transition.And some were learned during the implementation of the hybrid model.PartnershipsThe value of campus-community partnerships has been well documented as an important supportin STEM outreach programs [1], [2], [3]. The partnerships formed among Angelo State University(ASU), Tom Green County Library (TGCL), and area community-based organizations provided awealth of resources which were essential to the program’s success. ASU and TGCL provided thecornerstone partnership needed to establish and build the program. While both institutions sharegoals of acquiring and disseminating knowledge, they have very different characters. Angelo Stateprovides technical expertise within STEM fields and extensive laboratories. However, many of itsresources are
survey conducted using the “VR game development” keywords yielded 120 ASEEconference publications over the years including subjects such as VR centered project-basedlearning, system usability scale for Oculus Rift and Samsung Gear equipment, use of VR inSTEM e-learning, teaching drilling trajectory concepts, virtual laboratories for solar powertechnology. Architectural design education, engineering technology, graphics modeling andanimation courses were some of the application areas found. The following section list a few ofthe VR publications with a game content built in. A group of authors from foreign and USuniversities developed a VR game for GIS learning environment [3]. The authors focused on theownership content, stimulation of lateral
someone uses it.” treatment processes) “…chemicals are used to make [water] drinkable.” “The water has to be cleaned before drinking; it has to be cleaned 4 times.”Note: Some student answers were coded to include multiple themes.Nanotechnology (NCI-SW Project). Common areas of knowledge reported by students (n = 94)directly following this activity included the size (20.2%) and cost (14.9%) of microchips, effectsof lighting on microchips (25.5%), and the importance of cleanliness in the laboratory (13.8%)(Table 4).Table 4Emergent student reflection themes from the nanotechnology (NCI-SW Project) activity Theme
and science in biology: Teaching and learning impacts ofreading apprenticeship professional development. American Educational Research Journal,48, 647-717.Hand, B., Wallace, C. W., & Yang, E-M. (2004). Using a science writing heuristic toenhance learning outcomes from laboratory activities in seventh-grade science:Quantitative and qualitative aspects. International Journal of Science Education, 26, 131-149.Maltese, A. V., Melki, C. S., & Wiebke, H. L. (2014). The nature of experiences responsiblefor the generation and maintenance of interest in STEM. Science Education, 98, 937-962.Osborne, J. A., Simon, S. B., & Collins, S. (2003). Attitudes towards science: A review ofthe literature and its implications. International Journal of
projects and problem-solving challenges, and attended otherSTEAM related activitiesThese summer programs attract high school students from the inner city of Chicago exposingthem to STEAM disciplines and careers through rigorous classes, laboratories and real lifeexperiences. At the same time the programs provide them with the full college and careerreadiness experience. The main goals of this program are to: (1) introduce students to a widevariety of STEAM fields, (2) increase student’s engineering mathematics and scienceknowledge, and (3) facilitate students to learn about different STEAM fields they might beinterested in pursuing.To assess the impact of the program, the participants took a pre and post content knowledge testthat included basic
, likecamps, as a factor in identity development (e.g. [36], [38]). Hughes, Nzekwe and Molyneaux [9]investigated two camps offered by a national laboratory for middle school students, one co-educational and one all-girl camp, focusing on the effect of these camps on girls’ identitydevelopment. This work was further extended by Hughes to investigate the longitudinal impactof the all-girls camp [37]. These studies concluded that both of the camps had a positive impacton girls’ STEM identity immediately after the camp but that the impact of the all-girls camp doesnot necessarily translate to girls choosing STEM disciplines in college. The longitudinal studyfollowed eleven girls who participated in the all-girls camp during middle school until
competencieswith data from science center and classroom testing. At the outset of this project, there were few resources that specifically consideredteaching CT with 5-8-year-old children and fewer clear examples of what it looked like forchildren to engage in CT. However, there were many, sometimes competing, definitions andapproaches to CT more generally. After further review of the literature and some laboratory andclassroom testing with children, the team refined definitions for the following CT competencies:abstraction; algorithms and procedures; automation; data collection; data analysis; datarepresentation; debugging/troubleshooting; problem decomposition; parallelization; simulation;and pattern recognition. Analysis of hundreds of students
provide nice mealsand accommodations so the teachers look forward to attending each summer. The college doesnot pay high school teachers to deliver ENGR 102 HS since it is a dual credit offering in theirhigh school, however, a modest stipend is paid for workshop attendance and travel expenses arecovered. Faculty who teach the ENGR 102 course on campus spend time training the high schoolteachers. The high school and university ENGR 102 teaching teams bond in the retreat-likeatmosphere of the workshop and natural mentoring relationships form.The first two days of the workshop are for teachers new to the program and day one begins oncampus with tours of the UA College of Engineering laboratories and competition of paperwork.Teachers review the
