in the first year [20]. However, this approach alsopresents challenges. Such projects are common in low-enrollment courses at liberal artsinstitutions and increasingly in K12 settings [21-24], and occasionally in low enrollment first-year programs [8]. However, they are seldom used in large enrollment courses common at publicuniversities [25]. Such projects require a great deal of oversight and effort from faculty involved,and engaging a large number of students meaningfully can be challenging. Yet the benefits ofservice and community-engaged learning are clear, with positive impacts on academic and sociallearning, as well as citizenship [26]. We sought to incorporate aspects of community-engagedlearning into a large-enrollment first year
and in the exact way it was presented, was identified by the teaching team as a majorcontributor to the improved student performances in this version of a CS1 course.LimitationsSeveral limitations warrant consideration in analyzing this course’s outcomes. The COVID-19pandemic’s impact on degree completion patterns presents a significant confounding factor. Whileenrollment numbers recovered to pre-pandemic levels during the implementation of this course,the pandemic may have influenced student willingness to engage with interdisciplinary content,particularly during online and asynchronous instruction periods.These effects extend beyond what enrollment data alone can capture. Additionally, while the stu-dent feedback was collected anonymously
], although this was not the case in our observations in Dynamics. Additionally, furtherresearch is needed to assess how ChatGPT impacts student motivation and engagement [6], asmeaningful learning occurs when students actively identify and address their own misconceptions.Studies suggest that when used appropriately, ChatGPT 4.0 can support the development ofessential skills such as algorithmic thinking, critical reasoning, problem-solving, and both basicand advanced programming techniques [7]. Therefore, exploring how AI-powered tools likeChatGPT can enhance student motivation and performance remains a significant area of interest.This study examined ChatGPT 4.0’s image processing capabilities in solving Mechanics problems.Existing research
the hour. Below is a brief description of each day’sactivities for the summer of 2012.Day 1: Biology (recycling and conservation)The week started with an activity in which the students built planters out of newspaper. Duringthe activity, they engaged in a discussion about decomposition and the definition and merits ofbiodegradable substances. Students planted watermelon and bean seeds, and discussed theresponsibility involved in caring for their plants for the duration of the week. Later, studentsdiscussed the resources needed by people, animals, and plants. They explored the idea of limitedresources, including how resources become limited and the impact of that limitation. Thestudents participated in an activity about Prairie Dog
Education, 2017 An Industrial Engineering Design Experience Reflecting upon Moral Development and Well-beingAbstractTypical design projects in the Industrial Engineering (IE) curriculum use a systematic processimprovement methodology to solve problems for the manufacturing or service industries,where students have an opportunity to apply the knowledge gained through coursework in areal-world environment. While these projects are often assessed in terms of technicalefficiency and course outcomes, less often do they assess experiential dimensions, such as thestudents’ reflections on the process, their engagement with the people involved (i.e. workers,users, affected communities), or their commitment towards ethical values and
has recentlyundergone an assessment describing the need for a curriculum change based on key desired skillsfrom industry: agility, mechatronics, coding, data science, entrepreneurship, effectivecommunication, and creativity [1]. Prior to Term 1, ME 250 required limited electromechanicalelements for student design projects. The course now serves as a platform in which toincorporate mechatronics to the curriculum, with the goal of introducing undergraduate studentsto robotics and coding early in their education, and with learning outcomes that include retentionand a meaningful appreciation of robotics principles. These new objectives are in addition to theexisting course learning goals of effective communication via report writing and
c American Society for Engineering Education, 2013 SPARKPLUS : enabling collaboration and dialogue for learning and developing standards.AbstractProfessional learning is often informal, learnt on the job through engaging in practice withpeers. Hence, to prepare students for professional practice they require opportunities todevelop their ability to work in such collaborative /socially constructed learningenvironments.The authors have conducted several studies investigating the impact of collaborative learningactivities on the people that participate in them. We found thoughtful design is required,including scaffolding, to motivate desired approaches and attitudes to learning. The results ofthese studies informed
