pursueprofessors who I was doing internship at Northeastern computer science in the future. The club has also fosteredUniversity as guest speakers. They provided insights into teamwork and problem-solving skills, which are valuablecurrent AI advancements and career opportunities in the fields outside of the field of programming.in real-world applications such as healthcare, finance, roboticsand natural language processing, which expanded our From a personal perspective, leading the club has providedunderstanding of the fields beyond simple coding exercises. valuable experience in organization, communication, andThis exposure inspired several students to pursue AI-related leadership. I have
beconducted with inexpensive equipment, such as a low capacity shake table, a linear mass shaker,simple mobile data acquisition equipment and a limited number of accelerometers. Thelaboratory course is intended to accompany a concurrent senior level/graduate level structuraldynamics course in which the relevant theoretical concepts of structural dynamics areintroduced. One possible experimental laboratory (3 hours) per week over a 10 week quarter isdescribed in this paper.BackgroundA unique experimental dynamic laboratory is developed to improve students’ physicalunderstanding of the complex principles presented in mechanical vibrations courses. There isoften a disconnect in students’ minds between theoretical models and real world applications
specific experience at Texas Instruments, Intel, and Cincinnati Children’s Hospital Medical Center. In addition to his industry experience, Mike spent two years, while completing his Ph.D., as a National Science Foundation GK-12 fellow – teaching and bringing real- world STEM applications in two urban high schools. Since then, he has worked with university faculty to promote and extend K20 STEM outreach in Ohio, Oregon, Texas, and Wyoming. He has authored peer-reviewed articles and papers, presented at national and international conferences, and taught under- graduate/graduate courses in Computer Security, Data Mining, VLSI and pedagogy in STEM. c American Society for Engineering Education
will provide actionablestrategies grounded in educational research and real-world implementation.Background and ContextWhy Service Learning?Service-learning is a dynamic teaching tool that empowers faculty to seamlessly integrateacademic course content with meaningful community-based experiences. This pedagogicalapproach purposefully engages students in active learning situations that foster deeperunderstanding of subject matter while simultaneously developing competencies tied to criticalconsciousness and social impact [1]. The classroom and community components work in tandem,creating a symbiotic relationship where theoretical knowledge enhances practical application andreal-world experiences enrich academic discussions. Through this process
Bearing Base School Girls Isolation system for Earthquake • Christos Valiotis, Improving Conceptual Engineering Demonstration Understanding and Problem Solving • Constantin Ciocanel, et al., Teaching Skills in Introductory Physics Courses Engineering Laboratories Based On A Using the Socratic Dialogue Method Problem Solving Approach • Jeffrey S. Burmeister, et al., What is • Larry Jang, Internet-based Control Engineering? – a MESA Program/Johns Systems with Demonstration of Real- Hopkins University Partnership time, Real-world Control
respondents indicated that 'Float the Boat' hands-on project increased their creative thinking in design significantly.2. Math Stress Quests: When teaching math problems, students were tasked with identifying real-world examples in and around the classroom building, thereby increasing interactions. Hands-on in-class activities, especially those requiring them to go out of class to identify real-world applications while learning were essential engagement tools improving student-faculty interactions. When teaching vectors, students were asked to determine the distance between two locations on campus using the principles learned during the Vectors Math lecture. Although, the results were approximations, the exercise helped them quickly relate
, and studentratings of the virtual laboratory experience. Each assignment was designed tospecifically address higher-order cognitive skills, through both laboratory and designmodules. The design modules include conflicting project objectives, and require studentsto apply their engineering skills and explain their reasoning. We focus on lessons learnedfrom development and pilot implementation of these two laboratory modules, providinggeneral guidance for those who seek to develop virtual laboratory modules in anydiscipline.IntroductionEngineering education prepares students for careers in application of physical principlesto real-world problems. As part of the educational process, engineering education haslong recognized the benefits of hands
