Reddy is pursuing master’s in computer science as well as working on campus as a Graduate Research Assistant in the Electrical Engineering and Computer Science Department at Texas A&M University-Kingsville. Before that he did his Bachelor’s in Electronics and Communication Engineering at KL University-Andhra Pradesh, India. He is actively working on developing IOT applications and doing research on U3810A IOT Educational Kit. ©American Society for Engineering Education, 2024 Work In Progress: Expanding Support for Engaged Remote Student Learning of Internet of Things Concepts and TechnologyIntroductionInternet of Things (IoT) based systems have proven to be effective solutions in a
through gained knowledge in mechanicaltesting, apply proper manufacturing techniques through knowledge of manufacturing processes,and lastly fabricate, heat treat, and evaluate the final design through a technical report. Case studieswill involve mechanical components such as shafts, links, control arms, andStudent engagement, critical thinking, and effective communication are key goals for excellencein engineering education. The benefits of PBL have challenged the traditional methods of teachingespecially laboratory courses, where limitations of equipment limit laboratory engagement beyondthe hands-on experience of students. Engaging students with purposeful experiments is anticipatedto strengthen technical skills, allow critical thinking, and
, 2023 Engaging Undergraduate Students in Research through Interactive xFlight Simulation Project Using Eye Tracking DeviceAbstractIn this study, undergraduate students ranging from freshman to seniors are involved in varioussteps of research. The objective of the study is to understand and discuss the benefits of involvingundergraduate students in research study early in their academic careers. In the study, the researchstudents help investigate the impact of gaming experience on the ability of participating studentsto learn and follow instructions. An Experimental Flight (xFlight) simulator is used in conjunctionwith an eye tracking device to study the difference in behavior of experienced gamers and novicegamers when flying an
related toheart rate regulation and data interpretation.PerformanceAt the end of the semester, students were required to write and submit a report of the experimentand analyze the data collected from each set of experiments. Project assignments allowedstudents to apply their knowledge in practical scenarios. These assignments required criticalthinking, problem-solving, and effective communication. Grading rubrics were used to evaluatetheir performance objectively after they were made available to the students.Discussion And ResultsResearch Question I: How does the implementation of hands-on learning approaches,specifically centered around hands-on activities and experiments, impact student engagement inbiology education?The study observed and
expectations for appropriate content. No updates to report scoring were made.3.2.4 UP’s EGR 270 Materials and CE 376 Environmental EngineeringThe lab instructors had all taught the respective labs several times before our investigationbegan. These instructors were not actively looking to significantly change how they teach writingeven after the exposure to the modules. Therefore, the primary impact on both labs’ instructionsfrom “control” to “experiment” was the “experiment” group making several of the modulesavailable on the lab class web and encouraging students to use them as they deemed appropriate.Examples of good/poor reports and students’ common mistakes in the student’s guide wereintroduced in class. Other changes from “control” to “experiment
” by adding manyinnovations, we are first collecting data to understand the current impact of our work,contextualizing our future goals and possible techniques with published research, and thendeveloping tools and processes for improvement.One intersection which we believe to be promising is aligning best practices in hands-onteaching with our newly embraced collegewide pedagogy. CEAS adopted UDL, a frameworkthat offers multiple entry points for learners to engage with new knowledge and demonstratetheir gained skills. UDL relies on three pillars: • the Affective Network engages the “why?” of learning, • the Recognition Network engages “what?” and • the Strategic Network engages “how?”These pillars invite students to interact in
that VR-based simulators were useful as a means of improving training in prostatepalpation through virtual prostate palpation simulator. Also, Singh et al. [18] study comparedthe effectiveness of VR videos to traditional 2D videos in fostering immersive experiencesfor interdisciplinary teams addressing clinical problems. Their study highlighted that VRenhanced collaboration and communication skills among participants, potentially extendingvirtual immersion to global clinical settings for broader student awareness in BME education.In addition, the study by Wilkerson et al.'s [19] explored the efficacy of VR videos inengaging students and improving their understanding in an undergraduate course. While thestudy revealed positive impacts on