the problem. Based on existing research, we expect threekey factors to influence ideation flexibility: 1) problem framing (the way a problem and itsconstraints are “set”); 2) the use of ideation tools; and 3) ideation teaming (interactions withothers during ideation). Our research investigates the impacts of these key factors on engineeringideation flexibility and correlates them with students’ cognitive styles. Our aim is to createguidelines and methods that will help engineers increase that flexibility by learning how todeliberately engage in ideation using different approaches. The project uses experimental studieswith pre-engineering and engineering students, at various stages in their educational programs,testing each factor’s impact on
(EG1), another required course,and to facilitate the transfer of skills, we developed a learning community (LC) linking thesecourses. This innovative approach to teaching computing and writing to first-year computersystems majors at a college of technology uses programming narratives as its theme. Studentswrite and implement narratives using computer programming to develop a narrative-driven videogame prototype. They use Alice, a three-dimensional animation software (www.alice.org).9,10The LC emphasizes the importance of connecting courses in the major and those in generaleducation. The LC builds on our previous research, which found that introducing narrativeelements into problem-solving courses improves overall student performance and
± 0.85DiscussionWe successfully taught the first iteration of the bias in the ML module in our BME ML course.Overall, the module successfully planted the seed to become aware of bias in ML among our firstcohort of students. The quantitative and qualitative evaluations revealed that students who tookthis module achieved better outcomes in LO1 and LO2 (understanding biases in ML) than LO3(taking actions to prevent/reduce biases in ML).To address this limitation, we reflected on the lecture portion of the module. Our current casestudies strongly focused on conveying real-life impact of bias in ML but are relatively lacking inBME-specific case studies and guidelines. In our next iteration, we will integrate more BME-specific discussions with a stronger focus on
attend, SI can create a comfortable, braveand strengths-based learning environment. However, we have found that attendance in theseoptional SI sessions has remained lower than desired in our engineering courses for the past fiveyears. A review of literature on student retention in higher education established that holisticapproaches addressing students’ formal and informal experiences inside and outside of theclassroom, taken up by multiple members of the campus community from across departmentshave the most impact on retention rates [13]. It firmly put the responsibility of student retentionon the institution and recommended achievement of higher retention could be accomplished byoffering easily accessible academic, personal and social
introduction to engineering design course.We draw from a pilot project that used writing/communication assignments to improvethe teaching of engineering design. We based our approach on the “writing across thecurriculum” (WAC) movement’s premise that verbal composition is an analog forthinking and that communication artifacts can be used to infer student learning incomplex problem-solving situations.CPR™ -- as an advanced form of educational technology -- partners both with the studentand with the instructor to monitor learning through formative assessment. In this project,through the vehicle of CPR™, we were able to implement assignments that fully utilizethe WAC pedagogy, without overly increasing the workload for instructors. Furthermore,CPR™’s
-streaming videos, recorded videos, video conferences, screen sharing, 3D graphics, online chatting, cloud file storage and transfer. Both instructors and students are getting used to technology adoption in the classroom instruction. The advantages of technology use in teaching, such as time flexibility, accessibility and convenience, are evident. As we expect a light at the end of tunnel for the pandemic, it is of tremendous interest to know how digital learning will impact post-pandemic classroom instruction. In this paper, the effect of digital learning on civil engineering classroom instructions during the pandemic time are studied, and surveys were conducted in three civil engineering courses over the four consecutive semesters from Spring 2020
engineering, taking calculus and the firstengineering course in spring semester. Indeed, almost 45% of the students that leave the Collegeof Engineering have never taken an engineering course. In order to improve retention of the pre-calculus students, three intervention techniques were used in Fall 2012: a learning communitywas offered to these students, students were placed together in pre-calculus sections, and anengineering professor visited the pre-calculus classes about every other week. The first twointerventions were aimed at creating a community and encouraging cooperation among thestudents, a proven good practice in education (Chickering and Gamson, 1987). The thirdintervention was aimed at showing relevance of the mathematics to
processes, d. an ability to apply creativity in the design of systems, components or processes appropriate to program objectives, e. an ability to function effectively on teams, f. an ability to identify, analyze and solve technical problems, g. an ability to communicate effectively, h. a recognition of the need for, and an ability to engage in lifelong learning, i. an ability to understand professional, ethical and social responsibilities, j. a respect for diversity and a knowledge of contemporary professional, societal and global issues, and k. a commitment to quality, timeliness, and continuous improvement.As part of the accreditation process, programs must demonstrate that their graduates possessthese skills and