, and studentratings of the virtual laboratory experience. Each assignment was designed tospecifically address higher-order cognitive skills, through both laboratory and designmodules. The design modules include conflicting project objectives, and require studentsto apply their engineering skills and explain their reasoning. We focus on lessons learnedfrom development and pilot implementation of these two laboratory modules, providinggeneral guidance for those who seek to develop virtual laboratory modules in anydiscipline.IntroductionEngineering education prepares students for careers in application of physical principlesto real-world problems. As part of the educational process, engineering education haslong recognized the benefits of hands
livepresentation) a series of case-based learning and assessment modules and eBooks, thatencourage reusable 2D and 3D interactive multimedia development, team-orientedlearning and problem-solving with real-world challenges.Our efforts are supported by over 30 academic and industrial partners, assuring thediversity, the relevance and the quality of this rapidly growing library and teaching /learning method. In order to fulfill continuing educational requirements, we have createdan object / component-oriented methodology and architecture, that is analytical,quantitative, and open-source computational. Then we have implemented over thirty opensource, 3D browser readable, interactive multimedia, web-enabled library cases, coveringa wide range of R&D and
did the capstone project fulfill the purpose it was created for – to present cadets the opportunity to discover the real world applicability of their academic endeavors? 1 2 3 4 5 Poor Bad Neutral Good Excellent 6. How well did the capstone project support your major and provide you an opportunity to apply systems engineering, engineering management, information systems engineering, and/or operations research principles to your project? Page
design,especially during the front-end of design processes. The development of design observation skills forengineering students presents challenges, however, including the effort required to reachrepresentative observation sites and the uncertainty involved in real-world design environments.Students have often struggled to demonstrate recommended practices in sociotechnical designactivities such as observation, yet may need observation skills during design project opportunitiesincluding curricular and co-curricular design projects. In addition, skills development may beespecially challenging and critical when design environments are difficult to access, such as those insensitive or remote locations. Therefore, this study explored the efficacy
engineering. Specifically, the research project analyzes thegeometric characteristics of deflector cones on landing pads to enhance safety and minimizesurface erosion during lunar landing. The research study was conducted by a second-yearengineering student under the supervision of an engineering professor. The research experienceprovided the student the opportunity to work with real-world applications, develop numericalcodes for data analysis, cultivate self-learning of new topics through literature review, generategraphical representations of physical phenomena related to lunar landing, and creatively solvedifficult problems using an engineering approach. This project has strengthened core engineeringskills that are essential for undergraduate and
party plug-in. Student survey data are collected from amechanical engineering course teaching by using the off-site laboratory at TAMUQ. The surveydata are also presented and analyzed in the paper.INTRODUCTIONThe concept of a remote laboratory implies the use of Internet and system control technologies toconduct real-time experiments from alternate sites. Because of the effectiveness, flexibility andcost-savings of a remote laboratory, many applications are being recognized in science,technology, engineering and math (STEM) education. These laboratories can be highly effectivetools for helping a wider range of students, regardless of geographic constraints, to obtainpractical experience needed for competency in science and engineering. This
solve complex engineering problems beyondtext book examples, thus motivates them to learn fundamental knowledge. The new paradigmalso nurtures students to become engineers who can better collaborate with other engineersacross different disciplines: design, test, research and development. NX-Graphics, NX-Nastran,Simcenter 3D, Star-CCM+ and AMEsim have been taught at UC-ME in several courses in avertically integrated manner. A few projects assigned in the freshmen graphics course arebrought back in upper-year courses: manufacturing, fluid mechanics, solid mechanics and heattransfer. This provides our students with ability to attack real-world problems that often requiremulti-physics simulations. Several engineering course modules developed to
colleague involvement in youth mentoring and volunteerism (eg. Big Brothers Big Sisters, Future City Competition, MATHCOUNTS) The Student Learning Server, training on real-world industry application software International partnerships created for global impact: Example: Bentley partnered with the Ethiopian Institute for Water in conjunction with a team of researchers from the University of Connecticut and several Ethiopian Universities through a USAID/Higher Education for Development (HED) planning grant to support the sustainable development and management of water and overcoming water distribution challenges in their drought-ravaged country. In summation, the key to a viable
