MCT problems: 1)comprehend the object and cutting plane, 2) cut the object with the plane, 3) rotate the cut object,and 4) recognize and select the correct cross section from the possible solutions. Saito et al.87later revised these steps to include identifying the quantity in the cross section after the rotationstep. Analysis by Saito et al. clarified that MCT errors rarely occurred in the first step. Theynoted that more than 70% of recorded error occurred during the second and third steps of theprocess (cutting and rotating the object). Just fewer than 30% of errors were due to the quantityidentification step in the process. For this study, analysis will be done on a virtual reality versionof the MCT using the aspects of pattern and
about the future because we will have to spend the rest of our lives there.”(CharlesFranklin Kettering, 1949)Many projects have been funded at both the local and national level for engineering education. Though theinvestigative research conducted for this paper, the authors identified 53 pre-engineering based federal and stateprojects. Of these, 15 have engineering graphics and/or design playing a role within the project. Considering this,the authors of this paper decided to include only those current and recent past projects that include engineeringgraphics in their program or project. See Table 1 for a listing of these projects.Table 1 Pre-engineering related projects that include some form of engineering graphics and/or designProject (both
animation are likely to change shape, location, etc. ordisappear altogether as the animation plays. There may also be an issue as to whethercognitive processing can keep up with the rate of presentation 37, 42.GuidelinesDerived from cognitive load theory and multimedia learning theory are a number ofguidelines that find broad support among researchers. As with any heuristic, there arealways exceptions and cases of interactions with other elements that cannot be predicteda priori. So, with that caveat, here are some guidelines that are both regularly violatedand, if followed, are likely to improve learning:1. Make use of multimedia elements when they provide the sources of informationrelevant to the learning goals. In particular, use the mode of
-minute lecture and 70-minute lab) meetings, Table 1: Engineering graphics course schedule Concepts and Sketching Week 1 Introduction/Sketching/Proportions Multiview Projections Week 2 Perspective Projections Section Views Week 3 Auxiliary Views Dimensioning/Tolerancing Week 4 Working Drawings Project Work Day AutoCAD Week 5 AutoCAD Fundamentals Basic Construction Tools Week 6 Editing Tools Object Properties Week 7 Multiview Drawings
to deliveruninterrupted, seamless communications, connectivity and entertainment”1. The key to theproject was seamless mobility, which is “…about creating a new world of uninterrupted accessto information, entertainment, communication, and more…The challenge with seamless mobilityis getting different technologies to work together. It’s not about one operating system or onedevice. It’s about crossing the boundaries of multiple networks, services and products”1. Asengineering graphics technology students are primarily concerned with how to effectivelycommunicate all types of information visually and graphically, this competition was an ideal way
, utilizing the two fundamental senses vital for informationreception – sight and sound10. Many educators have employed interactive multimedia inthe engineering graphics design curriculum with success in improving the mentalrotations aspect of spatial ability. Virtual reality augmented tools have also been shown toimprove spatial ability. Literature search indicated use of such tools in variety of settings.They generally allow the user to rotate models generated using CAD software9 or using aweb-based virtual reality environment11. Fig. 1 Example from multimedia software; single rotations about axesSolid modeler CAD and interactive multimedia applicationOur strategy for improving students’ spatial ability consists of two tracks; one
as condition of the purchase price. The studio was purchased from EARTechnology for approximately $36,000. Sony DSR-30 DVCAM deck:The use of the Sony deck was limited within the first few months of this study. The deck servedas a useful capture device only when the camera was being used to shoot raw video, and post-production was beginning on another part of the multimedia project, and the projects were shoton Mini-DV tape, rather than via the Laird Cap-Div. Camera issues:Issues with the camera, Canon XL1s, were explored to see if the extensive defects related to theoriginal XL1 have transferred over into this model. The first few of the notable issues with thecamera were: (1) the viewfinder’s sensitivity to light and potential for
© American Society for Engineering Education, 2006 Using Remediation to Improve Visualization Abilities in Minority Engineering and Technology StudentsIntroduction Previous research 1 showed freshman and sophomore Engineering and Technology studentsenrolled in a two-course series of introductory mechanical drawing and CAD at an HBCU hadsignificantly lower than average test scores on the Purdue Spatial Visualization Test:Visualization of Rotations (PSVT) when it was administered during the first week of class.Although the initial group of students’ posttest scores showed some improvement, the mean wasstill not up to average. To test a method of improving the students’ visualization abilities, one section of the
the two stereo displaymethods on improving 3D visualization skills and understanding of 3D designs, in design andgraphics courses, by measuring both students’ objective performance and subjective perceptions. Page 11.127.5 Proceedings of the 2006 American Society for Engineering Education Annual Conference & Exposition Copyright © 2006, American Society for Engineering Education Table 1. Research questions, variables, and hypotheses Research Dependent Hypotheses Questions Variables
