Paper ID #20325Hands-on Learning Environment and Educational Curriculum on Collabo-rative RoboticsProf. Ana Djuric P.E., Wayne State University Dr. Ana Djuric is an Assistant Professor of Engineering Technology in the College of Engineering at Wayne State University, Detroit, Michigan. Dr. Djuric research areas are industrial robots, kinematics, dynamics, control, and advanced manufacturing systems. She supervises multiple undergraduate and graduate students in their research and is a member of Council on Undergraduate Research (CUR). Her Dipl.-Ing. degree is in the area of mechanical engineering from the University of
that our current degree programs are no longer current with these advancements. To solve this we need to examine our graduates job roles and begin tailoring our programs to match theirs.Probably less the way we've traditionally taught. More interactive learning and more problem-based learning that requires student learners to be more engaged in their learning. Less cramming for the next test. More demonstra- tion of concept mastery by the learner. More facilitation of the learning pro- cess by the faculty. Probably more applied problem-solving and research on open-ended problems.The current technology or manufacturing degree programs are stuck with forty year or more education topics with many faculty teaching from
, homework is assigned andquestions related with the simulated computer and actual physical hands-on laboratory sessionsare directed in midterm and final exam to assess the student’s understanding of topics covered inthe laboratory sessions.Based on the feedback obtained by personal communication from the students, they indicate thatthey are in better position to assess themselves with respect to their level of knowledge on thesubject matter after receiving the grades and they can benefit on the additional discussion thathas been provided based on the fact that it provide an opportunity to them for improving theirstanding.Additionally, student evaluation of Instruction Reports are being analyzed to assess the impact ofthe teaching methodology that
assisted in changing the current UNIV 1301 course from a teacherdominated instruction and philosophy course to a more student learning centered,engaging, hands-on, engineering problem solving course that improved student-facultyinteraction and student motivation. Although some basic manufacturing technologies werebe used to build products, a majority of the course included hands-on activities aimed atimproving understanding of the ‘Engineering Design Process’ as part of a semester longteam project. In demand soft skills such as communication, teamwork, and inter-disciplinary engagement were highlighted and encouraged.In this paper some of the tools utilized to assist in the redesign of the ‘Foundations ofEngineering’ course are detailed below:1
International Journal for Service Learning in Engineering, wasfounded. This journal is exclusively devoted to publishing works on the impact of servicelearning in engineering education. One issue in particular, Special Issue: University EngineeringPrograms That Impact Communities: Critical Analyses and Reflection, focused on communityimpact. Schools such asThis increase in project based and service learning has led to a need for students engaged in theseprojects to understand and address stakeholders who do not have a technical background.Zoltowski and Oakes (Carla B. Zoltowski, 2014) discuss this need as well as the need to developand maintain relationships with community partners. Additionally, the difficulty ofunderstanding conflicting priorities of
2006-878: RECRUITING STUDENTS WITH A NEW IMAGE OFMANUFACTURINGGilah Pomeranz, Sinclair Community CollegeMonica Pfarr, Sinclair Community CollegeSean Falkowski, University of Dayton Page 11.1069.1© American Society for Engineering Education, 2006Recruiting Students with a New Image of ManufacturingWhether it is in spite of or because of an apparently improving American economy, theUS is facing a national shortage of highly skilled employees for today’s advanced, highlytechnological manufacturing industry. The already existing shortage is growing rapidly,and both government agencies and industry are consistent in this single message: Findand educate new workers and upgrade the skills of
policies and were organized in the states of Tennessee, technologies of SM. Kentucky, Ohio and Washington to train STEM Short talks on applications of SM: The educators in high school and community college. current phase of the project is The resources developed via AM-WATCH were developing short talks by members of used as an instructional supplement. Participants industry and academia with experience built their own 3D Printers provided by the project, in applying smart SM in real world and they designed and produced entrepreneurial problem-solving. parts by learning the ABET Student Outcome Project results, workshop proceedings, assessment and attainment [17][18
