fireexplosion impact on the cabinets and is accompanied by the burning, melting, and fire explosionsound effects.The researchers visited the local fire station to receive feedback and consultancy on the firescene development to make the scenes as realistic as possible. The received feedback andsuggestions were incorporated into the scenes, where the environments gradually go darker asthe time progresses within the scene. The researchers initially started with a real burning roomfire scene and incorporate into the VR simulation, however, the rarity of training facilities,resources, as well as the equipment’s heat resistance factors steered the VR simulation to bedeveloped in an animation and game engines. In contrast, the number of VR headsets
: • Learners can navigate through the simulation model in 3D using a typical personal computer or laptop (low-immersion mode) but also via a virtual reality (VR) headset (if available) for enhanced immersive experience (high-immersion mode). Therefore, access to special equipment (e.g., VR headsets and powerful graphic cards) or special learning spaces and laboratories for immersive and active-learning experiences is not a requirement. • Simio LLC provides free licenses for installing the software on college/university comput- ers. The company also offers a free evaluation license for installation on students’ personal Figure 1: A snapshot of the immersive simulation model used in the sample I-SBL module computer. As
Paper ID #30992Embedding Computer Simulation Based Classroom Activities to Enhance theLearning Experience for Manufacturing SystemsProf. Tzu-Liang Bill Tseng, University of Texas at El Paso Dr. Tseng is a Professor and Chair of Industrial, Manufacturing and Systems Engineering at UTEP. His research focuses on the computational intelligence, data mining, bio- informatics and advanced manu- facturing. Dr. Tseng published in many refereed journals such as IEEE Transactions, IIE Transaction, Journal of Manufacturing Systems and others. He has been serving as a principle investigator of many research projects, funded by NSF
, Controls, Sensors 3. Simulation and Modeling, 8. Organic Chemistry Statistics: mathematical 9. Hydrology, Water Science simulation and predictive 10. Soil, Plant, Animal Science modeling, statisticsFigure 2 Learning Outcomes (LOs) fulfilled by major during the 2nd and 3rd year. These LOs directly prepare students with the knowledge covered on the non-disciplinespecific sections on the Fundamentals of Engineering exam as outlined in Figure 1. The BAENLO competency is validated by the Other Discipline exam which spans the breadth of each boxchecked [11]. Specifically, the FE knowledge sections align like so (titles shortened): LOs
joined UTB in the Spring of 2000. His areas of interest include Imaging, Visualization and Animation, Networking and Cyber Security, Web Design, Computer Graphics, and Linguistics.Dr. Ala Qubbaj, University of Texas, Rio Grande Valley Ala Qubbaj, Ph.D. Dean of the College of Engineering & Computer Science The University of Texas Rio Grande Valley Dr. Ala Qubbaj is the Dean for the College of Engineering and Computer Science at the University of Texas Rio Grande Valley (UTRGV) and the Principle Investigator (PI) for the UTRGV’s ADVANCE Institutional Transformation grant funded by the National Science Foundation (NSF); which focuses on increasing the representation and advancement of women in STEM fields. He is also
Paper ID #29403Imparting the Values of Energy Simulation towards Net-Zero Plus StatusDr. MOHAMED ELZOMOR, Florida International University Dr. Mohamed ElZomor is an Assistant Professor at Florida International University (FIU), College of Engineering and Computing and teaches at the Moss School of Construction, Infrastructure and Sustain- ability. Dr. ElZomor completed his doctorate at Arizona State University (ASU), Ira A. Fulton Schools of Engineering. Prior to attending ASU, Dr. ElZomor received a master’s of science degree in Architecture from University of Arizona, a master’s degree in Engineering and a bachelor of
Paper ID #28369Work in Progress: Pilot Study for the Effect of Simulated Laboratorieson the Motivation of Biological Engineering StudentsMr. Ryan P Devine, University of Georgia 3rd year Biomedical Engineering PhD student at the University of Georgia. Researching blood-material interactions to develop hemocompatible materials to improve the safety of surgical procedures. In addition to technical research, I have over 2 years of teaching experience and am pursuing an interdisciplinary certificate in university teaching.Dr. Dominik May, University of Georgia Dr. May is an Assistant Professor in the Engineering Education
