, evaluating it against the case information and modifying the proposed diagnosis depending on that evaluation. • Real world constraints - All of the learning environments include some form of real world constraints, such as limitations on resources, the need to consider multiple and sometimes competing characteristics of "good" designs, and the types of data available on which decisions can be based. • Realistic data - Similar to the real world constraints, access to realistic data has been identified as a potentially key aspect of learning environments, providing both resources and accountability to nature. • Roles - The roles students play while engaged with the learning environment, and the
, instrumentation, and/or software tools to make measurements of physical quantities.” 2. “Models: Identify the strengths and limitations of theoretical models as predictors of real-world behaviors. This may include evaluating whether a theory adequately describes a physical event and establishing or validating a relationship between measured data and underlying physical principles.” 3. “Experiment: Devise an experimental approach, specify appropriate equipment and procedures, implement these procedures, and interpret the resulting data to characterize an engineering material, component, or system.” 4. “Data Analysis: Demonstrate the ability to collect, analyze, and interpret data, and to form and support
authentication purpose Image noise • Investigate noise in an image • Restore a clean image by reducing noise Image pattern classification • Classify objects in a given image • Detect and recognize a target for forensic/security applications Digital video basics • Analyze video signals • Design security technique for live biometric authentication Security applications • Take some real-world scenarios and apply the image processing knowledge for cybersecurity applicationsSequence of
session into small attention units, where the effectiveness of student learningwere increased. The use of videos also overcame the limitation of lack of field trip opportunitiesand helped to bring real-world applications to the classroom.IntroductionEnvironmental engineering is one of the three primary areas offered in the Department of CivilEngineering at Southern Illinois University Edwardsville (SIUE). Three environmentalengineering courses offered at SIUE involve in the teaching of water treatment subjects. They areCE 380, a required introductory course; CE 487, an elective design course; and CE 592, agraduate course. Annual enrollment of these courses is approximately 80. In the past, there werefield trip opportunities to visit local water
applications rangingfrom biology to robotics.III. Hybridization of CIAn important area of active research in CI is the hybridization of these techniques. This is oftenused to solve complex real-world problems where one technique is typically used to fix theweaknesses of the other. In adaptive neuro-fuzzy systems (ANFIS), the advantages of FL andANNs are combined for adjusting the MFs, the rule base and related parameters to fit the trainingdata set. The author has presented a large number of articles in the hybridization of CI techniqueswhere the hybridization leads to much more effective algorithms. The author has combinedANNs (MLP, RBF, PNN), support vector machines (SVM), proximal SVM (PSVM), ANFISwith GA, GP, both binary and real-valued PSO. The
.” “My increased knowledge in the testing filed makes me better understand the importance of reliability and solidly structured code.” “Now I know how important testing is to the whole process.” • Students reported that the KEEN module helped make a connection to real world engineering systems (29%; n = 7 students). “I now know how to create a web application. Before this class most of the stuff I knew was not very important to real world stuff.”Learning Objective 5: Identify links between course knowledge and real world systems • Students described how the KEEN module helped make connections between the content and the real world (38%; n = 12). “This course really incorporated
inspired with new ideas, potentially something thatNew Contexts has never been thought of Being asked to do this assignment forced me to reflect more on how all this ties together and how I can use my knowledge from this course and other courses, to create real -world applications. I had always viewed engineer and woodworking as two separate parts of my life, but I realize now that I can use my engineering education to make contributions related to woodworking; new technologies that can open doors to new design and manufacturing techniques. I would use hand tools exclusively and create wonderful artistic and
flipped learning in a computer-aided design curriculum, emphasizingthe importance of real-world applicability and interdisciplinary collaboration in engineeringeducation.Addressing the gap identified in employer satisfaction surveys regarding graduate skills, Buckleyand Doyle [12] offer insights into individualizing gamification to improve learning outcomesbased on learning styles and personality traits. This approach underscores the necessity oftailoring educational methods to meet the diverse needs of students, thereby enhancing theirpreparedness for the workforce and addressing employers' concerns about graduatecompetencies.In summary, the referenced studies collectively support the notion that integrated learningapproaches, emphasizing both
