formation experience.2.3 Current Research on School to WorkWhile design education research focuses on classroom practices and experiences, currentresearch on engineering work provides a rich set of studies that highlight the contrast betweenindustry and academic practices 1. Work by Trevelyan 2, Buccarelli 21, 48, Anderson et al. 3, andothers consistently highlights the complex, heterogenous, socio-technical nature of engineeringwork that contrasts sharply with the individual, isolated, closed-ended problem-solving thatcharacterizes much of students’ school experiences. Recent work by Kotys-Schwartz andcolleagues, moreover, has specifically explored differences in design practices between capstoneand industry via learning ethnographies 10, 11
in “both” ways – or, more accurately, to ideate along a continuum of thinking that willenable them to generate ideas from radical to incremental (and every point in between) asneeded.Based on Kirton’s8 cognitive diversity research and several exploratory studies with engineers9,11 , we expect to be able to characterize engineers’ preferred ideation approaches. Using Kirton’scognitive style construct and terminology, engineers that are “more adaptive” can becharacterized as preferring more incremental change, whereas engineers that are “moreinnovative” can be characterized as preferring more radical change8. As shown in Figure 1, wehypothesize that ideation behaviors can be shifted from one’s natural preferences through theway a problem is
students to understand their own natural approaches to idea generation and to learnhow to approach idea generation in other ways.The focus of our work is ideation flexibility, what we define as the ability to ideate in bothincremental and radical ways – or, more precisely, to be able to ideate along a continuum ofapproaches depending on the needs of the problem. Based on existing research, we expect threekey factors to influence ideation flexibility: 1) problem framing (the way a problem and itsconstraints are “set”); 2) the use of ideation tools; and 3) ideation teaming (interactions withothers during ideation). Our research investigates the impacts of these key factors on engineeringideation flexibility and correlates them with students
and LCA are often too complex and time-consuming to undertake for acourse assignment. Therefore, general design guidelines must be developed that can be used byundergraduate students. At Istanbul Technical University, Turkey, the Engineering Designcourse, MAK 422E, attempts to incorporate such guidelines into its curriculum. The objective isnot only to present a comprehensive, consistent, and clear approach to engineering design, butalso to have students analyze and redesign an existing product by applying design guidelines.This paper presents the course objectives and content and presents a case study to illustrate theapplication of design guidelines for an undergraduate design project.2. Objectives for a Sustainable Design CourseBefore
, methodologies, resources, and assessments to meet outcomes. UDL’s frameworkis founded on the following three principles based on neuroscience research: (1) providingmultiple means of representation, (2) providing multiple means of expression, and (3) providingmultiple means of engagement [31]. To follow the UDL model, the web-based interactive 3Dsimulator will have two derivative formats (Videos and Text-based material) to provide optionsfor better learning.MethodologyOverview of Software DesignThe task of the first year of the proposed three-year project is to build scenarios into thesimulator. Extensive research and industry experience is essential to designing a working windturbine simulator, no small part of which is the generation of detailed
examples from our respective experiences teaching engineering” (Lande, Jordan, & Weiner, 2017). § “Makers are a growing community of STEM-minded people who bridge technical and non-technical backgrounds to imagine, build and fabricate engineering systems. Some have engineering training, some do not. We explored the educational pathways of adult Makers and how they intersect with engineering” (Foster, Jordan, & Lande, 2017). § “This research is guided by the following research questions: (1) What can we learn about the educational pathways of adult Makers through the lens of constructivist grounded theory? and (2) How do the educational pathways of Makers intersect with engineering? This
c American Society for Engineering Education, 2012 From Defense to Degree: Accelerating Engineering Degree Opportunities for Military VeteransMotivationThis paper addresses curricular issues involved in integrating post-9/11 veterans into theengineering workforce. A 2009 NSF Workshop on Enhancing the Post-9/11 VeteransEducational Benefit1 indicates that new, more generous veterans’ educational benefits create anopportunity to expand the technical workforce while benefitting those who have served ourcountry. The workshop further indicates that the veterans include a diverse and qualified pool offuture talent for the nation’s engineering and science employers.Technical focusBased on this opportunity to
