-class demonstrations and activities to convey fundamentals of environmental engineering to undergraduate students1. IntroductionAwareness of diverse learning styles is now recognized to be a critical step toward producingeffective learning experiences for students. Different learning styles were categorized by Felderand Silverman1 in the Index of Learning Styles (ILS) classification system based on studentperception and understanding of information (Figure 1). In the ILS system, student learning fallswithin a continuum represented by various types of students: students who favor receivinginformation from their senses, by observation, experimentation, and repetition (sensory) andstudents who prefer
, wefound that students not only consider they learned a lot from the labs (where Microsoft toolswere used) but also deem the tools easy to use, relevant to the course (supported the learningof course concepts), and valuable for their professional career. On the other hand, based onthe teacher assessment, Microsoft tools provide support for the application of many differentconcepts studied along the course within an integrated environment, reducing the learningcurve for students, while offering the added value of an industrial-level tool.1. INTRODUCTIONSoftware testing is a critical activity in software engineering, accounting for 30% to 90% ofthe total labor expended in developing software15. Yet software testing remains an under-estimated
the students were asked to logon to their blackboard account on their laptops and answer a set of questions in 50 minutes. Theonline and traditional portions of the exams were conducted in two different class sessions. Page 24.1311.3The online quizzes were designed as a tool to assess the students’ understanding and knowledgeof the class materials. To encourage the class attendance, the quizzes were unannounced wherethe instructor would ask the students to log on to the blackboard system and use the designatedsection. Figure 1 presents a screenshot of a typical online quiz question.Figure 1. Online Quiz Question ExampleIn this format
details are provided in Table 1. Table 1. Phased Deadlines for the Project Aspect of Project Timing Grade (Due Date) Project formally introduced Week 3 NA Topic selection Week 5 2% Refined scope including key references and substantive outline Week 6 5% Draft report distributed for peer review Week 9 30% Sharing of peer review comments Week 9 10
Assessment and Program Evaluation Services. He teaches evaluation and test theory. He is the author of two books and more than 80 refereed publications on research methods. Page 24.1313.1 c American Society for Engineering Education, 2014 Process Oriented Guided Inquiry Learning in the Engineering ClassroomIntroductionActive learning approaches are being used more extensively in engineering education as theliterature base on their effectiveness continues to grow.1-12 In addition to the empiricalresearch showing improvement on various learning outcomes, the use
engineer. By the end of the semester, itis expected that the students have an understanding of: how to achieve success as an engineeringundergraduate student at GVSU; the expectations of learning outcomes achieved throughGVSU’s engineering program; the engineering profession; and the nature of the world in whichengineers work. These objectives are similar to other Introduction to Engineering courses thatfocus on introducing the career of engineering as well as skills required to be successful in futureengineering courses.1-3 As with some other Introduction to Engineering courses, it is not arequired course for graduation from the engineering program.4 Some of the skills taught in thisclass include effective studying techniques, time management
Paper ID #10007User Research for the Instructional Module Development (IMOD) SystemDr. Odesma Onika Dalrymple, Arizona State University, Polytechnic campus Dr. Odesma Dalrymple is an Assistant Professor in the Dept. of Engineering and Computing Systems at Arizona State University. She conducts research on tools and techniques that can be readily applied in real engineering learning environments to improve student learning and teaching. In this respect her two prominent research contributions are with: 1) artefact-inspired discovery–based pedagogy, i.e., learning activities where students’ exploration of STEM knowledge is
shown toimprove student learning [1]. We decided to integrate this approach into our undergraduateNewtonian dynamics class to leverage technology, optimize active learning with instructorspresent, and reduce faculty tutoring loads. In this method of teaching, the in-class time isdedicated to active learning, while the lectures leverage technology to supplement in class timewith on-line videos.The lower levels of learning in Bloom’s taxonomy [2], such as remembering and understanding,are delivered to the students through on-line lectures. The higher levels of learning, such asapplying, analyzing, evaluating, and creating, take place in the classroom with the instructor as aguide. To achieve this, in class time is devoted to guided instruction
