Dominion University Yuzhong Shen received his B.S. degree in Electrical Engineering from Fudan University, Shanghai, China, M.S. degree in Computer Engineering from Mississippi State University, Starkville, Mississippi, and Ph.D. degree in Electrical Engineering from the University of Delaware. Dr. Shen is currently a Professor of Electrical and Computer Engineering at Old Dominion University. His research interests lie in visualization and computer graphics, virtual reality, augmented reality, transportation modeling and simulation, signal and image processing, and general modeling and simulation.Charles I Sukenik, Old Dominion University Charles I. Sukenik received a B.A. in Physics from Cornell University in 1987 and
, David Caughey, et al. "Hands‐on CFD educational interface forengineering courses and laboratories." Journal of Engineering Education 95, no. 1 (2006): 63-83.[5] Hoorfar, Mina, Homayoun Najjaran, and William Cleghorn. "Simulation and animation ofmechanical systems to enhance student learning." In 2002 Annual Conference, pp. 7-1001. 2002.[6] Adjouadi, Malek, and M. Ayala. "Introducing neural studio: An artificial neural networkssimulator for educational purposes." Computers in Education Journal 14, no. 3 (2004): 33-40.[7] Asmuin, Norzelawati, and A. Ismail. "The Roles of CFD in Enhancing Teaching andLearning Process and Its Potentials in Solving Real Engineering Issues." In Defect and DiffusionForum, vol. 348, pp. 273-278. Trans Tech Publications
program editor should have a look and feel similar to Allen- Bradley’s RSLogix 5000, which can also be used to monitor the ladder logic program with animations if the Soft PLC is in Run Mode. iii) The data tag editor and monitor should support data as objects partially conformant to IEC 61131 [7], just as all Allen-Bradley 5000 series PLCs are based on Object-Oriented Programming (OOP) where data objects are defined as tags. iv) The 3D I/O simulator should be similar to the lab console as shown in Fig 2 (a) vs (b). It should have: 4 animated switches (double click to turn ON/OFF); 4 animated push buttons (click to push); 16 lights (4 x 4 light matrix) that can turn ON (illuminate) or OFF; 1 fan
standalone program on a Windows computer. The user can choose from a selection of op-tions in the AFM image artifacts app, as shown in Fig. 2. The options include the following, witheach number corresponding to the respective numbers in Fig. 2:Figure 2: MATLAB® simulation application created to teach about AFM image artifacts. Theapp is comprised of the following components: 1 Surface Profile Selection, 2 Tip Shape PreviewWindow, 3 Tip Radius Slider, 4 Tip Width Slider, 5 Contaminated Tip Toggle, 6 Sheared TipToggle, 7 Multiple Peaks Tip Toggle, 8 Animation Knob, 9 Animation Speed Slider, 10 TappingStep Size Spinner, 11 Run Button, 12 Skip Animation Button, 13 Reset Button, 14 SimulationWindow, and 15 Surface Imaging Window. 1. Surface Profile
verification, output analysis, and even design of experiments.Appendix A showcases a common student mistake to illustrate the value of this new pedagogicaltool. The example features a system deliberately designed to exhibit blow up (meaning it fallsinto an unsteady state with a queue that keeps growing, also known as pile up). Students oftenmiss this potential issue when building a simulation model with software, leading to challengesduring execution. These challenges are detailed within the Appendix.While some students might attempt to identify blow up issues through animation features in thesoftware, this method proves unreliable in this specific case. Animation, although a valuable toolfor understanding certain system dynamics, cannot replace a
Paper ID #42376Work in Progress: Hardware-in-the-Loop Process Control Simulation LabsMr. Bradley Lane Kicklighter P.E., University of Southern Indiana Brad holds a BS in Electrical Engineering from Rose-Hulman Institute of Technology (1989) and an MS in Electrical and Computer Engineering from Purdue University (2001). His past work experience includes eleven years at Delphi (formerly Delco Electronics) as an Advanced Project Engineer, eleven years at Whirlpool Corporation as a Lead Engineer/Solution Architect, and three years at Ivy Tech Community College as an Instructor/Program Chair Pre-Engineering. Since 2015, he
, assembled, stored, and transported. The simulation models in our proposed ISBL modules provide realistic animations and can be explored on a 2D display (low-immersion mode) or via a virtual reality (VR) headset (high-immersion mode). b. A PBL activity that mimics real-world problems/projects that arise in the system being modeled, hence resembling situations that learners may encounter at a future workplace.By treating the immersive simulation environment as a real-world system, both formal andinformal learning are enabled by own actions of the learners during and after virtual site visits. Inother words, instead of physically visiting a real-world facility, students perform virtual visits ofthe simulated system to make
Paper ID #44048BYOE: SeaKatz 2.0 – Vision and Pneumatic Claw for Underwater Robot withVR SimulationDr. Iftekhar Ibne Basith, Sam Houston State University Dr. Iftekhar Ibne Basith is an Associate Professor in the Department of Engineering Technology at Sam Houston State University, Huntsville, TX, USA. Dr. Basith has a Ph.D and Masters in Electrical and Computer Engineering from University of Windsor, ON,Dr. Suleiman M Obeidat, Texas A&M University Dr. Suleiman Obeidat received his Ph. D. in Industrial Engineering from University of Oklahoma in 2008. Dr. Obeidat joined the Engineering Technology and Industrial Distribution