design focuses on the factors affecting design cognition and ways to modify the same toeffectively improve the generation of novel ideas. Physical models are tools that can helpdesigners in this regard. Physical models refer to any kind of prototypes that designers build atany stage of the design process1. They range from very simple to highly complex, non-functionalto fully functional prototypes2. Figure 1 shows an example of various physical models used byNASA in the development of common lunar lander3.Despite the use of physical models as idea generation tools, there are no clear guidelinesavailable in the literature regarding their use. This makes the implementation of physical modelsdifficult for students and novices. The famous product
resources through publications and global educators networks. Evaluate the learning impact of the evidence-based instructional resources: Objective 2 a. Assess student engagement in learning. b. Assess student ability to recognize and formulate interrelationships across disciplinary boundaries. c. Assess student ability to create bio-inspired designs.Accomplishing Objective 1: Creating and disseminating instructional resources:Salgueiredo [1] summarizes the various theoretical frameworks available for understanding bio-inspired innovative design, which include general design theory, axiomatic design, coupleddesign process and C-K design theory. From this summary, we have
learning by online or digital means in a common communicationmanner, allowing for a general technology platform [41]. The ET Pathways program brings the technical Page 24.509.7competence and student support together in a pipeline noted in objective 3: objective 3 - Student and 6 Industry Outreach: Create robust pipeline among industry, faculty, staff and students. This objective issupported by the following aims. • Aim 3A: Increase networking opportunities for student, faculty and industry networking. The ET Pathways team recognizes the importance of promoting opportunities
publications.ENGR 103 – User-Centered Design (UCD)UCD is a required course for engineering majors taken during the second or third semester. Inaddition to the design principles that are often covered in most first-year design classes, UCDintroduces students to the idea that engineering is not just a technical field but rather asociotechnical and sociopolitical endeavor, by introducing strategies for developing designs thatemphasize how users interact with the final product [1]. For example, when evaluating theefficacy of a design, students reflect on questions such as: Could this design create controversy?What are the lasting positive and negative implications/ impacts/ consequences of theinnovation? Who is the technology designed for? Who are the
theoretical frameworks available for understanding bio-inspired innovative design, which include general design theory, axiomatic design, coupleddesign process and Concept-Knowledge (C-K) design theory. From this summary, we haveidentified C-K design theory2-4 as a particularly useful tool for developing instructional resourcesto scaffold engineering students in the critical thought processes of bio-inspired design. C-Ktheory (Figure 1) does not rely on a particular engineering design approach. Rather, it relies onthe process of discovery, which is key to bio-inspired design as well as design innovation.Concept-Knowledge theory is also adaptive and generalizable across scientific domains, whichmakes it amenable to a wide range of engineering problems
deployingsustainability considerations across a wide spectrum of organizations.Starting on the left hand side of Figure 2 we begin with the organization’s strategic plan, Step 1.Based upon the TNCPE experience cited above, most strategic plans are evolutionary rather thanrevolutionary. Hence action plans in Step 2 tend to be for achieving continuous rather thatdiscontinuous improvement. So we proceed across the top portion of the framework first. Theorganization’s response to the action plans can be described by the baseline, Supplier, Input,Process, Output, Customer transfer functions shown in Step 3. Generally, these actions are moremanagerial in nature because they represent incremental changes to the current baseline.Exceptions occur when significant capital
, the teaching assistants, and even the instructor to discern.In this study, we investigated whether we could maintain student interest by using students'previous experiences to personalize the course material throughout the semester. When studentsfind the course material relevant to their own interests, they are likely to become engaged and toachieve deep learning.1 By continually applying the course topics towards personal interests, thestudents are primed to tackle a final project where they are encouraged and guided whileapplying their skills to a project of personal interest.To personalize the course material, we pose a general question to the students, evaluate theiranswers, and then hopefully convert one or more answers into an example
-worldenvironment, as well as additional design problems based on design methods and actual solutionsat real facilities. Accompanying supplementary and background information promotes increasedinquiry-based or student-centered learning, better addresses students’ real world expectations,and leads to an increase in overall student engagement. A Phase 1 grant allowed for thedevelopment and repeated formative assessment of a single scenario, leading to the current Phase2 grant.To test the Scenario concept, material was originally generated around the engineering facilitiesof Minnesota State University Mankato (MSU), located in southern Minnesota. Thissupplemental material was designed for dissemination in an electronic format and for use withstandard