Engineering from Iowa State University, and a B.S. in Electrical Engineering from Rose-Hulman Institute of Technology.Prof. Katie Ansell, University of Illinois, Urbana-Champaign Katie Ansell is a Teaching Assistant Professor of Physics at the University of Illinois, Urbana-Champaign. Her teaching and research activities focus on the practical and social aspects of the classroom that con- tribute to the development of student expertise in Introductory Physics Laboratories.Prof. Holly M. Golecki, University of Illinois at Urbana - Champaign DDr. Holly Golecki (she/her) is a Teaching Assistant Professor in Bioengineering at the University of Illinois Urbana-Champaign and an Associate in the John A Paulson School of Engineering
impact on student engagement and motivation, as well as on student learning outcomes[6].In contrast, advocates of hands-on laboratories, also referred to as classical or traditionallaboratories, often cite various advantages that these types of laboratories offer when used inengineering and, in particular, manufacturing education. For instance, practical hands-onlaboratories provide students with a tangible, physical experience that is not possible in a virtualor remote setting. This physical interaction with equipment and processes can help studentsdevelop a deeper understanding of the underlying principles and concepts being taught [7].Additionally, hands-on laboratories allow students to develop practical skills and hands-onexperience, which
Paper ID #41415Introducing Arduino to Mechatronics Engineering Students via Lab Activitiesand a Hands-On Signature-Thinking Course ProjectDr. Lei Miao, Middle Tennessee State University Lei Miao is currently Associate Professor of Mechatronics Engineering at Middle Tennessee State University (MTSU). He received his Ph.D. degree from Boston University, Master’s and Bachelor’s degrees from Northeastern University of China, in 2006, 2001, and 1998, respectively. From 2006 to 2009, he was with Nortel Networks in Billerica, MA. From 2009 to 2011, he was with the University of Cincinnati. From 2011 to 2014, he was with NuVo
and is an Associate Director of the Montana Engineering Education Research Center. ©American Society for Engineering Education, 2024 Integrating Industrial Feedback into Role-Playing Scenarios in Laboratory Classes for Improved Technical Communication Skills Transferable to the WorkplaceAbstractGood communication skills are necessary for students entering the workforce. However, due to acontinually changing communication landscape, courses that integrate communication skills intothe engineering curriculum may not align with the skills students need. In this paper, informationwas solicited from practicing engineers in industry regarding the types of communication genresthey engage
practice their skills in communication,leadership, and creativity in how they help their team overcome obstacles. These skills, evenmore than technical competencies (programming, prototyping, data analysis, etc…) arecommonly listed by industry as being the most important skills for graduate level hires [25]. One challenge with combining these courses arises from the additional complexity ofsupporting more complex team dynamics which will heavily impact student experience [2,4,9].A 2013 review of engineering team effectiveness from a psychological perspective found thatwhile many reports focus broadly on teamwork, a smaller proportion focused on interdisciplinaryor complex teams [4]. Another more recent (2019) review captured multiple
M.S.E. from the University of Michigan in 2017, and her Ph.D. in chemical engineering from Michigan in 2021. Her research focus areas include laboratory courses, first year engineering, and engineering in rural communities.Prof. Tracy L. Carter, Northeastern University Tracy Carter is a faculty member in the Chemical Engineering Department at Northeastern University. She is also a faculty facilitator for the Industry/CCPS Faculty Workshops on process safety. She also has 9 years of R&D experience in industry. She has 15+ years of experience teaching unit operations laboratory and process safety to undergraduate and graduate students. She also has 5+ years mentoring graduate students on technical communications in
learning settings (classroom or studentlaboratories) to engage students [4] effectively. This is a teaching strategy that emphasizes studentexperimentation and exploration, and this strategy has been proven to be successful in raisingstudent achievement levels [5]. The impacts of this pedagogy on student learning and motivationare further examined in this study, as well as how it might be applied in the classroom to fosterengagement and success.LITERATURE REVIEWExperiment-Centric Teaching PedagogyA teaching strategy called Experiment-centric pedagogy emphasizes experimentation anddiscovery over lecture-based instruction. This pedagogy has been demonstrated to be successfulin engaging students, improving their knowledge and comprehension of the
, peer tutoring, and troubleshooting activities. To conclude, traditional methods havetheir place, but PCB integration in the Digital Electronics curriculum seems paramount in elevatinglearning efficacy and student engagement, underlining the imperative of hands-on, experientiallearning in today’s engineering education framework.IntroductionSTEM occupations employ about 25% of the labor force in the United States [1]. In 2021, 34.9million (24%) of the 146.4 million people in the workforce between the ages of 18 and 74 workedin STEM fields [1]. With a poor retention rate of 38.3%, African Americans account for only 5%of engineering ” ’bachelor’s degree holders. Unengaging learning environments have a factor toplay in this [2]. The ASEE retention