. All of these topics have beenused for the teaching of eight sections over the past two years. Student feedback has beenshown to improve the understanding of material and help improve problem solving.IntroductionThis paper deals with the course delivery of a Manufacturing Processes class consisting of firstyear students in Mechanical, Manufacturing, and Undeclared Engineering Technology programs.This class is the student’s first exposure to manufacturing engineering and exposes them tocurrent manufacturing technologies. Part design and its impact on manufacturing is stressedthroughout this course.Students starting college have very diverse backgrounds, experiences, and expectations. Thisdiversity can hinder an instructor’s ability to reach
disagree Knoxville (N = 15) 47% 40% 7% 0% 7% Seattle (N = 15) 33% 40% 20% 0% 7% Figure 5: Feedback Provided by Attendees on ABET Student Outcome 3f ABET Criterion 3g: I have an increased understanding of the need for and ability to engage in self-directed continuing professional development. 80% 70% 60% 50%Percent 40% 30% 20% 10% 0% Somewhat
nature of advanced manufacturing, and concurrent with this shift in materials and thecorresponding changes in design and manufacturing processes is the need to train the workforceof today and tomorrow in these technologies. This paper presents the collaboration betweenWayne State University and Washtenaw Community College on an NSF project to develop anintegrated curriculum in the emerging technologies surrounding lightweight materials properties,optimization and manufacturing processes. The goal of this project is to engage industry andeducators in developing a talent pipeline and initial curriculum addressing the materialproperties, design for manufacturability and manufacturing processes, as well as optimizationand manufacturing processes
state of manufacturing anddemonstrate the skills needed, a tour of a modern manufacturing plant has been integrated in theworkshop for each cohort. This experience also provides an example to program faculty andstaff on how they can improve the image of manufacturing for their students, and gives modelsfor integrating first-hand experiences into their classrooms. Page 26.1056.3Consistent Curriculum Research conducted over the past decade by the SME through its ManufacturingEducation and Research Community (MER) and its Center for Education has shown that there isa need for a clearer understanding of the topics that define manufacturing
question, “What will or should engineering be like in 2020?”.4-‐5 The panel convened to discuss globalization and its impact on undergraduate manufacturing engineering curricula, outlining the importance of graduating not only engineers with fundamental skills, but highlighting the importance of technically skilled graduates capable of understanding and operation in global networks. Recent publications on changes in manufacturing engineering curricula have mostly been limited to changes to outcomes and assessment along with a general attitude of how manufacturing based courses should be taught to students.6-‐9 Recent changes to curriculum with respect
drawingsmainly focuses on critical thinking and developing creative solutions (problem-solving,writing, visual arts, communication skills, and open-mindedness) to problems.One goal is to first introduce students to different areas of engineering and how each of theseareas is connected to different applications of advanced manufacturing, to help students shapetheir career and select a discipline program that best suits their goals.This article aims to discuss the virtual teaching experience from the perspective of studentsand teachers. We will discuss the virtual activities carried out during this summer camp. Aswell as the modifications made to this course to make it more suitable for online teaching.Virtual teaching was an opportunity to share
students to experience the ramification of materials processing decisions, i.e.,technological solutions on the triple bottom line through an educational format designed toappeal to the generation labeled as millennial.The decision to use a game methodology reflected, in part, a response to the current educationalconcerns around the millennial generation of students and their impact on higher education2. Thedifferences in learning styles of the millennial student are already having an impact on learningand teaching in higher education3-5. Given the technological context in which children are raisedin the U.S., the standard lecture and textbook homework assignments may not be the best methodfor teaching and communicating new ideas. It is our belief
years, both technically as well as pedagogically. Currently he works in one of the most technically outstanding buildings in the region where he provides support to students, faculty, and staff in implementing technology inside and outside the classroom, researching new engineering education strategies as well as the technologies to support the 21st century classroom (online and face to face). He also has assisted both the campus as well as the local community in developing technology programs that highlight student skills development in ways that engage and attract individuals towards STEAM and STEM fields by showcasing how those skills impact the current project in real-world ways that people can understand and be