American Society for Engineering Education, 2014 Using a Journal Article with Sophomores to Increase Lifelong Learning ConfidenceIntroductionJournal articles are often used in upper-level engineering courses as reference material toencourage students to develop life-long learning skills. How early in the curriculum are journalarticles introduced? This paper presents the results of a study on using a journal article in asophomore-level class.Chemical Engineering Progress often includes articles appropriate for use in sophomore andjunior engineering science classes of thermodynamics, fluid mechanics and heat transfer 1-6.These articles use only the concepts covered in the course and include analytical results
determinedthat the HADR kits could be designed such that they could be stowed and deployed from theferry vessels. This allowed for multiple design teams to work collaboratively to meet the projectrequirements. Table 1 provides project details for each of the three students teams involved inthe Dual-Use Ferry multidisciplinary design project. Page 24.1318.4Table 1. Dual-Use Ferry sub-projects No. of Team Team Major Project Tasks Members Stevens 2 Naval Engineering • Dual-Use Ferry design Institute
paper to refer to such facilities which havea variety of descriptive names. Typically these new types of design spaces combine technologyaccess with education in a format similar to community-based “makerspaces”1. Both the Page 24.1320.2academic and community based versions of a makerspace generally include two components: theinfrastructure and the community. The physical infrastructure includes equipment (such as tools,machine shops, electronic benches, design software and digital fabrication equipment) to design,prototype and test creative systems that solve problems. Equally important are the communitiesof users that tend to make use of
design process (Figure 1) individuals should be able to: 1. Identify a significant challenge and specify a set of requirements that a successful engineering response to the challenge (i.e., a solution) should achieve, 2. Imagine a diverse set of possible solutions to the challenge and use systematic processes to select the most promising solution, 3. Define the solution using scientific knowledge, mathematical techniques, and technology tools and evaluate it via one or more prototypes, 4. Report the findings of the evaluation and conclude whether the prototyped solution can be expected to achieve the previously specified requirements, and 5. Reflect upon the process and recommend iteration or
. Page 24.1322.21 - IntroductionThe Requirements Phase is the most unstable lifecycle component of a product. Manymore assumptions are made about a product at the requirements phase than at later stages.However, only at later stages the features become better understood. This volatile aspectis a leading cause of ambiguous, incomplete, or logically inconsistent featurespecification. Engineers design and implement based upon these weak definitions. Thispropagates requirement decisions and errors into later stages. Unfortunately, fixing theerrors at later stages costs more, sometimes exponentially more, as shown in Figure 1
multidisciplinary teams as specified in the ABETEngineering Accreditation Commission Student Outcome (d) an ability to function onmultidisciplinary teams. This paper presents an experience of using a team-based case studyproject as an active learning tool in the EE and CS required course for assessing the attainmentof this student outcome. The performance indicators clearly demonstrate that the ABETEngineering Accreditation Commission Student Outcome (d) is successfully attained.I. IntroductionSince the ABET Engineering Criteria 2000 accreditation, efforts to satisfy Criterion 3(d) anability to function on multidisciplinary teams have resulted in a large literature on the topics ofteam-based learning,1 collaborative learning,2 learning organization,3
planning and most important implementation all though theuse of active learning styles will help reinforce the theory given in lecture and should lead thestudent to be a more engaged.1, 2, 3, 4, 5 The creation and use of undergraduate research as alaboratory experience can affect career decisions leading to graduate school and relieve themonotonous aspects of learning while instilling a sense of accomplishment.6, 7, 8, 10When a student is required to formulate the experiment himself/herself from a set of open-endedparameters innovation happens. In the context of the course “open-ended” was defined as usingthe existing tools, either hardware or software, assigned to create and demonstrate to the rest of