lab activities; targeted feedback;modular problem generation; individualized assessments; engineering educationtechnology; AI in EducationIntroductionActive learning is an important aspect of constructivist education. As engineeringeducators shift from traditional modes of instruction to more student-centered ones,instructors have been tasked with the task of motivating students’ engagement withcomplex real-world problems in a collaborative environment. In this paradigm,students are encouraged to embrace agency in their learning and take control of theireducational journey.One way to concretize learning is by using individualized problem sets; these aredefined as assessment and instructional materials that are varied and adapted to
computing, email, text messages, social media, and much more. Computing technology is centrally relevant in the careers and lives of increasingly more people. As a result, more universities require students to take at least one course in computing/information technology. Unfortunately, the most widely used textbooks are written as (or have bloated into) comprehensive references, focusing excessively on terms and definitions that are quickly forgotten by students after a course is over. Instead, given computing technology's central relevance, such a course should be one of the most interesting and useful at a university, being an engaging introduction that positively
growing as online learning proliferates [9]. During COVID-19 we saw a surge inthe use of remote proctoring as restrictions were in place that prevented in-person testing [10],[11]. This surge in users, both on the student and faculty end, has highlighted concerns about theapplication of remote proctoring. One of these concerns is the effect of remote proctoring onstudents [10], [12]. There is work that indicates this form of assessment increases negativeemotions experienced by students such as testing anxiety [10], [12] which may impact students’performance. As such, our goal is to increase the trustworthiness of remote exams while alsocreating a more comfortable testing environment for students.Remote proctoring services discourage cheating
studies and answer questions about the generaltrends of the cases. These questions included the following: 1. How have societal views of dams changed over the last 100 years? 2. Why do you think this shift took place? 3. What are the short and long-term impacts of constructing and removing dams on the communities in those areas? 4. What impacts do dam failures have on the economy, environment, and energy use of the surrounding communities? 5. How did public perception change of the engineering profession?These questions provided lenses through which the students could analyze a single case study.The students were also asked to form groups of 3-4 to perform an in depth analysis of a singlecase of their choosing. The groups were
process into myclassroom and to encourage my students into a STEM career field.Two responses shown below for first time participants suggest their instructional practices mightbe influenced by more than just preparing a lesson plan:The opportunity to get to know other STEM teachers from a variety of schools over such a longperiod of time simply cannot be found elsewhere. Getting to know these teachers and then beingable to see their lesson plan ideas at the end of the program has had a big impact on me as ateacher.As a teacher, I am able to bring back personal experience and knowledge about the STEM fieldsto my students. I learned how to guide my students to enter the science fair.A comment box on the post-program survey solicited general
digitallibraries, advanced search and retrieval, peer-to-peer file sharing, and distributed user identityauthentication and access authorization; and it concludes with a description of experiments toassess the effectiveness of the Collaborative eNotebook in knowledge management and learningactivities of an introduction to software engineering course. “Our knowledge of the world comes from gathering around great things in a complex and interactive community of truth. But good teachers do more than deliver the news from that community to their students. Good teachers replicate the process of knowing by engaging students in the dynamics of the community of truth.” Parker J. Palmer, The Courage to
person without as much as look atit, most students will turn it around and look for the features being discussed. Using 3D physicalmodels was shown to improve communication of spatial design in [5]. A similar concept to thepass-arounds described in this paper is [6] where the objects are referred to as “Tactile TeachingTools” (TTT) consisting of 3D printed molecular puzzles designed to improve the inclusion ofstudents with visual disabilities into STEM education.Reference [7] documents an ongoing effort to incorporate 3D printing into a first-yearengineering curriculum. That work showed that students place value on using new technology,specifically 3D printers.This paper presents the experience in creating and implementing five different pass
