Low-Cost/High-Impact: Success Skills Students Will Actually UseIntroductionArguably, the two biggest challenges facing engineering education are retention and, in general,student learning. Obviously, the two are interrelated but not necessarily simply by studentperformance-- generally indicated by grades. Not surprisingly, studies show there is a strongcorrelation between low GPA and students leaving engineering programs.[1-5] However, thereis also evidence of a broad range of GPAs of graduating students.[6,7] Whether or not theprimary focus of efforts to improve students’ performance are geared towards retention, suchefforts will also benefit all students.While there are many factors that affect students reasoning for leaving
program. The five components of the pedagogy are [1] . 1. Engagement opportunities that meet the needs of an underserved segment of society 2. Academic connection between the engagement and the subject material of a course. 3. Reciprocal partnerships where all benefit from the collaboration. 4. Mutual learning among all stakeholders, built on a foundation of respect. 5. Reflection on the experiences and its implications for the future.Research has shown many benefits for students across many disciplines [2-6]. Withinengineering, evidence shows learning across a broad set of profession and technical skills [7-11].Graduates report easier transition into professional practice and faster advancement in industrypositions [12
those students without significantprior hands-on experience are not disadvantaged compared to other students. The familiarization projectis followed by an open-ended design problem within the domain. A grade incentive is given forinnovation beyond the essential requirements.Project 1: Solar-Powered Power Bank ChargerThe ultimate goal of this activity is the design of a photovoltaic charger for asmall power bank. In the initial familiarization activity students assemble andtest a photovoltaic powered device that can recharge AA batteries. Thisprovides familiarization with the hands-on procedures, materials, andmeasurements involved in this type of system.The familiarization is followed by an open-ended design challenge to designa PV system to
are to: 1) develop the academic andsocial skills necessary for achieving academic success; 2) acclimate students to the campusenvironment prior to their arrival as full-time students; 3) pair the students’ math ability with theappropriate Fall semester Calculus course; and 4) develop a cadre of students mutuallycommitted to each other’s success. SSBP students enroll in 7-week versions of Calculus,Chemistry, Physics and English courses. All instructors use collaborative learning, in whichstudents work in heterogeneous (in terms of ability level) teams, both in class and duringorganized study sessions. Students who pass the Summer Bridge English course receiveadvanced standing for English 1001. The SSBP ends with a Graduation Luncheon Ceremony
Workshop: Introduction to Adaptive Comparative Judgement: A Holistic Assessment tool for Design Problems Clodagh Reid1, Sheryl A. Sorby2, Gibin Raju2, Niall Seery1 1 Faculty of Engineering and Informatics, Technological University of the Shannon 2 Department of Engineering Education, University of CincinnatiAbstractThis workshop is an interactive session where participants will experience an excitingapproach for holistically assessing design problems, Adaptive Comparative Judgement(ACJ). ACJ is an adaptive software tool that can be used by students and faculty to assessstudents’ work holistically and reliably. This tool can be used to reduce the grading
selecting the rubber duck that“quacks” to them. The scavenger hunt gets the students out from behind their computers,introduces the students to an industry practice, and opens the door to future assignments ondebugging techniques. The scavenger hunt covers a wide variety of topics, including (1)mathematical expressions, (2) mod operator, (3) integer math, (4) switch statements, (5) ifstatements, (6) increment/decrement, (7) for loops, (8) while loops, and (9) do-while loops.Typically, the scavenger hunt beings in the classroom. The instructor ensures all teams havestarted the scavenger hunt and then “disappears” to the final location. The scavenger hunt couldtake students on a journey of their college/university to become more familiar with
developed or implemented on a larger scale.Electronics ModuleThis electronics module is presented as phase 2 of integrative rapid prototyping hands-onmodules delivered during the lab portion of a first-year engineering course. Products containingelectrical components have increased exponentially and will likely continue this trend [1]. Ourfirst-year students need these skills to not only keep up with this trend, but also to safely andeffectively incorporate electronics into their prototypes. This module also contributes to theinnovative active learning concept to promote deeper learning [2]. By creating a hands-onimmersive experience, it allows students to make connections between engineering concepts thatcan later be applied to future novel and