common thread from UDL, EM, and HCD is collaboratively identifying solutions to meet theneeds of many users. As such, methods from all three frameworks were applied throughout thisproject to identify potential improvements to the bioinstrumentation lab.Background on Participatory Action ResearchOne common application of participatory action research (PAR) is developing knowledge andidentifying opportunities for quality improvement. The PAR approach combines participants andexperts in the research of social practices [12]. Generally, PAR includes cycles of reflection,planning, action, and observation. In education, PAR can be employed by instructors who wishto improve their teaching or courses by gathering evidence of teaching effectiveness
Science (B.S.) program requires a one-semester capstone design course. In thesame department, the Master of Engineering (M.Eng.) program curriculum also requires aproject management capstone style course. This requirement is among several differences whichseparates the M.Eng. program, which focuses on preparation for industry, from a Master ofScience (M.S.) which typically reflect more academic and research focus. Recently, UIUCcombined the capstone program for undergraduates and the M.Eng. capstone program into ajointly offered course. The details of the merger can be found in an earlier article [11].There are several key benefits to combining the two programs intended to enhance theexperience for students and instructors. One benefit of a joint
projects, reflect on their social identities, and consider the broader societal contexts of their engineering work. The goals of his research are 1) to develop tools and pedagogies that support engineers in achieving the positive societal changes that they envision and 2) to address systems of oppression that exist within and are reproduced by engineering education and work environments. He earned his B.S. in Engineering Sciences from Yale University, with a double major in East Asian Studies, and earned his Ph.D. in Mechanical Engineering from the University of Michigan. He also holds a Graduate Certificate in Chinese and American Studies, jointly awarded by Johns Hopkins University and Nanjing University in China.Prof
preferencing personal experience or expertknowledge but suggesting that the knowledge in the textbook may imperfectly reflect theexperiment being performed.The quantitative results with the highest scores are questions 1 and 12. Students agree that theyconsider as many different solutions as possible and that they like to use their intuition to solveproblems. Most students strongly agreed that they consider as many different solutions aspossible to problems with a common response being “There are always multiple ways to get toan answer in engineering, you just have to be creative enough to find that route.” A student whoagreed with this question showed more reflection in the response “I feel like I am getting betterat trying to diversify my thoughts
-on experiences. The paper details the methodology, expected outcomes, connectionto ABET student learning outcomes, and assessment strategies. This WIP reflects a commitmentto advancing engineering education in response to the evolving demands of the profession.IntroductionExperimental curriculum in engineering has witnessed a decreasing involvement. Laboratorycourses are simply used to support and demonstrate theoretical aspects of core engineering classes[1]. Traditionally laboratory experiments involve a step-by-step procedure with a known outcome.However, this method has proven to be effective in demonstrating a concept, it limits the student’sengagement in learning and doesn’t enhance their problem-solving skills or creativity
as acomplementary or alternative approach connecting problem-based learning (PBL) to the realworld but also enhance student satisfaction, as shown in the study by Vrellis, Avouris, andMikropoulos [21]. Their study revealed that students expressed higher satisfaction whileperforming activities on the reflection of light in Multi-User Virtual Environments (MUVE)compared to real-world scenarios.Furthermore, Cobb et al.'s study [22] supports the idea of using virtual laboratories beforereal-world experiments to enhance student preparation and organization, thereby reducing thedemand for demonstrator time. The study also revealed that virtual labs effectively facilitatedlearning gains and were well-received by students, underscoring the potential
burgeoning expertise in the field. Now, as a graduate student majoring in Advanced Computing, Ejiga is not only expanding his academic horizons but also actively contributing to the evolving landscape of engineering education. His role in the pedagogy project reflects a keen interest in developing educational strategies that are more interactive and hands-on, a testament to his dedication to enhancing learning experiences in engineering. Ejiga’s background in computer science, combined with his current focus on advanced computing, positions him uniquely to contribute significantly to both his department and the broader academic community.Oluwapemiisin Gbemisola Akingbola, Morgan State University Masters student Of
years. There is no formal assessment has been taken after using this unitother than a reflection in laboratory reports. The author will conduct a formal and summative assessmentof this demonstration unit along with other demonstration units that are currently used in the classroom.References:1. Dollár, A. and P.S. Steif. Learning modules for the statics classroom. in Proceedings of the 2003 American Society for Engineering Education Annual Conference & Exposition, Nashville. 2003.2. Vasquez, H., A.A. Fuentes, and R.A. Freeman. Improving student retention and engagement in statics through online formative assessments and recitations. in American Society for Engineering Education. 2012. American Society for
toy,exploring a variety of design options that reflect how their creations will look and function. Theexpansive design scope of this project not only cultivates students' creativity but also presentsthem with challenges to overcome as they navigate through the open-ended design process. Byintroducing elements such as varying design constraints or randomized features specific to eachproject, students are encouraged to think outside the box, ensuring a diversity of ideas. Thisapproach not only fosters innovation but also enriches learning as students draw inspiration fromthe wide array of solutions and perspectives presented by their peers' projects and existing softrobotic fish designs [3].Educational ContextThe presented robotic fish project
