structure, timelines,design projects, and assessment of students’ work. Instructor and student reactions to the newlydesigned course are discussed, including their views on the relevancy, work load, and overallreaction.IntroductionThe University of Wisconsin-Marathon County (UWMC) offers a two-year pre-engineeringprogram. The purpose of this program is to give students the core engineering courses they needduring the first two years in college. After completing the first two years, they transfer into oneof many engineering programs at many universities. The curriculum of such a pre-engineeringprogram must encompass necessary courses students need regardless of which specific major oruniversity they transfer. Engineering graphics is one course which
student design competencies in the topical area of communication.Topics covered include Internet navigation, website design, word processing, presentationsoftware, and computer aided design and drafting using AutoCAD.The second component of the course deals with manual graphic and drafting skills. Students areintroduced to the fundamentals of orthographic projection. The topics covered include multiviewprojection, dimensioning, lettering, oblique and isometric projection, sectional views, tolerances,scales, and selected topics in descriptive geometry.The third component of ED&G 100 focuses on team-based engineering design projects. Workingtogether in teams, students work on design projects selected from various disciplines ofengineering. This
the 1960’s developed curriculum projects titled “IACP” and “Jackson Mills” that led to thenew curriculum in technology education that provides more than just skill-based training, but curricula that developsstudents literacy in critical thinking, problem-solving and design. Donald Maley and the research andexperimentation emphasis in his “Maryland Plan” in the 1970-80’s and the national focus on design in the 1990’shas made technology education one of the main catalysts for pre-engineering education6. This can also easily berecognized in the “State Career Clusters” curriculum project in 2001 that established needed standardization forcurriculum related to science, technology, engineering, and mathematics (STEM) from the US Department
spatial visualization skills.An interactive multimedia software based on work by Sorby and Baartmans1 and a 3Dsketch-based solid modeling software (Pro/Engineer) were utilized in the class. Theinteractive media provided students with the opportunity to gain fundamentalunderstanding of orthographic projection, rotation about one or more axes, reflection andsymmetry. Pro/Engineer was utilized to create solid models and project them at differentangles, enabling students to realize various mental visualizations. Preliminary assessmentof the class indicated that combining the interactive media and the solid modelingsoftware was effective in the development of spatial skills in undergraduate engineeringand technology students. The assessment also
University Calumet, we useassessment measures which include faculty evaluation, class critiques and written peerevaluations that individually addresses each level of technical, aesthetic and creative aspects ofeach project or assignment. Discussions or critiques first address the success of technical aspects,then move to the aesthetic aspects, and then the overall creative attributes of the students’ work.This type of evaluation is not only valuable for the students to comprehend each level and puttheir soft skills to work, but also provides valuable assessment feedback to the faculty.The CGT program is relatively new, having been started in the year 2000 with 18 students, andhaving grown to its present size of about 200 majors. The program has
2006-1077: IMAGINING FUTURE TECHNOLOGY THROUGH SEAMLESSMOBILITYLisa Kilmer, Purdue University College of Technology at Kokomo Lisa Kilmer is a Visiting Assistant Professor in the Department of Computer Graphics Technology. Page 11.714.1© American Society for Engineering Education, 2006 Imagining Future Technology through Seamless MobilityAbstractThis article discusses the development, implementation, and evaluation of a company sponsoredcompetition, MOTOFWRD by Motorola, into a course project for engineering graphicstechnology students that encourages creativity, critical thinking, and imagining futuretechnology. The
environment, by creatingdepth (Z-axis) cues for the space to which the object belongs. The depth information provided instereo images can help users perceive geometric and design features more clearly, morerealistically, and more accurately than traditional 2D projection views. Therefore, stereo VRdisplay systems can help users more fully understand design objects, when compared withconventional 2D display systems.Currently, there are several different methods for generating a stereo view of a 3D object. Themost popular stereo display methods include: anaglyphic, polarized, line interlaced, frameflipping, and sync doubling. Each stereo display method characteristically has its own strengthsand weaknesses.Both anaglyphic and polarized stereo systems
in the Engineering Technology Department at Western Washington University. Page 11.980.1© American Society for Engineering Education, 2006 Paddling for a Record – Building a Kayak to Improve CAD Surface Modeling and Composite Construction SkillsAbstractThis paper describes an advanced CAD course that used a kayak design project to engagestudents in developing their design, surface modeling, and composite construction skills.Students worked with a client, a competitive kayak racer, whose large size and personalgoal to set a twenty-four hour distance record for a kayak presented both design andconstruction
