of
around the world forglobal engineering projects. The use of product lifecycle management tools mean that thesedatabases may be accessed in the future to be altered by other engineers. These trends increasethe importance of designing in a manner that is both intuitively organized and amenable tochange.In most CAD courses students design components that are never altered, or in some cases onlyaltered by the original designer. To show students the importance of designing in a manner thatis intuitive and amenable to change, a design and change exercise is presented. Students are splitinto two groups and incentivized with differing goals. The first group’s goal is to design the partas quickly as possible; the second group’s goal is to design the part
surface between two parallel but not necessarily flat tolerances surfaces that are a specified distance apart.• Profile of a line is 2-D tolerance used to determine whether the profile of a part is of the shape specified, within the bounds of two parallel (not necessarily straight) profiles, no matter the smoothness.ConstructionTen learning tools have been created to help students conceptualize basic principles of GD&T in2-D and 3-D. In order to construct the modules, instructors use inexpensive materials commonlyavailable at art supply stores for instructional use or projects, such as PVC, tape, and cardboard.These learning tools have been implemented using clear plastic sheets, tape, permanent marker,and colored paper
researchers observed that improving 3-Dvisualization leads to better performance in engineering graphics and in most other engineeringcoursework resulting in improved retention and graduation rates. The majority of the 3-Dvisualization exercises currently being used by students in Design and Graphics classes presentthe objects in isometric views already in 3-D, asking the viewer to create multiple views, foldpatterns, manipulate, reflect, or rotate them. Other exercises present the objects in incompletemulti-view projections and ask the students to add missing lines. The newly proposed methoduses a different approach. It uses the standard multi-view projections to show a number ofrectangular bricks arranged in various patterns. The viewer must count
-characterization of theflipped classroom as an instructional strategy rather than a “classroom”. The dissenting viewsoffer insight into the perception of the flipped classroom and identify some common criticisms ofthe phenomenon. Student engagement and facilitation of instruction are common additions to thedefinition. This facilitation is described in terms of both instructor-student and student-studentinteractions. Other definitions given discuss practical applications or project work being part of the in-person component of instruction (Figure 2). Two brought the appropriateness of the definitiondescribing it as an instructional strategy and “not a classroom at all,” and that it assumestraditional instruction is lecture-based. The latter also
with higher spatial ability (79% of graduating engineering students) maintain a highlevel of spatial ability and graduate with only a slightly higher overall GPA than theircounterparts with low spatial ability.Given past work in this area [1,3,9], it would appear that either the curriculum at Stevens is notas reliant on spatial skills in order to be successful, or that students are able to work around anydeficiencies in these skills that they might experience. As the design courses at Stevens, an arenawhere students are most likely to need greater levels of SVS, are almost exclusively basedaround teamwork and group projects, students with lower levels of spatial ability may be aidedby their group for example.As discussed in previous work
unsure ofthe material and need help.Since the spring of 2011, this author has transformed guided, individual, final projects towardsteam-based open-ended final projects. The students now have an opportunity to apply the skillsand knowledge they learned in the class to solve real-world problems, and to think as engineers.This has introduced a greater level of excitement and enthusiasm into the course by allowingstudents to explore the topics of personal interest and has enhanced their understanding of theconcepts learned in the classroom 11. Since the majority of the students are freshmen, they do notknow each other before this course and typically do not have any social links yet. To betterenhance the performance of the teamwork, there is a need
introductory engineeringgraphics course. The course sections met twice a week for fifteen weeks. Nine weeks ofinstruction proceeded as scheduled with content and associated application includingorthographic projection, isometric drawing, sectioning and auxiliary creation, and a completefocus on three-dimensional static model development in a virtual environment. At thecompletion of the ninth week of instruction, the course instructor administered the MSLQinstrument. The Purdue Spatial Visualization: Visualization of Rotation instrument wasadministered to the students the following class meeting in efforts to prevent participantfatigue. The course instructor collected the completed instruments, data were entered, andsubsequent analyses were conducted