,real-time interactivity, anytime and anywhere access, and engagement. A RL system can beintegrated with existing e-learning methods (such as online courses and mobile learning), whichare important in distance education. Additionally, the development of feasible remoteexperiments across the science disciplines such as biology and chemistry should be considered infuture work.Recent work on VISIR (Virtual Instrument Systems in Reality), a remote lab developed byBlekinge Institute of Technology (BTH) in Sweden investigated its effects on teaching andlearning, including how it aids student learning beyond the hands-on lab exercises experience[11]. VISIR was used in two different courses related to electric and electronic topics over threesemesters
in-class discussions, in-class debates, and so forth. Educational settings that emerge fromsuch collaborations give rise to a network of interactions among the stakeholders involved. Thispaper briefs an exploration on the concepts of social network analysis and their ability to shedlight on the impacts of incorporating social network platforms in educational settings. In thispaper we try to analyze the information flow based on undergraduate and graduate student onlineinteraction patterns. An online Facebook group was created as a part of this study to initiate acomputer mediated communication platform for the geographically separated students to connectand engage in classroom based meaningful discussions. We use Netvizz, a data extraction
what is printed in the newspaper or viewed on T.V. Students shouldbe encouraged to pursue an education in an advanced manufacturing career.“Prepare American youth to be the next generation manufacturing workforce with theproject based curricula and activities that excite and engage students in cutting edgeways” 2. This is one of three important missions that have led SME-EF to invest in morethan $3.5 million over the past 29 years sponsoring many diverse youth programs thathelp students explore careers in STEM. The careerME.org web project supportsthis mission by helping students learn about manufacturing, from any location across theUnited States, through internet access.During the design phase, our project team investigated almost twenty
of the art principles and methods,and combines that with project and case study material. This may seem a bit constrained, but itdevelops a very strong learning cohort among the students, and makes sure that they all have thecomprehensive knowledge their future employer’s value. In addition to the technical courses,students take an accelerated writing and communications seminar; this includes writingconferences, personal attention, feedback on technical presentation style and content, andcommented thesis drafts.Finally, we have a significant capstone activity called a “Group Project in Industry”. It spansnearly 8 of the 12 months of the degree (both part time and full-time), and involves significant,valued-added problem solving in local
9collaborate and interact with other students in the same discipline and discuss their learning andquestions they have. Such interaction provides:• participant engagement through meaningful discussions regarding academic experiences• support and resources to the student community• opportunities to share learning and wisdom• the emergence of a user community centered on the advancement and support of undergraduate engineering students at DU and UTEPThe social interaction among the students allows for the exchange of information that is direct andallows for real-time responses to become instantaneous in comparison with other methods ofinformation exchange. The students are first encouraged to give a brief description of their
Officer for NASA Langley Research Center in Hampton, Vir-ginia. As Director of the Virginia Space Grant Consortium, Sandy oversees a wide range of programsand partnerships that engage students in STEM and foster them through the STEM workforce pipeline tomeet the Nation’s critical need for STEM workers.Sandy serves on the Boards of the Virginia Air and Space Center, National Space Grant Alliance and CarlO. Helvie Holistic Cancer Foundation and is a member of the Governor’s Aerospace Advisory Coun-cil. She is the recipient of numerous awards including the Virginia Association of Science Teacher’sPresidents Award for outstanding support of quality science education and NASA award for OutstandingPersonal Performance and Professional Achievement in
engaging them in design and manufacturing hands-on and virtual reality activities. The studyprovides insights that will contribute to fields of engineering education and design andmanufacturing. We conclude that problem solving skills contribute to metacognitive skills andmay develop first in students before larger metacognitive constructs of awareness, monitoring,planning, self-checking, and strategy selection. Problem solving skills and expertise in solvingengineering problems is needed before other skills emerge or can be measured. While we are surethat these students have awareness as well as the other metacognitive skills in reading, writing,science, and math, they are still developing in relation to engineering problems. More work needsto be
advanced manu- facturing. Dr. Tseng published in many refereed journals such as IEEE Transactions, IIE Transaction, Journal of Manufacturing Systems and others. He has been serving as a principle investigator of many research projects, funded by NSF, NASA, DoEd, KSEF and LMC. He is currently serving as an editor of Journal of Computer Standards & Interfaces. c American Society for Engineering Education, 2019 A Senior Design Project: The Design of an Experimental CO2 Capture System for Enhancing Student Learning on Green Energy ManufacturingAbstract The paper presents a senior design project that engages in educational activities to enhancelearning on green energy
