effort is to engage in dialogue and receive feedback from the community on the developedand evolving learning objectives.IntroductionA persistent barrier to significant improvement in diversity, equity, inclusion and social justice(DEIJ) in engineering education is the notion that science and engineering are inherentlyobjective, devoid of contextual biases. This notion has two main consequences. First, the beliefthat science and engineering are ‘pure’ spaces free of political and cultural concerns [1] results inan engineering curriculum that prioritizes technical knowledge over social understanding [2], [3],[4], [5], [6], [7], [8], [9], [10]. However, examples such as male-focused vehicle designs thatimperil female drivers [11], automatic
Paper ID #42775Control System Design for a Small-Scale Radio Telescope: A Senior DesignProjectZachary Martin, Penn State University Zachary Martin is a graduate student at Penn State Harrisburg specializing in Electronics, Electromagnetics, and Optics and has earned a BS in Electrical Engineering from the same institution. He is the Director of Engineering at RLC Electronic Systems and previously held student leadership roles as president of the Amateur Radio club and technical lead of the IEEE club. He is the recipient of the Electrical Faculty Outstanding Senior award and the IEEE Capstone Excellence award.Aaron Olsen
and functional reasons. Continuity and surface smoothness influence functionalcharacteristics such as aerodynamics, kinematics of cam contours, and many other productperformance factors. Thus, it is important for design engineers to understand how to manipulatecurves and surfaces.Assignment: Many computer graphics systems use Bézier curves as the basis for generatingshapes for various fonts. Simple, cubic Bezier curves are mathematically similar to B-splines inmany respects, such as the use of blending functions, control points, and continuity conditions.This project challenges the students to design a scalable, translatable D’Nealian cursive fontbased on cubic and higher order Bézier curves. Each student selects two lowercase letters of
understanding thatmay be necessary for success in senior design without more prior exposure. Finally, it has beenreported that involvement in makerspaces, whether in a voluntary or class required settingsignificantly helped students' motivation and confidence (engineering design self-efficacyscores) [7]. This course was therefore intended to provide increased exposure to a variety ofmaker skills with an anticipated boost in self-efficacy leading to greater success in theirformation as engineers.Additional pedagogical foundation for this approach is to be found. There is experience with thepositive results from robotics competitions across many ages and formats. For example, theTrinity College Fire-Fighting Home Robot Contest promotes skills of design
and advocate for their integration into engineering curricula,it is important that engineering educators have tools to assess student growth and development inthese areas as well. By measuring student perceptions of social justice and their relationship to itas engineers, we can help engineering educators and students more critically examine thesociotechnical nature of engineering and help better prepare students for the realities of modernengineering work. To address this need, we adapted the pre-existing, validated Social Justice Scaleto develop an instrument designed to address the role of social justice specifically in engineeringsettings. We collected data via a survey of 251 first-year mechanical engineering students at alarge
graphics, it is important for me to make sense out of engineering and 3.70 4 .88design concepts before I can use them correctly.Spending a lot of time understanding where graphic concepts come from 2.53 2 .93is a waste of time.There are times I solve a graphic problem more than one way to help my 2.99 4 1.05understanding.When I solve a graphic problem, I explicitly think about which design 3.44 4 .90method to apply to the problem.When studying graphics, I relate the important information to what I 3.67 4 .76already know rather than just memorizing it the way it is presented.Table 6Group 4: Conceptual associations—demonstrates the way student relate to materials and
Paper ID #20135Design of Polymer Processing Activities for Pre-College StudentsDr. Wei Dai Vian, Purdue University, West Lafayette (College of Engineering) Wei Vian is a clinical assistant professor in the program of Mechanical Engineering Technology at Purdue University Statewide Kokomo campus. She got her Ph.D from Purdue University, West Lafayette. She got her bachelor and master degree both from Eastern Michigan University. Her recent research inter- ests include grain refinement of aluminum alloys, metal casting design, and innovation in engineering technology education.Prof. Nancy L. Denton, Purdue University, West
Engineer Understand drawings Develop preliminary processing Provide feedback on drawings Understand drawings and blueprint standards Review and interpret drawings Analyze and do basic through complex drafting Understand and do basic modeling Provide graphics for processing Provide feedback and communicate with design Conduct model manipulation Provide strong compute skills Table 2 SME Summary of Competencies in Drawing