images to simulate an environment that isimpossible or costly to replicate in real circumstances.The hardware for VR primarily consists of input, processing unit, and output. The input hardwaregenerates signals for movements and operations that the user reacts with the surrounding virtualreality. They can include the keyboard, mouse, controller, treadmills, and motion trackers. Thetracker has various forms, such as head sensors, hand controller, data glove, and data suit that isembedded with directional sensors to record and collect the position data in real-time and transmitthe wearer’s movements to the computer in digital forms. Output devices include video displaymonitors, audio devices, and other devices that can have feedback to the
a CT framework developed by the Purdue INSPIREResearch Institute for Pre-College Engineering [11]. The CT framework includes Abstraction,Algorithms and Procedures, Use of Data, Debugging/Troubleshooting, Problem Decomposition,Parallelization, Simulations & Patterning. A definition of each of the competencies of our CTframework will be included in the results section.MethodsIn this Work in Progress paper, we utilized an exploratory qualitative approach to capture youngchildren’s engagement in computational thinking competencies. We focused on video data we collected 1 from 21 students from a first-grade class during a field trip to a
holds a Ph.D. in Control and Dynamical Systems from the California Institute of Technology and a B.Sc. in Pure and Applied Mathematics from the University of Western Australia. His research is in the field of scientific computing and numerical analysis, where he works on computational algorithms for simulating complex stochastic systems such as atmospheric aerosols and feedback control. Prof. West is the recipient of the NSF CAREER award and is a University of Illinois Distinguished Teacher-Scholar and College of Engineering Education Innovation Fellow.Prof. Timothy Bretl Timothy Bretl is an Associate Professor of Aerospace Engineering at the University of Illinois at Urbana- Champaign. He received his B.S. in
, virtual methodsemploy computer-based techniques such as 3D animations and simulations, virtual reality andaugmented reality tools 11 .Project DescriptionIn this project, we employed a tangible training model using the augmented reality technology tosupport students in enhancing their spatial skills. Augmented reality is a technology that allowscomputer-generate imagery (text, images, 3D models etc.) to be overlaid onto a live video streamof a real-world environment 12 . In AR, the real environment is extended with information andimagery coming in real-time from the mobile phone or tablet. The AR application monitors thecamera stream constantly to detect and track the marker (or target) image. As soon as it detectsthe marker image in real-world
ComputerScience Education, 2004.[17] McKinney, D. and L.F. Denton. Affective Assessment of Team Skills in Agile CS1 Labs:The Good, the Bad, and the Ugly, Proceedings of the 36th SIGCSE Technical Symposium onComputer Science Education, 2005.[18] McKinney, D. Where do I belong: A team-based, inquiry-based, and service-learningapproach to an introductory course in computer science. Sixth Annual South AlabamaConference on Teaching and Learning. Mobile, AL, 2016.[19] McKinney, D. and L.F. Denton. Developing Collaborative Skills Early in the CSCurriculum in a Laboratory Environment, Proceedings of the 37th SIGCSE TechnicalSymposium on Computer Science Education, 2006.[20] Michaelsen, L. K., A.B. Knight, and L.D. Fink. Team-based learning: A transformative
analysis of unsteady flow simulations. He has completed a research internship at Argonne National Laboratory in summer 2018. He received his BSc (2014) and MSc (2016) in Software Engineering at the Vienna University of Technology. During his Master’s pro- gram, he conducted research at the VRVis Research Center in Vienna and continued acquiring experience during a research internship at the University of California, Irvine.Miss Wenqing Chang, Xi’an Jiaotong University Wenqing Chang is currently a senior student in Information Engineering from Xi’an Jiaotong Univer- sity. In 2018, she joined NUS Summer Workshop, developing a 2D webpage game using WebGL and rendering 3D animation using OpenGL. From the fall of 2018 to
Paper ID #28847A Multi-Year Case Study in Blended Design: Student Experiences in aBlended, Synchronous, Distance Controls CourseProf. Alisa Gilmore P.E., University of Nebraska, Lincoln Alisa N. Gilmore is an Associate Professor of Practice in the department of Electrical and Computer En- gineering at the University of Nebraska – Lincoln. Her expertise is in teaching and developing courses in robotics, telecommunications, circuits and control systems. She serves as the chair of the Continuous Improvement of Teaching and Learning committee in the College of Engineering, and assessment coor- dinator for the ECE department
Paper ID #28735Using a Pedagogical Agent to Support Students Learning to ProgramDylan Keifer Finch, Virginia Tech I am a Master’s student researching computer science education and human-computer interaction at Vir- ginia Tech.Prof. Stephen H Edwards, Virginia Tech Stephen H. Edwards is a Professor and the Associate Department Head for Undergraduate Studies in the Department of Computer Science at Virginia Tech, where he has been teaching since 1996. He received his B.S. in electrical engineering from Caltech, and M.S. and Ph.D. degrees in computer and informa- tion science from The Ohio State University. His research