called the"father of computer-aided design and manufacturing (CAD/CAM)." His program was anumerical control programming tool.xThe 1960's: CAD is launchedThree years later (1960) the project "Sketchpad" was produced by Ivan Sutherland with a TX-2computer as a part of his Ph.D. dissertation. This MIT Lincoln Laboratory project is considered amilestone to the launch of the computer-aided design (CAD) industry, and Sketchpad isconsidered the world's first CAD software. 10,xiMcDonnell Douglas Automation Company (McAuto), founded in 1960, played a significant rolein the development of CAD. Initially the earliest CAD programs began with two-dimensionalsimple algorithms displaying patterns of lines, which were then transformed into 3D.Vector display
. Page 22.691.15 One of the most significant differences observed between the two samples of portfolios was the level and type of reflection. Students in the 3rd quartile for the most part did not demonstrate meaningful reflective practices, where as Quartile 1 students presented clear and objective evidence of the effectiveness of their projects, aligned with „reflection-in-practice‟ described by Kimbell, Stables and Green26. One student presented this design evaluation and reflections under self specified heading of Desirability, Feasibility, and Viability and clearly discussed the merits and failings of the project under these headings. By comparison a student in the 3rd quartile with no
Integrated Defense Systems, where Speroni worked as a radar systems analyst. This work experience was heavy on MATLAB and data analysis. His second co-op was at Instron, where he worked on several different projects. Speroni worked on testing a new hardness engineering software, as well as designing custom test fixtures. These designs were made using SolidWorks. His current co-op is at Resolute Marine Energy, where he is again using SolidWorks to design hydraulic systems. Page 23.233.1 c American Society for Engineering Education, 2013Augmenting a First-year Design Course with an
Paper ID #34490Teaching Spatial Skills Online During a Global PandemicDr. Melissa C. Richards, Clarkson University Dr. Melissa C. Richards is an Assistant Professor and the Director of the Horizons Programs and Robotics Outreach Program for the Institute for STEM Education at Clarkson University. Trained in problem and project-based STEM education, she believes in a holistic approach to education to provide students with tools that foster growth and balance in every aspect of their lives. Using this approach, she has developed and implemented hands-on STEM projects and K-12 and higher education outreach activities
was 0.64 which is within the acceptable rangefor test reliability.TEST OF SPATIAL IMAGINATION (TPS)The “Test of Space Imagination” was developed by Zuzana Juščáková from the Technical University of Košice(Slovakia) as part of a VEGA project (No 1/1407/04), granted by the Slovak Ministry of Education in 2004. TPS wasdeveloped based on an earlier TPP test (a testing instrument that was used as a measure of spatial ability of engineeringstudents at a number of Slovak, Polish, and Czech Schools). The test consists of three distinct parts: Subtest 1, Subtest 2and Subtest 3. Each of the parts of the test consists of 10 items. Solution times are 13 minutes for Subtest 1 and Subtest 2,and 8 minutes for Subtest 3. In the TPS test, the component of
State University. Her research focuses on (a) new literacies of online reading comprehension, particularly in complex and ill-structured learning domains, (b) teaching and learning in synchronous hy- brid learning environments, where physically present and remote participants interact in real time through such technologies as video conferencing tools and robots, and (c) the use of augmented reality in STEM education.Dr. Hannah Klautke, Michigan State University Hannah Klautke is a User Experience Research Associate with Usability/Accessibility Research and Con- sulting (Michigan State University Outreach and Engagement). She is involved in usability evaluations, focus groups, and information architecture projects for
Technology Management with a specialization in Manufacturing Systems from Indiana State University. His research interests include computer-aided design (CAD), computer-aided manufacturing (CAM), additive manu- facturing, product design and development, and experiential learning.Dr. Rustin Webster, Purdue University, New Albany Dr. Rustin Webster is an assistant professor in the Purdue Polytechnic Institute at Purdue University and specializes in mechanical engineering and computer graphics technology. Dr. Webster’s industry expe- rience includes time as a contractor for the Department of Defense as an engineer, project manager, and researcher. He holds a B.S. in Engineering Graphics and Design and a M.S. in Management of
Assistant for Visualization in Engineering (SAVE) is a software platform that is beingdeveloped for engineering graphics students to provide them real-time quick feedback using apuzzle-based game format. Funded by the National Science Foundation, the SAVE project aimsto create a virtual platform where students can achieve mastery of SV skills using a self-pacedgame-like environment. Currently, the pilot system has a number of quizzes that the students canpractice with and the system provides them with tips and hints for their successful completion ofthose. The system uses a library of questions that is designed to challenge the students atdifferent levels. For each question four choices of answers are created, out of which one is thecorrect