overall objective was to engage students in a fluids related project. This project wastherefore included in the fluid mechanics course during the Spring 2022 semester. For thiscourse, the students wrote the final project report. The course project contributed to 10% of thefinal grade in the fluid mechanics courses.The student performance was assessed based on written final report but also on weekly progressreports and achievements in relation to the definition of completeness for the project. In theweekly progress reports, students provided evidence of work completed during the past week andinclude an updated time line for the project. The project final report generally included anabstract followed by an introduction to the topic, a theory
promising strategies that enhancestudent engagement and learning, such as flipped classrooms, online courses, field activities,hybrid or blended learning approaches, hands-on project based activities and more. These haveproven effective tools in capturing students' attention and facilitating their learning. Theselearning strategies are part of the pedagogical technique known as active learning. They helpsolidify abstract concepts and understand theoretical principles by engaging the students in activelearning. Building, testing, and observing real-world systems ignite critical thinking, betterinformation retention, troubleshooting, and improved technical competency among the students.Building educational tools or demonstration devices offer several
on equity, inclusion in the classroom, and easing student transition to the workforce catering to STEM graduates.Marcos Jose Inonan Moran, University of Washington Marcos Inonan is a PhD student and research assistant in the Remote Hub Lab (RHLab) of the depart- ment of Electrical and Computer Engineering at the University of Washington in Seattle. His research is centered on developing remote laboratories with a lens of equitable access to engineering education, and driven by his commitment to promote diversity, equity and inclusion in STEM education. In addition to his research on remote laboratories, Marcos has expertise in digital communication theory, signal process- ing, radar technology, and firmware
, analysis, and the overall findings. Written and oral feedback were given,and students were required to revise the report if not satisfactory. At least four learning outcomeswere measured which includes: (i) design of experiments, (ii) analyze and interpret the results,(iii) written communication, and (iv) use of modern tools (e.g. MATLAB). Based on theassessments, the experiment was successful in achieving the expected learning outcomes.IntroductionThe need for hands-on experimentation in engineering laboratories has been well established andrequired in order to teach students many critical skills [1,3]. The traditional chemical engineeringlaboratory experiments expose students to the application of the core concepts such as fluids,heat transfer
positive gradients was recordedby approximately half of the students.A survey on the student experience over four years (717 students, 331 replies — 46%) consideredseven dimensions of the student experience. Overall results showed that students found theexperiment engaging, and helpful in gaining a conceptual understanding of the boundary layer.Overall, on the three challenges we identified, the equipment and the ‘guided discovery’ activitywere judged to be successful. We also show prototype improvements for future, to aid with thethird challenge, including equipment upgrades and the introduction of computational fluiddynamics (CFD).1 IntroductionBoundary layer theory has its origins in the early 20th century with Prandtl’s seminal work [1].The
deepen their understanding and conduct moreresearch to help peers comprehend the material. Peer teaching promotes active engagement withcourse material, deepening students' understanding [2].The term “peer teaching” is used within papers associated with peer mentoring [5], peer reviewof work [6], peer collaboration, peer cooperation, peer discussion on assignments both in-classand out-of-class [7-11], peer assessment/evaluation/feedback of work [6], peer tutoring [12-13],and peer teaching with senior or graduate students teaching freshmen concepts [14-16]. Much ofthe available research is focused on collaboration either in-class or out-of-class through informalor formal learning communities [7-10, 17]. A few papers present pairing of experienced
safety tips werealso reviewed. Our goals for incorporating the toy adaptation module included providingstudents with an opportunity to: ● work together as a team towards an end goal and hone team working skills through collaboration ● make a difference in the local community by increasing access to accessible and developmentally important toys, and apply knowledge to create a positive societal impact ● hone technical skills including soldering and circuit analysis, and gain hands-on experience in problem-solving ● participate in hands-on exploration of circuitry concepts ● engage in conversations and reflection regarding concepts of accessibility of universal designLab Session: Teams of ~3 students were
Paper ID #37429A Scoping Review of Online Laboratory Learning Outcomes in EngineeringEducation ResearchMr. Isaac D. Dunmoye, University of Georgia Dunmoye Isaac is an Engineering Education Ph.D. student, in the College of Engineering, University of Georgia. His area of research focuses on students’ learning, cognition and engagement in virtual and online learning environments. He is interested in qualitative, quantitative and mixed methodology research that are needed for proper design of instructional material, necessary for harnessing and experimenting the multidisciplinary nature of engineering context to make