creativity through assessment; however, theirapproach was in terms of individuals in the general population. Engineering students andpractitioners may exhibit different levels of creativity when working individually versus whenthey work in a team setting. In this study, we use the idea of promotion of creativity throughassessment and use it to purposely develop creativity in engineering students. A creativityassessment rubric developed and validated by previous research (CASPER, see Figure 1) hasbeen implemented in facilitated developmental experiences in several cohorts of freshmen andseniors in general design courses as well as technical design courses.Figure 1: The Creative Solution Process Rubric (CASPER)To determine the impact of purposeful
Proceedings of the 2018 ACM Conference on International Computing Education Research, ICER ’18, pages 60–68, New York, NY, USA, 2018. ACM. ISBN 978-1-4503-5628-2. doi: 10.1145/3230977.3231000. [7] Briana B. Morrison, Lauren E. Margulieux, Barbara Ericson, and Mark Guzdial. Subgoals help students solve parsons problems. In Proceedings of the 47th ACM Technical Symposium on Computing Science Education, SIGCSE ’16, pages 42–47, New York, NY, USA, 2016. ACM. ISBN 978-1-4503-3685-7. doi: 10.1145/2839509.2844617. [8] Barbara J. Ericson, Lauren E. Margulieux, and Jochen Rick. Solving parsons problems versus fixing and writing code. In Proceedings of the 17th Koli Calling International Conference on Computing Education Research
-language specification Figure 1: Example UREAL Expression Figure 2: UREAL Design Flowchanges. Our goal is to move from the specific regex representations of language syntax toa generalized antipattern representation. We first move from the specific syntax ofindividual languages by specifying UREAL tokens. UREAL tokens match single tokennames to multiple regular expressions defined for each language. Once a UREAL token isdefined for a language, that regex no longer needs to be specified. UREAL tokens arespecified in a single file for each language. We can then specify language-agnosticexpressions using UREAL tokens combined with standard regex. We call these UREALexpressions. In a UREAL
tools for innovative design with a particular focus on concept generation and design-by-analogy. Her research seeks to understand designers’ cognitive processes with the goal of creating better tools and approaches to enhance engineering design. She has authored over 100 technical publications including twenty-three journal papers, five book chapters, and she holds two patents.Oumaima Atraoui , James Madison University Oumaima Atraoui is an undergraduate research assistant for the Department of Engineering at James Madison University. She has been involved in observing and researching makerspaces and informal learn- ing environments with an emphasis on leadership development. Oumaima is passionate about studying
undergraduate, mas- ters and doctoral engineering students and technical professionals on 3 campuses, including both online and full-immersion programs. Robin’s team helps companies recruit from a robust, top-rated technical talent pipeline that includes Universal Learners from around the world. Beyond traditional career events and virtual fairs, the Center promotes engagement in experiential-based hiring programs such as global challenges, hackathons, design-build challenges, industry-led class projects, and other ”Fulton Differ- ence” programs. Robin is passionate about broadening participation in higher education through first- generation, diversity and inclusion initiatives, and serves as the adviser for the American
not going to be as hard or you don’t have to spend as much time on them as you would your Thermo 1/Thermo 2 courses”However, this course was not designed in that vein and the PI made them work. Anotherstudent stated, “This class is like -- it made us work, I’ll tell you that. It blew the stereotypes out of the water.”To address this issue at the second implementation of the course, at the first session of the classthe philosophy behind technical elective classes will be discussed with students in more details.The instructor will talk about the importance of technical elective classes. It will be emphasizedthat an elective class should give them some good information about application of the topics thatthey learned before. They should
thematic analysis of semi-structured interview data collected from aninterview protocol designed to explore students’ general perceptions of technical writing andspecific experiences during their unfolding senior projects. Phase II, which is ongoing, involvesthe integration of our findings into classroom practice. Our goal during Phase II is to adapt bestpractices reported in the literature that may help students actively participate in engineeringjudgment practices and processes. The results reported in this paper are from activities in Phase I.Theoretical FrameworkOur project is a constructivist thematic analysis investigating the ways student writers participatein and construct engineering judgments while they produce engineering identities
non-mixed)RF signals. Specifically, the GUI provides a convenient interface to a user to control all RFparameters of the mixed RF signal generator. The functions designed in our system include:(1) The number of individual signal components can be set;(2) The sampling rate and transmission time can also be set;(3) The shaping filter can be selected as rectangular function, Hanning function, or raised cosinefunction;(4) Each individual signal component’s modulation type can be chosen as BPSK, QPSK, 8PSK,or 16QAM;(5) For each individual signal component, the amplitude, carrier frequency and symbol rate canall be set independently;(6) Click the “Setting parameters” button, the mixed signal will be generated;(7) Click the “Transmit!” button, the