Handbook of Engineering Education Research. She has presented workshops to over 500 engineering faculty on four continents. Dr. Streveler’s primary research interests are investigating students’ understanding of difficult concepts in engineering science and helping engineering faculty conduct rigorous research in engineering education. Page 23.379.1 c American Society for Engineering Education, 2013 Redesign of an Introductory Entrepreneurial Thinking CourseAbstract This paper describes the redesign of a course, Principles of Entrepreneurship (Principles),undertaken
, without the use of a 24hour maker space facility. Bloom’s Taxonomy has been a guiding principle for the design of learning outcomes forthis and other courses in the engineering design minor since the inception. Bloom’s Taxonomy isa framework that maps the depth of learning to specific tasks or activities. Levels “describe thecognitive processes by which thinkers encounter and work with knowledge.”1 Activities such as“create” have the most depth of learning/knowledge because they require knowledge acquiredthrough lower levels: remember, understand, apply, evaluate. In ENGI 210 most assignmentstarget the Create level because they are creating new forms of objects using manufacturingtools. When COVID sent all of the students home, we
. c American Society for Engineering Education, 2017Using physical models in improving low visualizers’ spatial visualization skillsAbstractSpatial visualization skills are essential for success in engineering education. These skillscan be improved in engineering design graphics education. Due to multiple factors,engineering design graphics education has evolved from manual drafting techniques tomore computer aided design oriented education. In general, improving engineeringstudents’ spatial visualization skill heavily depends on isometric pictorials in engineeringgraphics textbooks and 3-D modeling software. Meanwhile, recent research reports thatlow visualizers cannot significantly increase their
AC 2010-1215: FOSTERING ENTREPRENEURSHIP WHILE TEACHING DESIGNKevin Dahm, Rowan University Kevin Dahm is an Associate Professor of Chemical Engineering at Rowan University. He received his B.S. from Worcester Polytechnic Institute in 1992 and his Ph.D. from Massachusetts Institute of Technology in 1998. He has published in the areas of engineering design, pedagogically sound uses for simulation and computing, assessment of student learning, and teaching engineering economy. He has received four ASEE awards: the 2002 PIC-III award, the 2003 Joseph J. Martin Award, the 2004 Raymond W. Fahien Award and the 2005 Corcoran Award.William Riddell, Rowan University William Riddell is an
, communication, leadership, and writingskills4. The core elements of active learning are student activities and engagement in the learningprocess2. As more faculty look for alternatives to traditional teaching methods they have stronglyadvocated active learning 5-10. However, the potential challenges for faculty with such anapproach cannot be ignored such as increased class preparation time, the risks of studentdissatisfaction, the use of instructional technology, and increased lecture time.The Graphical Communications course at Embry-Riddle Aeronautical University (ERAU) is afreshmen level course that is designed to familiarize the students with the basic principles ofdrafting and engineering drawing, to improve three dimensional (3D) visualization
AC 2012-4391: A COMPARATIVE STUDY EXPLORING THE IMPACTOF ASSESSMENT CRITERIA ON ELICITING GRAPHICAL CAPABIL-ITYDr. Niall Seery, University of LimerickDr. Diarmaid Lane, University of LimerickMr. Donal Canty, University of Limerick Donal Canty is a lecturer at the University of Limerick, Ireland. His subject domain specialism is peda- gogy and assessment in design based technical education. Page 25.29.1 c American Society for Engineering Education, 2012 A comparative study exploring the impact of assessment criteria on eliciting graphical capabilityMuch of formal
theimpact of engineering solutions on society can be emphasized. Drawing upon studentexperiences in design of systems for use by persons with developmental or cognitive disabilities,for persons studying human skeletal structures, and for persons with certain neurologicaldysfunction, this paper also identifies and illustrates ways of leading students to understand theimpact of engineering solutions in a broader social context.IntroductionABET accredited programs in engineering must engage students in a “major design experiencebased on the knowledge and skills acquired in earlier course work and incorporating appropriateengineering standards and multiple realistic constraints”1. The educational program must also beone in which students attain a