authentication purpose Image noise • Investigate noise in an image • Restore a clean image by reducing noise Image pattern classification • Classify objects in a given image • Detect and recognize a target for forensic/security applications Digital video basics • Analyze video signals • Design security technique for live biometric authentication Security applications • Take some real-world scenarios and apply the image processing knowledge for cybersecurity applicationsSequence of
, evaluating it against the case information and modifying the proposed diagnosis depending on that evaluation. • Real world constraints - All of the learning environments include some form of real world constraints, such as limitations on resources, the need to consider multiple and sometimes competing characteristics of "good" designs, and the types of data available on which decisions can be based. • Realistic data - Similar to the real world constraints, access to realistic data has been identified as a potentially key aspect of learning environments, providing both resources and accountability to nature. • Roles - The roles students play while engaged with the learning environment, and the
session into small attention units, where the effectiveness of student learningwere increased. The use of videos also overcame the limitation of lack of field trip opportunitiesand helped to bring real-world applications to the classroom.IntroductionEnvironmental engineering is one of the three primary areas offered in the Department of CivilEngineering at Southern Illinois University Edwardsville (SIUE). Three environmentalengineering courses offered at SIUE involve in the teaching of water treatment subjects. They areCE 380, a required introductory course; CE 487, an elective design course; and CE 592, agraduate course. Annual enrollment of these courses is approximately 80. In the past, there werefield trip opportunities to visit local water
applications rangingfrom biology to robotics.III. Hybridization of CIAn important area of active research in CI is the hybridization of these techniques. This is oftenused to solve complex real-world problems where one technique is typically used to fix theweaknesses of the other. In adaptive neuro-fuzzy systems (ANFIS), the advantages of FL andANNs are combined for adjusting the MFs, the rule base and related parameters to fit the trainingdata set. The author has presented a large number of articles in the hybridization of CI techniqueswhere the hybridization leads to much more effective algorithms. The author has combinedANNs (MLP, RBF, PNN), support vector machines (SVM), proximal SVM (PSVM), ANFISwith GA, GP, both binary and real-valued PSO. The
, instrumentation, and/or software tools to make measurements of physical quantities.” 2. “Models: Identify the strengths and limitations of theoretical models as predictors of real-world behaviors. This may include evaluating whether a theory adequately describes a physical event and establishing or validating a relationship between measured data and underlying physical principles.” 3. “Experiment: Devise an experimental approach, specify appropriate equipment and procedures, implement these procedures, and interpret the resulting data to characterize an engineering material, component, or system.” 4. “Data Analysis: Demonstrate the ability to collect, analyze, and interpret data, and to form and support
.” “My increased knowledge in the testing filed makes me better understand the importance of reliability and solidly structured code.” “Now I know how important testing is to the whole process.” • Students reported that the KEEN module helped make a connection to real world engineering systems (29%; n = 7 students). “I now know how to create a web application. Before this class most of the stuff I knew was not very important to real world stuff.”Learning Objective 5: Identify links between course knowledge and real world systems • Students described how the KEEN module helped make connections between the content and the real world (38%; n = 12). “This course really incorporated
inspired with new ideas, potentially something thatNew Contexts has never been thought of Being asked to do this assignment forced me to reflect more on how all this ties together and how I can use my knowledge from this course and other courses, to create real -world applications. I had always viewed engineer and woodworking as two separate parts of my life, but I realize now that I can use my engineering education to make contributions related to woodworking; new technologies that can open doors to new design and manufacturing techniques. I would use hand tools exclusively and create wonderful artistic and
flipped learning in a computer-aided design curriculum, emphasizingthe importance of real-world applicability and interdisciplinary collaboration in engineeringeducation.Addressing the gap identified in employer satisfaction surveys regarding graduate skills, Buckleyand Doyle [12] offer insights into individualizing gamification to improve learning outcomesbased on learning styles and personality traits. This approach underscores the necessity oftailoring educational methods to meet the diverse needs of students, thereby enhancing theirpreparedness for the workforce and addressing employers' concerns about graduatecompetencies.In summary, the referenced studies collectively support the notion that integrated learningapproaches, emphasizing both
