and Computing. Development of the onlinecourses was supported in part by a grant from the Office of Naval Research through the NationalNaval Responsibility for Naval Engineering Program.Bibliography1 Institute for distance and distributed learning (IDDL), “VT eLearning at a Glance-Fast Facts,”http://www.iddl.vt.edu/about/facts.php, Virginia Tech, retrieved: 2006.2 Blackboard, “Blackboard >> Educate. Innovate. Everywhere.” http://www.blackboard.com/us/index.Bb,retrieved: 2007.3 Adobe, “Adobe-Breeze: Web Conferencing Software, Video Conferencing,”http://www.adobe.com/products/breeze/, retrieved: 2006.4 Saba Human Capital Management, “Centra from Saba,” http://www.centra.com, retrieved: 2006.5 TechSmith, “Camtasia Studio Screen
Paper ID #13599Student Learning in Challenge-based Ocean Engineering ProjectProf. Shyam Aravamudhan, North Carolina A&T State University Shyam Aravamudhan is an Assistant Professor and Graduate Coordinator of Nanoengineering at the Joint School of Nanoscience and Nanoengineering (JSNN), North Carolina A&T State University. Shyam re- ceived his PhD in Electrical Engineering (2007) from University of South Florida, Tampa, FL. Shyam previously worked as a Visiting Research Fellow at the Centers for Disease Control & Prevention (Emer- gency Response and Air Toxicants Branch in the Division of Laboratory Sciences) and
’ interests in mathematics and science might be correlated with the factthat the learning materials taught at school lack “relevancy”, and the subjects tend to be “disconnected”. It is hopedthat the “project-oriented” approach taken in the workshop/ESP classes can help address this important issue. 4. ACKNOWLEDGMENTSDr. Edgar An gratefully acknowledges the funding support from National Science Foundation, Office of NavalResearch, Florida Sea Grant Program, Division of Research and College of Engineering and Computer Science,FAU, Edge Tech Inc, Publix and Subway (for providing 30 lunches for the 2004 workshop). 5. REFERENCES[1] International Outcomes of
Paper ID #34739Deep Learning at a Distance: Remotely Working to Surveil SharksGrace Nolan, California Polytechnic State University, San Luis Obispo Grace is a third year Computer Science student and Undergraduate Researcher at Cal Poly SLO. Her experience and areas of interest are in artificial intelligence and UI/UX design.Prof. Franz J. Kurfess, California Polytechnic State University, San Luis Obispo Franz J. Kurfess is a professor in the Computer Science and Software Engineering Department, California Polytechnic State University, San Luis Obispo, where he teaches mostly courses in Artificial Intelligence, Human
needs of the navy and marine industry constituencies. Build strategic partnerships with public and private stakeholders within Hampton Roads, State of Virginia and nationally and foster government-academia-industry collaboration.DISTANCE LEARNING UNDERGRADUATE CURRICULUMOld Dominion University offers undergraduate and graduate degrees in the following engineeringdisciplines: aerospace engineering, civil engineering, computer engineering, electricalengineering, engineering technology, mechanical engineering, and modelling, simulation andvisualization engineering. Old Dominion University added a marine engineering minor to the listof available programs in response to demand signal from industry and the naval enterprise,including the
Paper ID #7827Problem Based Learning Through Modeling and Simulation of UnmannedVehiclesDr. Lifford McLauchlan, Texas A&M University, Kingsville Dr. Lifford McLauchlan completed his Ph.D. at Texas A&M University, College Station. After spending time in industry, he has returned to academia. He is an associate professor at Texas A&M University - Kingsville in the Electrical Engineering and Computer Science Department. His main research interests include controls, robotics, education, adaptive systems, intelligent systems, signal and image process- ing, biometrics and watermarking. He is the current chair of the
laboratories and experimentswhich come closer and closer providing the experience of the physical laboratory set-ups.Nevertheless, there are still vivid debates surrounding the benefits and pedagogical outcomes ofvirtual laboratories compared to that of physical laboratories [12-14]. Clearly, a virtuallaboratory must be as effective as a hands-on laboratory if that is all the student has with whichto learn. On the other hand, computer-aided design, modeling and simulation tools for productdevelopment, design and analysis are now common industry practice. Furthermore, a well-developed realistic virtual experiment can be of greater educational value than a physicallaboratory, quite often far from actual industry set-ups. Because renewable energy systems
Paper ID #25064Design of Transformative Education and Authentic Learning Projects: Ex-periences and Lessons Learned from an International Multidisciplinary Re-search and Education Program on Flood Risk ReductionDr. Yoonjeong Lee, Texas A&M University, Galveston - Assistant Research Scientist/Lecturer, Center for Texas Beaches and Shores, Texas A&M University at Galveston - Education Program Director, NSF PIRE Coastal Flood Risk Reduction ProgramDr. Baukje Bee Kothuis, Delft University of Technology Dr. Kothuis is a design anthropologist, researching flood risk reduction structures & strategies and devel- oping