CollegeMr. Mark J. Stratton, Society of Manufacturing Engineers Mark Stratton is a member and Industry Relations Manager of the Society of Manufacturing Engineers at their international headquarters in Dearborn, Mich. He serves the manufacturing education and research community and the SME Center for Education, coordinating the role of SME in higher education and workforce development. He is engaged in initiatives that focus input from industry and academia on curricula that prepare graduates for employment in manufacturing industries, assessing the quality of manufacturing education programs through accreditation, faculty development, resource development, publication of manufacturing research, and recognition programs
the desktop prototyping process, students will be able to explore multiple designsand experiment with newly developed manufacturing techniques. As a result, we believe studentswill gain confidence and motivation toward engineering product design. Using these lower-costdesktop CNC machines, the science and engineering of modern prototyping and manufacturingwill be presented, thereby allowing students to experience an integrated, hands-on, design-oriented environment with the aim to engage students’ critical thinking abilities.2 Desktop CNC TechnologyComputer Numerical Control (CNC) machines are used extensively in modern manufacturing toenable the fabrication of complex parts. These machines were introduced in the 1940s, usingpunched tapes
of instruction. It also includes a shortdiscussion of assessment through student surveys.IntroductionActive learning with tangible examples has been shown to improve retention while increasingsatisfaction with the learning experience1, 3. In this project, a simple LED flashlight has beendeveloped to provide grades 5-12 students with a high impact active learning experiencecentered on the role of engineering technology in product development. The simplicity of theflashlight has allowed for a multi-disciplinary approach to this process while staying within a onehour time frame. Students are exposed to electrical components, circuit design, mechanicaldesign, manufacturing considerations, and the role of customers in product
positive results experienced by other Page 25.781.2instructors in manufacturing education1, the authors of this paper began using ClassroomResponse Devices (Clickers) as a tool to assess students’ learning as an alternative to homework;therefore the goal of this paper is to report the experiences of implementing Clickers in nine,manufacturing-related course-sections. Four course-sections delivered without the use ofClickers are used as controls for comparison. The authors have evaluated the impact of usingClickers on student-involvement from both the instructor and student perspectives. Studentsatisfaction using Clickers is measured directly along
Technical Success and Leadership Excellence Among Hispanic Engineering Students. In particular, she aids in the development and organization of a secure, web-based forum for student engagement for this project. Dr. Ruane’s pedagogical and research interests include online learning, computer-mediated communication, computer supported collaborative learning, information exchange in online learning environments, online communities, communities of practice and practice fields, social network analysis, collaboration, peer mentoring, situated learning, cur- riculum theory and development. Dr. Ruane earned her doctorate from Drexel University in Educational Leadership and Learning Technologies in 2012. She completed her Master
quickdecisions related to scrap, re-work, and poor performance, thus reducing the production costs.For this project, a single production assembly line was chosen at a tier-one automotivecomponents manufacturing plant. A visual data system was implemented on a high-volumeproduction line and thus provided the manufacturer with productivity and quality performanceinformation quickly. After the implementation, the quality and productivity of the productionline were observed to be significantly higher. The average number of defects was reduced by30%, and the average number of parts produced per person per hour was increased by 5% for theproduction line.Sharing the project with undergraduate/graduate students in the manufacturing field will helpstudents
, design, evaluate, prototype, testand tool-up for various product concepts using the Internet. Faculty, their students along withindustry partners now have access to a vibrant and evolving virtual product design anddevelopment environment.The VIP model is a virtual product development environment that replicates Global ProductDevelopment, a high tech value-added network1. From a regional perspective, policymakersaround New England increasingly are beginning to recognize the contribution of high techmanufacturing networks and their impact on local and regional economies. A recent Deloittereport outlines how high tech businesses are highly integrated, encouraging economicdevelopment and global competitiveness2. The authors point out that for