behavior. Two models, theVicsek and the boids model, were used to simulate swarm behavior.The Vicsek model is a simple, mathematically rigorous approach rooted in statistical physics,while the boids model emphasizes the behavioral aspect of collective motion, making itsuitable for creating realistic animations and simulations of swarm behavior. In addition, itcan be extended to include obstacles and environmental factors that affect the swarmbehavior.The task of our students was to develop ̶ as a team of three ̶ a computer program in C#, inwhich both models are implemented and visualized. Teamwork was an additional challenge,as organizational skills were required in addition to the underlying task, such as holdingmeetings with collaborative
steadily growing technology that superimposes virtualenhancements onto a user's view of their actual environment in real time. These enhancementsinclude static images, 2D and 3D objects, dynamic computer-generated simulations, audionarration, and other special effects to create an immersive and interactive experience for the user.AR has been implemented in numerous educational settings to enhance the learning experienceof students studying STEM [12]. The findings of Ropawandi et al. [13] demonstrated that ARtechnology significantly boosted the comprehension of 11th grade students' understanding ofelectrical principles in an experimental group as compared to a control group. The disparitybetween the groups was predominantly pronounced in the
you personally care about doing well in this program? (2) Do you thinkyou will enjoy the researched-based nature of this program? (3) Do you think that participatingin this program will be useful to you in the future? (4) Do you foresee any challenges toparticipating in this program? (5) Do you already have a project or problem in mind that wouldserve your community and that could be solved by computational methods? If so, provide a briefoverview of your vision. (6) In the near or far future, mankind may build machines that canperceive, feel and act. How should they be treated compared to animals of comparableintelligence? Should we consider the suffering of “feeling” machines?While we did not have any required skills for the program, we
University Dr. Ayala received his BS in Mechanical Engineering with honors (Cum Laude) from Universidad de Oriente (Venezuela) in 1995, MS in Mechanical Engineering in 2001 and Ph.D. in Mechanical Engineering in 2005, both from University of Delaware (USA). Dr. Ayala is currently serving as Associate Professor of Mechanical Engineering Technology Department, Frank Batten College of Engineering and Technology, Old Dominion University, Norfolk, VA. Prior to joining ODU in 2013, Dr. Ayala spent three years as a Postdoctoral Researcher at the University of Delaware where he expanded his knowledge on simulation of multiphase flows while acquiring skills in high-performance parallel computing and scientific computation
you understand those concepts very well you won’t have to waste more time relearning it.” “Review your Physics II before you start the class.” “Do well in University Physics 2” Needs for Visualization “Bringing more visualization would be helpful.” “I would have preferred more visual aids, specifically animations of the fields.”Conditions and Constraints in Class EnvironmentThe class environment plays a pivotal role in fostering effective learning and holds significantimportance in shaping the educational experience for students. It is useful to clarify the classenvironment for both universities along with the constraints so that it reflects better howvisualization tools and trials work. Both institutions adopt typical university classes and
their interest in fluid dynamics. Many students suggested to do moreadvanced simulation exercises such as the flow over a plane or different types of vehicle, flowsbetween buildings in a city, and ocean currents near shore.References [1] J. D. Eldredge, I. Senocak, P. Dawson, J. Canino, W. W. Liou, R. LeBeau, D. L. Hitt, M. P. Rumpfkeil, and R. M. Cummings, “A best practices guide to CFD education in the undergraduate curriculum,” International Journal of Aerodynamics, vol. 4, no. 3-4, pp. 200–236, 2014. [2] K. Aung, “Design and implementation of an undergraduate computational fluid dynamics (cfd) course,” in 2003 ASEE Annual Conference, 2003, pp. 8–367. [3] W. Mokhtar, “Project-based learning (PBL): an effective tool to teach
setting by visualizing and interpreting therotation of 3D objects. Each question prompts students to mentally picture the rotation of anorange object based on the animated yellow object and select the correct option from fourchoices by tapping the corresponding shape. Visual and auditory aids, such as animations, colorchanges, and voice commands, are employed to enhance the user experience, providing real-timefeedback on the correctness of their answers. This activity aims to enhance students' cognitiveand spatial reasoning skills, preparing them for the subsequent simulation lab. 2024 ASEE Annual Conference Figure 1. Tutorial Session and Simulation Lab of the MR ModuleFollowing the tutorial, a