Polytechnic State University San Luis Obispo Ph. D. Electrical Engineering and Information Technology, Vienna University of Technology M. S. Physics, University of Vienna M. S. Education Physics and Mathematics, University of Vienna Research Interests: Computer Science Education, Physics Simulation, Applied Computing c American Society for Engineering Education, 2020 Deep Learning and Artificial Intelligence: Project Collaboration across ClassesAbstract. Working in collaborative environments is an essential skill for computingprofessionals. In our program, students have significant team experience from previous classes;almost all of our classes in Cal Poly’s
. in Mechanical Engineering in 2005, both from University of Delaware (USA). Dr. Ayala is currently serving as Assistant Professor of Mechanical Engineering Technology Department, Frank Batten College of Engineering and Technology, Old Dominion University, Norfolk, VA. Prior to joining ODU in 2013, Dr. Ayala spent three years as a Postdoctoral Researcher at the University of Delaware where he expanded his knowledge on simulation of multiphase flows while acquiring skills in high-performance parallel computing and scientific computation. Before that, Dr. Ayala held a faculty position at Universidad de Oriente at Mechanical Engineering Department where he taught and developed graduate and undergraduate courses for
undergraduate and graduate levels. His tremendous re- search experience in manufacturing includes environmentally conscious manufacturing, Internet based robotics, and Web based quality. In the past years, he has been involved in sustainable manufacturing for maximizing energy and material recovery while minimizing environmental impact.Toshika Fegade, Drexel University (Eng. & Eng. Tech.) I am a fine young lady in the field of robotics, machine learning, and computer vision. Currently, I am a graduate student at Drexel University, majoring in systems (Electrical Engineering) and a minor in Computer Science. I am working as a Research Assistant in the Engineering Technology department at Drexel. I am currently working on
physical processes. These software programs play an important role inengineering education [1]. Lazaro [2] described in their paper how to use the symbolic softwareWolfram Mathematica to create a simple graphical model of a single degree of freedom (SDF)vibrating system, which allows students to visualize concepts like damping, resonance or forcedvibrations. Danish-Yazdi et. al [3] developed eleven interactive simulation modules (ISMs) inMATLAB which depict the motion of the system under free/forced vibration and allow thestudents to control many of the parameters of vibration to see the effect of each of them on theresponse. Scotts et.al [4] developed some animations to illustrate important concepts of SDFsystems. The animations provide parameter
technology? Gamification, also known as serious game, is theuse of game thinking and game mechanisms such as points, levels, challenges, leaderboard,badges, or even rewards in a non-game context to engage learners in solving problems ([8]–[12]). It is believed that gamification with careful thought and planning can be an ultimate wayto motivate student success ([13], [14]). Gamification can include the application of animation,simulation, and game elements and represents a shift from learning by listening to learning bydoing. It also represents a shift from recalling information to finding and using it. From passivelearning to positive learning, by including an instructional context, gamification can enhance thelearning process. Since fall 2018
growth of learning tools distributed through the internet has led to a dramatic increasein the number of freely available instructional tools applicable to both formal and informal learningsystems. These include experimental module demonstrations, comics, and educational videos. Ofparticular note are the videos produced by Crash Course, which have created 38 series of YouTubevideos, each focusing on individual subjects such as chemistry, history, or theater. The videosutilize animation to help highlight applications and theory, and have accumulated over 1.10 billionviews since the first series was launched. Crash Course: Engineering was a video series developed by Crash Course in associationwith PBS Digital, covering all fields of
media. I think The video-only approach was only for the purpose of this it is useful if we have it in addition to having the study. The original plan is to use only the introductory part actual lectures so that we can watch it repeatedly. before class, and the remainder in class. a video is a better format than a slide show and Convert PowerPoint slides into video files. However, we get a real voice rather than an automated one shall continue to use computer generated voice because it can be generated and edited much more efficiently
