focus on the role of frustration in website usability.SHIJING LIUMs. Liu is a graduate student in the master’s degree program in Industrial and Systems Engineeringin the Russ College of Engineering and Technology at Ohio University. Her research focuses on theusability of mobile applications for older users.SERTAC OZERCAN, MSMr. Ozercan is currently a doctoral student in Computer Science at the Russ College of Engineeringat Ohio University in Athens, OH. He received his Master's degree in Computer Science through theRuss College of Engineering and Technology at Ohio University in 2010. Among his researchinterests are human-computer interaction, computer graphics, and game development.JIE ZHOU, MSMs. Zhou is a PhD student in the Mechanical and
the following reasons: 1. To ascertain the relative benefit of using a peer-to-peer active learning technique with a first semester freshman class. 2. To encourage students to communicate, provide teamwork practice and encourage learning techniques for self-directed continuing professional development − all of which are criteria of the “Program Outcomes for Engineering Technology Programs” by the Accreditation Board for Engineering and Technology (ABET)15 and part of the American Society of Engineering Education (ASEE) Green Report – “Engineering Education in a Changing World.” 3. To add variety to a nearly 3 hour lecture class that does not have a laboratory component beyond soil sieve testing, thus
middle schoolsthat have IME programs based on positive experiences in EiE, and increases in students who choosetargeted high schools as they leave middle school programs with IME. Several challenges remain inexpanding the STEM pipelines; the most significant of which are moving successful programs to self-sustaining ones, and identifying and collecting assessment data about students in these programs, andfinally tracking their progress through the pipelines to college.Background: The Need for a Pipeline The creation of a robust K-12 STEM pipeline has been widely identified as critical to the future ofAmerica’s global competitiveness and is based on the research of experts who have produced concreterecommendations in the NAS Gathering Storm
service (Vol. 1). Raleigh, NC: National Society for Experiential Education.Kurt, M. (2001). Technology education students make a difference through service learning. Technology Teacher, 61 (3). 30.Merranko, S. & Zeolla, H. (2009). Student Service Learning Handbook. Retrieved from http://www.csmd.edu/servicelearning/StudentServiceLearningHandbook.htmlLisman, D. C. (1998). Toward a civil society: civic literacy and service learning. Westport, CT: Bergin & Garvey.Swaminathan, R. (2007). Educating for the "real world": the hidden Curriculum of Community Service-Learning. Equity & Excellence in Education, 40(2), 134-143. Doi: 10.1080/10665680701246450.Yi, L., & Lambright, K. T. (2010). Looking beyond the
. Furthermore, the early programmingexperiences can scaffold on students early expectations for physical cause-and-effect, directcontrol of memory through a program. Finally, the third principle is addressed through severalaspects. In teaching students the basic process of creating and debugging computer programs,the meta-cognitive processes involved in solving open-ended problems should be demonstratedand reinforced. The programming target hardware provides students the tools and roadmap todirect learning beyond the classroom. The repetition of programming applications throughoutthe course and follow-on curriculum moves toward advanced, open-ended problems ending withthe capstone design that will encourage computer integration in design. This
gained national attention9-14.The program includes two vibrantly colored vans packed with activities to introducevarious engineering disciplines to K-12 students in South Jersey and beyond, many ofwhom would otherwise not have a chance to learn about engineering — and the world ofopportunities awaiting them in high-tech fields.The Engineers on Wheels activities are designed to be a fun and interactive way forstudents to learn about engineering and its real world applications. Through excitingactivities, such as a driving simulator, students learn that the fun they are having is directlylinked to the types of work engineers are involved in. Every one of the activities has beendesigned to be educational for all age groups. For younger students the
welcomedstudents in 1984 and is now available on-line, and an Integrated Product DevelopmentProgram with both graduate and undergraduate sections.12,13Collaborative working in teams was a feature of the IBM Manufacturing TechnologyInstitute that was established in Manhattan in 1981 to revitalize the old-style IBMmanufacturing workforce.12 During the next decade teamwork started to become a featureof the K-12 curriculum and several competitions such as FIRST (For Inspiration andRecognition of Science and Technology) for 9-12 grades in 1992, and a Future CityProgram for 6-8 grades in 1993 were inspired.14 The imaginative and innovative skills thatare unleashed in contests of these types should not be suffocated (and destroyed) byexcessively prescriptive
capital initiatives? To assess the direction of training and performance improvement programs for 2011 and beyond, ESI International conducted a global learning survey directed at a cross-section of commercial and government leaders. They have focused on the overall learning trends, and the lean workforce in the USA. 561ESI’s findings confirm that three years of global economic stress have pushed organizations tomaximize the productivity of their employees and, as budgets tighten, to make strategicdecisions on trimming spending in a way that does not compromise future growth.According to respondents, the recession has forever changed the makeup of their employeebase. Commercial and