hands-on projects, laboratorycourses, capstone design projects, internships, participation in student organizations, andstudent-led competitions. Such experiences enable students to actively engage inproblem-solving and critical thinking in an environment approximating their likely role in societyafter completing their degree, enriching their understanding of the field and the value of theesoteric theory they learn in the program. The recent proliferation of Makerspaces and rapidprototyping facilities at educational institutions [43-44] underscores the growing value placed onexperiential learning within engineering education [46-47], indicating a significant shift towardsmore immersive and practical learning methodologies. Consequently, the
honest feedback, these reviews were made anonymous using Canvas’s anonymous comment feature. This was implemented at each checkpoint submission presentation, focusing on high-level, perspective-driven feedback. 3. Domain experts feedback: To further enrich the evaluation process, we engaged three external domain experts as evaluators for the student’s final presentations. These experts were chosen for their deep knowledge and experience in relevant fields: two of them have worked in the web development domain for over 10 years and one for over 5 years. They were tasked with 1) providing feedback on students’ final presentations; and 2) grading the presentations based on key aspects such as novelty and
mathematics, science, and engineering to analyze, formulate,interpret data, and design practical engineering systems. An engineering program is required totrain the student for life-long learning, to work professionally and ethically in multi-disciplinaryteams, to communicate orally, and in writing technical documentation [3][4][5]. Such anengineering program is often required to be accredited by the Accreditation Board forEngineering and Technology (ABET), which has been continually increasing its emphasis on theintegration of system design into the engineering curriculum [6]. In fact, one of the criteria of anaccredited undergraduate engineering program is to prepare for engineering practice through thecurriculum, culminating in a major design
educators a fresh opportunity toincrease the visual dimension of many different types of courses. Julia Williams has developedcurricula that use tablet PCs in five courses drawn from different disciplines: IntroductoryPhysics; Technical Communication; Software Requirements and Specifications; Design forManufacturing (mechanical engineering); and General Chemistry for Engineering Students. Andwhile tablet PCs may allow faculty to enhance the visual dimension of a course (an inherentlylaudable goal), these technologies are their most powerful when they simultaneously facilitatecollaboration between faculty and students, between students, and between one class andanother. The project work focuses on the assessment and evaluation of the impact of a
academia and industry to build capacity and education programs in areas such as: Engineering Leadership, Engineering Ethics, Professionalism, Societal Impact of Technology, Curriculum Development, and Communication. Dr. Barakat expertise and interest include also the areas of Mechatronics, Control, Robotics, Automation, and Nanotechnology Education. © American Society for Engineering Education, 2022 Powered by www.slayte.com Remote Laboratory-Based Learning in A Thermal Fluid CourseAbstractMost educators look for experiential learning elements to engage students through interactiveconcept practice, thus leading their students to reach improved levels of
integrating these technologies into the curriculumand their impact on student learning. Second, it examines the effective strategies forimplementing these technologies within education programs. Lastly, the study investigates theoptimal timing of introducing these tools in the curriculum to ensure maximum engagement andknowledge retention. Overall, the study aims to address these three questions: 1. Why is it necessary to implement sensing technologies? 2. How should these technologies be implemented in the curriculum? 3. When is the best time to introduce these tools into the curriculum?MethodologyThe data collection for this research involved the distribution of survey questionnairesspecifically designed for students and industry participants
evaluations and their continued engagement with the class and with other handson and maker opportunities inside and outside of MIT. The course grades of the students in the 2.00GoKart lab section were not statistically different from the course grades of the students in the robotics lab sections of 2.007. It is unclear if this is due to the different grading metrics in the labs. Future iterations of this lab section could compare learning outcomes and retention between the lab sections to try to capture how the students absorb the material beyond the obvious differences in topics covered in lab. The instructors of the course make a strong impression on the students and the
successful, software engineering studentsmust learn to effectively communicate with those who have different areas of technical expertise.Institutional ProfileThe Milwaukee School of Engineering (MSOE) offers an accredited Bachelor of Science degreein software engineering and has been accredited since 2001. As an institution, there is a strongemphasis on small class sizes 13:1 student to faculty ratio) and extensive laboratory experience.Students graduating from MSOE spend on average 600 hours in laboratories related to theirmajor. Institutionally, there is more square footage devoted to lab space than lecture hall space.All engineering students are required to complete a three-course capstone experience. Whilemost students on campus are in the