the human well-being in their work.In addition to what has been mentioned, we also did assessments on students’ attitude towardergonomics. A survey was given at the beginning of the semester and students were asked toevaluate their proficiency in ergonomics compared to other subjects such as CAD or PLM. Out ofthe fourteen responses we collected from the students, the average was around 1.5 out of afive-point scale where 5 being the best and 1 being the worst. A test was given at the end of thesemester, and out of the fifteen responses, the average of students’ self-evaluation in theirergonomics knowledge raised from 1.5 to 3.4, again out of a five-point scale. In addition, we alsocollected feedback on individual exercises used in the subject
classroomenvironment [1]. These courses allow engineering and engineering technology students tobecome involved in engineering design process at an early stage. There are many educators whonow realize the need to teach engineering design to freshman engineering and engineeringtechnology students. This manuscript focuses on developing a common freshman engineeringcourse that teaches engineering design to the first-year engineering and engineering technologystudents at the Altoona College of The Pennsylvania State University.Engineering Design and Graphics 100 (ED&G 100) is an introduction to engineering designcourse for all freshman baccalaureate engineering students at the the Pennsylvania StateUniversity. Upon completion of this three credit-hour course
more credible. The models werecompletely textured to add detail and digital photography was added for views out of thewindows for added realism. Throughout this paper we will be looking at two different views ofthe model to show examples of the specific lighting techniques.ModelingThis project was modeled in Maya using a combination of polygons and nurbs (Figure 1 & 2). Itwasn’t modeled with an eye towards geometric detail, but rather simplicity in texturing andrendering. The idea was that we would attempt photographic quality through texturing andlighting rather than geometry. The model isn’t heavy to work with and most objects are ondisplay layers so they can be turned off for ease of use
-study, and remediation of students in engineering graphics and otherspatially-associated fields.IntroductionAs has been described in past studies, a significant challenge that many engineering andtechnology students struggle with is the ability to “see” virtual images in three-dimensional environments [1, 2]. Future success as a student and as a professional in manyareas, both technical and non-technical, can be dependent on this ability to manipulate 3Dspace and objects within that realm [3, 4, 5]. Research in this field has also shown thatspatial capabilities can be strengthened through appropriate instruction [6, 7, 8]. A usefuland applicable method of instruction and practice for engineering and technologystudents’ spatial skills has
storyboard might document the development stages of a product includingteam members, resources and tasks required at each stage. Storyboards can be the venue forLaseau’s (2001). “graphic thinking.” To communicate with drawings aids the thought process,exposes flaws in thinking and invites others to scrutinize one’s ideas.Within engineering, storyboards can be used to demonstrate process or configuration. They canbe used to define the steps of a manufacturing process. Each frame can be a snapshot of theprocess showing different viewpoints, details, or problem areas. A storyboard could be used tothink through and visualize the steps for assembling a complex assembly. See Figure 1. Figure 1. AssemblyCharacteristics
was begun in 2000, and has grownexponentially in the last five years, as have CGT programs throughout the country. Because ofthe relative newness of the CGT degree nationwide, relatively few programs are accredited.Accreditation of the program is a desirable goal, to assess and maintain quality learningexperiences for students, and to produce quality graduates. Following the national trend ineducation, the CGT program intends to pursue ABET (Accreditation Board for Engineering andTechnology). Page 11.298.2Table 1. CGT Annual Growth at PUC C G T An n u a l G r o w th 225 200
participate with the lecture) willenhance learning and discovery of new technology. This will open the door to activeparticipation in group projects, critiques and peer discussions. Teaching styles which incorporateactive learning aid in self-discovery, which is not only valuable to students in the class room, butalso to faculty who must also keep up with the new technology.Susan M. Montgomery points out the learning styles of today’s students in her paper“Addressing Diverse Learning Styles Through the Use of Multimedia." [1] She states that thecurrent college students grew up with television, movies, video, and video-games. Visuallydisplayed information is prominent in our society. She also points out that “these people havedeveloped an intuitive
improves student success with learning the modeling package. The findings from thisstudy are presented in this paper.IntroductionIn a research study conducted at Michigan Technological University in 1997, it was shown thatthe mere act of working with 3-D computer models in a solid modeling environment does notdevelop visualization skills 1. A 1994 study by Norman 2 found that a person’s spatialvisualization skills were the most significant predictor of a person’s success in interacting with acomputer interface to perform database operations. A 1999 study by Sorby 3 found littlecorrelation between spatial abilities and the ability to work with 2-D drafting software, but foundan apparent correlation between spatial abilities and the ability to
offered on the authors’ campus for the first time duringthe spring quarter of 2004. The purpose of this course was to improve students’ surfacemodeling skills and proficiency within CATIA® Version 5. During the Advanced CAD course,students experienced the design process using an integrated suite of Computer Aided Design(CAD), Computer Aided Engineering (CAE), and Computer Aided Manufacturing (CAM)applications for digital product definition and simulation.1 Teaching students about theintegrated suite of CATIA within the context of the design process offered a few challenges.Text books on CATIA® V5 focus on introductory level skills in the solid modeling domain.2Several tutorials provide surface modeling exercises for students. The texts reviewed