Paper ID #23351Water Tunnel Design: A Senior Capstone Project to Promote Hands-on Learn-ing in FluidsDr. Nathan John Washuta, The Citadel Dr. Nathan Washuta is an Instructor in the Department of Mechanical Engineering at The Citadel in Charleston, SC. He received both his B.S. and Ph.D. in Mechanical Engineering from The University of Maryland – College Park. His primary research interests include Hydrodynamics, Turbulence, and Experimental Methods.Dr. Jason Howison, The Citadel Jason Howison is an assistant professor of mechanical engineering at The Citadel. His research areas include computational fluid dynamics
and Industrial Engineering at The Uni- versity of Iowa. He teaches courses in the area of fluid mechanics, and is an active researcher in hydro- dynamics of surface and underwater vehicles, working on bubbly wakes, cavitation and maneuvering and seakeeping. His research team develops the computational naval hydrodynamics code REX.Dr. Jae-Eun Russell, University of Iowa Dr. Russell serves as the Associate Director for the Office of Teaching, Learning & Technology at the University of Iowa. She completed her Ph.D. in Educational Psychology from the University of Iowa. Her research focus examined instructional practices that support successful student learning. Her research also involves autonomous motivation
obtaining his PhD.Dr. Ing. Jorge Martin-Gutierrez, Universidad de La Laguna Dr. Jorge Mart´ın-Guti´errez is director of the Virtual Teaching Unit of University of La Laguna and Assistant Professor of Graphics Engineering. Jorges research has focused on improving spatial skills means augmented reality technology. His approach explores the use of information visualization tools to provide new methods of learning. Their interest is the development of teaching applications based on emerging technologies as well as motivation and usability studies focusing his work on developing computer applications. ˜Prof. Beatriz Anorbe-Diaz, Universidad de La Laguna Professor at the University of La Laguna, Department of
research group focuses on experiments in nonlinear marine dynamics, fluid-structure interactions, and multi-phase flows.Dr. Shaoping Xiao, University of Iowa Shaoping Xiao is an associate professor of Mechanical Engineering and an affiliate of ITI - Iowa Tech- nology Institute (formerly CCAD) at the University of Iowa. He received his B.S. and M.S. in Mechanics from the University of Science and Technology of China, and his Ph.D. in Mechanical Engineering from Northwestern University. He teaches courses in machine learning, artificial intelligence, and Nonlin- ear Control. His research group focuses on computational material science, multiscale modeling, and robotics.Dr. Pablo M. Carrica, University of Iowa P. M
Root Locus to Linear Quadratic OptimalControl. Its graphics and design methods are implemented by using high level, user-friendlyfunctions. In addition, Program CC provides a free student download version, which can be usedby students on their own computers, away from the university laboratories.In our student-oriented control laboratory, a series of eight application projects were elaborated.The themes of our lab projects include the following designs: ship control system, submarinedepth control system, DC motor control system, machine tool control system, automotive powertrain control system, PID controllers, aircraft control system, and satellite-tracking antennacontrol system. Through the above hands-on projects, students not only learned
processing perspective on divergence and convergence in collaborative learning. International Journal of Computer-Supported Collaborative Learning, 6(2):207–221, 2011.[17] Ulrike Cress and Joachim Kimmerle. A systemic and cognitive view on collaborative knowledge building with wikis. International Journal of Computer-Supported Collaborative Learning, 3(2):105, 2008.[18] Evren Eryilmaz, Jakko van der Pol, Terry Ryan, Philip Martin Clark, and Justin Mary. Enhancing student knowledge acquisition from online learning conversations. International Journal of Computer-Supported Collaborative Learning, 8(1):113–144, 2013.[19] C. M. Steele. A threat in the air: How stereotypes shape intellectual identity and performance. American
]. For our paper relatively recent (2010-2020) overview papers on serious games in education, game-based learning and gamificationwere investigated as elements of each of these approaches can be found in at least some of thecourses provided. To start with a clear distinction between these three concepts, serious gamesare computer-based learning simulations that engage players in realistic activities designed toincrease knowledge, improve skills, and enable positive learning outcomes [11], while Game-Based Learning [GBL] focuses more on learning primarily basic math or language skills througha game that is played, finally, gamification is the application of game elements to a none gameenvironment [12-16]. It is not the purpose of this paper to