and risks associated withtraditional physical labs. The use of virtual labs has also been shown to positively impactstudent engagement and learning outcomes, with studies indicating that students who usevirtual labs have a deeper understanding of concepts and perform better on exams comparedto students who receive only traditional classroom instruction [21].While we agree with the importance and benefits of virtual labs, we contend that to achievetheir full potential, these labs must be carefully designed and implemented. Indeed, a series offactors may affect the learning experiences derived from virtual lab activities, including, butnot limited to, instructional designs, User Interface (UI) and User Experience (UX), and datageneration
impact of geometric changes on the strength of the shape.Students found this aspect engaging and useful. This can be attributed to the successfulintegration of FEA in the DBT lab, as opposed to a course where the simulation work was notintegrated with a broader project. Lastly, it was interesting to note that there were no statisticallysignificant differences between students’ response to DBT lab, the project and design process ineither of the three categories: educational, challenging and engaging. In other words, students, asan aggregate, found the overall DBT lab, the specific carabiner clip-inspired project, and thedesign process educational, challenging and engaging at similar levels. This can further hinttowards a successful integration of
to further investigatethese challenges through detailed focus-group discussions. These discussions are designed toexplore the complexities of the challenges students face, assess the impact of remote labs acrossthree levels of inequalities, and propose potential solutions and interventions. Data from the focusgroups will elucidate the ’how’ and ’why’ behind the survey data collected from students,offering a deeper, human-centered view of their experiences with digital inequalities. Insightsfrom this research will provide critical input for developing and assessing remote labs tailoredspecifically for radio-frequency communications courses.IntroductionRemote laboratories have gained significant traction in engineering education due to their
whileleveraging the benefits of technology-enhanced education. This includes assessing how desk-scaleexperiments can be seamlessly integrated into both classroom and remote learning settings. Ourapproach employs a multi-methods research design, incorporating quantitative data analysis andqualitative assessments. We gather data on student performance, engagement, and satisfaction tomeasure the impact of the refined experiments and blended learning initiatives. The results of thisstudy will contribute to the ongoing efforts to enhance chemical engineering education byproviding a structured framework for curriculum development and evaluation. Ultimately, our goalis to advance the quality of education in the field and empower educators to create
IDE thatruns on multiple operating systems. The touch screen enabled an intuitive user interface, whichmade working with the board much more convenient.References[1] J.O. Attia, L.D. Hobson, P.H. Obiomon, and M. Tembely, “Engaging Electrical and Computer Engineering Freshman Students with an Electrical Engineering Practicum,” in 2017 ASEE Annual Conference & Exposition, Columbus, Ohio, June 2017.[2] K.R. Hite, L.J. Slimak, D. Korakakis, and T.C. Ahern, “An Online Approach to the Analog Electronics Laboratory,” in 2019 ASEE Annual Conference & Exposition, Tampa, Florida. June 2019.[3] M.E. Radu, C. Cole, M.A. Dabacan, J. Harris, and S.M. Sexton, “The Impact of Providing Unlimited Access to Programmable Boards in
approach to problem-solving, innovation, and value creation” [4]. The KEENframework emphasizes three primary components of the entrepreneurial mindset: curiosity,connections, and creating value. Project-based learning in which students are given a specificaudience to understand and design for is one way in which students learn to create value withtheir technical skills. Projects with simulated or real-world applications also provide students theopportunity to practice situational curiosity [5].Effective science communication is particularly necessary in the process of commercializingtechnology. When engineers create goods and services that are to have a societal impact oraddress a need, it is crucial for their success that the value of these
through the development of new initiatives to support students, faculty and staff. Additionally, he teaches multiple courses within the Biological Engineering Program including, Biomaterials and Tissue Engineering, Biostatistics for Bioengineers and Genetics and Transgenics. He also serves as the Chair of the Faculty Senate and on the board of directors for local non-profits engaged in diversity, equity, and inclusion outcomes. His current research centers on stem cell biotechnology and cardiac tissue engineering and has been featured in top-tier journals, including Circu- lation, Circulation Research and Stem Cells. Dr. Simpson received his bachelorAˆ ¨ os degree in engineering science from the University of Virginia