, transportation system (or urban planning), energy production, and everything else, as it has held for child labor and steamboat boilers [10]. It is because values such as profit maximization, subjection of nature, and control over society are part of the hegemonic ones nowadays that green-revolution- like agriculture is largely preferred over agro-ecology. That is, not only does technology shape society (item 2 above), society (or those particularly powerful there), on its turn, does also shape technology, choosing its development pathway based on those ethical-political values taken (for some) as the preferred or best ones. They, indeed, shape one another, constituting a
and E. Russell Johnston, Jr., Outstanding New Mechanics Educator Award from the Mechanics Division of ASEE. Professor Hanson brings four years of military and industry experience to the classroom. Upon completing his Ph.D. in structural engineering at Cornell University, he taught for two years at Bucknell University. He is a registered Professional Engineer.Dr. Matthew D. Lovell P.E., Rose-Hulman Institute of Technology Matthew Lovell is an Associate Professor in the Civil Engineering Department at Rose-Hulman Institute of Technology, and he currently serves as the Senior Director of Institutional Research, Planning, and Assessment office. He is also serving as the director of the Making Academic Change Happen
of different backgrounds, and discovering topics that couldhelp impact the world. It helped me develop the skills that are needed in graduate school byshowing commitment, interest in learning, construct and developing plans on how to researchand do a specific topic, curiosity, work ethic, and reliability to the potential graduate schools thatI am ready for their research and to help impact the world positively. All the aside, in order forme to be able to do what I truly want to do, the career requires me to get a graduate degree.Student Experience: Isabel Bojanini, University of California, BerkeleyDuring my sophomore year at PCC, I joined the research group of Dr. Khuloud Sweimehthrough the Pasadena City College Early Career Undergraduate
this study is associated with. The larger study sought tosample students at or very close to the time period during which they will select theiroccupational or graduate school plans, and to sample consistently from a single college majorthat had relatively stable enrollments and career prospects. The latter criteria help minimizeunobservable error in job preference measurement due to market effects. The leadershipconfidence and risk orientation relationships discussed in the Literature Review section of thispaper have no known theoretical inconsistencies across the range of engineering majors;however, while we believe that this study’s results should generalize across all engineeringmajors, our dataset does not allow us to empirically validate
andmanagement—often framing management as the bureaucratic straw man against whichleadership shines. Drawing on the work of Komives [5] and Bass [6], we locate this distinctionin the source of an engineer’s influence and authority. When an individual’s authority is rootedprimarily in organizational structures and is enacted through project planning, budgets, orcompany policies, we characterize it as “positional,” following Komives, or “transactional,”following Bass. When an individual’s influence stems from his or her capacity to motivate andinspire others, and is less clearly derived from organizational policies or structures, wecharacterize it as “process-based,” following Komives, or “transformational,” following Bass.By using the position/process
developing camaraderie with the group. A second example, aligned with the focusgroup interview result, shows how group ownership facilitates perspective taking & mentalflexibility: Also, a lot of us have never been in a setting like this where the project is entirely our own. I think we are also learned a lot about ownership and responsibility. Because the projects are our own we've also grown in our technical communication skills. In any project, especially when there is a language barrier, you have to be very clear about your ideas and plans. I've noticed myself being able to communicate my ideas more clearly to my team, others involved and other groups who are interested [student 4].This excerpt illustrates that this student is
the eighth day, participants had completed the construction of their solar heater orwater treatment system. They developed lesson plans, prepared pre- and post-assessments forstudent learning, wrote a report on the process they used to design their system and how thesystem works, and reflected on their own engineering design learning experience. Throughoutthe professional development, participants worked either collaboratively, independently, or a mixof both as they completed the design challenge. While participants received the same explicitinstruction and had the same requirements (i.e., consistent activities and assignments), theirexperience differed in the amount of interaction they had with other teachers and theundergraduate student
