drawing is generated from the3D model. This paper presents the experiences and challenges of using MBD technology in anundergraduate manufacturing engineering curriculum for capturing design function andmanufacturing requirements through GD&T. It reviews a junior level Design for Manufacturecourse, where advanced concepts in GD&T are introduced, and where students are required todemonstrate their grasp of these concepts by utilizing MBD. To facilitate this methodology,students receive instruction in the use of CATIA’s Functional Tolerancing and Annotation (FTA)workbench which they are required to use in their assignments and project work. In addition toallowing the integration of annotation with the 3D model, the FTA workbench provides
and entrepreneurial activities in Europe, Asia and Africa. Dr. Friess’ research background includes fluid mechanics, composite materials, performance optimization, and global engineering education. Current research interests focus on engineering education, in particular curriculum integration and innovative pedagogical methods.Mr. Eric L. Martin, University of Maine Eric Martin earned his B.S. and M.S. in Mechanical Engineering at the University of Maine in 1998 and 2010, respectively. For fourteen years he provided mechanical engineering services in the areas of vacuum science, electro-chemical sensors, and tribology. Some of his work includes designing and building a Sonde to measure green-house gases deep within
Paper ID #25483A Study of an Augmented Reality App for the Development of Spatial Rea-soning AbilityDr. John E. Bell, Michigan State University JOHN BELL Professor, Educational Technology, College of Education. John Bell earned his B.S. in Computer Science from Michigan State University, and then his M.S. and Ph.D. in Computer Science from the University of California, Berkeley. His research considered various user interfaces for human- computer interaction among users with a wide range of technology skills. Bell later completed a post doc at UC Berkeley focused on teaching programming to non-computer science majors, and
for large classrooms and developing K-16 curriculum in earthquake engineering and spatial visualization.Prof. Nathan Delson, University of California at San Diego Nathan Delson is a Teaching Professor at the University of California at San Diego. His research inter- ests include robotics, biomedical devices, and engineering education. He teaches introductory design, mechanics, mechatronics, capstone design, medical devices, and product design & entrepreneurship. His interests in design education include increasing student motivation, teamwork, hands-on projects, and integration of theory into design projects. In 1999 he co-founded Coactive Drive Corporation (currently General Vibration), a company that provides
Research Center at Northwestern University for three years. Yalvac’s research is in STEM education, 21st century skills, and design and evaluation of learning environments informed by the How People Learn framework.Dr. Deniz Eseryel, North Carolina State University Deniz Eseryel joined North Carolina State University as a Chancellor’s Faculty Excellence Program clus- ter hire in the Digital Transformation of Education. She is an Associate Professor in the Department of Curriculum, Instruction, and Counselor Education specializing in Digital Learning and Teaching. She is also a Senior Research Fellow at the Friday Institute for Educational Innovation. The important but little understood question that has motivated her
Paper ID #21548Active Learning Module Development for At-Risk Learners in EngineeringGraphicsDr. Jeremy V Ernst, Virginia Tech Jeremy V. Ernst is Associate Director of the School of Education at Virginia Tech. He currently serves as the Director of the Office of Educational Research and Outreach and is Program Leader of the Integrative STEM Education graduate program. He is also a Fellow of the Institute for Creativity Arts and Technol- ogy at Virginia Tech. Jeremy specializes in research focused on dynamic intervention means for STEM education students categorized as at-risk of dropping out of school. He also has
production stage, a head-mounted display (HMD) device was connected to thevirtual environment to test and modify its compatibility, usability and efficiency. To optimize thefinal interactivity, the tasks of debugging and refinement are indispensable. Finally, thesegraphical objects were integrated into a multimedia system: the Intelligent Dougong System withVirtual Reality, an integrated learning system designed as a comprehensive and accurate browserto review all of the information about dougong in multiple forms. In terms of software chosen forthis study, Autodesk Inventor and Autodesk 3DS MAX were used to conduct the initial andadvanced modeling work, Unity 3D in the VR production stage, and Microsoft Visual Studio inthe dissemination stage. The
Education at Virginia Tech. He currently teaches graduate courses in STEM education foundations and contemporary issues in Integrative STEM Education. He is also a Fellow of the Institute for Creativity Arts and Technology at Virginia Tech. Jeremy specializes in research focused on dynamic intervention means for STEM education students categorized as at-risk of dropping out of school. He also has curriculum research and development experiences in technology, engineering, and design education.Mr. Kevin Gregory Sutton, North Carolina State University Kevin Sutton is a graduate teaching assistant and doctoral student in the Technology, Engineering, and Design Education program at North Carolina State University. He teaches
, R., and Hirsch, J. (2020) “Integrating Sustainability into a Freshman Engineering Course Through an Institute–level Initiative: A Teaching–Learning Model with Authentic Activity and Context”. In Integrating sustainable development into the curriculum: vol.18. Innovations in Higher Education Teaching and Learning Series. Patrick Blessinger (Ed). Emerald Publishing Limited. ISBN: 9781787699427.[5] D. R. Krathwohl, "A Revision of Bloom's Taxonomy: An Overview," Theory Into Practice, vol. 41, no. 4, pp. 212-218, 2002/11/01 2002.[6] G. Ottinger, "Rupturing engineering education: Opportunities for transforming expert identities through community-based projects," 2011, pp. 229-247.[7] G. Trencher