with a possible role in management. Students will haveopportunity to use the quality engineering software. A great deal of learning will take place fromthe students’ semester projects that will involve analysis of real world projects and publishedcase studies.Specifically, the course is structured to fulfill the following objectives: Learn an application of scientific thinking to study the real world industry problems. Understand, conduct and analyze comparative experiments. Understand and apply control charts for analysis of observational data. Design and conduct screening experiments, including graphical analysis. Design, conduct and analyze complete factorial experiments using numerical and graphical
lack, resulting in significant downtimeand lost energy production. Furthermore, the limited ability of students to apply concepts fromthe classroom to real world scenarios is a serious issue [4], and is compounded by hazardousconditions. Safe practices while troubleshooting are critical to preventing injury and death in thefield.This shortage of well trained technicians is expected to be mitigated largely by advancedtechnology education. Community colleges are making a great effort to address these issuesthrough application of new technologies. Interactive simulators involving real-world scenarioshave been identified as an effective method for preparing technicians to improve safety andenhance troubleshooting strategies to help technicians
case studies. They were more inclined to be focused on the accuracyof their results because they were based in the real world. They particularly appreciated thepracticality and applicability of the case studies, the opportunity to hear from a real-world industrypartner, and the insight into industry jobs and how a project works from start to finish. In executionof the case studies, the biggest challenges were adapting the expectations of the students, balancingthe workload along with other course assessments, and encouraging the students to pace their work tooptimally interact with and engage with the industry partner. I. INTRODUCTION & BACKGROUNDProblem-Based Learning and Project-Based Learning have been
pedagogical as well as advanced educational technology methodsand tools are discussed, and demonstrated to satisfy the above requirements forboth live and eLearning / distance learning (DL) classes.IntroductionThe objective of our case-based multimedia research, that the author has startedover 25 years ago, was to create a case-based / problem-based teaching andlearning curriculum for Millennial generation engineering and IT students. Inorder to satisfy the need of an integrated, simultaneously analytical,computational, interactive, as well as practical, real-world-focused, customizededucation, we have developed an advanced 3D web-enabled active-code caselibrary, supported by on-line features, DVD full-screen, as well as HD videos,and even by smaller
pedagogical as well as advanced educational technology methodsand tools are discussed, and demonstrated to satisfy the above requirements forboth live and eLearning / distance learning (DL) classes.IntroductionThe objective of our case-based multimedia research, that the author has startedover 25 years ago, was to create a case-based / problem-based teaching andlearning curriculum for Millennial generation engineering and IT students. Inorder to satisfy the need of an integrated, simultaneously analytical,computational, interactive, as well as practical, real-world-focused, customizededucation, we have developed an advanced 3D web-enabled active-code caselibrary, supported by on-line features, DVD full-screen, as well as HD videos,and even by smaller
documents the successful implementation of Virtual Learning Community Model ina Freshman Engineering Design course at California State University at Los Angeles (CSLA)and its parallel implementation as a communication tool at Youngstown State University. Avirtual learning community software based on client/server computing model was installed atCSLA. It allowed group of students to collaborate in real time through a graphics based chatfacility. These were accessible round the clock since they reside on a World Wide Web server.As CSLA is predominantly a commuting campus this model was instrumental in bringingstudents together in their project when they are not on campus.1. IntroductionThe World Wide Web is emerging as a new medium for transmitting
information, or cycle times. A dynamic application implies thatactions taken by students are presented in terms of effects on the model. Examples of dynamicapplications are the effect of varying inventory policy on order fulfillment, the effect of varyingtool feed rate on surface finish, or the effect of changing to cellular layout on flow times.Assessment PlanAll courses to be addressed in this research have clearly defined learning objectives and formalmeans of assessing the achievement of these objectives. However, to specifically evaluate thestudents’ use of the integrated mega-case, virtual reality models, and data from the real world incourses, a formal rubric for project scoring will be developed. A tentative rubric currently beingdeveloped is