newprograms to grow and expand. Table 1: Modes of adaptation by other institutionsYear 1 and 2 Project ProgressMichigan Tech and Bay College have actively collaborated during Year 1 and 2 of this projectand achieved significant advancements in the proposed activities. Tables 2 and 3 provide detailson which activities have already been accomplished or planned to be completed by the end of thefiscal year at the Michigan Tech and partner Bay Community College.Activity Status/Due Status/Due Year 1 Year 2Get FANUC educational kits and install them on the robots X N/AMeeting with partner
andMcFarlane also found that playing games can support valuable skill development such asstrategic thinking, planning, communication, negotiating skills, group decision making, and datahandling.16 Other studies completed by Macy, Squires, and Barton and Dede have concluded thatgame-based learning has enabled a merging of play and learning which can lead to stagedlearning opportunities that replicate real life and the transfer of knowledge learned from onesituation to another.16 These studies support game-based learning having the capability to notonly allow students to develop communication skills but also learn the ability to transfer theseskills to other contexts.After determining how games influence students’ perceptions of important communication
Director of One Page Solutions, a consulting firm that uses the OGSP R process to help technology and branded product clients develop better strategic plans. Mark is a member of The Band of Angels, Silicon Valley’s oldest organization dedicated exclusively to funding seed stage start-ups. In addition, he serves on the board of several technology start-up companies.Sophia Lerner Pink, Stanford University Sophia Pink is a sophomore studying engineering at Stanford University. She began conducting research in Dr. Sheri Sheppard’s Designing Education Lab in June 2016. Sophia’s academic interests include mechanical engineering, human-centered design and social science research.Kayla Powers, Stanford UniversityMr. Adrian Piedra
, andextracurricular activities. A potential future area of contribution is to develop more detailedlesson plans that integrate these practices into specific engineering courses. These architecturesare most beneficial during project phases of exploration and divergence, as well as moments ofreflection and feedback. They are less beneficial in situations where the goal is content-deliveryor fast decision-making; in these contexts, existing pedagogies may be more advantageous. Byexploring how these architectures work both within and against existing communicationpractices in engineering education cultures, we collectively develop our capacity to collaboratewithin complex problem spaces.References[1] ABET. “Accreditation Criteria.” Internet: http://www.abet.org
do with motivation,” (Max Post).Max explains that this motivation comes from the fact that “You are all in the same boat, andyou guys are all wanting to build a product that you're all happy and proud to display,” (MaxPost).2. Team BAlex also had insight on the hackathon environment and its motivational aspects, “I think themotivation is definitely higher. I would say so because, I mean, there's more at stake here. It's notonly the prizes, but it's also the social aspect, and it's really just fun staying up all night coding tohave these sessions. It's four in the morning. You're tired, but your creativity is still flowing,”(Alex Post). Prior to hacking, Mark explained their plan for managing the team, “Like our idea,divide it up into
their abilities in mathematics and/or science and they challengedthemselves by choosing to take advanced courses in their curricular plans (Martinez Ortiz et al.,2017).Intrinsic motivation is not the only correlation to self-determination. Self-determination alsocorrelates to educational phenomenon such as optional functioning, personality integration, socialdevelopment, internalization of extrinsic motivations and personal well-being (Reeve, Hamm, andNix, 2003; Deci & Ryan, 1985b, 1987, 1991, 2000; Deci, Vallerand, Pelletier, & Ryan, 1991;Grolnick & Ryan, 1987; Ryan & Deci, 2000; Sheldon & Kasser, 1998; Vallerand, Fortier, & Guay,1997).Self-Determination “is the ability to have choices and some degree of control over
other known ways”. “4. Performance prediction Engineers provide sufficiently accurate technical and commercial enterprise performance predictions creating enough confidence for investors to provide the resources needed to make new products or provide new services”. “5. Due diligence By systematically checking designs and plans beforehand, and monitoring technical work for compliance with standards and specifications, engineers reduce both the real and apparent risks for investors, increasing the perceived value of an enterprise”. “6. Community value creation Engineers help enterprises co-create value in their communities through ethical behaviour, improved safety, community capacity building, identifying and conserving resources, reducing or
examined Fall 2018 late-semesterreflections (n=4 women, n=6 men) that asked students to respond to a prompt asking: An underlying theme of the Engineering Projects classes is the opportunity to broaden and develop your skillset in engineering design and communication. During your first reflections, you described a design skill that you would like to work on during this class, how you would develop that skill, and your experiences/plan to incorporate this skill in your product development. For this last reflection, please go back to your original reflections and write about your progress this semester. Think about your personal skill development in manufacturing, electronics, programming and/or