aspects. The study’s objective was to create a VR platform consistingof four VR learning modules to teach data types, conditionals, loops, and operators. Each moduledeveloped one CT topic with engaging interactive activities, animated models, and games withbuilt-in self-assessment.This paper details the modules’ development, deployment, and outcomes related to the use of theVR modules within a science and math enrichment camp focused on learning engineering designand coding. The study assessed student use of the four CT topics in their final design project—acoded personal reflection. A lack of the fundamental understanding of CT concepts is a criticalfactor in STEM attrition rates as CT skills are highly interconnected to various branches
education pedagogy that considers multiple modesof learning and teaching tailored to the various grade levels. Graphic literacy, the use of visualrepresentations and their offspring including but not limited to pictures, models, graphs and othervisual symbols can enhance K-12 scientific and engineering inquiry and problem-solving skills.The Grade 5 Motion and Design STC curriculum is one of several science units wheretechnology and engineering concepts are introduced as part of the science inquiry cycle. Thechallenge is to identify and support student meaning-making and reasoning through the use ofgraphics and other support documentation. Over the past year the research team have beenworking with teachers to enhance the use of student-generated
results on sustainabilitysystems-thinking skills will be presented. The sustainability interventions in the courseinclude (i) just-in-time lectures to introduce sustainability concepts (ii) technology-in-social contexts activities intended to help students understand how social context caninfluence the success or failure of an engineering design and (iii) contextualized studentprojects, which include (a) individual projects that address wasteful human behavior andenvironmental sustainability in product designs and (b) team projects that address social,environmental and economic sustainability aspects in designing large engineeringstructures.The assessment plan includes an investigation of students’ a) perceptions of thesustainability-related
with a flipped classroom design can engage students, create a sense ofconnection and belonging. The engineering graphics course taught in a split format, with 50%students attending classes in the physical classroom monitored by two teaching assistants (TAs),and the other 50% students attending classes remotely in fall 2020. All students met theinstructor via Zoom meeting twice a week. Results from the students’ perception survey werecollected and analyzed. The results indicated that the gamified learning during the COVID-19pandemic was an efficient way to hold their attention, build strong relationship in a virtualenvironment and encourage them to study in a positive and enjoyable way.Synchronous Zoom meetingTo teach in a safe environment and
those related to engineering design graphics. The researchers also found significant gains in metacognitive performance, as measuredby the metacognitive inventory. The metcognitive inventory makes the thinking process visible,thereby allowing researchers to see the significant increase in students’ reflections on theirthought processes. This outcome is of particular importance as research on technologicalproblem solving, critical thinking, novice/expert performance and metacognition has shown thatstudents must understand factual, conceptual and procedural knowledge, apply their knowledgeto learn by doing (i.e. creating visualizations), and then reflect on the process that led to thesolution. Detailed analyses of the MI showed
UnternehmerTUM, Mathias was involved in developing concepts and material design for BMW’s logistics department, as well as helping researchers of the Fraunhofer Institute in founding a company in the smart home IoT sector. He currently works for the startup UnifyID as software engineer in San Francisco and founds is own startup Coinance, which is a cryptocurrency portfolio management app. Previously he joined Stanford’s Designing Education Lab in 2016 to learn more about the role of moti- vational psychology in engineering education, where he wrote his Master’s thesis about work experience and the role of innovation for software engineers in their early years of working life.Dr. Tua A. Bj¨orklund, Aalto University Design
in 1993. She is currently a Professor in the Department of Integrated Engineering program at Minnesota State University, Mankato, home of the Iron Range and Twin Cities Engineering programs. She is also a program director at the National Science Foundation for TCUP and HBCU-UP in the Division of Human Resource Development. c American Society for Engineering Education, 2016 Using Failure to Teach DesignAbstractLearning from failure during large ill-defined design projects provides students withopportunities to practice their abilities to explore other solutions, demonstrate that a requiredfeature may violate physics, and propose design changes. This learning requires