Paper ID #29311Professional Development Activities for Secondary STEM Teachers andStudents’ Engineering Content Knowledge and AttitudesEmel Cevik, Texas A&M UniversityDr. Michael Johnson, Texas A&M University Dr. Michael D. Johnson is a professor in the Department of Engineering Technology and Industrial Distribution at Texas A&M University. Prior to joining the faculty at Texas A&M, he was a senior product development engineer at the 3M Corporate Research Laboratory in St. Paul, Minnesota. He received his B.S. in mechanical engineering from Michigan State University and his S.M. and Ph.D. from the
promote integration of robotics in middle school science and math education. For her doctoral research, she conducts mechatronics and robotics research in the Mechatronics, Controls, and Robotics Laboratory at NYU.Dr. Sheila Borges Rajguru, NYU Tandon School of Engineering Dr. Sheila Borges Rajguru is the Assistant Director of the Center for K-12 STEM Education, NYU Tan- don School of Engineering. As the Center’s STEAM educator and researcher she works with engineers and faculty to provide professional development to K-12 STEM teachers with a focus on social justice. She is currently Co-Principal Investigator on two NSF-grants that provide robotics/mechatronics PD to science, math, and technology teachers. In addition
current role in education research focuses on training informal STEM facilitators and engaging visitors in the practices of science and engineering. He is the principal investigator on two collaborative NSF grants and one sub-award with UC Santa Barbara, where he is also pursuing doctoral work in education research. Skinner’s science research experience includes marine science fieldwork along the Northern California coast; plasma physics research at the University of California, Irvine; and nanotechnology research at Sandia National Laboratory. He gained practical engineering experience as a patent reviewer for Lenker Engineering and a software engineer for both Pacific Gas and Electric Company and Visual Solutions
extremely severe, limiting regular citizens'movement and confining them to remain at home, only allowing them to get out for "essential "activities.STEM-STEAM education, based on collaborative work, inquiry, experimentation, problem-solving, and project generation, encounters many obstacles. In the present situation, studentsand teachers' isolation does not have access to laboratories, materials, and other essentialsupplies to facilitate a quality educational process.Aware of these limitations, a group of professionals from several countries across the Americashave worked together and developed the ManifiestoSTEAM. The ManifiestoSTEAM is a voluntaryteam working without any monetary support. The ManifiestoSTEAM goal is to develop alternativeways to
needs of the workshop (regular classroom,laboratory, computer lab or open space).The conference hosts more than 25 different workshops each year. Every workshop has acapacity of 25 attendees. When the room is at full capacity, the presenters close the door andplace a sign "Session FULL”. In this way, attendees migrate from overcrowded sessions to otherworkshops with few attendees. The goal is that all of the presenters have the opportunity topresent in a real setting with an audience.At the conference, the presenters deliver their workshop twice; once each in the morning andafternoon session. After each session, the presenters will distribute an anonymous evaluationform. This evaluation includes the basic information of the attendee (age and
refer to the mother as Mom and have given the pseudonym John to the child.Design Activity: Design a RollercoasterThe family was asked to try out an engineering design activity in which they had to design andbuild a rollercoaster for an amusement park. The activity was done in an out-of-school setting ina laboratory of a research institution. In this activity, the family received two letters from thedirector of a hypothetical amusement park. The first letter stated the problem of a need to have aroller-coaster in the park. It introduced the context of the problem and provided instructionsabout the next steps. The second letter specified criteria and constraints of the problem. Thefamily had to use a construction kit (Figure 1) to build their
, “Service learning: A positive approach to teaching engineering ethics and social impact of technology,” age, vol. 5, p. 2, 2000.[15] E. Tsang, C. D. Martin, and R. Decker, “Service Learning as a Strategy for Engineering Education for the 21 st Century,” in 1997 Annual Conference, 1997, pp. 2–355.[16] L. J. Bottomley and E. A. Parry, “Assessment of an engineering outreach program: Hands on engineering,” Proc. American Society for Engineering Education, ASEE 2002, 2002.[17] D. E. Giles Jr and J. Eyler, “The impact of a college community service laboratory on students’ personal, social, and cognitive outcomes,” Journal of adolescence, vol. 17, no. 4, pp. 327–339, 1994.[18] A. R. Bielefeldt and N. Canney, “Impacts of service
constructionist learning principles that many believe evolved fromthe likes of shop class, technology education, and Stager’s constructivist learning laboratories,have now become a part of learning environments in schools, libraries, and museums in theUnited States. Even though dating earlier conceptually, the establishment of Maker Ed in 2012can be considered a watershed moment in the history of educational Makerspaces. Maker Ed wasfounded with the aim of transforming education through Making activities. Makerspacesmanifest constructionist principles of learning by doing by emphasizing the connection betweenthe Maker and that what is made or the artifact, accommodate individualized learning, supportstudents to feel personally connected to the activities