mathematics and science contentfor all middle grades students as they develop solutions to problems of relevance in the worldtoday. Engineering is defined “to mean any engagement in a systematic practice of design toachieve solutions to particular human problems.” 1 As part of a current National ScienceFoundation award, a longitudinal comparison study of the impact of the EYE Modules isunderway and will be completed in 2014. In addition to early indications of the Modules’ impacton students and teachers, one impressive result is the impact of the Modules on the large, diverseschool district, Mobile County Public School System (MCPSS; 65,000 students, 100 schools,70% poverty, 50% African American). As a result of our efforts, the MCPSS has reformed
Meet the Common Core Standards:Examples from a Workshop for Middle School STEMDr. Patricia A. Carlson, Professor and PRISM Director, Email: carlsonp@rose-hulman.edu Dr. Erin Phelps, Matt Davidson, Bob Jackson, and Ryan SmithWhat’s Available at the Station: This collaboration includes Vigo County School Corporation (Terre Haute, IN)and Rose-Hulman Institute of Technology’s PRISM Project (http://rose-prism.org). A package of materials provides(1) an overview for the integrated curriculum approach, (2) synopses of the three workshops given by engineeringprofessors, and (3) examples of lessons – based on engineering concepts – developed by 6th – 8th grade teachers.Visitors to the exhibit table will be greeted by members of the PRISM team, a
in 2012 and employs programadmission requirements and student performance as performance metrics. The purpose of thispaper is to document the enrollment management plan's impact on first year-retention data forthe first year of implementation as well as review the impact on student quality as indicated bythe review of the computer science program, which has experienced retention and quality issuesin the past.IntroductionEnrollment management issues and student population size is a challenge faced by universitiesand colleges nationwide. Enrollment management issues are often discussed at the universityadmission level to control entire university populations or reach a desired student populationgoal.1 Universities, whether public or private
approach to solving differential equations.The fundamental equation for two-dimensional heat conduction is the two-dimensionalform of the Fourier equation (Equation 1)1,2 2T 2T 0 Equation 1 x 2 y 2In order to approximate the differential increments in the temperature and spacecoordinates consider the diagram below (Fig 1).The temperature gradients become: T TI1,J TI,J x I1/2,J x T T T
programtargeting the improvement of undergraduate engineering education. Faculty proposed large-scalerenovations of a specific undergraduate course or closely-related group of courses, with the goalof improving student engagement, learning outcomes, and faculty teaching experiences.Alternatively, faculty could propose to develop teaching technologies that would facilitate theimplementation of evidence-based teaching practices. Priority in funding was given to projectsthat would impact large numbers of students or provide critical interventions early in students’learning careers.“Live deep, not fast,” is an admonition coined in the early 1900’s by literature professor, critic,and editor Henry Seidel Canby 1. Faculty participating in SIIP were invited to
each of the six semesters of design. BME Design throughout the Curriculum Sophomore 1 BME 200 Sophomore 2 BME 201 Junior 1 BME 300 Junior 2 Senior 1 Senior 2 BME 301 BME 400 BME 402 Phase 1: Phase 2: Phase 3: Phase 4: Peer Guided-design Independent Capstone Design Mentoring Fundamentals LearningFigure 1: The BME design course sequence throughout the curriculum where each semesterstudents work in teams of four or five on client-based design projects. During Phase
engineering context in lattercourses. The three principles deemed critical for successful programming in engineeringcontexts3,4 are 1. Student Engagement: Engaging students’ current knowledge to construct new knowledge 2. Knowledge Transfer: Students ability to transfer early programming skills to new contexts, applications and environments 3. Self-directed learning: Students assuming control of their learning in programming to adapt to the rapidly evolving demands of computational techniques in engineering Therefore, Systems and Controls courses are ideal to investigate effective ways to address allthree areas of the DBER study and simultaneously augment students’ ability to use programmingas a tool in upper-level
funded to study science teacher learning using anengineering-concept driven professional development program. This is particularly timely withthe recent publication of the Next Generation Science Standards (NGSS)1 and the inclusion of anengineering dimension in science. The project research team has been investigating how toinfuse engineering concepts into science given the time, resource, and curricular constraints ofschool environments. Specific implementation issues have been identified as important asteachers incorporate engineering infused lessons into their instruction. One key issue is thatteachers new to engineering are often not clear on what they are being asked to do. Therefore, itis critical to create a common understanding of what