with a possible role in management. Students will haveopportunity to use the quality engineering software. A great deal of learning will take place fromthe students’ semester projects that will involve analysis of real world projects and publishedcase studies.Specifically, the course is structured to fulfill the following objectives: Learn an application of scientific thinking to study the real world industry problems. Understand, conduct and analyze comparative experiments. Understand and apply control charts for analysis of observational data. Design and conduct screening experiments, including graphical analysis. Design, conduct and analyze complete factorial experiments using numerical and graphical
lack, resulting in significant downtimeand lost energy production. Furthermore, the limited ability of students to apply concepts fromthe classroom to real world scenarios is a serious issue [4], and is compounded by hazardousconditions. Safe practices while troubleshooting are critical to preventing injury and death in thefield.This shortage of well trained technicians is expected to be mitigated largely by advancedtechnology education. Community colleges are making a great effort to address these issuesthrough application of new technologies. Interactive simulators involving real-world scenarioshave been identified as an effective method for preparing technicians to improve safety andenhance troubleshooting strategies to help technicians
case studies. They were more inclined to be focused on the accuracyof their results because they were based in the real world. They particularly appreciated thepracticality and applicability of the case studies, the opportunity to hear from a real-world industrypartner, and the insight into industry jobs and how a project works from start to finish. In executionof the case studies, the biggest challenges were adapting the expectations of the students, balancingthe workload along with other course assessments, and encouraging the students to pace their work tooptimally interact with and engage with the industry partner. I. INTRODUCTION & BACKGROUNDProblem-Based Learning and Project-Based Learning have been
pedagogical as well as advanced educational technology methodsand tools are discussed, and demonstrated to satisfy the above requirements forboth live and eLearning / distance learning (DL) classes.IntroductionThe objective of our case-based multimedia research, that the author has startedover 25 years ago, was to create a case-based / problem-based teaching andlearning curriculum for Millennial generation engineering and IT students. Inorder to satisfy the need of an integrated, simultaneously analytical,computational, interactive, as well as practical, real-world-focused, customizededucation, we have developed an advanced 3D web-enabled active-code caselibrary, supported by on-line features, DVD full-screen, as well as HD videos,and even by smaller
pedagogical as well as advanced educational technology methodsand tools are discussed, and demonstrated to satisfy the above requirements forboth live and eLearning / distance learning (DL) classes.IntroductionThe objective of our case-based multimedia research, that the author has startedover 25 years ago, was to create a case-based / problem-based teaching andlearning curriculum for Millennial generation engineering and IT students. Inorder to satisfy the need of an integrated, simultaneously analytical,computational, interactive, as well as practical, real-world-focused, customizededucation, we have developed an advanced 3D web-enabled active-code caselibrary, supported by on-line features, DVD full-screen, as well as HD videos,and even by smaller
documents the successful implementation of Virtual Learning Community Model ina Freshman Engineering Design course at California State University at Los Angeles (CSLA)and its parallel implementation as a communication tool at Youngstown State University. Avirtual learning community software based on client/server computing model was installed atCSLA. It allowed group of students to collaborate in real time through a graphics based chatfacility. These were accessible round the clock since they reside on a World Wide Web server.As CSLA is predominantly a commuting campus this model was instrumental in bringingstudents together in their project when they are not on campus.1. IntroductionThe World Wide Web is emerging as a new medium for transmitting
information, or cycle times. A dynamic application implies thatactions taken by students are presented in terms of effects on the model. Examples of dynamicapplications are the effect of varying inventory policy on order fulfillment, the effect of varyingtool feed rate on surface finish, or the effect of changing to cellular layout on flow times.Assessment PlanAll courses to be addressed in this research have clearly defined learning objectives and formalmeans of assessing the achievement of these objectives. However, to specifically evaluate thestudents’ use of the integrated mega-case, virtual reality models, and data from the real world incourses, a formal rubric for project scoring will be developed. A tentative rubric currently beingdeveloped is