Educational Research Association (AERA), Association of Black Psycholo- gist (ABPsi), National Association of Multicultural Education (NAME), American Society of Engineer Education (ASEE) Council for Exceptional Children (CEC), and National Association of Black School Educators (NABSE).Dr. Michael P.J. Benfield, University of Alabama, Huntsville Dr. Michael P.J. Benfield is currently the lead of the STEM Projects Advancing Relevance and Confidence in the Classroom (SPARCC) Laboratory and a Principal Research Engineer within the Systems Manage- ment and Production (SMAP) Research Center at The University of Alabama in Huntsville (UAH). He holds a Ph.D. in Industrial and Systems Engineering and Engineering Management, a
. Waveland Press, 2009.[25] G. E. Hall, D. J. Dirksen, and A. A. George, Measuring implementation in schools: Levels of use. Southwest Educational Development Laboratory, 2013.[26] G. E. Hall, “Measuring stages of concern about the innovation: A manual for the use of the soc questionnaire,” 1977.[27] S. Davis, B. Dearing, B. Hill, C. Gattis, and E. Clausen, “Developing lifelong learning skills for middle school teachers: Devising their own engineering and science hands-on activities,” in Proceedings of the 2008 American Society for Engineering Education Annual Conference and Exposition, 2008.[28] L. S. H. L. B.-A. K. A. N. John D. Carpinelli, Howard S. Kimmel and R. N. Dave, “Translating research experiences into
Paper ID #25167Board 112: A STEM Training Program to Improve Middle and High SchoolVEX Competition OutcomesMr. Ryan Bobby Tang Dan, Vaughn College of Aeronautics & Technology Ryan B. Tang Dan is a senior in the Mechatronics and Robotics Engineering Master’s of Science Program at New York University Tandon School of Engineering. He currently works as an adjunct laboratory in- structor for courses such as Introduction to Robotics. Ryan is still an active member of the Vaughn College Unmanned Aerial Vehicles Competition team and works as a faculty advisor to the team. Furthermore, Ryan Tang is the head coach of the VEX
. Ardito, “Influence of students’ motivation on theirexperience with e-learning systems: An experimental study,” Universal Access in Human andComputer Interaction, vol. 56, pp. 63-72, 2009.[11] R.H. Tai, C.Q. Liu, A.V. Maltese, and X. Fan, “Planning Early for Careers in Science,”Science, vol. 312, pp. 1143-1144, 2006.[12] G.E. Hall and S.M. Hord, S. M., Implementing change: Patterns, principles, and potholes,2nd ed. Pearson/Allyn and Bacon, 2006.[13] A.A. George, G.E. Hall and S.M. Stiegelbauer, “Measuring Implementation in Schools: TheStages of Concern Questionnaire,” Southwest Educational Development Laboratory, 2006.[14] S.A. Sorby, “Impact of Changes in Course Methodologies on Improving Spatial Skills,”International Journal for Geometry and
Online Learning Girls in grades 3-8 The Ambassador is building an online Platform and learning platform to help participants Weekend learn about biomedical engineering. Her Workshops platform is comprised of videos, quizzes, and laboratory simulations. The platform will first be implemented in in-person workshops, though its use is expected to expand after
supported by making them thoroughly aware of thenational and state developed resources to assist them in their teaching [7], [20]. Full awareness ofthe state standards and professional development opportunities are particularly important since“the technology educator is the only person in many districts who really has a clear vision forwhat technology education needs to be” [7]. Steinke and Putnam [43] recommend employing asituational mentoring framework for new technology education teachers as a means to reduce“stressful duties” such as laboratory management. As a means to remedy the “supply anddemand dilemma,” Ndahi and Ritz [20] urge high school teachers to make a “commitment tosend one member of this year’s graduating class to pursue a teaching
spiritually, and enjoying her family and friends. Moreover, Dr. Borges is treasurer and co-chair of the Northeastern Association for Science Teacher Education (NE-ASTE) where faculty, researchers, and educators inform STEM teaching and learning and inform policy.Dr. Vikram Kapila, NYU Tandon School of Engineering Vikram Kapila is a Professor of Mechanical Engineering at NYU Tandon School of Engineering (NYU Tandon), where he directs a Mechatronics, Controls, and Robotics Laboratory, a Research Experience for Teachers Site in Mechatronics and Entrepreneurship, a DR K-12 research project, and an ITEST re- search project, all funded by NSF. He has held visiting positions with the Air Force Research Laboratories in Dayton, OH
teachers tobe able to develop understanding of BID and its integration into engineering design process togauge students’ interest to utilize natural world elements as inspiration for their design, and toimplement BID focused high school engineering courses.The first PL for the project was planned for Summer 2020. Our original idea was to provide thefirst PL experience for the participating teachers as part of six-week-long summer internships inperson at the university research laboratories focused on biology and bio-inspired design. Thegoal of these internships is to improve engineering teachers’ knowledge of bio-inspired designby partnering with cutting-edge engineers and scientists to study animal features and behaviorsand their applications to
presents opportunities for students to acquire knowledge by askingquestions to exercise observation skills and deductive reasoning [10]. Joseph Schwab, a pioneerof this pedagogy, recommends that students practice inquiry in laboratory instruction beforebeing presented with large amounts of facts through formal explanation [13]. He considers it asan effective way to improve knowledge transference in comparison to traditional laboratoryinstruction that only offers a formal explanation. Students do not need extensive knowledge ofthe subject matter because they learn about it by asking their target users and teachers.Makerspace students used inquiry through HCD to ask questions and used deductive reasoningin order to gain knowledge about the people