Kornberg is an MIT sophomore majoring in Mechanical and Ocean Engineering. c American Society for Engineering Education, 2018 Beyond the Sea PerchAbstractThe Sea Perch ROV has long been used to introduce students to marine robotics and to oceanengineering in general. The vehicle is manually operated with three switches controlling itsthree thrusters. We have enhanced the Sea Perch in two ways, both designed to increase theeducational utility of the vehicle. First, we developed a flight recorder that sits in the Sea Perchpayload bay and records 3-axis orientation, acceleration and rotation. Second, we developed anonboard computer for the Sea Perch that enables students to greatly expand
world-wide-web or internet or You-tube. In the 21st century the student body is more demanding. In other words, appropriate computer software must be intelligently incorporated into the course curriculum content.Ownership : Support for change is extremely important and is critical. Only strong commitment for accepting changes demonstrates genuine leadership. Both the instructor and the student should participate effectively to promote change. Instructors always ask the students to take Ownership of Learning. The key is to make sure this really happens. This is
: students report gains in workforce skills such as collaboration,professional communication, and teaming skills. (Figure 2) Page 22.1577.6Figure 2: TCROV students gain professional communication skills as they present their work at apublic eventStudent Technology Use and Skills: students are able to identify multiple technologies thatthey have learned, and/or used extensively, as a result of their project work. Examples giveninclude: “modeling software,” “computer game development software,” “robotics programmingsoftware” and “Analyze numerical data and create displays of results.”Career Intentions: At the end of their first year in HSE, 65% of
David Kolb in hisexperiential learning cycle1 shown in Figure 1. The Kolb’s learning cycle outlines four mainquestions to be answered by every student working on any project to maximize learning. Thequestions are: “Why?”, ”What?”, ”How?”, and “What if?”.Success of this project can be largely attributed to the multidisciplinary team consisting ofengineering students and faculty, marine biology students and faculty, computer sciencestudents, and participating scientists and engineers from NASA Wallops Flight Facility whohelped keep the project on track through effective communication, goal-setting, and appropriatemonitoring and execution of tasks.This project is a continuation of a project 2&3 started in summer 2009 at the university aimed
theylearned in class. Jack10 supported the laboratory and project for the control course by usingmicrocontrollers in junior level for mechanical and manufacturing students. Emami11 developeda laboratory for teaching the process of 1st order system modeling for a DC motor system.Emami and Benin developed how the computer helped to teach the concept of Routh Hurwitzcriterion in undergraduate control systems and software engineering courses12.The current paper presents the processes of the 2nd order system identification in one controlsystems laboratory. In the first part of laboratory students learn about finding the transferfunction in terms of RLC circuit and the standard 2nd order system transfer function parameters.The relationship between RLC
challenged by the Rapid Reaction Technology Office (RRTO)of the Assistant Secretary of Defense with the design, development, and functionaldemonstration of an unmanned marine system (UMS) with the intended mission of searching for,locating, and collecting information on objects that are potentially unexploded ordnance (UXO)underwater.The multi-disciplinary student team was comprised of mechanical engineering, navalengineering, and computer science students. The problem statement they received was simpleand purposefully generalized, “… assemble an Unmanned Underwater Vehicle (UUV),Remotely Operated Vehicle (ROV), Autonomous Underwater Vehicle (AUV), or UnmannedSurface Vessel (USV) in a relatively short period of time that is capable of searching for
. She is a graduate of the University of Hartford, where she earned a Bachelor of Science Degree in Mechanical Engineering (2007) and Master of Engineering Degree in Mechanical Engineering (2013). Before coming to the Coast Guard Academy, Ms. Regan worked in the aerospace industry as a Project Engineer for Air-Lock, Inc. c American Society for Engineering Education, 2016 Design of an Economical Student-built Automatic Control SystemAbstractEconomical student-owned and built laboratory equipment is proposed as a means to increasestudent exposure to hand-on learning activities without the consumption of resources normallyassociated with offering a traditional laboratory course. The case presented