conclusions about real-world problems.a The “short name” indicates an abbreviated name of the outcome for use in the presentation of the data.For the student survey, two additional reflective questions were included. These questions askedstudents to reflect on their weaknesses in the lab learning outcomes as well as any weaknessesthey perceived in their departmental curriculum for these learning outcomes. These questionswere included to get the views of students currently in the programs, as these views may differfrom the views of faculty in the programs and alumni perceptions may be skewed by changes tocurricula over time and time since graduation.The survey design was approved by the Institutional Review Board (IRB) at University ofKentucky. The
-building workshops so students can put theoryinto practice, improve their confidence and knowledge, and build community.The ITLP intentionally considers how to make the lab an inclusive and safe space, and itsassessments have included non-cognitive aspects of user experiences. At the end of each term,students and faculty respond to approximately 20 closed-ended and four open-ended questions toprovide qualitative feedback about access, usage, satisfaction, the physical spaces, and technicalstaff. One student user noted, “Every year the ITLP strives to make the spaces better.” Otherstudents reflected, “Staff is approachable and friendly”; “I was never afraid to ask for help… [itfelt] like a safe place to fail”; “Inclusive; a very good place to turn
conduct project work. To broaden theapplicability of the exercises they are based on the Python programming language. The initialdeployment environment for the advanced IoT toolkit and accompanying exercises will be incapstone senior design courses. Surveys are planned to collect information to be used inassessing the efficacy of the IoT toolkits and exercises.Acknowledgement and DisclaimerThis material is based upon work supported by the National Science Foundation through GrantNo. 2044255. Any opinions, findings, and conclusions or recommendations expressed in thismaterial are those of the author(s) and do not necessarily reflect the views of the NationalScience Foundation.References[1] N. E. Cagiltay, E. Aydin, C. C. Aydin, A. Kara and M
engagement. As the communication landscapecontinues to change, instructors should consider soliciting feedback from industryrepresentatives relevant to their graduates.AcknowledgementsThis work is supported by the National Science Foundation under grant number 2120775 . Anyresults expressed are those of the authors and do not necessarily reflect the views of the NationalScience Foundation. The authors would also like to acknowledge the industry representatives fortheir time in completing the survey.References[1] D. P. Dannels, "Learning to Be Professional: Technical Classroom Discourse, Practice, and Professional Identity Construction," Journal of Business and Technical Communication, vol. 14, no. 1, pp. 5-37, 2000/01/01 2000, doi
to constrain, modify, and emphasizespecific aspects of the project. Ultimately, this project presents a unique way to introduceengineering concepts in an engaging way with the potential to get students excited about theemerging field of soft robotics.AcknowledgmentsThis material is based upon work partially supported by the National Science Foundation underGrant No. 2235647. Any opinions, findings, and conclusions or recommendations expressed inthis material are those of the author(s) and do not necessarily reflect the views of the NationalScience Foundation. The authors would like to thank Jason Merrill for designing andmanufacturing the 3D parts for the negative mold and the test rigs. The authors would also like tothank Matthew Mastej for
tasks, etc.). This349 is reflected in high ra ngs both pre- and post- Team Challenge for Criterion “C”. The most significant350 change between pre- and post- self-assessment was observed for Criterion “D” (pre- and post-challenge351 averages of 3.1 and 4, respec vely). Anecdotal observa ons and student feedback suggest that this352 learning approach is novel to the majority of students, and they feel most capable of addressing these353 challenges once they have been exposed to them and ac vely engaged in the process.354 Finally, before introducing the Team Challenges to students, significant me is devoted to introducing355 engineering problem-solving, which involves applying STEM concepts to prac cal applica ons. However,356
, the simplicity of the project naturally yields the project to be used in awide variety of learning environments and student learners. When implementation does occur, the generatedresults would need to be studied and further modifications would be made to the teaching approach.Eventually, the module and learning materials along with the project will be made highly accessible toeducators through a centralized soft robotic teaching website being developed at Rowan University.AcknowledgementsThis material is based upon work partially supported by the National Science Foundation under Grant No.2235647. Any opinions, findings, conclusions, and recommendations expressed in this material are thoseof the authors(s) and do not necessarily reflect the
student engagement, critical thinkingskills, and overall learning outcomes. The current study contributed to the discourse on thetransformative potential of hands-on learning in the context of biology education.Massachusetts Institute of Technology (MIT) Digital Learning Lab, in one of their articles [26],conceptualized hands-on learning as a cyclical process that encompasses concrete experience,reflective observation, abstract conceptualization, and active experimentation. A few studieshave shown how hands-on learning improves student outcomes, including motivation andengagement, conceptual knowledge, critical thinking, and problem-solving development. Tofurther substantial the ongoing discussions, some studies [27], [28] have found that hands
with the students, but without dictatingtheir activities.In addition to the 2.5 hours described above, students can optionally visit the Wind Tunnel in adifferent room for 30 minutes, which is outside the scope of this paper.Tutors were trained with video footage from previous years and then met with the module leaderfor guidance. A summary of the training follows: Guidance for tutors • Reflect on the purpose of the activity and how students experience it • Students have written guidance and can complete the activity independently • Avoid telling students things directly or giving them instructions • Listen to students, understand their point of view first and use that as a starting point • Be positive and
standard deviation and the number of participants for each semester. The Likert-scale used in the surveyconcepts across various ranged from "Excellent" (5) to "Poor" (1), enabling participants to rateinstructional delivery formats. The their perceptions regarding the effectiveness of the take-home kits ormodules' effectiveness is widely desk-scale modules in aiding their understanding of theoretical concepts underlying physicochemical phenomena and unit operations.acknowledged among students,reflected in small standarddeviations. Emphasizing the importance of face-to-face components in blended learning, thesemodules received high