, enabling novice designersto access and apply these heuristics. They leverage established patterns to inspire idea generation,encouraging consideration of technical, contextual, and stakeholder-related facets in design concepts.Research has evaluated the impact of these cards across expertise levels, from high school students topractitioners, demonstrating their efficacy in fostering more diverse and numerous ideas, achievable eventhrough brief training sessions. Additionally, users find them accessible and beneficial in their ideageneration processes [9], [20], [21], [22].Engineering Design in K-12The next generation science standards or NGSS, which include an emphasis on science and engineeringpractices, have led to an increased interest and use
skills through START internshipIntroductionA shortage of 3.4 million skilled technical workers by 2022 (or 13% of the U.S. workforce ages25 and older) was predicted by the National Academies of Sciences, Engineering, and Medicine[1]. With the increasing demand for spatiotemporal computing skills in the real-world jobmarket, project-driven internships have become an important source of work experience forstudents with interests concerning geographic information systems (GIS) and related geospatialtechnologies [2]. However, while GIS internships offer benefits to college students, rarely do 2-year college students being trained in this field, even rare to see such internships being evaluated,especially during the
-world. But, what have they actually learned about solving ambiguous problemsand integrating Making into their design thinking, engineering doing, and the design process?The American Society for Engineering Education has generated reports [1], [2] on the role ofMaking within an engineering context.What does it mean to learn Making? Does the student’s own understanding of the engineeringdesign process change as a result of such experiences, and how? Many engineering faculty reporton “cool stuff” they do in class in support of learning but few bolster their reports withevaluations of the student learning or ground them in prevailing cognitive science or educationalpsychology [3]. This study aims to work towards understanding the cognitive process
problem.• The project does not adequately relate to the societal, global, environmental and economic context of the problem.• While the population of Arizona is diverse, female and ethnic minority students are underrepresented in the College of Engineering.• Due to financial constraints, the class sizes of the sections in the first year foundation course are high.• In some cases, the course lacks appeal to a diverse audience.• First-year students have limited opportunity to interact with faculty who do not participate directly in the foundation course.Opportunities• The NAE Grand Challenges for Engineering (1) provide clear direction regarding the problems that future engineers will be asked to solve.• This generation of students, who are
inSpring 2011. The course is a graduate ECE course, and can also be chosen by undergraduatestudents as a technical elective. In Spring 2011, we have 15 enrolment, of which there are 3undergraduate students. The course discusses advanced topics in autonomous and intelligentmobile robots, and we introduced the micro-robots as a special topic during the second half ofthe semester. We used a modified challenge-based pedagogy.In a typical challenge-based implementation, a complex problem (the challenge) is presentedto the students. Students then generate ideas based on what they already know and what theywill need to know to solve the problem. This step can be materialized using the case studiesdeveloped under the project. In the second step, students
, returner status is not a tracked demographic for foreign ordomestic students, so it is difficult to even know how large this population might be.QuestionsIn the survey, we asked students whether the software they used in their courses was the same asat work. If they said yes, we asked the degree to which the software use was the same. Then weasked the students how they perceived their ability to use the software—how good did theyperceive their skill to be? Lastly, we asked a set of more general self-efficacy questionsregarding their engineering skills—how did they perceive their ability?As previously stated, the relevant survey questions were: 1. Do you use the same software in your Master's program as you do/did at work? 2. The software is
populations needs to becreated. Despite the research on successful support systems for the recruitment and retention oflow-income and/or first-generation and historically or traditionally marginalized or minoritized anddiverse populations (LIFGUR) students at the undergraduate level (e.g., Hernandez et al., 2018; Page 1 of 9Kendricks et al., 2019; Lisberg & Woods, 2018), the effectiveness of these activities at thegraduate level has not been evaluated. Therefore, the SEGSP program was created specificallyto recruit and support academically talented, low-income students (targeting LIFGUR populations)in pursuing a master’s degree in engineering. This study seeks to explore the impact of socialization