class and calculated on the computer became real.”The positive comments were of course balanced by comments such as:“Probably time for a major revamping of this class, I honestly learned next to nothing, with theexception of what my classmates taught me.”“Overall this course was very frustrating. …..”“This course was challenging and confusing …..”At the Coast Guard Academy as at all ABET accredited institutions outcome assessment is animportant part of program evaluation and improvement. The Ship Structures course is creditedwith “demonstration of outcome” for two program outcomes and “significant knowledgedevelopment” for several other outcomes. The student work in the Ship Structures course isspecifically evaluated for the following program
design’s creation, critique, and justification. Students learn to understandthe manufacturer data sheets, application notes, and technical manuals. The experience, whichwould be difficult to complete individually, gives the students a sense of satisfaction and theaccomplishment that is often lacking in many engineering courses, using traditional teachingapproaches. Furthermore, the design experience motivates student learning and develops skillsrequired in industry. The use of computer software packages for simulation and modeling toverify concepts and compare the results, giving the students additional skills necessary in thepresent day industrial settings. This paper discusses the development of a student project inmarine and costal environment
- burg, MS). He has authored/co-authored over a hundred technical papers and reports during his career in private industry, government and academia. His current research interests are nearshore wave trans- formations, coastal structures, tsunami inundation, hurricane surges, high performance computing, and engineering education. c American Society for Engineering Education, 2019 A PhD in Engineering Degree: Coastal Engineering Emphasis AreaAbstract-Jackson State University approved a Coastal Engineering emphasis area for the PhDEngineering degree in April 2018. This is the first Doctoral engineering degree, among HistoricBlack Colleges and
communications through Bluetooth are experimented. In the experiments, findings thepossible operating ranges are focused. By sending and receiving data each other through LaptopComputer connected with Bluetooth, students could calculate the actual communication distance.Students experiment that exchange data that use Hyper-terminal or serial communicationprogram after connect each Bluetooth on two computers.6. GPS (Navigation)The principles of 3-dimensional localization are presented, and the applications of theseprinciples into satellite based GPS navigation are introduced. The location data is defined by theNMEA 0183 protocol, and the students learned how to recognize GPGGA signal data. Studentsconnect GPS in Bluetooth that experimented at last time
recentadvances in computer and other technologies. These advances have resulted in numerouscomputer programs to solve traditional and novel problems. The fundamental challengingproblems in engineering and technology education are related to the improving the student–instructional technologies interactions to incorporate the required learning tools and newadvances in fundamental and applied sciences, management, etc. Engineering and technologygraduates must have a comprehensive background covering a wider range of technical subjects.The graduates must be proficient in the use of engineering and scientific equipment, conducting Page 24.876.3experiments
Department of Electrical Engineering and Computer Science at Wichita State Uni- versity for three semesters. Her research interests are Proportional Integral Derivative (PID) controllers, robust control, time delay, compensator design, and filter design applications, for continuous-time and discrete-time systems.Lt. Aaron Peder Dahlen, USCGDr. Richard J. Hartnett P.E., U.S. Coast Guard Academy Page 24.194.1 c American Society for Engineering Education, 2014 Architecture of a Dynamic Position Autonomous VesselAbstractThis paper presents the final work from a one year senior
maritime engineers even as the industry evolves. Low-cost programs will becritical to enable institutions to explore these high-tech programs and develop experience beforethe industry needs become clear.Education with autonomy is difficult to get started in. Firstly, most autonomous vehicleprograms are directed toward those with a coding or computer science background. For example,the majority of these programs are written for Linux. This means that both students and,sometimes, instructors must learn not only new coding skills and new programs, but also a newoperating system. Once these software challenges are overcome, moving to real-world hardwarecan also be challenging. Purchasing a platform to test these new autonomy algorithms can beexpensive
international competition(N=325) stated that their ROV project made them want to learn more about ocean science,technology, and engineering. Students indicated that their ROV projects increased their desire totake courses in engineering (74%), science (62%), computer science (51%), math (45%), andother hands-on classes or club activities like robotics, electronics and shop courses (79%). (SeeFigure 5) Additionally, 63% of the students wanted to learn more about undersea volcanoes, the2010 competition theme that the students researched. 7 Page 22.648.11 6 This survey question was new in