Paper ID #20589Effect of Demographics on the Spatial Visualization Skills in 2D and 3D CourseOfferingsDr. Jorge Rodriguez P.E., Western Michigan University Faculty member in the Department of Engineering Design, Manufacturing, and Management Systems (EDMMS) at Western Michigan University’s (WMU). Co-Director of the Center for Integrated Design (CID), and currently the college representative to the President’s University-wide Sustainability Com- mittee at WMU. Received his Ph.D. in Mechanical Engineering-Design from University of Wisconsin- Madison and received an MBA from Rutgers University. His B.S. degree was in Mechanical
described above, sketching is an important part of the engineering design process andan integral component in learning spatial reasoning skills. Instructors have struggled in the past tofind a way to provide students with significant sketching practice since it is too cumbersome tomanually grade sketching assignments in such a large class. Recently, in spatial visualization anddesign training, educators have taking advantage of current technology to create apps and offerstudents more flexibility in their development and enhancement of spatial skills. For example, theSpatial Vis App developed by Delson and Van Den Einde (2015) runs on touchscreen Apple andAndroid devices and allows students to mentally rotate 2D and 3D objects and sketch a variety
College during the fall of 2014 in the Incubator experience. Although the pilot study did notfind an advantage of teaching integrated courses, it was an important step towards the re-envisioning of the existing curriculum. The Purdue Polytechnic Incubator operated as a facultynetwork that explored best practices on education by deconstructing the models of traditionaldisciplines. This allowed for re-visioning of the traditional educational model by including co-teaching and group reflections as a core component of the experience. The integration ofhumanities and technology provided with a rich ground for student development. Rather thanfocusing only in a mechanistic approach to technology, students were able to draw parallels withtheir cultural
1’s. I feel they are of great benefit to anybody who has not done DCG for leaving cert. I hope to further improve my sketching skills.”Discussion / ConclusionThere are a number of positives that can be extracted from the study presented in this paper.A unique spatial skills intervention [8] was successfully blended into a freshman graphicscourse in an Initial Technology Teacher Education program at the University of Limerick.The spatial skills intervention was integrated into a unique set of learning outcomes that alsoincluded the development of observational freehand sketching skills and the ability tocommunicate graphically using digital media.The level of improvement (Table 4) was very promising with a mean increase of 14.3
" offers an AR mobileassistive application that supports the social compass curriculum to help children with autism © American Society for Engineering Education, 2021 2021 ASEE Southeast Section Conferencepractice social skills in real-time situations. The Social Compass curriculum is a behavioral andeducational curriculum that includes 26 lessons divided into four modules: NonverbalCommunication, Emotion, "We" skills, and Social Problem Solving (Escobedo,2012). Thesystem was deployed in a public-school setting where results showed positive ease of use andstudents practicing social skills. Research also concluded that smartphones motivated childrenwith autism toward social interactions without
diverse students at UCSD by serving on the faculty advisory board for the IDEA Student Center. Her research is focused on engagement strategies for large classrooms and the development of K-16 curriculum in earthquake engineering. Page 26.1595.1 c American Society for Engineering Education, 2015 Tracking Student Engagement with a Touchscreen App for Spatial Visualization Training and Freehand SketchingAbstractThe Spatial Visualization Trainer (SVT) App was developed for an iPad to enable students tofreehand sketch isometrics and orthographic projections. The App consists of
which improve the efficiencyof delivery of course content while maximizing value-added student activities where interactionswith the instructor and TAs are prized. These techniques include a “flipped classroom” model, on-line video instructional materials, efficient content modularization and customizability, automatedfeedback, integrated assessment mechanisms and team-based in-class activities. A high proportionof class time is structured to support creative project work where students appropriate CAD skillsby applying them to creative problem solving. It is the opinion of the authors that this blendedlearning methodology has the potential to provide a just-in-time delivery of instruction which canbe customized to meet an individual student’s
Paper ID #32311Understanding Factors of Engineering Student Persistence UsingPredictive ModelingDr. Daniel P. Kelly, Texas Tech University Dr. Daniel P. Kelly is an Assistant Professor of STEM education at Texas Tech University in the De- partment of Curriculum and Instruction. He earned his doctorate in Technology Education from North Carolina State University where he also served on the faculty. Previously, he worked as a middle and high school science, technology, and engineering teacher in North Carolina. Dr. Kelly serves as the Associate Editor of the Engineering Design Graphics Journal and Editor-in-Chief and
Paper ID #21103Case Study of a Blind Student Learning Engineering GraphicsDr. Steven C. Zemke, Whitworth University Steven Zemke, Ph.D., has been involved in engineering design and teamwork for 40 years as a professional engineer, university professor, and researcher. He is a Professor of Engineering and Physics at Whitworth University in Spokane, Wash., and teaches physics and engineering courses. His current research is in how students learn engineering with a focus on creating more effective pedagogies. Prior to teaching, Dr. Zemke was a professional product designer for 20 years with an emphasis on mechanical packaging