generic gantry crane.Building on the existing PBL structure, project descriptions and staging in Fall 2015 and Fall 2016years were modified to explicitly facilitate growth in the entrepreneurial mindset. As in Fall 2014,the problem descriptions provided to students in Fall 2015 and Fall 2016 identified real-worldproblems: water purification in Fall 2015 and widespread application of selective laser sintering(SLS) in Fall 2016. Unlike previous iterations, these problems were posed to students from adesignated customer: the Dr. Mynderse World Improvement Foundation (DMWIF). Whileadmittedly silly, the DMWIF provided a customer face and allowed students to ask technicalquestions of the instructor as well as customer preference questions of the DMWIF
general curricular structure useful to many areas of research and education. We are developingphotonics applications modules for the intermediate level courses, instructional laboratory practicums forthe advanced electives, and capstone design cases for use in senior-level design and advanced lab courseseach based on a real-world research result, process, or problem. Page 1.360.3
processors and sensor technology have made it possible to useexternal hardware platforms, such as National Instruments (NI) Speedy-33 DSP Board,1 TexasInstruments DSP Student Kits,2 LEGO NXT Brick,3 etc., for educational purposes. Similarly, wehave begun to see the proliferation of graphic programming languages, which utilize icons orgraphics to implement programming language constructs (e.g., if statements) or functions, suchas NI’s LabVIEW,4 Visual Application Builder (VAB) Software,5 or LEGO Mindstormssoftware.3 Students often find it easier to learn and implement programs using these graphicallanguages. One other nice feature of these programming languages is that they allow for real-time interaction with external hardware platforms. Thus, a
) really interesting, insightful and helpful. I enjoyed the talk with the panelof students as well. The lectures were also helpful in that they explained a lot of new concepts ina digestible way.”“I loved learning about the anatomy and the functions of our brain. I came into class lookingforward to all the lecture (I seriously mean it!). I also really enjoyed learning how to apply theknowledge we learned to real life situations.”These comments highlight the importance of linking real-world applications of BME to basicmath and biology principles. Students found that the laboratory modules and lecturescomplimented the basic neuroscience and computer engineering principles that they had learnedin their high school courses. Specifically, 66.67% (16
idea draws inspiration from adopting a pet, a process where aperson adopts, nurtures and takes care of a pet of their liking. Similarly, in the materials project,the goal was to have students adopt a product/application-specific material that they care about.This student-guided adoption ensured that students were meaningfully engaged in the project,learnt the classroom concepts (through the lens of their chosen product) and researched theirapplicability (by gathering relevant information within the framework of Figure 1) in a real-world product they cared about. At the same time, the students were able to connect the dotsbetween various concepts across the textbook chapters. The process progressed mostly in parallelto the classroom discussion
part of the project, which aims at utilizingVirtual Reality (VR) simulations to enhance the students’ learning and understanding ofnanotechnologies.The phenomena in the nano world are very different than in the macro world. Most of thenanoscience concepts are abstract and invisible. Therefore, the concepts of nanotechnology arevery difficult for students to understand and conceptualize3. Studies have shown that the use ofcomputer-interaction simulations especially three-dimensional simulations can significantlyimprove the students’ understanding of the concept in question4. Virtual Reality environment is ahigh-end user interface that involves real-time simulation and interactions through multiplesensorial channels, such as visual, auditory
elements include: • Purpose: Real-world projects often have a clear and meaningful purpose, such as solving a real- world problem or creating something new and useful. • Integration of academic skills: Students apply and connect knowledge and skills from various subjects to address the project's challenges. • Application of critical thinking and problem-solving skills: Students learn to analyze information, synthesize ideas, and address complex problems. • Reflection and evaluation: Students have opportunities to reflect on their learning journey, the impact of their project, and what they could do differently next time.Overall, working on real-world projects can be a highly motivating experience that can
years, multiple large EU-funded researchprojects have been launched or completed to promote the application of MBD in industry, andtarget at solving challenges encountered in different real-world application domains, such asCESEAR project 2 (Cost-efficient methods and processes for safety relevant embedded systems),MOGENTS project 3 (Model-based Generation of Tests for Dependable Embedded Systems),and SESAME project (A Model-driven Test Selection Process for Safety-critical EmbeddedSystems) 4. However, there are few universities in America that offer engineering students theknowledge of MBD.In the last decade, eclipse-based tools and MBD methodology have been widely applied todeveloping dependable embedded software systems in various embedded