the research necessary to identify the need. Ideas must be pragmatic, unique, and have the opportunity to succeed in the market. You are encouraged to seek other opportunities for funding to support you in your efforts. Moreover, this project would be considered a success if a plan for mass production is prepared (or stated) by project completion. 2.5. Project EvaluationThough projects may be different in thrust and goals, all projects are required to follow asystematic process that is graded as such. The teams follow a systematic design process wherebythey develop requirements, generate concepts, perform concept analysis/justification, performexperiments/testing, and recommend a final solution. Two
, toincrease consumer engagement and motivation, tackling the tasks that computers find difficult andhard to plan and predict. Gamified elements in this research were points and leaderboards. Resultsshowed that the test participants found the interface interesting and easy to use. To increase therecycling rates, Berengueres et al. (2013) introduced a recycle emoticon bin which usesgamification elements to motivate participants. Rewarding gamified elements used in this projectincluded: emoticons and sounds; when users dropped PET bottles in the bin, they heard a coinsound and a happy face on the screen for one second. Research results showed that by using thegamification elements, collection rates increased by three times and users preferred to be
Dewey, Stanford University,” 24-Oct-2018.[20] L. Vygotsky, “Thought and word,” in Thinking and Speech, vol. 1, 1934.[21] J. Lave and E. Wenger, Situated Learning: Legitimate Peripheral Participation, 1st edition. Cambridge England ; New York: Cambridge University Press, 1991.[22] S. K. Gilmartin et al., “Designing a Longitudinal Study of Engineering Students’ Innovation and Engineering Interests and Plans: The Engineering Majors Survey Project. EMS 1.0 and 2.0 Technical Report.,” Stanford University Designing Education Lab, Stanford, CA, Technical Report
justification, euphemistic labeling, advantageous comparison,displacement of responsibility, diffusion of responsibility, distortion of consequences, attributionof blame, and dehumanization.57 Students were asked to respond to these items (e.g., “It is alrightto protect your friends” as an example of an item measuring moral justification) using a five-point Likert scale ranging from “Strongly Disagree” to “Strongly Agree.”Experiences and Demographics: Seventeen experiences were listed, with respondents asked toacknowledge participation within the last five years, as well as their plans to participate in thefuture. These items were used in stratification of participants for interviews as well as items offurther probing during the interviews themselves
includes 4 phases: orienting, planning, executing, andchecking. The final round of coding collapsed these codes into the 5 Step Problem SolvingMethod similar to the MPSF but more consistent with the expert heat transfer solutions.However, the orienting category was maintained since it did not overlap with the 5 step method. 4ResultsUnexpected Theme: Professor Beliefs about Problem SolvingWhile solving these problems, many of the experts revealed their beliefs about what types ofproblems are developmentally appropriate for students. The experts were not prompted for thisinformation in either the think-aloud instructions or the subsequent structured interview.Unprompted, most of the experts freely
. Identifying the challenges that students face in multidisciplinary environment willlead to the discussion on how to tackle these challenges.The results for this study help course coordinators to plan accordingly for student teamformation, project matching and creating an environment of support. Providing workshops andsupport from the faculty to guide students through this journey, peer evaluation on top of clients’evaluation and supervisors’ evaluation, and constructive feedback are examples of further actionsto be taken.Having in place a system for peer evaluation and self-evaluation to give feedback to students andsupervisors will prevent low psychological safety of the team that inhibits innovative behaviors.There are tremendous opportunities for
often preface his response witha winking admonishment, “that’s way beyond the scope of the class!,” he nevertheless foundhimself spending significant portions of class time answering such questions thoroughly.Given the nature of the questions (as beyond the scope of the class) only a small portion of theclass understood the content of these questions and answers. Thus this question and answersession functioned as projection of ability: students noticed who had the ability to play the gamein asking this sort of question. Instead, for the programming beginners like Becca, it was aperiod of confusion and a reminder of just how far behind they were.This lecture discourse pattern also meant less class time for the planned basic content, an