design rationality, general information of the students, selections of themes, exercisedesign, different forms of assessments and their outcomes. This article is concluded with possiblefuture improvements.Course backgroundProduct Lifecycle Management (PLM) is the latest IT innovation floating around in today’smanufacturing industry. Purdue University has been engaging in PLM-related activities since1999. Through the strategic partnerships and collaborative projects with industry and softwarevendors, Purdue University has built a strong reputation in the PLM area during the past six years.While many industries are interested in PLM, Purdue University has learned from our industrycontacts that there is currently a great shortage of PLM-literate
scheme.This is primarily a user’s guide, illustrated through a case study, to increase the realism of yourrenders, specifically in the lighting, rather than an in-depth guide to Mental Ray. We’ll becovering the techniques in conjunction with a case study that shows the application of theconcepts. This paper will provide a workflow, some real numbers along with real renders tomake the numbers visibly understandable, and some indication of the time costs of the variousoptions. It should enable anyone to be able to start incorporating these lighting techniques intotheir workflow.The project for this case study was modeled and textured in Maya. Both the modeling andtexturing are simple and straight-forward and could be accomplished in any modeling
brainstorming and/or multiple solutions or attempts atsolutions as a part of the process. We ask engineering students who have spent their academiclives studying calculus, physics, and the like to be creative or to think on the right side of theirbrain. Storyboarding can be another tool for developing visual problem solving andcommunication skills.Laseau describes Graphic Thinking as “thinking assisted by sketching.” He further states thatgraphic thinking is usually “…associated with the conceptual design stages of a project in whichthinking and sketching work closely together as stimulants for developing ideas.” (Laseau, 2001)According to Barr (1999), sketching is a quick and easy way to express ideas manually. It is anatural psychomotor process of
as condition of the purchase price. The studio was purchased from EARTechnology for approximately $36,000. Sony DSR-30 DVCAM deck:The use of the Sony deck was limited within the first few months of this study. The deck servedas a useful capture device only when the camera was being used to shoot raw video, and post-production was beginning on another part of the multimedia project, and the projects were shoton Mini-DV tape, rather than via the Laird Cap-Div. Camera issues:Issues with the camera, Canon XL1s, were explored to see if the extensive defects related to theoriginal XL1 have transferred over into this model. The first few of the notable issues with thecamera were: (1) the viewfinder’s sensitivity to light and potential for
Research in the Purdue University College of Education. As Associate Dean he works to build research programs, infrastructure and faculty development mechanisms, and consults or advises on a large number of research projects from very diverse content areas. Gilger’s background includes an MS and certification in Clinical Child/School Psychology, and he holds an MA and PhD in Developmental Psychology with a specialty in Behavioral Genetics. Gilger’s scholarship is multidisciplinary spanning the clinical, educational and neuroscience disciplines. His teaching and research has tended to focus on normal and abnormal neuropsychological development, genetics, and the etiology of
surface from pulling out withthe handle. In Maya 7, the ability to crease polygon surfaces edges has been added. Polygonmode surface edges can also be manually subdivided with the Split Polygon tool. However,manual splitting of polygons tends to distort the topology of the smooth polygon surface mesh.Car Windows and Doors Image 4: Perspective ViewTo create windows and doors for the car,flat 2D NURBS curves were created bytracing orthographic views onto the X, Y,and Z planes. With the flat 3D windowand door curves were projected onto the3D car surface to create curves on surface(cos). However, since curves can only beprojected onto NURBS surfaces, thesubdivision surface was converted to aNURBS surface for final detail
38 percent,compared to 60 percent for white students and the graduation rate at historically black collegesand universities (HBCUs) is even lower than that with more than two thirds of entering freshmannot going on to earn degrees 7. The four-year graduation rate for students at VSU isapproximately 16.9% and the percentage of students who graduate in five years is 31.8%. Thefive-year total includes those students who graduated in four years or less 2.Course Descriptions The subjects in this study were enrolled in one of two courses, DRFT 161 or DRFT 261.DRFT 161 focuses on 2D mechanical drawing / drafting and incorporates both hand sketchingand 2D CAD. Topics covered throughout the course include orthographic projection, sectionviews
to learn and use 3-D solid modeling packages? In the fall of 2005, a study was undertaken at MichiganTechnological University to answer these questions. Two different tests were administered at thebeginning of an introductory engineering course to determine the students’ level of spatialability: the Purdue Spatial Visualizations Test: Rotations and the Mental Cutting Test. In theintroductory engineering course, students receive five class periods of instruction in engineeringgraphics (isometric sketching, orthographic projection, rotations, and other topics) and threeclass periods of instruction in a 3-D solid modeling package. Some of the students receivedinstruction in engineering graphics before learning 3-D modeling software, and some