].Development of Virtual Environments and ScenariosThe VR development process in Fig. 1 involved five key steps. The Unity game engine and XRinteraction packages created immersive environments compatible with VR hardware (i.e., theMeta Quest 2). Secondly, modeling and animation were achieved using tools like the Unity AssetStore, Mixamo, and Blender, enabling the creation of intricate 3D assets and customizable avatarmovements. Additionally, the VR environment was programmed with C# within Visual StudioCode, enabling the scripting of different interfaces, interactable objects, and avatar animations toensure dynamic user engagement. Subsequent hardware setup included configuring the MetaQuest 2 headset, a computer, and motion controllers, facilitating
positionwas: “My first paid professional experience was in an experiential program with the Louis StokesAlliance for Minority Participation (LSAMP) in a biomedical engineering lab, and I helped oneof the graduate students in devloping a process that could assist individuals with high thoracicspinal cord injuries. They were in the early stages of creating this device, so I worked closelywith their test animals, the lab rats. I ran baseline tests on the animals, seeing how they reactedphysiologically to sounds with a normal nervous system. Then they would induce spinal corddamage, and we would repeat the sound tests to see if their reaction to the noise changed. Ilearned a lot about data analytics in this position. The next summer, I was going
Applications: Virtual and Augmented RealitiesOther educators adopted more immersive digital technologies like virtual reality (VR) andaugmented reality (AR) as pedagogical tools to tackle the problem of spatial visualization [27],[28]. VR is the technology that creates a simulated environment, immersing users in a realisticvirtual world that can be explored using computer-generated sensory experiences [29], [30]. Thistechnology has been excessively employed as a spatial visualization tool, given its ability to © American Society for Engineering Education, 2024 2024 ASEE Annual Conferenceexpose users to complex 3D graphics within a VR setting that mimics real-world scenarios [31]–[36].In a
Cuppett, University of Maryland, Eastern ShoreProf. Dave Akin, University of Maryland, College ParkUrjit Korok Chakraborty, James M. Bennett High School I am a junior at James M. Bennett High and planning to pursue computer science in college.Mr. Lance C. Ward, University of Maryland, Eastern Shore Lance Ward is an undergraduate student researcher at the University of Maryland Eastern Shore currently working on a bachelor’s degree in engineering with a concentration in computer engineering.Parker Wilson, University of Maryland, Eastern ShoreMason Alexander MorganRahul Vishnoi, University of Maryland, College ParkRomeo Gabriel Perlstein, University of Maryland, College Park ©American Society for
the museum’s snake, “Jake.” Charlotte had a similar idea:"One idea is to pair it [the snake jaw robot] with a live feeding of one of our snakes. That is anice, easy one to do.” Marissa echoed this idea, “So I was thinking we could add that to when wedo our live animal presentation as part of that. If we use a snake we can the snake jaw there tokind of talk about how they work together.” The staff tried the live snake demonstration, whichwas met with a lot of enthusiasm from guests (see Figure 3). Ultimately, having a live snake andthe snake jaw robot at the same presentation could expand guests’ understanding of how snakeseat, their anatomy, and other topics. Figure 3. Live Snake Demonstration.Multiple people
Environment in STEM Education Junior A. Bennett1, Jason W. Morphew1, & Michele McColgan2 1 School of Engineering Education, Purdue University, West Lafayette, IN 2 Department of Physics, Siena College, Loudonville, NYAbstractStudents struggle with developing conceptual understanding of abstract concepts in Science,Technology, Engineering, and Mathematics (STEM) courses. Two-dimensional (2D) figures arecommonly used during instruction in textbooks and multi-media presentations such as PowerPoint,or in computer animation. The use of 2D visualizations during instructions lacks opportunities forstudents to meaningfully explore these concepts by rotating three
Fellow at the National Institute for Deterrence Studies. ©American Society for Engineering Education, 2024 Breaking the Textbook Paradigm: Increasing Access by Removing WordsAbstractTextbooks are an anachronistic element of education in the 21st century which previous researchshows students do not read despite reading assignments. For over a decade, computing educationhas evolved from textbooks to ebooks to interactive learning experiences with animations,built-in IDEs, and autograders. More recent work has shown that many of these innovations suchas paired programming, code visualizers, and Parsons problems have positive educationaloutcomes such as student engagement, retention, and increased learning gains