aconnection to other courses or to real-world problems, facilitating loss of interest. However, weanticipate that a community of students focused on a grand challenge while progressing throughthe curriculum will develop interest in engineering by learning how to apply foundationalprinciples to the problem. In the challenge-inspired model, students progress through thecurriculum while also learning about the applications of concepts in courses to solving the real-world problem. By doing this, we connect students to their end goal (solving real-worldproblems) at the beginning of their undergraduate education and seek to increase enthusiasm byengaging students in training opportunities3 focused around the real-world problem.We have developed the program
and Construction Managementand get their view of having practitioners in the classroom. More specifically, students’ viewsof the importance or value of having professors who actively engage in professional practice inaddition to their teaching duties were explored. The questions were few and straightforwardwith a chance for general comments as the last question. This study was used to determine thestudents understanding of the need for real world knowledge on the part of the faculty. If theunderstanding was there, responses to the questions could be used to refine this practice with thestudents interests in mind. If the understanding was not there, steps would be taken to clarifythis point to the students early in their educational career
program. Hands-on assignments are already used in manycourses. After teaching Python for three years, we considered creating supplemental modules toaddress shortcomings in the curriculum. Different practices for teaching Python were examined4.In our faculty meetings, it was recommended that the last two chapters in the textbook(Recursion and GUI Programming) be replaced by hands-on lab modules for students to developskills on solving real-world problems.Lab DevelopmentThe project was proposed to and funded by the East Carolina University Teaching GrantCommittee. The purpose of the project is to create supplemental lab modules for developingpractical skills of utilizing Python scripting language in Information Technology (IT)applications. The labs
article6 promotes the control-systemslaboratory at the University of Illinois at Urbana-Champaign. An appealing quality of thisfacility is that it is shared among several departments. With regard to the types of controllers thathave been utilized in the educational arena, there are a number of practical approaches beingused for the illustration of the control systems concepts 7-11. With the technology available tovarious laboratories and schools continuously evolving, the students will soon be able to have allthe required exposure and ability required to enter the work field with more than just a mereexposure to real-world applications of control theory. They will actually enter with a clearpractical understanding. At Howard University, the study
Reality (VR) is wildly used in education and training, commonly associated with itsimmersive, highly visual, three dimension (3D) environments. This paper presents a virtualassembly system on automobile engine based on VR and simulation techniques. In order toimprove the effects of skills training and make the system more scientific, the author introducedcognitive psychology into the design process. This system can be used as a support tool for skillstraining in automobile engine assembly, providing learners with virtual experience as asupplement to inadequate and insufficient real-world hands-on experience in highly visual 3Denvironment.IntroductionSince the National Research Council issued a study that spotlighted the need for universities
inengineering education [3], [4], [5], [6], [10]. Visual cueing, according to reported data, is anefficient pedagogical method that allows knowledge to be attained at a faster rate than uncuedvisualization [1], [8], [11], [15]. In 2019, Marquez and Garcia integrated visual supplements intoan Engineering Mechanics course (e.g., Statics and Dynamics) with the intention of developingstudents’ ability to recognize existing real-world designs, and simultaneously identify the type ofengineering analyses required for specific applications [9]. It was reported that the integration ofvisual tools assisted students’ understanding of engineering applications, calculationrequirements/procedures, design considerations, potential sources of failure, and cost
soils like sandy loam and clay loam.It helps students connect soil science to real-world applications like agriculture and watermanagement through engaging activities.[2] Figure 2: Soil texture traiangleSandy loam is a soil with high sand content (60-70%), providing excellent drainage, high aeration,and easy root penetration, though it retains little water and nutrients. Clay loam, on the other hand,contains more clay (20-35%) and has a fine, cohesive structure, offering excellent water andnutrient retention but poor drainage and limited aeration. Understanding these soil types helpsidentify their suitability for crops, water management, and fertilization needs. Sandy loam supportswell-drained crops like peanuts