cues need to be given meticulous consideration in the design process since © American Society for Engineering Education, 2021 2021 ASEE Southeast Section Conferencesimultaneous presentation of so much information to the participant all at once without carefulconsideration can in-fact increase the cognitive overload and can adversely affect the learningprocess (Oskarsson, Eriksson, Lif, Lindahl, & Hedström, 2008).We would like to briefly explain the rationale for choosing Augmented and Mixed Reality(AR/MR) for this study. Interactive worlds can be visualized through a wide range of modalitiessuch as desktop VR, CAVE (Computer Assisted Virtual Environments), HMD (Head MountedDisplays
prepared to participate in their senior projectsequence. Some students indicated that 2 hours was not enough time to complete themidterm and final modeling projects, so the final is now being delivered over two classsettings.Conclusions and RecommendationsThe intention of embedding design in parametric modeling and CAM courses is toimprove the competency gaps of U.S. engineering technology graduates, which havebeen indicated as having a poor understanding of manufacturing processes and principles.The future successes or failures of students in senior capstone courses will indicatewhether the computer graphics courses are preparing BSMET students to apply thedesign skills in an industrial type situation. Also, long term studies are necessary
drawings and computer simulations for avariety of applications. This shall include but will not be limited to instruction in specificationinterpretation, dimensioning techniques, drafting calculations, material estimation, technicalcommunications, computer applications, and interpersonal communications.Outcome: Graduates will exhibit an ability to understand professional, ethical, global, and socialresponsibilities. Page 24.210.2Means of Assessment: The Association of Technology, Management, and Applied Engineering(ATMAE) Certified Technology Manager (CTM) certification exam.Criterion for Success: Ninety-one percent of the BS in Design
Paper ID #10152Graphics within Initial Technology Teacher Education: A Snapshot of Ire-land and USADr. Diarmaid Lane, University of Limerick Diarmaid is a Lecturer in Technology Teacher Education at the University of Limerick. His research interests are in the areas of freehand sketching, cognition and spatial visualization. He is currently Director of Membership of the Engineering Design Graphics Division (EDGD).Dr. Theodore J. Branoff, North Carolina State University Ted Branoff, Ph.D. is an associate professor in the department of STEM Education at North Carolina State University. He has been an ASEE member since
become familiarwith their capabilities. Moreover, the ability to create and manipulate physical models and/orfunctional prototypes can enhance student learning in many aspects of mechanical design. Thispaper explores the use of rapid prototypes in a variety of courses as presented in the literature, inaddition to the author’s experience with a junior-level advanced CAD course for mechanicalengineering students and senior design projects. The discussion will focus on the learningobjectives that can be achieved using design projects facilitated by the manufacture of rapidprototypes, advantages and disadvantages of RP, and unique features of RP that can be used toenhance the students’ understanding of engineering concepts.IntroductionRapid
Paper ID #12034Engineering Design Graphics Instruction Through a Lens of Cultural-HistoricalLearning TheoryDr. Theodore J. Branoff, Illinois State University Dr. Branoff is a professor and chair of the Department of Technology at Illinois State University. He taught engineering graphics, computer-aided design, descriptive geometry, and instructional design courses in the College of Education at North Carolina State University from 1986-2014. He also worked for Siemens- Switchgear Division and for Measurement Group, Inc. Dr. Branoff’s research interests include constraint- based solid modeling strategies and spatial
Experiential Learning: A Handbook of Best Practice for Educators andTrainers: This type of learning occurs when students participate in some activity, reflect upon the activity, use their analytical skills to derive some useful insight from the experience, and then incorporate their new understanding(s) into their daily lives. What experiential learning does best is capture the interest and involvement of the participants, but most importantly it contributes significantly to the transfer of learning.Instructional InterventionTo implement EL learning in a degree program, faculty need to be made aware of theexperiential criteria so they can design an appropriate and effective EL course. Faculty at ourinstitution gain
in the form of hand-drawn engineeringdrawings in ancient books, 2-D plane drawings, photographs and textural statements, meaningreaders may not fully understand the design, structure, construction processes and aesthetic valueof dougong without professional training and related knowledge. Therefore, the objective of thispaper is to represent dougong in the form of 3-D graphics and virtual reality (VR), to educategeneral audiences about dougong structures and construction via 3-D graphical models in a VRenvironment, and to establish an interactive and immersive learning platform which can be usedas a tool to introduce the engineering of dougong into modern educational practices. For the graphical simulation aspects, the modeling work of