learners. These means, presented in the following sequence, were: 1. Study of theory of machines including kinematics and dynamics 2. Observation of working mechanisms and computer animations 3. Reverse engineering of mechanisms found in animated toys 4. Assembly and successful operation of commercially available automata kits (Figures 3 a and b) 5. An open-ended design project where a group of students had to design and build automata (Figures 4 a, b, and c). During the course, students learned the theory governing mechanisms and their uses in the real-world. The students followed a practical path to learn about joint, element, and mechanism types as well as functions of joints and
Chicago, Chicago, Illinois.Dr. Joanne O’Grady Dunderdale DNP, RN , Loyola University, Chicago Dr. Joanne O. Dunderdale DNP, RN is an Clinical Assistant Professor teaching in simulation education at the Marcella Niehoff School of Nursing, Loyola University-Chicago for the past 10 years. She teaches every aspect of simulation in nursing education including: medical-surgical I & II, mental health, community, maternal/child, women’s health, older adult health, pediatrics, and leadership. Dr. Dunderdale has extensive experience creating simulation scenarios, facilitating simulation activities, and leading debriefing sessions. Her research interests are in simulation, transition to practice and Ignatian Pedagogy
., Wertz, R., & Johnson, R. E. (2020, July). WIP:Building Intuition in Mechanics with Haptic Feedback. In 2020 First-Year Engineering Experience.[22] Lécuyer, A. (2009). Simulating haptic feedback using vision: A survey of research and applications ofpseudo-haptic feedback. Presence: Teleoperators and Virtual Environments, 18(1), 39-53.[23] Jauregui, D. A. G., Argelaguet, F., Olivier, A. H., Marchal, M., Multon, F., & Lecuyer, A. (2014). Toward"pseudo-haptic avatars": Modifying the visual animation of self-avatar can simulate the perception of weightlifting. IEEE transactions on visualization and computer graphics, 20(4), 654-661.[24] Ban, Y., & Ujitoko, Y. (2018, March). Enhancing the pseudo-haptic effect on the touch panel using the
Microbiology's annual agar art competition, which has absolutely amazing examples of art generated with microbes on agar plates.” "Architectural elements often pose both opportunities and challenges with engineered systems.Architecture Examples used include elements where exterior building shafts had to be added to a retrofit project to create space for engineering environmental systems, but the architect was creative in translating these into architectural features rather than trying to hide them.”Present Visual “When describing a difficult problem (where we did the calculations by hand), I also includePhotographs / graphics that use these calculations (from computer games or 3D animation). I
, processes, or systems through a virtual platformknown as the virtual environment [29]–[31]. DR involves virtual reality (VR), augmented reality(AR), MR, and all digital technologies that come within, as shown in Figure 1. Figure 1. DR Technologies from Virtual to Real SettingsVR is an immersive computer-generated simulation that can achieve a sense of presence andimmersion by creating a realistic, visceral experience that tricks the user's senses into thinking ofbeing immersed [32], [33]. This immersive multimedia is experienced using smart-wear techslike headsets, skin electronics, and many other wearable devices, allowing users to interact withlife-like models in a safe virtual environment [20]. Given its features, VR has been
competitions," in 2020 IEEE Integrated STEM Education Conference (ISEC), 1-1 Aug. 2020 2020, pp. 1-6, doi: 10.1109/ISEC49744.2020.9397837.[16] A. Eguchi, "Learning experience through RoboCupJunior: Promoting STEM education and 21st century skills with robotics competition," in Society for Information Technology & Teacher Education International Conference, 2014: Association for the Advancement of Computing in Education (AACE), pp. 87-93.[17] S. Nag, J. G. Katz, and A. Saenz-Otero, "Collaborative gaming and competition for CS- STEM education using SPHERES Zero Robotics," Acta astronautica, vol. 83, pp. 145- 174, 2013.[18] H. G. Schmidt, J. I. Rotgans, and E. H. Yew, "The process of problem‐based learning
Milo Koretsky is the McDonnell Family Bridge Professor in the Department of Chemical and Biological Engineering and in the Department of Education at Tufts University. He is co-Director of the Institute for Research on Learning and Instruction (IRLI). He received his B.S. and M.S. degrees from UC San Diego and his Ph.D. from UC Berkeley, all in chemical engineering. ©American Society for Engineering Education, 2024 Student-Tool Interactions from a Conceptually Challenging Adaptive Learning Module for Materials ScienceThe use of computers as automated adaptive instructional tools to support students in STEMeducation continues to grow. However, these tools often focus on
and laboratories are improved upon. Another study tested howcomputer simulations and animations can aid instructors and students learning [9]. It also showedhow additional online examples can aid students with higher cognitive understanding andsubsequent problem solving [9].There are many related articles that focus on at least one of the domains of learning for engineeringstudents; however, most have different focuses or are not directly applicable to this paper’sresearch. For example, many related studies were testing or creating a tool used to evaluate a class'sability to teach with one or more of the domains, versus testing how to better teach one or all ofthe domains or discover how students learn with each domain [6-7], [13-16]. One