abstractobjects (like the objects found in a graphic user interface window, such as buttons, textboxes, andlabels) that they will manipulate in subsequent and more advanced programming courses.The LC common assignment (described further in the section entitled “The CommonAssignment: A Game Design Document” below) is a crucial component enabling students toachieve and reinforce the learning outcomes for this course. As part of that assignment, studentsimplement the background story for a video game developed in the EG1 class as a computerprogram in Alice. The assignment is organized around several milestones, including: (1)preparation of a flowchart of the story; (2) creating the setting of the video game with Aliceobjects; (3) creating the characters for
the number and type of piecesneeded. There are two teams, and the teams will work independently and confirm each other’sestimates.The Engineering Team (2 teams) – These teams will work together and engineer adesign. The structure has to support a 100 pound concrete panel.The Construction Document Team (2 teams) – These teams work together and create theconstruction sequence, produce the construction drawings, and coordinate construction anddisassembly.A ten-week quarter does not allow a lot of time. The week-by-week project schedule was as Page 24.1335.3follows:Week 1 – Schematic Design. The individual teams participated in a design competitionto
found MIT AppInventor to be very accessible and quickly learned how to develop their own apps. MIT AppInventor can allow students without any background in information technology to see computingconcepts in a context that is of great interest to them.INTRODUCTIONThe trend of declining student interest in computer-related fields [1-3], combined with increaseddemand from the industry, challenges instructors to come up with new methodologies to attractstudents. Furthermore, with the diffusion of information technologies into almost all disciplinesof study, introductory computer courses need to have new approaches that can motivate studentsfrom all majors to feel comfortable with the computing concepts and tools.Emergencies often occur with little
that could be used to promote technological literacy.IntroductionThis story begins in 1999 when engineers and technologists were concentrating their efforts onaverting catastrophic failures on January 1, 2000. This event was widely referred to as “Y2K.”Computers in the 1900s typically used just two numbers to represent the year due to the limitedamount and high cost of memory. The dilemma became, when the new century begins would thesoftware consider the year to be 1900 or 2000. As a result, scientists, engineers, programmers, Page 24.1337.2and technicians gave significant attention to the problem. Newspapers, radio, and television
the response as well as to establish metrics used in assigning a grade. The qualitative feedback is aimed at helping student teams improve the quality of their solutions. The mathematical model dimension encompasses the assessment of (1) the quality of the Page 24.1338.5solution in terms of how well it addresses the complexity of the problem and accounts for all data provided, and (2) the use of rationales to support the solution method. The root of this dimension is assessing how good the procedure is at
Page 24.1339.4code of these utilities is readily available and can be customized as per the user needs andrequirements.Figure 1: Sample Java program to read from a HBase table.To perform data reads from the repository, appropriate and easy to use Java APIs areprovided for programmatic access. Figure 1 shows a sample program to read data fromHBase table and store it in an output file. It demonstrates the flexibility of performing readson a table and writing the results in user defined formats. Also, this helps the user incustomizing the data reads from the table and improves the query times. This inherently givesmore control over the data to the user.Also, HBase supports the MapReduce processing framework. Hence, queries can be doneusing mapper
. There is also a reset button that is used by the gameshow host to asynchronously reset the flip-flops to the initial state before each question. Ifcontestant 0 rings in first, the circuit turns on LED 0. Once LED 0 is on, the circuit leaves it onregardless of the inputs until the circuit is asynchronously reset by the game show host. Ifcontestant 1 rings in first, the circuit turns on LED 1 and leaves it on until the circuit is reset. Ifthere is a tie, both LED's are turned on.The circuit requires four states: reset, contestant 0 wins, contestant 1 wins, and tie. One way tomap the states is to use state 00 for reset, state 01 for contestant 0 wins, state 10 for contestant 1wins, and state 11 for a tie. With this mapping, the outputs are equal