, etc.)”, Pose a question for eachcooperative group while you circulate around the room answering questions, asking further questions,and keeping the groups on task. After allowing time for group discussion, ask students to share theirdiscussion points with the rest of the class. Introductory programming courses selected for Active Learning at University XIntroductory Programming CoursesAt university X, computer science majors and mathematics majors are required to completeProgramming I course with at least a C grade in the second semester of their freshman year. Thiscourse is usually taught using Java Programming Language. Students from other disciplines may takeIntroduction to Programming I course (CS 161). This course is taught using
Paper ID #28609Credential Harvesting using Raspberry PiDr. Tae-Hoon Kim, Purdue University NorthwestDr. Ge Jin, Purdue University Northwest Ge Jin, D.Sc, is currently an associate professor in the Department of Computer Information Technology and Graphics at the Purdue University Calumet. He teaches computer game development, computer graphics and animation, as well as computer information technology courses at the undergraduate and graduate levels. Prior to joining Purdue University Calumet, he was a postdoctoral research scientist at the George Washington University, Department of Computer Science. Professor Jin holds
. Sargent, and I. Nourbakhsh, “Community empowered air quality monitoring system,” in Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, ser. CHI ’17. New York, NY, USA: ACM,2017, pp. 1607–1619. [Online]. Available: http://doi.acm.org/10.1145/3025453.3025853[10] “Use of low-cost sensor technology to monitor air quality & engage citizens,” in SECURE Workshop, S. R. partnership for Air Pollution health Effects (SHAPE), Ed., COSLA Edinburgh, Scotland, Mar 2016.[11] R. Bonney, J. L. Shirk, T. B. Phillips, A. Wiggins, H. L. Ballard, A. J. Miller-Rushing, and J. K. Parrish, “Next Steps for Citizen Science,” Science, vol. 343, no. 6178, pp. 1436 LP – 1437, mar 2014. [Online]. Available: http
in computer graphics applications (computer-aided design, modeling, animation, and 3D fabrication) and concepts pertaining to Computer Science.Dr. Malini Natarajarathinam, Texas A&M University Dr. Malini Natarajarathinam joined the faculty of Industrial Distribution Program at Texas A&M Univer- sity in 2007. Natarajarathinam received her Ph.D. in Supply Chain Management from The University of Alabama. She received her Bachelor of Engineering (Major: Industrial and Systems Engineering) from Anna University [Tamilnadu, India], her MS in Industrial Engineering from Auburn University, her MA in Management Science and MS in Applied Statistics from The University of Alabama. She has experi- ence working with
document our methodologies in developing and integrating suchhands-on virtual learning activity in a fully asynchronous online learning environment. Thereby,our goal is to share our experiences, so that others can replicate, adapt, or expand on ourapproaches. Guided by various learning theories, merged into a framework of progressivecompetency development, a VLE was constructed that allows students to systematically developmethodological understanding and procedural application skills for the collection and analysis ofdata in a lab environment. Thereby, a simulation element was embedded into the larger didacticframework of the asynchronous online course, and provisions were implemented that allowed forongoing formative feedback. The, in this way
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available for students, a course contribution project was introduced in aheat and mass transfer course. This project required students to find potentially fun and effectivemeans to communicate topics related to the course subject matter, with the project deliverablesproviding new learning tools that could be used to help other students learn. Students were given several potential project types to select from: writing sample examproblems, for which both problem statements and solutions were required; producing a 5-minutevideo; writing and drawing a 10-page comic; or developing an experimental module that could bereplicated by other students. Students also developed their own original projects, includingcomputer simulations and board games
, retention, and comprehension of content, and they attached more excitement and worthto those courses that included active learning strategies.Key words: Experiential Learning, Active Learning, Six Sigma DMAIC, Field TripIntroduction and BackgroundAn academic partnership with a university in a southern province in China resulted in the designand development of a new undergraduate 2 + 2 degree in supply chain management, which didnot exist previously. Students in the program would study two years in China and the curriculumcovered there would satisfy general education, English instruction, and program requirementssuch as math, economics, and basic computer and software skills. At the completion of the firsttwo years, students would move to the United